80 lines
2.0 KiB
Plaintext
80 lines
2.0 KiB
Plaintext
autoImport("UIMultiModel");
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UIMultiModelUtil = class("UIMultiModelUtil")
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UIMultiModelUtil.Instance = nil;
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function UIMultiModelUtil:ctor()
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self:Init();
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UIMultiModelUtil.Instance = self;
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end
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function UIMultiModelUtil:Update()
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self.multiModel:Update()
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end
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function UIMultiModelUtil:FindGO(name, parent)
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parent = parent or self.gameObject;
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return parent ~= nil and GameObjectUtil.Instance:DeepFind(parent, name) or nil;
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end
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function UIMultiModelUtil:Init()
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local path = "GUI/pic/Model/UIMultiModelCamera";
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self.gameObject = Game.AssetManager_UI:CreateAsset(path);
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GameObject.DontDestroyOnLoad(self.gameObject);
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self.multiModel = UIMultiModel.new(self.gameObject);
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TimeTickManager.Me():CreateTick(0,500,self.Update,self)
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end
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function UIMultiModelUtil:Reset()
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if(nil~=self.multiModel)then
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self.multiModel:Reset();
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end
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if(not LuaGameObject.ObjectIsNull(self.gameObject))then
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GameObject.Destroy(self.gameObject);
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end
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self.gameObject = nil;
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end
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function UIMultiModelUtil:SetModels(index,args)
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if(self.multiModel)then
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self.multiModel:SetModels(index,args)
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end
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end
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local defaultColor = LuaColor.white
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function UIMultiModelUtil:RemoveModels()
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if(self.multiModel)then
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self.multiModel:RemoveModels()
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self:SetColor(defaultColor)
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end
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end
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function UIMultiModelUtil:bPetModelExistByIndex(index)
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local mulModel = self.multiModel
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if(mulModel and mulModel.modelmaps)then
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local mtype = type(mulModel.modelmaps[index])
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return mtype=='table'
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end
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return false
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end
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function UIMultiModelUtil:PlayEffect(effect,ep)
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local mulModel = self.multiModel
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if(mulModel)then
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mulModel:AllPlayEffectOn(effect,ep)
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end
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end
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function UIMultiModelUtil:PlayAction(modelIndex,actionName,loop)
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if(nil~=self.multiModel)then
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self.multiModel:PlayAction(modelIndex,actionName,loop);
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end
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end
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function UIMultiModelUtil:ChangeMat(textureName,uiTexture)
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self.multiModel:ChangeMeshRendererMat(textureName,uiTexture)
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end
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function UIMultiModelUtil:SetColor(color)
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self.multiModel:SetMeshRendererColor(color)
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end |