379 lines
9.9 KiB
Plaintext
379 lines
9.9 KiB
Plaintext
ServiceSkillAutoProxy = class('ServiceSkillAutoProxy', ServiceProxy)
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ServiceSkillAutoProxy.Instance = nil
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ServiceSkillAutoProxy.NAME = 'ServiceSkillAutoProxy'
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function ServiceSkillAutoProxy:ctor(proxyName)
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if ServiceSkillAutoProxy.Instance == nil then
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self.proxyName = proxyName or ServiceSkillAutoProxy.NAME
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ServiceProxy.ctor(self, self.proxyName)
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self:Init()
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ServiceSkillAutoProxy.Instance = self
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end
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end
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function ServiceSkillAutoProxy:Init()
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end
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function ServiceSkillAutoProxy:onRegister()
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self:Listen(7, 1, function (data)
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self:RecvReqSkillData(data)
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end)
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self:Listen(7, 2, function (data)
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self:RecvSkillUpdate(data)
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end)
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self:Listen(7, 3, function (data)
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self:RecvLevelupSkill(data)
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end)
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self:Listen(7, 4, function (data)
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self:RecvEquipSkill(data)
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end)
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self:Listen(7, 5, function (data)
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self:RecvResetSkill(data)
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end)
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self:Listen(7, 6, function (data)
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self:RecvSkillValidPos(data)
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end)
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self:Listen(7, 7, function (data)
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self:RecvChangeSkillCmd(data)
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end)
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self:Listen(7, 8, function (data)
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self:RecvUpSkillInfoSkillCmd(data)
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end)
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self:Listen(7, 9, function (data)
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self:RecvSelectRuneSkillCmd(data)
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end)
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self:Listen(7, 10, function (data)
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self:RecvMarkSkillNpcSkillCmd(data)
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end)
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self:Listen(7, 11, function (data)
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self:RecvTriggerSkillNpcSkillCmd(data)
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end)
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self:Listen(7, 12, function (data)
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self:RecvSkillOptionSkillCmd(data)
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end)
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self:Listen(7, 13, function (data)
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self:RecvDynamicSkillCmd(data)
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end)
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self:Listen(7, 14, function (data)
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self:RecvUpdateDynamicSkillCmd(data)
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end)
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self:Listen(7, 15, function (data)
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self:RecvSyncDestPosSkillCmd(data)
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end)
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end
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-- *********************************************** Call ***********************************************
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function ServiceSkillAutoProxy:CallReqSkillData(data)
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local msg = SceneSkill_pb.ReqSkillData()
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if( data ~= nil )then
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for i=1,#data do
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table.insert(msg.data, data[i])
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end
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end
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self:SendProto(msg)
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end
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function ServiceSkillAutoProxy:CallSkillUpdate(update, del)
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local msg = SceneSkill_pb.SkillUpdate()
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if( update ~= nil )then
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for i=1,#update do
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table.insert(msg.update, update[i])
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end
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end
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if( del ~= nil )then
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for i=1,#del do
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table.insert(msg.del, del[i])
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end
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end
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self:SendProto(msg)
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end
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function ServiceSkillAutoProxy:CallLevelupSkill(type, skillids)
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local msg = SceneSkill_pb.LevelupSkill()
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if(type ~= nil )then
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msg.type = type
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end
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if( skillids ~= nil )then
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for i=1,#skillids do
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table.insert(msg.skillids, skillids[i])
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end
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end
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self:SendProto(msg)
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end
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function ServiceSkillAutoProxy:CallEquipSkill(skillid, pos, sourceid, efrom, eto, beingid)
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local msg = SceneSkill_pb.EquipSkill()
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if(skillid ~= nil )then
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msg.skillid = skillid
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end
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if(pos ~= nil )then
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msg.pos = pos
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end
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if(sourceid ~= nil )then
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msg.sourceid = sourceid
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end
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if(efrom ~= nil )then
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msg.efrom = efrom
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end
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if(eto ~= nil )then
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msg.eto = eto
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end
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if(beingid ~= nil )then
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msg.beingid = beingid
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end
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self:SendProto(msg)
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end
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function ServiceSkillAutoProxy:CallResetSkill()
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local msg = SceneSkill_pb.ResetSkill()
