67 lines
2.3 KiB
Plaintext
67 lines
2.3 KiB
Plaintext
local baseCell = autoImport("BaseCell")
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AchievementQuestCell = class("AchievementQuestCell",baseCell)
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function AchievementQuestCell:Init()
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self:initView()
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end
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function AchievementQuestCell:initView( )
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-- body
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self.more = self:FindGO("more")
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self.achieveDesc = self:FindComponent("achieveDesc",UILabel)
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-- self:AddClickEvent(self.gameObject,function ( )
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-- -- body
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-- if(self.data.type == AchievementDescriptionCell.SubAchieve.Achieve)then
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-- end
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-- end)
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self:AddCellClickEvent()
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self.preQuestCt = self:FindGO("preQuestCt")
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self.questStatus = self:FindComponent("questStatus",UILabel)
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self.statusBtn = self:FindGO("statusBtn")
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self.statusBtnSp = self:FindComponent("statusBtn",UISprite)
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self:Hide(self.preQuestCt)
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self:AddClickEvent(self.statusBtn,function ( ... )
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-- body
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-- self.preQuestCt:SetActive(not self.preQuestCt.activeSelf)
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TipManager.Instance:ShowPreQuestTip(self.data.preQuestS,self.statusBtnSp,NGUIUtil.AnchorSide.Right,{270,0})
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end)
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local grid = self:FindComponent("grid",UIGrid)
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self.preQuestGrid = UIGridListCtrl.new(grid,AchievementPreQuestCell,"AchievementPreQuestCell")
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end
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function AchievementQuestCell:SetData( data )
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-- body
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self.data = data
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local type = data.type
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local content = data.content
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local questListType = data.questListType
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self:Hide(self.preQuestCt)
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if(type == AchievementDescriptionCell.SubAchieve.Achieve)then
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self:Show(self.more)
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self:Hide(self.questStatus.gameObject)
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self:Hide(self.statusBtn)
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self.achieveDesc.text = string.format(ZhString.AdventureAchievePage_SubAchieveText,content)
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elseif(AchievementDescriptionCell.SubAchieve.Quest)then
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self:Hide(self.more)
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self:Show(self.questStatus.gameObject)
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self.achieveDesc.text = string.format(ZhString.AdventureAchievePage_SubQuestText,content)
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if(questListType == SceneQuest_pb.EQUESTLIST_SUBMIT)then
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self:Hide(self.statusBtn)
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self.questStatus.text = ZhString.AdventureAchievePage_Finish
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elseif(questListType == SceneQuest_pb.EQUESTLIST_ACCEPT)then
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self.questStatus.text = ZhString.AdventureAchievePage_Accept
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self:Hide(self.statusBtn)
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else
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self.questStatus.text = ZhString.AdventureAchievePage_UnAccept
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if(data.preQuestS and #data.preQuestS>0)then
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self:Show(self.statusBtn)
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-- self.preQuestGrid:ResetDatas(data.preQuestS)
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return
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else
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self:Hide(self.statusBtn)
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end
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end
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end
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-- self.preQuestGrid:RemoveAll()
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end |