4410 lines
163 KiB
Plaintext
4410 lines
163 KiB
Plaintext
--md5:GameConfig.Artifact.txt:854e4a13344b0ac5ff0c436b68feb7d5
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--md5:GameConfig.CardRaid.txt:dc17db2aabd3992e9031168a55f975c3
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--md5:GameConfig.GuildTreasure.txt:a32c374e4c2c2364eddea3188b206d7c
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--md5:GameConfig_Activity.txt:b6239efa060a53dba55cc00d8b5296fd
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--md5:GameConfig_Adventure.txt:2badb7a1658ca9fb37c6149469f1cd09
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--md5:GameConfig_AdventureClass.txt:64ee081a787ba46fcb49c4e12353962c
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--md5:GameConfig_Astrolabe.txt:f2a08a688a7173de05f07d1b0acaa641
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--md5:GameConfig_Aucion.txt:2c1c84ee2970aff795147858f854133c
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--md5:GameConfig_Augury.txt:e69a68c3e6cfd6664d6709abbdebce16
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--md5:GameConfig_Bag.txt:27217b3fd5ab0dc06e94ba0fc6547646
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--md5:GameConfig_Being.txt:3f865a89077b62fbc54cd14e8970c1c7
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--md5:GameConfig_BlackSmith.txt:59eef403e663eba31586b22b2402d6cd
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--md5:GameConfig_Booth.txt:3615da570af0e81b58bb673c18eed042
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--md5:GameConfig_BranchForbid.txt:a59ee26acebbf5a42d316ee2eefaad87
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--md5:GameConfig_Business.txt:62f8710545d50c3023b3888c8b1a0fa7
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--md5:GameConfig_Card.txt:cbe1fb27d21ace20627348a5e2d2c18e
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--md5:GameConfig_CharactorInfo.txt:9cb2741b4ac3603202c5d041dc60a1f7
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--md5:GameConfig_Charge.txt:ace3c0c3b592d48b91996902ee66170e
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--md5:GameConfig_Chat.txt:7c9854e9ed0c14e68d1eb68814670b47
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--md5:GameConfig_Dead.txt:8de104f0f754a9994e5ad80448ab90d0
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--md5:GameConfig_DressingFilter.txt:08311333aba1d98d635ea65c38c18534
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--md5:GameConfig_Drop.txt:3c04c29ad45993a9374042b70a80a12b
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--md5:GameConfig_Dungeon.txt:26abd2c02e80543455d352670a67a2a6
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--md5:GameConfig_Exchange.txt:25f4172a4d7f7ed656c764d0c8e93693
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--md5:GameConfig_Food.txt:92d53b1e20e9dd3e3fbe9dbd2671c872
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--md5:GameConfig_Guild.txt:9246dbd01e16226e6f44a62eb8f30c0a
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--md5:GameConfig_GuildBuilding.txt:7dfbf2ed34dd69c15cff5613abab9356
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--md5:GameConfig_GVGConfig.txt:5c5c14e7fea9695b7f0e372665420d3d
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--md5:GameConfig_GvGDroiyan.txt:ebcd5f6bf4a4fc1490f5da8e9317724f
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--md5:GameConfig_Make.txt:e4c71ea2338e8ed8bfa60306921c5e20
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--md5:GameConfig_MapAndLoading.txt:d2c908dc57d1cc3750c2ebaffc6e91d0
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--md5:GameConfig_MvpBattle.txt:f04bd6159dbc3e00c36fff96e986dfde
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--md5:GameConfig_NewRole.txt:31add43b2c536ca89434f307368ef063
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--md5:GameConfig_NpcMonster.txt:6fb8395757b61ad9525f501be5be5c8b
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--md5:GameConfig_Peak2level.txt:e111d8e606e668c40f8ee7bd16af8c8a
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--md5:GameConfig_Pet.txt:8dc14e0681035a5a948cc422142c8a72
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--md5:GameConfig_Photo.txt:6c3c6b0f818f08d7de3df6b490c0ebee
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--md5:GameConfig_PoliFire.txt:dc67d5c8599061fa8b87b97e4da95f50
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--md5:GameConfig_Profession.txt:39ceb666f4a3ee225f8e433a76c84577
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--md5:GameConfig_ProfessionAttrPlus.txt:a3d25239b8b5d855aa19b6c84d08f34d
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--md5:GameConfig_PVP.txt:9774b935339c94055275bbe4f9bd592a
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--md5:GameConfig_Quest.txt:261080d8f6432c34db9b5772aa16941d
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--md5:GameConfig_RaidDeadBoss.txt:b2c2abf4a5c024b500a3a6cdcc78cd78
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--md5:GameConfig_Restore.txt:e1bf7d1378c46dd49b355f0ec2e3aee3
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--md5:GameConfig_SafeRefineEquipCostLottery.txt:494b8cc4e829967c2157e32fb9d475f9
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--md5:GameConfig_SavePreviewAttr.txt:44535ee31c40087a639844c8cceea481
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--md5:GameConfig_Score.txt:e5b7a925ce8745e60c4b0a49ba90d625
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--md5:GameConfig_ScreenFilter.txt:c7c821384db7435211c5af9b19b52e99
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--md5:GameConfig_Servant.txt:53520998f804eeb0995ab137b90a0b7d
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--md5:GameConfig_ServerUse.txt:e5fe6148137fe8830a259df0b5bb8372
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--md5:GameConfig_Shop.txt:4b1c2e3c2c463bc0341dac10228cfc55
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--md5:GameConfig_Skill.txt:d51c4de3b8bad89b72e1a87821763c24
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--md5:GameConfig_System.txt:87b080847fab083372b994f0f3bd910d