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self:SendProto(msg)
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end
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function ServiceSkillAutoProxy:CallSkillValidPos(shortcuts)
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local msg = SceneSkill_pb.SkillValidPos()
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if( shortcuts ~= nil )then
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for i=1,#shortcuts do
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table.insert(msg.shortcuts, shortcuts[i])
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end
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end
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self:SendProto(msg)
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end
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function ServiceSkillAutoProxy:CallChangeSkillCmd(skillid, type, isadd, key)
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local msg = SceneSkill_pb.ChangeSkillCmd()
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if(skillid ~= nil )then
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msg.skillid = skillid
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end
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if(type ~= nil )then
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msg.type = type
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end
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if(isadd ~= nil )then
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msg.isadd = isadd
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end
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if(key ~= nil )then
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msg.key = key
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end
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self:SendProto(msg)
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end
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function ServiceSkillAutoProxy:CallUpSkillInfoSkillCmd(specinfo, allskillInfo)
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local msg = SceneSkill_pb.UpSkillInfoSkillCmd()
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if( specinfo ~= nil )then
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for i=1,#specinfo do
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table.insert(msg.specinfo, specinfo[i])
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end
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end
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msg.allskillInfo.id = allskillInfo.id
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if(allskillInfo ~= nil )then
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if(allskillInfo.attrs ~= nil )then
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for i=1,#allskillInfo.attrs do
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table.insert(msg.allskillInfo.attrs, allskillInfo.attrs[i])
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end
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end
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end
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if(allskillInfo ~= nil )then
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if(allskillInfo.cost ~= nil )then
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for i=1,#allskillInfo.cost do
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table.insert(msg.allskillInfo.cost, allskillInfo.cost[i])
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end
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end
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end
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if(allskillInfo ~= nil )then
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if(allskillInfo.changerange ~= nil )then
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msg.allskillInfo.changerange = allskillInfo.changerange
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end
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end
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if(allskillInfo ~= nil )then
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if(allskillInfo.changenum ~= nil )then
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msg.allskillInfo.changenum = allskillInfo.changenum
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end
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end
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if(allskillInfo ~= nil )then
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if(allskillInfo.changeready ~= nil )then
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msg.allskillInfo.changeready = allskillInfo.changeready
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end
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end
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if(allskillInfo ~= nil )then
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if(allskillInfo.neednoitem ~= nil )then
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msg.allskillInfo.neednoitem = allskillInfo.neednoitem
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end
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end
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self:SendProto(msg)
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end
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function ServiceSkillAutoProxy:CallSelectRuneSkillCmd(skillid, runespecid, selectswitch, beingid)
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local msg = SceneSkill_pb.SelectRuneSkillCmd()
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msg.skillid = skillid
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if(runespecid ~= nil )then
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msg.runespecid = runespecid
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end
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if(selectswitch ~= nil )then
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msg.selectswitch = selectswitch
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end
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if(beingid ~= nil )then
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msg.beingid = beingid
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end
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self:SendProto(msg)
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end
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function ServiceSkillAutoProxy:CallMarkSkillNpcSkillCmd(npcguid, skillid)
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local msg = SceneSkill_pb.MarkSkillNpcSkillCmd()
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msg.npcguid = npcguid
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msg.skillid = skillid
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self:SendProto(msg)
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end
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function ServiceSkillAutoProxy:CallTriggerSkillNpcSkillCmd(npcguid, etype)
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local msg = SceneSkill_pb.TriggerSkillNpcSkillCmd()
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msg.npcguid = npcguid
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if(etype ~= nil )then
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msg.etype = etype
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end
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self:SendProto(msg)
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end
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function ServiceSkillAutoProxy:CallSkillOptionSkillCmd(set_opt, all_opts)
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local msg = SceneSkill_pb.SkillOptionSkillCmd()
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msg.set_opt.opt = set_opt.opt
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if(set_opt ~= nil )then
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if(set_opt.value ~= nil )then
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msg.set_opt.value = set_opt.value
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end
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end
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if( all_opts ~= nil )then
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for i=1,#all_opts do
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table.insert(msg.all_opts, all_opts[i])
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end
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end
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self:SendProto(msg)
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end
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function ServiceSkillAutoProxy:CallDynamicSkillCmd(skills)
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local msg = SceneSkill_pb.DynamicSkillCmd()
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if( skills ~= nil )then
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for i=1,#skills do
