2025-06-04 05:02:57 +08:00

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PrepCMDCommand = class('StartUpCommand', pm.SimpleCommand)
ChangeSceneCommand = autoImport("ChangeSceneCommand")
MyselfPropCommand = autoImport("MyselfPropCommand")
RestartGameCommand = autoImport("RestartGameCommand")
ItemHandleCommand = autoImport("ItemHandleCommand")
LoginInitCommand = autoImport("LoginInitCommand")
ReconnInitCommand = autoImport("ReconnInitCommand")
AskUseSkillCommand = autoImport("AskUseSkillCommand")
PlayerLevelUpCommand = autoImport("PlayerLevelUpCommand")
LoadSceneLoadedCommand = autoImport("LoadSceneLoadedCommand")
SkillDataCommand = autoImport('SkillDataCommand')
autoImport('CreaturePropCommand')
autoImport('ServicePlayerActionCommand')
autoImport("CancelAskUseSkillCommand")
autoImport("MyselfDeathCommand")
autoImport("ServiceEffectCommand")
autoImport("UIShowCommand")
autoImport("UICloseCommand")
autoImport("PanelJumpCommand")
autoImport("EmojiCommand")
autoImport("BossCommand")
autoImport("SceneUICommand")
autoImport("AdventrueDataCommand")
autoImport("FollowCommand")
autoImport("MonsterCountUserCommand")
autoImport("ItemProduceDoneCommand")
autoImport("PlayerTeamInfoCommand")
function PrepCMDCommand:execute(notifi)
GameFacade.Instance:registerCommand(UIEvent.ShowUI, UIShowCommand)
GameFacade.Instance:registerCommand(UIEvent.JumpPanel, PanelJumpCommand)
GameFacade.Instance:registerCommand(UIEvent.CloseUI, UICloseCommand)
GameFacade.Instance:registerCommand(ServiceEvent.PlayerMapChange, ChangeSceneCommand)
GameFacade.Instance:registerCommand(ServiceEvent.LoginInit, LoginInitCommand)
GameFacade.Instance:registerCommand(ServiceEvent.ReconnInit, ReconnInitCommand)
--LoadScene.LoadSceneLoaded 是c#事件
GameFacade.Instance:registerCommand(LoadScene.LoadSceneLoaded, LoadSceneLoadedCommand)
GameFacade.Instance:registerCommand(ServiceEvent.PlayerSAttrSyncData, MyselfPropCommand)
GameFacade.Instance:registerCommand(GameEvent.RestartGame, RestartGameCommand)
GameFacade.Instance:registerCommand(ServiceEvent.ItemPackageItem, ItemHandleCommand)
GameFacade.Instance:registerCommand(ServiceEvent.ItemPackageUpdate, ItemHandleCommand)
GameFacade.Instance:registerCommand(ServiceEvent.ItemPackageSort, ItemHandleCommand)
GameFacade.Instance:registerCommand(MyselfEvent.AskUseSkill, AskUseSkillCommand)
GameFacade.Instance:registerCommand(MyselfEvent.CancelAskUseSkill, CancelAskUseSkillCommand)
GameFacade.Instance:registerCommand(SceneUserEvent.LevelUp, PlayerLevelUpCommand)
GameFacade.Instance:registerCommand(ServiceEvent.SkillReqSkillData,SkillDataCommand)
GameFacade.Instance:registerCommand(ServiceEvent.SkillSkillUpdate,SkillDataCommand)
GameFacade.Instance:registerCommand(ServiceEvent.PlayerMapObjectData,CreaturePropCommand)
GameFacade.Instance:registerCommand(ServiceEvent.NpcChangeHp,CreaturePropCommand)
--myself death
GameFacade.Instance:registerCommand(MyselfEvent.DeathBegin,MyselfDeathCommand)
GameFacade.Instance:registerCommand(MyselfEvent.DeathEnd,MyselfDeathCommand)
--特效
GameFacade.Instance:registerCommand(ServiceEvent.NUserEffectUserCmd,ServiceEffectCommand)
--主界面
--日常Boss
GameFacade.Instance:registerCommand(ServiceEvent.BossCmdKillBossUserCmd, BossCommand);
--表情動作
GameFacade.Instance:registerCommand(EmojiEvent.PlayEmoji, EmojiCommand);
GameFacade.Instance:registerCommand(ServiceEvent.SceneUserActionNtf ,ServicePlayerActionCommand)
GameFacade.Instance:registerCommand(ServiceEvent.NUserUserActionNtf ,ServicePlayerActionCommand)
--場景UI
GameFacade.Instance:registerCommand(SceneUserEvent.SceneAddRoles, SceneUICommand);
GameFacade.Instance:registerCommand(SceneUserEvent.SceneRemoveRoles, SceneUICommand);
GameFacade.Instance:registerCommand(SceneUserEvent.SceneRemoveNpcs, SceneUICommand);
GameFacade.Instance:registerCommand(SceneUserEvent.SceneRemovePets, SceneUICommand);
GameFacade.Instance:registerCommand(ServiceEvent.SceneManualManualUpdate, AdventrueDataCommand)
GameFacade.Instance:registerCommand(ServiceEvent.SceneManualQueryManualData, AdventrueDataCommand)
-- 跟隨
GameFacade.Instance:registerCommand(FollowEvent.Follow, FollowCommand)
GameFacade.Instance:registerCommand(FollowEvent.CancelFollow, FollowCommand)
GameFacade.Instance:registerCommand(ServiceEvent.NUserFollowerUser, FollowCommand)
GameFacade.Instance:registerCommand(ServiceEvent.NUserGoMapFollowUserCmd, FollowCommand)
-- 副本怪物數量
GameFacade.Instance:registerCommand(ServiceEvent.FuBenCmdMonsterCountUserCmd, MonsterCountUserCommand)
--圖紙製作成功
GameFacade.Instance:registerCommand(ServiceEvent.ItemProduceDone, ItemProduceDoneCommand)
--隊伍資訊
GameFacade.Instance:registerCommand(ServiceEvent.SessionTeamQueryUserTeamInfoTeamCmd, PlayerTeamInfoCommand)
end