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--md5:GameConfig_Team.txt:14b2e56c2b589221211c95c4d4ecae03
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--md5:GameConfig_teamPVP.txt:0dc1da1a91a96a3aed50109165464f77
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--md5:GameConfig_TipItemUse.txt:c77928aa0b35e04dfae4aa605a0215b9
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--md5:GameConfig_Tutor.txt:9fee46588fffb8b5e6143380d3ae5d41
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--md5:GameConfig_Wedding.txt:ade427a94a9b7726eca743a26ca71d16
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--md5:GameConfig_ZenyShop.txt:dec6193db391fffdea18fc7148e0c34e
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--md5:GameConfig_Zone.txt:6c2601597d18af1e490dae454a8133af
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--md5:GameConfig.Altman.txt:a6571144ff9b13285fc1f4a5d0a56831
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--md5:GameConfig_Activity.txt:d39bfab3a0d497055d21f12db94a869e
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GameConfig = {}
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--【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】
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--【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】
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--分線
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GameConfig.Artifact = { --神器對應場景中的Npc
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NpcIDByType = {
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[1] = 7800,
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[2] = 7801,
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[3] = 7802,
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[4] = 7803,
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[5] = 7804,
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[6] = 7805,
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[7] = 7806,
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[8] = 7807,
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[9] = 7808,
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[10] = 7809,
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[11] = 7810,
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[12] = 7810,
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[13] = 7811,
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[100] = 7812,
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[110] = 7813,
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[120] = 7814,
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[130] = 7815,
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[200] = 7816,
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[210] = 7817,
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[220] = 7818,
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}
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}
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GameConfig.ArtifactType = {
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[1] = {
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[0] = "所有神器",
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[450] = "長矛",
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[451] = "劍",
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[452] = "法杖",
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[453] = "拳刃",
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[454] = "弓",
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[455] = "錘子",
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[456] = "斧頭",
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[457] = "匕首",
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[458] = "拳套",
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[459] = "樂器",
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[460] = "鞭子",
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[461] = "魔法書",
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},
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[2] = {
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[0] = "所有神器",
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[485] = "頭飾",
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[488] = "背飾",
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},
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}
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--Artifact_ViewPort= --神器在製造時的攝像機參數
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-- {
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-- [1]={ViewPort=Vector3(0.5,0.2,9),Rotation = Vector3(0,-7,0)},
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-- [2]={ViewPort=Vector3(0.5,0.2,9),Rotation = Vector3(0,-7,0)},
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-- [3]={ViewPort=Vector3(0.5,0.2,9),Rotation = Vector3(0,-7,0)},
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-- [4]={ViewPort=Vector3(0.5,0.2,9),Rotation = Vector3(0,-7,0)},
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-- [5]={ViewPort=Vector3(0.5,0.2,9),Rotation = Vector3(0,-7,0)},
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-- [6]={ViewPort=Vector3(0.5,0.2,9),Rotation = Vector3(0,-7,0)},
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-- [7]={ViewPort=Vector3(0.5,0.2,9),Rotation = Vector3(0,-7,0)},
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-- [8]={ViewPort=Vector3(0.5,0.2,9),Rotation = Vector3(0,-7,0)},
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-- [9]={ViewPort=Vector3(0.5,0.2,9),Rotation = Vector3(0,-7,0)},
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-- [10]={ViewPort=Vector3(0.5,0.2,9),Rotation = Vector3(0,-7,0)},
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-- [11]={ViewPort=Vector3(0.5,0.2,9),Rotation = Vector3(0,-7,0)},
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-- [12]={ViewPort=Vector3(0.5,0.2,9),Rotation = Vector3(0,-7,0)},
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--
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-- }
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GameConfig.CardRaid = {
