31 lines
1.1 KiB
Plaintext
31 lines
1.1 KiB
Plaintext
InVisibleObjCmd = class("InVisibleObjCmd")
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function InVisibleObjCmd:ctor()
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end
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function InVisibleObjCmd:End()
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EventManager.Me():RemoveEventListener(SceneUserEvent.SceneAddRoles,self.SceneAddRolesHandler,self)
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EventManager.Me():RemoveEventListener(SceneUserEvent.SceneRemoveRoles,self.SceneRemoveRolesHandler,self)
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end
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function InVisibleObjCmd:Start()
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EventManager.Me():AddEventListener(SceneUserEvent.SceneAddRoles,self.SceneAddRolesHandler,self)
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EventManager.Me():AddEventListener(SceneUserEvent.SceneRemoveRoles,self.SceneRemoveRolesHandler,self)
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end
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function InVisibleObjCmd:IsInVisible(player)
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end
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function InVisibleObjCmd:SceneAddRolesHandler(players)
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end
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function InVisibleObjCmd:SceneRemoveRolesHandler(players)
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end
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-- function InVisibleObjCmd:ChangePlayerLayer(p,layer,needRecord)
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-- local go = p.roleAgent and p.roleAgent.gameObject or nil
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-- if(go and not GameObjectUtil.Instance:ObjectIsNULL(go) and go.layer ~= layer) then
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-- if(needRecord) then p.orignVisibleLayer = go.layer end
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-- GameObjectUtil.Instance:ChangeLayersRecursively(go,layer)
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-- end
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-- end |