65 lines
1.4 KiB
Plaintext
65 lines
1.4 KiB
Plaintext
BattleResultView = class("BattleResultView", BaseView);
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BattleResultView.ViewType = UIViewType.NormalLayer;
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function BattleResultView:Init()
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end
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function BattleResultView:FindObjs()
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end
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function BattleResultView:OnEnter()
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self.super.OnEnter(self);
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local boss = self:GetBossRole() or Game.Myself;
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self:WinCameraMove(boss, function ()
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self:CloseSelf();
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-- self:PlayBattleEndAnim();
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end);
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end
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function BattleResultView:PlayBattleEndAnim()
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local battleWin = self:FindGO("BattleWin");
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local autodestroy = battleWin:AddComponent(EffectAutoDestroy);
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autodestroy.OnFinish = function ()
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self:CloseSelf();
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end
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battleWin:SetActive(true);
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end
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function BattleResultView:GetBossRole()
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local mapid = SceneProxy.Instance.currentScene;
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if(mapid and Table_MapRaid[mapid])then
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local bossid = Table_MapRaid[mapid].Boss;
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if(bossid)then
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return NSceneNpcProxy.Instance:FindNearestNpc(Game.Myself:GetPosition(), bossid);
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end
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end
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end
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function BattleResultView:WinCameraMove(role, callback)
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if(role)then
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self:CameraRotateToMe();
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LeanTween.delayedCall(1, function ()
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local actionName = Table_ActionAnime[39].Name;
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Game.Myself:Client_PlayAction(actionName, nil, false);
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if(callback)then
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callback();
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end
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end)
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else
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if(callback)then
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callback();
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end
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end
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end
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function BattleResultView:OnExit()
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if(self.viewdata.callback)then
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self.viewdata.callback();
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end
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self:CameraReset();
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self.super.OnExit(self);
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end |