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enterlevel = 60,
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begin_reset_time = 5 * 3600, --每週開始重置時間(距離本週一0點時間差, 下同)
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end_reset_time = 6 * 3600, --每週重置完成時間
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raid_card_suit = 3, --每個副本卡牌套數
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boss_card_num = 3, --boss卡的數量
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monster_card_num = 36, --小怪卡的總數(包括普通小怪和小怪組合中的小怪)
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max_same_monster = 6, --小怪卡最多重複的數量
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item_and_env_num = 21, --環境卡與道具卡的數量-
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min_item_num = 12, --道具卡最少的數量
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min_env_num = 6, --環境卡最少的數量
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max_same_env_item_num = 3, --環境卡和道具卡最多重複出現的數量
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boss_group_index = {5,12,18}, --boss組的位置(第幾組)
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play_card_interval = 30, --敵方npc打牌間隔-
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friend_card_delay = 5, --友方npc在敵方npc打牌結束后, 延遲出牌時間
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card_finish_close = 300, --打牌結束后, 倒計時關閉時間
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friend_npc_id = 5655, --友方NpcID
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enemy_npc_id = 5654, --敵方NpcID-
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sandglass_npc_id = 5669, --沙漏NpcID-
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prepare_card_time = 5, --點選開始後到第一次打牌準備時間
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enemy_npc_pos = {-1.69, 3.22, 18.32}, --開始打牌后, 敵方Npc傳送到的位置
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enemy_npc_dir = 142, --敵方NPC傳送后的角度
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safe_central_pos = {0.40, 4.24, 0.76}, --安全區中心位置
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safe_range = {13,9,6,3,0}, --毒圈收縮範圍
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posion_effect = {
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[1] = "Skill/Cardroom_Methane_004", [2] = "Skill/Cardroom_Methane_003",
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[3] = "Skill/Cardroom_Methane_002", [4] = "Skill/Cardroom_Methane_001"
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}, -- 毒圈特效
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sandglass_action = {3001, 4001, 6001, 7001}, --毒圈開始收縮后播放的動作
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posion_buff = {160259}, --毒buff
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safe_shrink_interval = 60, --毒圈收縮時間間隔(秒)
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card_pos = { {-3.41, 3.94, 5.35}, {-5.49, 3.94, 0.81}, {-3.40, 3.94, -3.62} }, --敵方npc打牌點(刷怪)
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invitemsg = 115, --邀請資訊
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play_card_action = {
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[5654] = 215,
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[5655] = 215,
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},
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normal_card_npc = 5665, --卡牌表現NpcID, 非boss
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boss_card_npc = 5666, --卡牌表現NpcID, boss
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card_npc_show_time = 2, --卡牌出現到招怪時間
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card_npc_stay_time = 1, --卡牌npc, 從招怪到刪除時間
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friend_card_pos = {6.17, 3.95, 0.59}, --友方npc打牌點
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max_reward_count = 1, --每週每個難度通關后獲得獎勵次數
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item_disp_time = 66, --友方道具消失時間
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sit_action = 214, --NPC坐姿播放動作
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pre_goto_effect = { effect = "Skill/Teleport", effectpos = 0}, --傳送前特效
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end_goto_effect = { effect = "Skill/SpreadMagic", effectpos = 3}, --傳送后特效
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enemy_card_dir = 180, --卡牌方向
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max_valid_dis = 15, --最大活動區域 強制拉回臨界點
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}
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--【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】
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--【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】
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--分線
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GameConfig.GuildTreasure={
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LotteryWeekLimit={ -- 逼格貓金幣每週開啟次數及對應價格
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[1]=200,
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[2]=400,
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[3]=600,
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[4]=800,
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[5]=1000,
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[6]=1200,
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[7]=1400,
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[8]=1600,
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[9]=1600,
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[10]=1600,
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[11]=1600,
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[12]=1600,
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[13]=1600,
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[14]=1600,
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[15]=1600,
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},
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GuildAssetWeekLimit= -- 公會資金每週開啟次數及對應價格
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{
