82 lines
2.0 KiB
Plaintext
82 lines
2.0 KiB
Plaintext
local UserProxy = class('UserProxy', pm.Proxy)
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UserProxy.Instance = nil;
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UserProxy.NAME = "UserProxy"
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autoImport("Table_RoleData")
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function UserProxy:ctor(proxyName, data)
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self.proxyName = proxyName or UserProxy.NAME
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if(UserProxy.Instance == nil) then
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UserProxy.Instance = self
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end
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if data ~= nil then
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self:setData(data)
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end
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self:ParsePropVOs()
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end
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function UserProxy:onRegister()
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end
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function UserProxy:onRemove()
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end
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function UserProxy:ParsePropVOs()
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self.creatureProps = {}
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for _, o in pairs(Table_RoleData) do
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local prop = PropVO.Create(_,1,o.VarName,o.PropName,(o.IsPercent == 1),0,PropValueType.Float,o.Default,o.IsClientPercent == 1,o.SyncFloat == 1)
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self.creatureProps[_] = prop
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self.creatureProps[o.VarName] = prop
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end
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RolePropsContainer.config = self.creatureProps
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end
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function UserProxy:GetPropVO(key)
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if(key)then
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return self.creatureProps[key];
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end
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end
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function UserProxy:ChangeDress(data)
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-- local role = nil
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-- if(data.charid == MyselfProxy.Instance.myself.id) then
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-- role = MyselfProxy.Instance.myself
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-- else
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-- role = SceneUserProxy.Instance:Find(data.charid)
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-- end
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-- if(role~= nil) then
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-- role:TempSetAvatar(data.male,data.body,data.hair,data.rightHand,data.accessory,data.wing)
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-- RoleUtil.RoleDress(role.roleInfo.avatar, role.roleAgent)
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-- end
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end
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function UserProxy:UpdateRoleData(data)
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local role = SceneCreatureProxy.FindCreature(data.guid)
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if(role~= nil) then
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role:Server_SetAttrs(data.attrs)
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role:Server_SetUserDatas(data.datas,false)
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end
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end
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function UserProxy:RoleChangeObj(data)
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local role = SceneCreatureProxy.FindCreature(data.guid)
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if role~= nil then
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role:Server_SetAttrs(data.attrs)
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MyselfProxy.Instance:setExtraProps(data.pointattrs)
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role:Server_SetUserDatas(data.datas,false)
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end
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end
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function UserProxy:ChangeSave(data)
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local scenePlayer = NSceneUserProxy.Instance:Find(data.guid)
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local effect = EffectMap.Maps.Change_Job
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if scenePlayer then
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redlog(Find)
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scenePlayer.assetRole:PlayEffectOneShotOn(effect, RoleDefines_EP.Bottom)
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end
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end
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return UserProxy |