75 lines
2.1 KiB
Plaintext
75 lines
2.1 KiB
Plaintext
CreateGuildPopUp = class("CreateGuildPopUp", ContainerView)
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CreateGuildPopUp.ViewType = UIViewType.PopUpLayer
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function CreateGuildPopUp:Init()
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self:InitUI();
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self:MapViewEvent();
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end
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function CreateGuildPopUp:InitUI()
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self.nameInput = self:FindComponent("Input", UIInput);
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local _MaskWordType = FunctionMaskWord.MaskWordType
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self.filterType = _MaskWordType.SpecialSymbol | _MaskWordType.Chat | _MaskWordType.SpecialName
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UIUtil.LimitInputCharacter(self.nameInput, 8);
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self:AddButtonEvent("ConfirmButton", function (go)
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self:CreateGuild();
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end);
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end
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function CreateGuildPopUp:CreateGuild()
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-- 人物等級滿足20
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local mylv = Game.Myself.data.userdata:Get(UDEnum.ROLELEVEL);
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if(mylv < GameConfig.Guild.createbaselv)then
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MsgManager.ShowMsgByIDTable(2600);
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return;
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end
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-- 材料或者金幣不足
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local needItems = GameConfig.Guild.createitem;
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for i=1,#needItems do
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local needItem = needItems[i];
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if(needItem[1] and needItem[2])then
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local sIData = Table_Item[needItem[1]];
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local tempText,hasNum = "";
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if(needItem[1] == 100)then
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hasNum = MyselfProxy.Instance:GetROB()
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elseif(needItem[1] == 105)then
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hasNum = MyselfProxy.Instance:GetGold()
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elseif(needItem[1] == 110)then
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hasNum = MyselfProxy.Instance:GetGarden()
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else
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hasNum = BagProxy.Instance:GetItemNumByStaticID(needItem[1]);
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if(hasNum<needItem[2])then
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MsgManager.ShowMsgByIDTable(2601);
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return;
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end
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end
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if(hasNum<needItem[2])then
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MsgManager.ShowMsgByIDTable(2602);
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return;
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end
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end
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end
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local name = self.nameInput.value;
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-- 名字不能為空
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if(name == "")then
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MsgManager.ShowMsgByIDTable(2603);
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return;
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end
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if(not FunctionMaskWord.Me():CheckMaskWord(name, self.filterType))then
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-- ServiceGuildCmdProxy.Instance:CallCreateGuildGuildCmd(name);
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-- print("Calling CallCreateGuildGuildCmd with name:", name)
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ServiceGuildCmdProxy.Instance:CallCreateGuildGuildCmd(name)
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-- print("CallCreateGuildGuildCmd executed.")
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-- print("CallCreateGuildGuildCmd executed.")
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else
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MsgManager.ShowMsgByIDTable(2604);
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end
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end
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function CreateGuildPopUp:MapViewEvent()
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self:AddListenEvt(ServiceEvent.GuildCmdEnterGuildGuildCmd, self.CloseSelf);
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end |