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[1]=2000,
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},
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Treasure_pos={46.31,4.9,73.59}, --寶箱的位置
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Treasure_dir=-85, --寶箱的面向
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SceneFilter={11,12,20,22,24,28}, --界面的遮蔽
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NpcId=7861, --用於開啟據點寶箱的NPC
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BroadcastNpc=7861, --開啟華麗寶箱的NPC
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GiftSymbol="PetGift", --當存在可以開啟的據點寶箱時的提示特效
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}
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--【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】
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--【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】
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GameConfig.Activity = {
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-- 問卷調查
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QuestionSurvey = {
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Title = "問卷調查",
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Text = "我遊歷于盧恩世界各個角落。近日于妙勒尼山脈附近採集蜂蜜,冒險者你與我有緣,我這恰好有份問卷,不知可否願意過目?認真填寫便可在下次重逢時贈予你一個限定頭飾。",
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OfficialUrl = "https://127.0.0.1/f/e9kDeW",
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},
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-- 雙十一活動
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DoubleEleven = {
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Title = "「幸福」料理大放送",
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Text = "光棍節和「幸福」料理更配哦~ \n「單身汪星人」在這次光棍節路過普隆德拉,並在研究所附近落腳這裡。為廣大冒(dan)險(shen)者(gou)準備了「幸福」料理,吃了它你就可以得到祝福!(奸笑)\n\n 【任務時間】\n 11月10日0點0分——11月12日23點59分 \n\n【任務內容】\n光棍節活動期間每天都可以到普隆德拉研究所附近的 「單身汪星人」處領取消耗品「幸福」料理*5(活動期間每人每天都可以領取一次)。\n\n【任務獎勵】\n消耗品「幸福」料理*5",
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Button2Str = "我知道了",
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StartTime = "2020-11-10-00-00-00",
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EndTime = "2020-11-12-23-59-59",
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},
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-- 秋日冒險
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AutumnAdventure = {
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Title = "秋日冒險",
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Text = "夏季首次重逢后,我們在秋日中相遇。此次秋日刪檔封測代號:Autumn Test,各位冒險者我們一同開啟秋日旅程吧!\n\n這裡為大家準備了Autumn Test 特別冒險活動,愿各位冒險者在秋日旅程中都能夠順利完成任務。",
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OfficialUrl = "https:///127.0.0.1/thread-3006924-1-1.html",
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},
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-- 萬聖節活動
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HalloweenActivity = {
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Title = "來自男爵先生的自述",
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Text = "這就是普隆德拉嗎?飛行了好久,終於順利到達了。一點小禮物,不成敬意。膽小鬼們,打開禮盒穿上盛裝與我一起歌唱,歌唱這猩紅的夜晚!\n\n哦,對了!我來的時候順便釋放了沉沒之船和幽靈船的惡靈們,它們也給你們帶來禮物。快去找找看,嘿嘿嘿!希望你們能讓我好好享受這個奇妙的夜晚!\n",
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OfficialUrl = "https:///127.0.0.1/thread-3007166-1-1.html",
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StartTime = "2020-10-30-00-00-00",
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EndTime = "2020-11-01-23-59-59",
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},
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-- 發佈會報名
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ReleaseActivity = {
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Title = "發佈會報道",
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Text = "一場盛大的RO交響音樂發佈會正在緊鑼密鼓的籌備中。屆時,我們會爆料震撼人心的遊戲動態,專業交響樂隊將現場演奏曾讓你動情的音樂,更有神秘嘉賓送上可愛正版周邊!想和上千名冒險者們在現場感受專屬RO的魅力嗎?現在進去了解一下吧!",
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OfficialUrl = "https:///127.0.0.1/thread-2923000-1-1.html",
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},
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-- 領取雪糕頭飾
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GetIceCreamtable = {
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[1] = "拿好咯~屬於你的2016·夏!去妙勒尼山脈找到不會射箭的獵人,可以留下你秋天的印記!",
|
||
[2] = "抱歉,您沒有領取資格。這是一些特定的人才有的關於[c][ffff00]夏[-][/c]的回憶。那些參加了Summer Test且認真完成了問卷的人。去妙勒尼山脈找到不會射箭的獵人,可以留下你[c][ffff00]秋[-][/c]天的印記!",
|
||
[3] = "已經給過你了哦~去妙勒尼山脈找到不會射箭的獵人,可以留下你秋天的印記!",
|
||
},
|
||
-- 領取楓葉頭飾
|
||
GetAutumnLeaftable = {
|
||
[1] = "拿好咯~屬於你的2016·秋!這份禮物記錄著我們一起度過的美好秋天的回憶。",
|
||
[2] = "抱歉,您沒有領取資格。這是一些特定的人才有的關於[c][ffff00]秋[-][/c]的回憶。那些參加了Autumn Test且認真完成了問卷的人。",
|
||
[3] = "已經給過你了哦~",
|
||
},
|
||
-- 百萬擊破回饋
|
||
MillionHitThanks = {
|
||
[1] = "萬分感謝你之前響應愛與勇氣的冒險宣言,共同加入到這個百萬人的行列,在此給予你最真誠的謝意!嘿咻~好重呀~你可要拿好了哦~這可是非常珍貴的呢!喵~",
|
||
},
|
||
-- 集結補給包
|
||
AppointmentThanks = {
|
||
[1] = "冒險旅行中難免會受傷,這個充滿愛意的小箱子可是卡普拉小姐姐們親手製作的呢!這可是專門爲了答謝參加過集結號召的你呢!好好使用哦!喵~",
|
||
},
|
||
-- GM資訊
|
||
GMInfo = {
|
||
Text = "找GM談心?試試下面的方式吧!\n官方微信:Ragnarok_Online\n官方論壇:https:///127.0.0.1/bbs",
|
||
},
|
||
-- 新春至高福利
|
||
ChinaNewYear = {
|
||
[1] = "爲了慶祝新的一年到來,這次特地為大家奉獻上的特別禮物。還請認真閱讀哦~",
|
||
},
|
||
-- 音樂會
|
||
MusicConsert = {
|
||
Title = "音樂會",
|
||
Text = " 「仙境傳說RO」主題音樂會丨定檔發佈會將於11.26當日在官網(RO.com)全程同步直播。\n\n [c][5173d4]聆聽·愛與勇氣的聲音,全世界想讓你聽見![-][/c]\n\n 欣賞最經典BGM的現場交響樂演奏&見證RO手游上線節點公佈!\n\n 直播開啟時間:11月26日 19:15",
|
||
Button2Str = "立即前往",
|
||
OfficialUrl = "https:///127.0.0.1/concert/",
|
||
StartTime = "2020-11-25-18-00-00",
|
||
EndTime = "2020-11-26-22-00-00",
|
||
},
|
||
-- 安全饋贈
|
||
Safetyrewards ={
|
||
[1] = " 哦呀~看你的樣子,想必是已經給自己的冒險者證明上了一把安全的鎖了吧!「不過[c][ffff00]安全問題伴隨冒險的一生[-][/c]!可不要忘記了呢!」這是在下家族歷代傳下的話語,如今連同這份小禮物一起贈送給你!嗨呦~拿好了~",
|
||
},
|
||
-- 月卡禮包
|
||
MonthCard ={
|
||
[1] = "嘻嘻,這可是卡普拉小姐姐們愛的饋贈哦~拿好了哦~",
|
||
[2] = "唔呼呼~你身上的特典卡片被啟用的數量不夠呢。這樣可沒法給你卡普拉小姐姐們的特別饋贈哦...",
|
||
[3] = "嘻嘻~超級福利這就給你拿好了呦~",
|
||
},
|
||
-- 卡普拉保衛戰
|
||
SaveCapra ={
|
||
ActivityID = 308, --開啟傳送
|
||
},
|
||
-- 活動寵物打工
|
||
PetWork = {
|
||
endtime = {[25]="2018-06-01 05:00:00",}
|
||
},
|
||
}
|
||
-- 週年慶