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table.insert(msg.skills, skills[i])
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end
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end
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self:SendProto(msg)
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end
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function ServiceSkillAutoProxy:CallUpdateDynamicSkillCmd(update, del)
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local msg = SceneSkill_pb.UpdateDynamicSkillCmd()
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if( update ~= nil )then
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for i=1,#update do
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table.insert(msg.update, update[i])
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end
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end
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if( del ~= nil )then
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for i=1,#del do
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table.insert(msg.del, del[i])
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end
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end
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self:SendProto(msg)
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end
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function ServiceSkillAutoProxy:CallSyncDestPosSkillCmd(skillid, pos)
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local msg = SceneSkill_pb.SyncDestPosSkillCmd()
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if(skillid ~= nil )then
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msg.skillid = skillid
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end
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if(pos ~= nil )then
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if(pos.x ~= nil )then
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msg.pos.x = pos.x
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end
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end
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if(pos ~= nil )then
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if(pos.y ~= nil )then
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msg.pos.y = pos.y
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end
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end
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if(pos ~= nil )then
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if(pos.z ~= nil )then
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msg.pos.z = pos.z
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end
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end
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self:SendProto(msg)
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end
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-- *********************************************** Recv ***********************************************
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function ServiceSkillAutoProxy:RecvReqSkillData(data)
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self:Notify(ServiceEvent.SkillReqSkillData, data)
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end
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function ServiceSkillAutoProxy:RecvSkillUpdate(data)
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self:Notify(ServiceEvent.SkillSkillUpdate, data)
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end
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function ServiceSkillAutoProxy:RecvLevelupSkill(data)
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self:Notify(ServiceEvent.SkillLevelupSkill, data)
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end
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function ServiceSkillAutoProxy:RecvEquipSkill(data)
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self:Notify(ServiceEvent.SkillEquipSkill, data)
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end
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function ServiceSkillAutoProxy:RecvResetSkill(data)
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self:Notify(ServiceEvent.SkillResetSkill, data)
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end
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function ServiceSkillAutoProxy:RecvSkillValidPos(data)
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self:Notify(ServiceEvent.SkillSkillValidPos, data)
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end
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function ServiceSkillAutoProxy:RecvChangeSkillCmd(data)
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self:Notify(ServiceEvent.SkillChangeSkillCmd, data)
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end
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function ServiceSkillAutoProxy:RecvUpSkillInfoSkillCmd(data)
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self:Notify(ServiceEvent.SkillUpSkillInfoSkillCmd, data)
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end
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function ServiceSkillAutoProxy:RecvSelectRuneSkillCmd(data)
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self:Notify(ServiceEvent.SkillSelectRuneSkillCmd, data)
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end
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function ServiceSkillAutoProxy:RecvMarkSkillNpcSkillCmd(data)
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self:Notify(ServiceEvent.SkillMarkSkillNpcSkillCmd, data)
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end
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function ServiceSkillAutoProxy:RecvTriggerSkillNpcSkillCmd(data)
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self:Notify(ServiceEvent.SkillTriggerSkillNpcSkillCmd, data)
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end
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function ServiceSkillAutoProxy:RecvSkillOptionSkillCmd(data)
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self:Notify(ServiceEvent.SkillSkillOptionSkillCmd, data)
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end
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function ServiceSkillAutoProxy:RecvDynamicSkillCmd(data)
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self:Notify(ServiceEvent.SkillDynamicSkillCmd, data)
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end
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function ServiceSkillAutoProxy:RecvUpdateDynamicSkillCmd(data)
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self:Notify(ServiceEvent.SkillUpdateDynamicSkillCmd, data)
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end
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function ServiceSkillAutoProxy:RecvSyncDestPosSkillCmd(data)
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self:Notify(ServiceEvent.SkillSyncDestPosSkillCmd, data)
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end
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ServiceEvent = _G["ServiceEvent"] or {}
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ServiceEvent.SkillReqSkillData = "ServiceEvent_SkillReqSkillData"
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ServiceEvent.SkillSkillUpdate = "ServiceEvent_SkillSkillUpdate"
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ServiceEvent.SkillLevelupSkill = "ServiceEvent_SkillLevelupSkill"
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ServiceEvent.SkillEquipSkill = "ServiceEvent_SkillEquipSkill"
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ServiceEvent.SkillResetSkill = "ServiceEvent_SkillResetSkill"
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ServiceEvent.SkillSkillValidPos = "ServiceEvent_SkillSkillValidPos"
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ServiceEvent.SkillChangeSkillCmd = "ServiceEvent_SkillChangeSkillCmd"
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ServiceEvent.SkillUpSkillInfoSkillCmd = "ServiceEvent_SkillUpSkillInfoSkillCmd"
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ServiceEvent.SkillSelectRuneSkillCmd = "ServiceEvent_SkillSelectRuneSkillCmd"
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ServiceEvent.SkillMarkSkillNpcSkillCmd = "ServiceEvent_SkillMarkSkillNpcSkillCmd"
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ServiceEvent.SkillTriggerSkillNpcSkillCmd = "ServiceEvent_SkillTriggerSkillNpcSkillCmd"
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ServiceEvent.SkillSkillOptionSkillCmd = "ServiceEvent_SkillSkillOptionSkillCmd"
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ServiceEvent.SkillDynamicSkillCmd = "ServiceEvent_SkillDynamicSkillCmd"
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ServiceEvent.SkillUpdateDynamicSkillCmd = "ServiceEvent_SkillUpdateDynamicSkillCmd"
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ServiceEvent.SkillSyncDestPosSkillCmd = "ServiceEvent_SkillSyncDestPosSkillCmd"
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