124 lines
3.0 KiB
Plaintext
124 lines
3.0 KiB
Plaintext
autoImport("BaseTip");
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PeakSkillPreviewTip = class("PeakSkillPreviewTip",BaseTip)
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function PeakSkillPreviewTip:Init()
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self.calPropAffect = true
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self:FindObjs();
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self:InitList()
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self.closecomp = self.gameObject:GetComponent(CustomTouchUpCall);
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self.closecomp.call = function (go)
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self:CloseSelf();
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end
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end
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function PeakSkillPreviewTip:CloseSelf()
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TipsView.Me():HideCurrent();
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end
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function PeakSkillPreviewTip:SetCheckClick(func)
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if(self.closecomp) then
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self.closecomp.check = function ()
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return func~=nil and func() or false
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end
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end
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end
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function PeakSkillPreviewTip:GetCreature()
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return Game.Myself
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end
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function PeakSkillPreviewTip:AddToUpdateAnchors(uirect)
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if(self.anchors ==nil) then
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self.anchors = {}
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end
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self.anchors[#self.anchors+1] = uirect
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end
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function PeakSkillPreviewTip:UpdateAnchors()
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if(self.anchors) then
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for i=1,#self.anchors do
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self.anchors[i]:ResetAndUpdateAnchors()
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end
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end
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end
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function PeakSkillPreviewTip:FindObjs()
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self.centerBg = self:FindGO("CenterBg"):GetComponent(UIWidget)
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self.scrollView = self:FindGO("ScrollView"):GetComponent(UIPanel)
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self.scroll = self:FindGO("ScrollView"):GetComponent(UIScrollView)
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self.previewTable = self:FindGO("Labels"):GetComponent(UITable)
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self.icon = self:FindGO("SkillIcon"):GetComponent(UISprite)
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self.skillName = self:FindGO("SkillName"):GetComponent(UILabel)
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self.skillInfo = self:FindGO("SkillInfo"):GetComponent(UILabel)
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self.skillInfo.text = ZhString.PealSkillTip_Info
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self:AddToUpdateAnchors(self.centerBg)
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self:AddToUpdateAnchors(self.scrollView)
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end
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function PeakSkillPreviewTip:InitList()
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self.list = ListCtrl.new(self.previewTable,PeakSkillPreviewCell,"PeakSkillPreviewCell")
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end
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function PeakSkillPreviewTip:SetList(data)
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local datas = {}
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local d = data
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local count = 1
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while(d.NextBreakID and count<=50) do
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count = count + 1
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d = Table_Skill[d.NextBreakID]
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if(d and d.PeakLevel) then
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datas[#datas+1] = d
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end
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end
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self.list:ResetDatas(datas)
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self.scroll:ResetPosition()
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end
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function PeakSkillPreviewTip:SetData(data)
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local staticData = data.data.staticData
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IconManager:SetSkillIconByProfess(staticData.Icon, self.icon,MyselfProxy.Instance:GetMyProfessionType(),true)
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self.skillName.text= staticData.NameZh
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self:SetList(staticData)
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end
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function PeakSkillPreviewTip:OnExit()
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self.list:RemoveAll()
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return true;
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end
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PeakSkillPreviewCell = class("PeakSkillPreviewCell",SkillTip)
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function PeakSkillPreviewCell:Init()
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self.calPropAffect = true
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self:FindObjs()
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end
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function PeakSkillPreviewCell:FindObjs()
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self.skillName = self.gameObject:GetComponent(UILabel)
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self.label = self:FindGO("PeakInfo"):GetComponent(UILabel)
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end
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local sb = LuaStringBuilder.new()
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function PeakSkillPreviewCell:SetData(data)
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sb:Append(data.NameZh)
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sb:Append(" LV.")
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sb:Append(data.Level)
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self.skillName.text = sb:ToString()
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sb:Clear()
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local other = self:GetCD(data)
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if(other ~= nil and other ~= "") then
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sb:AppendLine(self:GetDesc(data))
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sb:AppendLine("")
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else
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sb:Append(self:GetDesc(data))
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end
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sb:Append(other)
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self.label.text = sb:ToString()
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sb:Clear()
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end |