|
||
GameConfig.Joy = {
|
||
joy_guess = 60, --猜拳
|
||
joy_mischief = 60, --惡作劇
|
||
joy_question = 50, --題目
|
||
joy_food = 50, --料理
|
||
joy_yoyo = 60, --搖搖樂
|
||
joy_atf = 50, --ATF
|
||
joy_augury = 50, --占卜
|
||
reward = {{value=100,rewardid=1703},{value=200,rewardid=1700},{value=350,rewardid=1704}}, --個人歡樂值獎勵
|
||
food_id = {551911,551912,551913,551914,551915,551916}, --料理Id
|
||
food_add = 50, --成功吃一次料理增加
|
||
music_id = 4018, --音樂盒歌曲
|
||
music_npc_id = 5462, --音樂盒NPC
|
||
augury_add = 50, --占卜獎勵
|
||
shop_type=915, --不射獵的商店型別
|
||
shop_id=3, --不射獵的商店型別
|
||
seat_add=2, --搖搖樂每秒增加的歡樂值
|
||
}
|
||
|
||
|
||
-- 週年慶-好友迴歸
|
||
GameConfig.Recall = {
|
||
OfflineTime = 30 * 86400, --離線時長/秒
|
||
BaseLv = 15, --base等級
|
||
recall_mailid = 10019, --郵件ID
|
||
recall_buffid = 1852, --羈絆BUFFid
|
||
max_recall_count = 2, --最大召回人數
|
||
ContractTime = 30 * 86400,
|
||
first_share_reward = 1706, --首次分享獎勵
|
||
ActivityType = 23, --好友召回活動型別
|
||
Reward = 1708, --雙方獲得獎勵
|
||
contract_mailid = 10020, --契約郵件ID
|
||
reward_buffid = 1850, --迴歸加經驗的buff
|
||
reward_bufflayer = {
|
||
seal = {id = 1853, layer = 60}, -- 裂隙
|
||
board = {id = 1854, layer = 120}, -- 看板
|
||
laboratory = {id = 1855, layer = 10}, -- 訓練場
|
||
tower = {id = 1856, layer = 180}, -- 無限塔
|
||
donate = {id = 1857, layer = 60}, -- 公會捐贈
|
||
},
|
||
reward_buff_reflectshow = {
|
||
[1853] = 1860,
|
||
[1854] = 1860,
|
||
[1855] = 1860,
|
||
[1855] = 1860,
|
||
[1856] = 1860,
|
||
[1857] = 1860,
|
||
}, -- 彙總顯示的空buff
|
||
}
|
||
|
||
-- 黑貓包兌換
|
||
GameConfig.RedeemCodeURl = ""
|
||
--【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】
|
||
--【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】
|
||
|
||
--冒險手冊解鎖提示
|
||
GameConfig.AdventureUnLockTip =
|
||
{
|
||
Fashion = "製作%s",
|
||
Monstet = "擊殺%s",
|
||
Card = "拾取%s",
|
||
NPC = "與%s對話",
|
||
Mount = "成功拍攝"
|
||
}
|
||
|
||
--冒險手冊解鎖提示
|
||
GameConfig.AdventureUnlockCodition =
|
||
{
|
||
[1]= "擊殺",
|
||
[2]= "拾取",
|
||
[3]= "製作",
|
||
[4]= "獲得",
|
||
[5]= "對話",
|
||
[6]= "拍攝",
|
||
[7]= "使用",
|
||
[8]= "抽取",
|
||
[9]= "孵化",
|
||
}
|
||
|
||
--配置冒險手冊中追加獎勵中的特殊型別
|
||
GameConfig.AdventureAppendSpecialItemType = {1200
|
||
}
|
||
|
||
--冒險手冊中,魔物詳情里屬性的排序
|
||
GameConfig.MonsterShowType = { "Hp","Level","Race","Shape","Str","Dex","Int","Vit","Agi","Luk","Hit","Atk","MAtk","Def","MDef","Flee","MoveSpd","MoveSpdRate","AtkSpd",
|
||
}
|
||
|
||
--冒險手冊 派遣戰鬥力
|
||
GameConfig.PetAdventureEff = {
|
||
------------精煉戰鬥力
|
||
refine = {[1]=20,[2]=30,[3]=40,[4]=50,[5]=100,[6]=120,[7]=140,[8]=200,[9]=220,[10]=240,[11]=300,[12]=320,[13]=340,[14]=360,[15]=400},
|
||
------------附魔戰鬥力
|
||
enchant_calc_per = 80,
|
||
enchant = {
|
||
Vit={allscore =200,maxattr = 10},
|
||
Str={allscore =200,maxattr = 10},
|
||
Int={allscore =200,maxattr = 10},
|
||
Luk={allscore =200,maxattr = 8},
|
||
Dex={allscore =200,maxattr = 10},
|
||
Agi={allscore =200,maxattr = 10},
|
||
MaxHp={allscore =80,maxattr = 400},
|
||
MaxSp={allscore =80,maxattr = 80},
|
||
Atk={allscore =120,maxattr = 40},
|
||
MAtk={allscore =120,maxattr = 40},
|
||
Def={allscore =80,maxattr = 20},
|
||
MDef={allscore =80,maxattr = 20},
|
||
MaxHpPer={allscore =200,maxattr = 0.1},
|
||
MaxSpPer={allscore =140,maxattr = 0.05},
|
||
Hit={allscore =120,maxattr = 20},
|
||
Flee={allscore =120,maxattr = 20},
|
||
EquipASPD={allscore =160,maxattr = 0.04},
|
||
Cri={allscore =160,maxattr = 10},
|
||
CriRes={allscore =120,maxattr = 10},
|
||
CriDamPer={allscore =160,maxattr = 0.1},
|
||
CriDefPer={allscore =120,maxattr = 0.1},
|
||
HealEncPer={allscore =160,maxattr = 0.05},
|
||
BeHealEncPer={allscore =160,maxattr = 0.05},
|
||
DamIncrease={allscore =200,maxattr = 0.04},
|
||
DamReduc={allscore =200,maxattr = 0.04},
|
||
SilenceDef={allscore =40,maxattr = 0.25},
|
||
FreezeDef={allscore =40,maxattr = 0.25},
|
||
StoneDef={allscore =40,maxattr = 0.25},
|
||
StunDef={allscore =40,maxattr = 0.25},
|
||
BlindDef={allscore =40,maxattr = 0.25},
|
||
PoisonDef={allscore =40,maxattr = 0.25},
|
||
SlowDef={allscore =40,maxattr = 0.25},
|
||
ChaosDef={allscore =40,maxattr = 0.25},
|
||
CurseDef={allscore =40,maxattr = 0.25},
|
||
},
|
||
-------------附魔組合戰鬥力
|
||
enchantgroup = {[1]=100,[2]=150,[3]=200,[4]=250},
|
||
-------------冒險家等級戰鬥力
|
||
title = {
|
||
[1002]=100,
|
||
[1003]=100,
|
||
[1004]=100,
|
||
[1005]=100,
|
||
[1006]=100,
|
||
[1007]=100,
|
||
[1008]=100,
|
||
[1009]=100,
|
||
[1010]=100,
|
||
},
|
||
-------------頭飾儲存戰鬥力
|
||
headwear = {[1]=4,[2]=6,[3]=10,[4]=30},
|
||
-------------卡片儲存戰鬥力
|
||
card = {[1]=5,[2]=10,[3]=20,[4]=100},
|
||
|
||
refine_max = 4000,
|
||
enchant_max = 3000,
|
||
star_max = 3000,
|
||
title_max = 1000,
|
||
headwear_max = 4000,
|
||
card_max = 4000,
|
||
}
|
||
----冒險段位所需等級
|
||
GameConfig.AdventureAppellationLevel = {
|
||
[1001] = 1,
|
||
[1002] = 5,
|
||
[1003] = 10,
|
||
[1004] = 15,
|
||
[1005] = 20,
|
||
[1006] = 25,
|
||
[1007] = 30,
|
||
[1008] = 35,
|
||
[1009] = 40,
|
||
[1010] = 45,
|
||
}
|
||
|
||
---冒險手冊中EP卡圖片配置
|
||
GameConfig.EpCardTexture =
|
||
{
|
||
[5700] = "EP01",
|
||
[5701] = "EP02",
|
||
[5702] = "EP03",
|
||
[5703] = "EP04",
|
||
[5704] = "EP05",
|
||
}
|
||
---成就解鎖次數獎勵
|
||
GameConfig.AchievementType_TimeReward = {"pray_def_lv","pray_atk_lv","pray_elem_lv","cost_pray_card"}
|
||
--【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】
|
||
--【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】
|
||
|
||
|
||
GameConfig.Status2RoleData = {
|
||
[1] = "PoisonDef", [3]="BlindDef", [4]="StunDef",
|
||
[5] = "FreezeDef", [6]="StoneDef", [7]="SleepDef", [8]="ChaosDef",
|
||
[9] = "SlowDef", [10]="SilenceDef",[11]="CurseDef",
|
||
}
|
||
|
||
GameConfig.PropTag = {
|
||
BaseTag = {
|
||
[1] = "六維", [2] = "base", [3] = "job", [4] = "力量", [5] = "智力", [6] = "敏捷", [7] = "靈巧", [8] = "體質", [9] = "幸運", [10] = "HP",
|
||
[11] = "SP", [12] = "mini", [13] = "mvp", [14] = "經驗", [15] = "特殊", [16] = "精煉"
|
||
},
|
||
CombatTag = {
|
||
[1] = "攻擊", [2] = "防禦", [3] = "輔助", [4] = "技能", [5] = "遠端", [6] = "近戰", [7] = "pvp", [8] = "範圍", [9] = "物理", [10] = "魔法",
|
||
[11] = "減傷", [12] = "增傷", [13] = "穿透", [14] = "攻速", [15] = "暴擊", [16] = "抗暴", [17] = "命中", [18] = "吟唱", [19] = "恢復", [20] = "冷卻",
