2025-06-04 05:02:57 +08:00

67 lines
2.3 KiB
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local baseCell = autoImport("BaseCell")
AchievementQuestCell = class("AchievementQuestCell",baseCell)
function AchievementQuestCell:Init()
self:initView()
end
function AchievementQuestCell:initView( )
-- body
self.more = self:FindGO("more")
self.achieveDesc = self:FindComponent("achieveDesc",UILabel)
-- self:AddClickEvent(self.gameObject,function ( )
-- -- body
-- if(self.data.type == AchievementDescriptionCell.SubAchieve.Achieve)then
-- end
-- end)
self:AddCellClickEvent()
self.preQuestCt = self:FindGO("preQuestCt")
self.questStatus = self:FindComponent("questStatus",UILabel)
self.statusBtn = self:FindGO("statusBtn")
self.statusBtnSp = self:FindComponent("statusBtn",UISprite)
self:Hide(self.preQuestCt)
self:AddClickEvent(self.statusBtn,function ( ... )
-- body
-- self.preQuestCt:SetActive(not self.preQuestCt.activeSelf)
TipManager.Instance:ShowPreQuestTip(self.data.preQuestS,self.statusBtnSp,NGUIUtil.AnchorSide.Right,{270,0})
end)
local grid = self:FindComponent("grid",UIGrid)
self.preQuestGrid = UIGridListCtrl.new(grid,AchievementPreQuestCell,"AchievementPreQuestCell")
end
function AchievementQuestCell:SetData( data )
-- body
self.data = data
local type = data.type
local content = data.content
local questListType = data.questListType
self:Hide(self.preQuestCt)
if(type == AchievementDescriptionCell.SubAchieve.Achieve)then
self:Show(self.more)
self:Hide(self.questStatus.gameObject)
self:Hide(self.statusBtn)
self.achieveDesc.text = string.format(ZhString.AdventureAchievePage_SubAchieveText,content)
elseif(AchievementDescriptionCell.SubAchieve.Quest)then
self:Hide(self.more)
self:Show(self.questStatus.gameObject)
self.achieveDesc.text = string.format(ZhString.AdventureAchievePage_SubQuestText,content)
if(questListType == SceneQuest_pb.EQUESTLIST_SUBMIT)then
self:Hide(self.statusBtn)
self.questStatus.text = ZhString.AdventureAchievePage_Finish
elseif(questListType == SceneQuest_pb.EQUESTLIST_ACCEPT)then
self.questStatus.text = ZhString.AdventureAchievePage_Accept
self:Hide(self.statusBtn)
else
self.questStatus.text = ZhString.AdventureAchievePage_UnAccept
if(data.preQuestS and #data.preQuestS>0)then
self:Show(self.statusBtn)
-- self.preQuestGrid:ResetDatas(data.preQuestS)
return
else
self:Hide(self.statusBtn)
end
end
end
-- self.preQuestGrid:RemoveAll()
end