local UserProxy = class('UserProxy', pm.Proxy) UserProxy.Instance = nil; UserProxy.NAME = "UserProxy" autoImport("Table_RoleData") function UserProxy:ctor(proxyName, data) self.proxyName = proxyName or UserProxy.NAME if(UserProxy.Instance == nil) then UserProxy.Instance = self end if data ~= nil then self:setData(data) end self:ParsePropVOs() end function UserProxy:onRegister() end function UserProxy:onRemove() end function UserProxy:ParsePropVOs() self.creatureProps = {} for _, o in pairs(Table_RoleData) do local prop = PropVO.Create(_,1,o.VarName,o.PropName,(o.IsPercent == 1),0,PropValueType.Float,o.Default,o.IsClientPercent == 1,o.SyncFloat == 1) self.creatureProps[_] = prop self.creatureProps[o.VarName] = prop end RolePropsContainer.config = self.creatureProps end function UserProxy:GetPropVO(key) if(key)then return self.creatureProps[key]; end end function UserProxy:ChangeDress(data) -- local role = nil -- if(data.charid == MyselfProxy.Instance.myself.id) then -- role = MyselfProxy.Instance.myself -- else -- role = SceneUserProxy.Instance:Find(data.charid) -- end -- if(role~= nil) then -- role:TempSetAvatar(data.male,data.body,data.hair,data.rightHand,data.accessory,data.wing) -- RoleUtil.RoleDress(role.roleInfo.avatar, role.roleAgent) -- end end function UserProxy:UpdateRoleData(data) local role = SceneCreatureProxy.FindCreature(data.guid) if(role~= nil) then role:Server_SetAttrs(data.attrs) role:Server_SetUserDatas(data.datas,false) end end function UserProxy:RoleChangeObj(data) local role = SceneCreatureProxy.FindCreature(data.guid) if role~= nil then role:Server_SetAttrs(data.attrs) MyselfProxy.Instance:setExtraProps(data.pointattrs) role:Server_SetUserDatas(data.datas,false) end end function UserProxy:ChangeSave(data) local scenePlayer = NSceneUserProxy.Instance:Find(data.guid) local effect = EffectMap.Maps.Change_Job if scenePlayer then redlog(Find) scenePlayer.assetRole:PlayEffectOneShotOn(effect, RoleDefines_EP.Bottom) end end return UserProxy