|
||
[21] = "抵抗", [22] = "破壞", [23] = "移動速度", [24] = "反彈", [25] = "吸收", [26] = "真實", [27] = "免疫", [28] = "隱匿", [29] = "轉換", [30] = "恐懼",
|
||
[31] = "沉默", [32] = "冰凍", [33] = "石化", [34] = "眩暈", [35] = "灼燒", [36] = "中毒", [37] = "定身", [38] = "詛咒", [39] = "治療", [40] = "閃避",
|
||
[41] = "睡眠",
|
||
},
|
||
AdjTag = {
|
||
[1] = "種族", [2] = "元素", [3] = "其他", [4] = "身高", [5] = "體重", [6] = "小體型", [7] = "中體型", [8] = "大體型", [9] = "無視體型", [10] = "惡魔",
|
||
[11] = "動物", [12] = "人形", [13] = "不死", [14] = "無形", [15] = "植物", [16] = "魚貝", [17] = "昆蟲", [18] = "無屬性", [19] = "風屬性", [20] = "火屬性",
|
||
[21] = "水屬性", [22] = "地屬性", [23] = "聖屬性", [24] = "暗屬性", [25] = "念屬性", [26] = "毒屬性", [27] = "龍族", [28] = "天使", [29] = "不死屬性",
|
||
}
|
||
}
|
||
|
||
-- 二進制轉換十進制函式
|
||
local getBitResult = function ( ... )
|
||
local res = 0
|
||
local args = {...}
|
||
local arg
|
||
for i=1,#args do
|
||
arg = args[i]
|
||
if(arg and arg >0 and arg<=64) then
|
||
res = res + 2^(arg-1)
|
||
end
|
||
end
|
||
return res
|
||
end
|
||
|
||
-- 篩選界面顯示分類成員
|
||
GameConfig.AdventurePropClassify = {
|
||
[1] = { name = "六維", defaultGroup={ BaseTag=getBitResult(1) } , group = { BaseTag=getBitResult(4,5,6,7,8,9) } },
|
||
[2] = { name = "攻擊", defaultGroup={ CombatTag=getBitResult(1) } , group = { CombatTag=getBitResult(5,6,7,8,9,10,12,13,14,15,17,26), BaseTag=getBitResult(16), AdjTag=getBitResult(6,7,8) } },
|
||
[3] = { name = "防禦", defaultGroup={ CombatTag=getBitResult(2) } , group = { CombatTag=getBitResult(5,6,7,9,10,11,16,26,27,40), BaseTag=getBitResult(16), AdjTag=getBitResult(6,7,8) } },
|
||
[4] = { name = "輔助", defaultGroup={ CombatTag=getBitResult(3) } , group = { CombatTag=getBitResult(18,19,20,22,23,24,25,29,30,31,32,33,34,35,36,37,38,39,41), BaseTag=getBitResult(10,11) } },
|
||
[5] = { name = "種族", defaultGroup={ AdjTag=getBitResult(1) } , group = { BaseTag=getBitResult(12,13), AdjTag=getBitResult(10,11,12,13,14,15,16,17,27,28) } },
|
||
[6] = { name = "元素", defaultGroup={ AdjTag=getBitResult(2) } , group = { AdjTag=getBitResult(18,19,20,21,22,23,24,25,26,29) } },
|
||
[7] = { name = "技能", defaultGroup={ CombatTag=getBitResult(4) } , group = { } },
|
||
[8] = { name = "其他", defaultGroup={ AdjTag=getBitResult(3) } , group = { BaseTag=getBitResult(2,3,14,15) } }
|
||
}
|
||
--【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】
|
||
--【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】
|
||
|
||
--星盤開啟條件
|
||
GameConfig.Astrolabe = {
|
||
Activate = {
|
||
[1] = {
|
||
Job = {13,23,33,43,53,63}, --除這些職業對應的星盤外,其他預設開啟
|
||
Astrolabe = {1,2,3},--星盤ID,4轉星盤開啟時需將3盤的ID一起復制
|
||
Level = 0,
|
||
},
|
||
|
||
},
|
||
ShowCostInfo = {140,5261}, -------需要在星盤界面展示的花費資訊
|
||
ResetCost = {{100,100000}},
|
||
ResetRate = 1, --返還比例1=100%
|
||
InitStar = {[1] = 10000},
|
||
ResetCostLimit = {{100,500000}}, --重置費用上限
|
||
MenuID = 5000, --星盤開啟條件任務ID
|
||
|
||
Default_TypeBranch={
|
||
[1]=11,
|
||
[2]=21,
|
||
[3]=31,
|
||
[4]=41,
|
||
[5]=51,
|
||
[6]=61,
|
||
|
||
}
|
||
}
|
||
--【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】
|
||
--【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】
|
||
|
||
--拍賣
|
||
GameConfig.Auction = {
|
||
OpenAuction={ --0:內網,1:預言之地,2:正式服
|
||
[0] = 1,
|
||
[1] = 0,
|
||
[2] = 0
|
||
}, --0 關閉拍賣,1開啟拍賣
|
||
AuctionNpc = 6647, --拍賣npcid
|
||
PublicTime = 10 * 60, --拍賣開啟前x秒顯示在主界面
|
||
Rate = 0.18, --拍賣稅率
|
||
FlowingWaterMaxCount = 50, --拍賣文字最大數
|
||
RecordPerPageMaxCount = 50, --拍賣日誌每頁最大數
|
||
LogTime=3*24*60*60, --清除日誌記錄時間
|
||
ReceiveTime=30*24*60*60, --未領取日誌記錄清除時間
|
||
MaxPrice=666666, --拍賣最高價
|
||
MaskPrice={
|
||
[1]=300, --開始拍賣后5分鐘后遮蔽第一檔價格
|
||
[2]=600, --開始拍賣后10分鐘后遮蔽第二檔價格
|
||
},
|
||
EnchantAttrCount = 3, --裝備報名門檻:附魔數
|
||
EnchantAttrValuableCount = 2, --裝備報名門檻:附魔點贊數
|
||
TradePriceDiscount = 60, ---拍賣上架時的商品價格,取目前加一所目前換算的逼格貓幣的百分比折扣
|
||
EnchantBuffExtraCount = 1, --裝備報名門檻:附魔buff數(1有 0沒)
|
||
}
|
||
|
||
--【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】
|
||
--【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】
|
||
|
||
-- 占卜
|
||
GameConfig.Augury = {
|
||
ItemId = 700009,
|
||
WaitWord = 82179,
|
||
ForeWord = 82484,
|
||
HandTipSysId = 918; --1分鐘提示訊息id
|
||
RewardTipSysId = 919; --獎勵提示訊息id
|
||
MaxRewardCountPerDay = 2, --每天最大獎勵次數
|
||
StartTime = "2017-03-09 00:00:00", --占卜開始時間
|
||
EndTime = "2017-03-16 23:59:59", --占卜活動結束時間
|
||
HandRewardTime = 10*60, --牽手多久獲得道具 10分鐘
|
||
HandTipTime = 60, --牽手提示時間 1分鐘
|
||
Range = 10, --被牽人在npc附近才能邀請
|
||
Config = {
|
||
[1] = {npcid = 2196, tbname = "Table_Augury_1", tb = Table_Augury_1, reward=10}, --戀愛的季節
|
||
[2] = {npcid = 2197, tbname = "Table_Augury_2", tb = Table_Augury_2, reward=10}, --星座的指引
|
||
[3] = {npcid = 456, tbname = "Table_Augury_3", tb = Table_Augury_3, reward=10}, --冒險的極意
|
||
[4] = {npcid = 789, tbname = "Table_Valentine", tb = Table_Valentine, reward=10}, --老的占卜
|
||
[5] = {npcid = 5453, tbname = "Table_Augury_Activity", tb = Table_Augury_Activity, reward=10}, --活動占卜
|
||
},
|
||
MaxRewardCount = 2, --每天獎勵最大次數
|
||
ExtraItemId = 710027, --額外占卜次數
|
||
}
|
||
|
||
--【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】
|
||
--【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】
|
||
|
||
--包包標籤頁道具型別配置
|
||
GameConfig.ItemPage = {
|
||
[1] = {name="裝備",types={170,180,190,200,210,220,230,240,250,260,270,280,290,500,510,511,512,513,514,515,520,530,540,501,800,830,810,840,850,90,91,102}},
|
||
[2] = {name="消耗品",types={101,44,20,30,65,40,46,45,43,63,47,41,48,49,60,62,71,130,131,132,154,144,140,147,120,110}},
|
||
[3] = {name="材料",types={50,70,64,66,103,610,601,602,603,604,605}},
|
||
[4] = {name="卡片",types={79,80,81,82,83,84,85,86,87,88,89}},
|
||
[5] = {name="排除型別",types={550,560}},
|
||
}
|
||
|
||
--換裝舞臺服裝分類
|
||
GameConfig.ItemDress = {
|
||
[1] = {name="武器",types={170,180,190,200,210,220,230,240,250,260,270,280,290}},
|
||
[2] = {name="頭部",types={800}},
|
||
[3] = {name="臉部",types={830}},
|
||
[4] = {name="背部",types={810}},
|
||
[5] = {name="尾部",types={840}},
|
||
[6] = {name="時裝",types={501}},
|
||
[7] = {name="副手",types={510}},
|
||
[8] = {name="髮型",types={820,821,822}},
|
||
-- [9] = {name="坐骑",types={90}},
|
||
}
|
||
|
||
