63 lines
1.6 KiB
Plaintext
63 lines
1.6 KiB
Plaintext
AudioUtil = {}
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function AudioUtil.PlayCommonAt(res,pos)
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AudioUtility.PlayOneShotAt_Path(ResourcePathHelper.AudioSECommon(res),pos)
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end
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function AudioUtil.PlayNpcVisitVocal(soundConfig)
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local sSoundConfigs = string.split(soundConfig, ";");
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local length = #sSoundConfigs;
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if(length == 0)then
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return;
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end
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local soundConfigMap = {};
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local defaultConfig = nil;
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for i=1,#sSoundConfigs do
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local sConfigs = string.split(sSoundConfigs[i], ":");
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if(#sConfigs == 1)then
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defaultConfig = sConfigs[1];
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elseif(#sConfigs == 2)then
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soundConfigMap[sConfigs[1]] = sConfigs[2];
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end
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end
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if(soundConfigMap.M and soundConfigMap.F)then
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if(Game.Myself)then
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local gender = Game.Myself.data.userdata:Get(UDEnum.SEX);
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if(gender == 1)then
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AudioUtil.Play2DRandomSound(soundConfigMap.M);
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elseif(gender == 2)then
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AudioUtil.Play2DRandomSound(soundConfigMap.F);
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end
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end
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elseif(defaultConfig)then
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AudioUtil.Play2DRandomSound(defaultConfig);
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end
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end
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function AudioUtil.Play2DRandomSound(soundConfig)
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if(soundConfig~="")then
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local paths = string.split(soundConfig, '-');
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local rdmIndex = math.random(1,#paths);
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if(rdmIndex)then
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AudioUtil.PlaySound_ByLanguangeSetting( paths[rdmIndex] );
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end
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end
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end
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function AudioUtil.PlaySound_ByLanguangeSetting(path)
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local fullPath = nil;
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local voice = FunctionPerformanceSetting.Me():GetLanguangeVoice()
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if(voice == LanguageVoice.Jananese)then
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fullPath = ResourcePathHelper.AudioSE_JP( path );
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else
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fullPath = ResourcePathHelper.AudioSE( path );
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end
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local clip = Game.AssetManager:LoadByType(fullPath, AudioClip)
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if(clip)then
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AudioUtility.PlayOneShot2DSingle_Clip(clip)
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end
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end
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