--換裝舞臺外觀分類
|
||
GameConfig.ItemOutfit = {
|
||
[1] = {name="髮型",types={820,821,822}},
|
||
[2] = {name="美瞳",types={823}},
|
||
}
|
||
|
||
--換裝舞臺配件分類
|
||
GameConfig.StagePage = {
|
||
[9300] = {
|
||
[1] = {name="主題",types={1,4,5,6,7,8}},
|
||
[2] = {name="裝飾",types={101,104,105,106,107,108}},
|
||
[3] = {name="燈光",types={201,204,205,206,207,208}},
|
||
[4] = {name="音箱",types={301,304,305,306,307,308}},
|
||
[5] = {name="氛圍",types={400,401,402,403,404,405,406,407,408}},
|
||
},
|
||
[9301] = {
|
||
[1] = {name="主題",types={2,4,5,6,7,8}},
|
||
[2] = {name="裝飾",types={102,104,105,106,107,108}},
|
||
[3] = {name="燈光",types={202,204,205,206,207,208}},
|
||
[4] = {name="音箱",types={302,304,305,306,307,308}},
|
||
[5] = {name="氛圍",types={400,401,402,403,404,405,406,407,408}},
|
||
},
|
||
[9302] = {
|
||
[1] = {name="主題",types={3,4,5,6,7,8}},
|
||
[2] = {name="裝飾",types={103,104,105,106,107,108}},
|
||
[3] = {name="燈光",types={203,204,205,206,207,208}},
|
||
[4] = {name="音箱",types={303,304,305,306,307,308}},
|
||
[5] = {name="氛圍",types={400,401,402,403,404,405,406,407,408}},
|
||
},
|
||
}
|
||
|
||
--舞臺相機
|
||
GameConfig.StageConfig = {
|
||
[9300] = {name = "甜心國王",cameraid = 12},
|
||
[9301] = {name = "仲夏夜之夢",cameraid = 13},
|
||
[9302] = {name = "心跳嘉年華",cameraid = 14},
|
||
}
|
||
|
||
--包包里的排序配置
|
||
GameConfig.backpackSort = {
|
||
44,20,30,65,61,40,46,43,63,47,101,90,91,48,49,81,82,83,84,85,86,87,170,180,190,200,210,220,230,240,250,260,270,280,290,510,511,512,513,514,515,500,520,530,540,501,800,810,830,840,850,50,120,103,41,42,60,62,70,64,610,601,602,603,604,605,160,165,144,140,147,154
|
||
}
|
||
|
||
--料理包標籤頁道具型別配置
|
||
GameConfig.FoodPackPage = {
|
||
[1] = {name="料理",types={610}},
|
||
[2] = {name="料理材料",types={601,602,603,604,605}},
|
||
}
|
||
|
||
--寵物蛋包標籤頁道具型別配置
|
||
GameConfig.PetPackPage = {
|
||
[1] = {name="寵物",types={101}},
|
||
}
|
||
--符文包標籤頁道具型別配置
|
||
GameConfig.RunePackPage = {
|
||
[1] = {name="技能符文",types={550}},
|
||
[2] = {name="屬性符文",types={560}},
|
||
}
|
||
--裝備評分
|
||
GameConfig.EquipScore={
|
||
[1] = {name="評分",types={81,82,83,84,85,86,87,170,180,190,200,210,220,230,240,250,260,270,280,290,500,510,511,512,513,514,515,520,530,540}},
|
||
}
|
||
--機甲預覽
|
||
GameConfig.Mount2Body = {
|
||
[25400] = {91,92},
|
||
[25401] = {93,94},
|
||
}
|
||
--頭飾部位
|
||
GameConfig.ItemFashion = {
|
||
[1] = {name="頭飾",types={800}},
|
||
[2] = {name="背部",types={810}},
|
||
[3] = {name="髮型",types={820}},
|
||
[4] = {name="臉部",types={830}},
|
||
[5] = {name="嘴部",types={850}},
|
||
[6] = {name="尾部",types={840}},
|
||
[7] = {name="坐骑",types={90}},
|
||
}
|
||
|
||
--髮型部位
|
||
GameConfig.HairType={
|
||
820,821,822
|
||
}
|
||
|
||
--裝備類別配置
|
||
--equipBodyIndex寵物相關裝備位置
|
||
GameConfig.EquipType={
|
||
[1]={name="武器",site={7},equipBodyIndex = "RightWeapon",},
|
||
[2]={name="盔甲",site={2},equipBodyIndex = "Body",},
|
||
[3]={name="盾牌",site={1},equipBodyIndex = "LeftWeapon",},
|
||
[16]={name="寶珠",site={1},},
|
||
[17]={name="聖像",site={1},},
|
||
[18]={name="腕甲",site={1},},
|
||
[19]={name="手鐲",site={1},},
|
||
[20]={name="手推車改裝件",site={1},equipBodyIndex = "Mount",},
|
||
[4]={name="披風",site={3},},
|
||
[5]={name="鞋子",site={4},},
|
||
[6]={name="飾品",site={5,6},},
|
||
[8]={name="頭飾",site={8},equipBodyIndex = "Head",},
|
||
[9]={name="背部",site={11},equipBodyIndex = "Wing",},
|
||
[10]={name="臉部",site={9},equipBodyIndex = "Face",},
|
||
[11]={name="尾部",site={12},equipBodyIndex = "Tail",},
|
||
[12]={name="坐騎",site={13},equipBodyIndex = "Mount",},
|
||
[13]={name="嘴部",site={10},equipBodyIndex = "Mouth",},
|
||
[14]={name="手推車",site={14},},
|
||
[21]={name="神器",site={15},equipBodyIndex= "Artifact",},
|
||
[22]={name="頭部神器",site={16},equipBodyIndex= "Artifact",},
|
||
[23]={name="背部神器",site={17},equipBodyIndex= "Artifact",},
|
||
[24]={name="技能符文",site={19,22,23,27,28,29},},
|
||
[25]={name="屬性符文",site={18,20,21,24,25,26,30,31,32,33},},
|
||
-- [26]={name="符文3",site={20},equipBodyIndex= "RuneStone3",},
|
||
-- [27]={name="符文4",site={21},equipBodyIndex= "RuneStone4",},
|
||
-- [28]={name="符文5",site={22},equipBodyIndex= "RuneStone5",},
|
||
-- [29]={name="符文6",site={23},equipBodyIndex= "RuneStone6",},
|
||
-- [30]={name="符文7",site={24},equipBodyIndex= "RuneStone7",},
|
||
-- [31]={name="符文8",site={25},equipBodyIndex= "RuneStone8",},
|
||
-- [32]={name="符文9",site={26},equipBodyIndex= "RuneStone9",},
|
||
-- [33]={name="符文10",site={27},equipBodyIndex= "RuneStone10",},
|
||
-- [34]={name="符文11",site={28},equipBodyIndex= "RuneStone11",},
|
||
-- [35]={name="符文12",site={29},equipBodyIndex= "RuneStone12",},
|
||
-- [36]={name="符文13",site={30},equipBodyIndex= "RuneStone13",},
|
||
-- [37]={name="符文14",site={31},equipBodyIndex= "RuneStone14",},
|
||
-- [38]={name="符文15",site={32},equipBodyIndex= "RuneStone15",},
|
||
-- [39]={name="符文16",site={33},equipBodyIndex= "RuneStone16",},
|
||
}
|
||
|
||
--裝備部位配置
|
||
GameConfig.EquipParts={
|
||
[1] = {name="武器",site={7}},
|
||
[2] = {name="副手",site={1}},
|
||
[3] = {name="盔甲",site={2}},
|
||
[4] = {name="靴子",site={4}},
|
||
[5] = {name="披肩",site={3}},
|
||
[6] = {name="頭飾",site={8}},
|
||
[7] = {name="飾品",site={5}},
|
||
[8] = {name="飾品",site={6}},
|
||
[9] = {name="臉部",site={9}},
|
||
[10] = {name="嘴部",site={10}},
|
||
[11] = {name="背部",site={11}},
|
||
[12] = {name="尾部",site={12}},
|
||
[13] = {name="符文1",site={18}},
|
||
[14] = {name="符文2",site={19}},
|
||
[15] = {name="符文3",site={20}},
|
||
[16] = {name="符文4",site={21}},
|
||
[17] = {name="符文5",site={22}},
|
||
[18] = {name="符文6",site={23}},
|
||
[19] = {name="符文7",site={24}},
|
||
[20] = {name="符文8",site={25}},
|
||
[21] = {name="符文9",site={26}},
|
||
[22] = {name="符文10",site={27}},
|
||
[23] = {name="符文11",site={28}},
|
||
[24] = {name="符文12",site={29}},
|
||
[25] = {name="符文13",site={30}},
|
||
[26] = {name="符文14",site={31}},
|
||
[27] = {name="符文15",site={32}},
|
||
[28] = {name="符文16",site={33}},
|
||
}
|
||
|
||
-- 道具
|
||
-- main_max_slot 主揹包上限
|
||
-- quest_max_slot 任務揹包上限
|
||
-- tempmain_max_slot 臨時揹包上限
|
||
-- personalstore_max_slot個人倉庫最大格子配置
|
||
-- store_max_slot 通用倉庫上限
|
||
-- store_baselv_req 通用倉庫使用等級要求
|
||
-- store_takeout_baselv_req 通用倉庫取出等級要求
|
||
-- tempmain_item_overtime 臨時揹包道具存放時間(單位:小時)
|
||
-- skill_slot 技能對揹包的上限擴充
|
||
-- material_max_refine表示最高可用於材料的裝備的精煉等級
|
||
-- food_max_slot料理包最大容量上限
|
||
GameConfig.Item = {
|
||
sell_equip_max_refine_lv = 4,
|
||
main_max_slot = 800,
|
||
quest_max_slot = 600,
|
||
tempmain_max_slot = 500,
|
||
personalstore_max_slot = 100,
|
||
store_max_slot = 500,
|
||
barrow_max_slot = 50,
|
||
store_baselv_req = 40,
|
||
store_takeout_baselv_req = 40,
|
||
tempmain_item_overtime = 72,
|
||
store_item = 5041,
|
||
material_max_refine=6,
|
||
food_max_slot = 600, --料理包最大容量
|
||
pet_max_slot = 600, --寵物包裹最大容量
|
||
rune_max_slot = 600, --符文包裹最大容量
|
||
-- 格式: 技能id, 屬性名, 屬性點, 揹包擴充;main揹包格子,pstore個人倉庫,store通用倉庫
|
||
skill_slot = {
|
||
main = {
|
||
--[[
|
||
{50023001,"Str",5,1},{50023001,"Str",10,1},{50023001,"Str",15,1},{50023001,"Str",20,1},{50023001,"Str",25,1},
|
||
{50023001,"Str",30,1},{50023001,"Str",35,1},{50023001,"Str",40,1},{50023001,"Str",45,1},{50023001,"Str",50,1},
|
||
{50023001,"Str",55,1},{50023001,"Str",60,1},{50023001,"Str",65,1},{50023001,"Str",70,1},{50023001,"Str",75,1},
|
||
{50023001,"Str",80,1},{50023001,"Str",85,1},{50023001,"Str",90,1},{50023001,"Str",95,1},{50023001,"Str",100,1},
|
||
{50019001,"",0,20},{50020001,"",0,20},{50046001,"",0,20},{50054001,"",0,20} --]]},
|
||
tempmain = {},
|
||
pstore = {{50021001,"",0,20},{50022001,"",0,20},{50055001,"",0,20},{50056001,"",0,20}},
|
||
store = {{50057001,"",0,20}}
|
||
},
|
||
weaponcat_itemid = 710031, --1日傭兵貓優先扣除道具
|
||
|
||
}
|
||
|
||
--卡片包包
|
||
GameConfig.CardPage = {
|
||
[1] = {name="卡片",types={80}},
|
||
[2] = {name="卡片碎片",types={110}},
|
||
}
|
||
|
||
GameConfig.MoneyId = {
|
||
Zeny = 100,
|
||
Happy = 110,
|
||
FriendShip = 147,
|
||
Newyear = 500507,
|
||
PvpCoin = 150,
|
||
Lottery = 151,
|
||
GuildHonor = 156,
|
||
Contribute = 140, --貢獻
|
||
Gods = 5543, -- GVG商店
|
||
Diamond = 50, -- 新god币
|
||
}
|
||
-- 扭蛋券的id和价格
|
||
--[[
|
||
GameConfig.Lottery = {
|
||
Ticket={[1] = {itemid=5516,count=30}, --头饰
|
||
[2] = {itemid=5517,count=10}, --装备
|
||
[4] = {itemid=161,count=400}, --福利币抽奖
|
||
[5] = {itemid=5800,count=30}, --大扭蛋机
|
||
},
|
||
--]]
|
||
GameConfig.Lottery = {
|
||
Ticket={[1] = {itemid=50,count=60}, --超级扭蛋机
|
||
[2] = {itemid=5517,count=10}, --装备扭蛋机
|
||
[3] = {itemid=50,count=10}, --卡片扭蛋机
|
||
[4] = {itemid=161,count=400},
|
||
[5] = {itemid=5800,count=30}, --宴扭蛋机
|
||
},
|
||
SendPrice = 300, --贈送扭蛋盒單價
|
||
DiscountPrice = 210, --折后價格
|
||
SendRandomLetter = {58,59,60,61}, --贈送卡片隨機,對應LoveLetter表中的id
|
||
SendExpireTime = 300, --贈送自動領取時間,單位秒
|
||
LoveLetterItemId = 700119, --祝福卡道具id
|
||
|
||
--新增扭蛋頭飾修理道具
|
||
repair_material = {
|
||
[12618] = {{quality=4, count=1}, {quality=3, count=1}}, --紫,藍品質修理
|
||
[12619] = {{quality=2, count=1}}, --綠品質修理
|
||
},
|
||
|
||
--扭蛋頭飾附魔轉移材料
|
||
TransferCost = {itemid=12617,num=1},
|
||
|
||
--扭蛋頭飾篩選
|
||
TransferFilter={
|
||
[0] = "所有頭飾",
|
||
[800] = "頭部",
|
||
[830] = "臉部",
|
||
[850] = "嘴部",
|
||
[810] = "背部",
|
||
[840] = "尾部",
|
||
[90] = "坐骑",
|
||
},
|
||
|
||
--扭蛋顯示型別
|
||
ItemType = {
|
||
[103] = "絕版頭飾",
|
||
[104] = "絕版武器",
|
||
[105] = "絕版特典",
|
||
[1] = "最新面板",
|
||
[101] = "過往面板",
|
||
[2] = "最新頭飾",
|
||
[102] = "過往頭飾",
|
||
[110] = "髮型",
|
||
[118] = "時裝染色",
|
||
[109] = "美瞳",
|
||
[111] = "料理",
|
||
[106] = "血跡樹枝",
|
||
[7] = "最新時裝碎片",
|
||
[117] = "Zeny+殘頁",
|
||
[112] = "貨幣",
|
||
[113] = "便捷",
|
||
[114] = "寵物",
|
||
[115] = "經驗",
|
||
[116] = "祈禱",
|
||
[108] = "卡片",
|
||
[107] = "過往時裝碎片",
|
||
[4] = "最新武器",
|
||
[2001] = "白卡",
|
||
[2002] = "綠卡",
|
||
[2003] = "藍卡",
|
||
}
|
||
|
||
}
|
||
|
||
---------裝備合成型別配置------------
|
||
GameConfig.EquipComposeType =
|
||
{
|
||
[1] = {name="All",types={170,180,190,200,210,220,230,240,250,260,270,280,290,510,511,512,513,514,515,500,520,530,540}},
|
||
[2] = {name="武器",types={170,180,190,200,210,220,230,240,250,260,270,280,290}},
|
||
[3] = {name="副手",types={510,511,512,513,514,515}},
|
||
[4] = {name="盔甲",types={500}},
|
||
[5] = {name="披風",types={520}},
|
||
[6] = {name="鞋子",types={530}},
|
||
[7] = {name="飾品",types={540}},
|
||
}
|
||
|
||
-- 1.主揹包 2.裝備揹包 4.時裝揹包 6.通用倉庫揹包 7.個人倉庫 8.臨時揹包 9.手推車揹包 10.任務揹包 11.料理揹包 12.寵物包裹
|
||
GameConfig.PackageMaterialCheck = {
|
||
-- 預設
|
||
default = {1},
|
||
-- 頭飾製作、裝備製作
|
||
produce = {1,7,9,11},
|
||
-- 裝備升級
|
||
upgrade = {1,7,9},
|
||
-- 裝備打洞
|
||
equipexchange = {1,7,9},
|
||
--國王合卡
|
||
exchange = {1,7,9},
|
||
--國王分解
|
||
exchange = {1,7,9},
|
||
-- 裝備精煉
|
||
refine = {1,7,9},
|
||
-- 裝備修理
|
||
repair = {1,7,9},
|
||
-- 裝備附魔
|
||
enchant = {1,7,9},
|
||
-- 公會捐贈
|
||
guilddonate = {1,7,9},
|
||
-- 裝備還原
|
||
restore = {1,7,9},
|
||
--商店
|
||
shop = {1,7,8,9,10,11,12},
|
||
--冒險手冊頭飾製作
|
||
adventureProduce = {1,7,9,11,12},
|
||
--寵物打工判斷/寵物冒險判斷
|
||
pet_workspace = {1,7,9,12},
|
||
--料理揹包
|
||
quest_randitem = {1,11},
|
||
--公會建築捐獻材料
|
||
guildBuilding = {1,11},
|
||
--兌換商店揹包檢查
|
||
exchange_shop = {1,7,9},
|
||
--裝備合成揹包檢查
|
||
equipcompose = {1,7,9},
|
||
}
|
||
|
||
--重置星盤時,生命體的技能數會按順序進行移除技能點的操作
|
||
|
||
|
||
GameConfig.Being = {
|
||
birth_range = 1, -- 生命體出生距離玩家範圍
|
||
leave_owner_time = 2,
|
||
auto_skill_max = 4, -- 自動技能欄格子數
|
||
|
||
-- 技能重置順序, 先->后
|
||
reset_skill_order = {
|
||
[600010]={1132,438,437,436}, ---麗芙
|
||
[600020]={1133,442,441,440}, ---艾米斯克虜
|
||
[600030]={1134,446,445,444}, ---巴尼米樂斯
|
||
|
||
},
|
||
}
|
||
|
||
|
||
--【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】
|
||
--【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】
|
||
|
||
--裝備強化消耗公式的各種係數
|
||
GameConfig.StrengthCost = {
|
||
BaseCost=6627,
|
||
Quality={[1]=1,[2]=1.5,[3]=2,[4]=3.2,[5]=3.2,[6]=3.2,},
|
||
Type={[170]=1,[180]=1,[190]=1,[200]=1,[210]=1,[220]=1,[230]=1,[240]=1,[250]=1,[260]=1,[270]=1,[280]=1,[290]=1,[500]=0.625,[510]=0.875,[511]=0.875,[512]=0.875,[513]=0.875,[514]=0.875,[515]=0.875,[520]=1.5,[530]=1,[540]=1.875,[800]=1.5,[810]=1.5,[830]=2,[840]=1,[850]=1,},
|
||
Quotient={[0]=1,[1]=1.6,[2]=3,[3]=4.4,[4]=6,[5]=10,[6]=14,[7]=20,[8]=30,[9]=40,[10]=60,[11]=75,[12]=75,[13]=75,[14]=75,[15]=75,[16]=75,[17]=75,[18]=75,[19]=75,[20]=75,},
|
||
Remainder={[0]=0.091,[1]=0.093,[2]=0.095,[3]=0.097,[4]=0.099,[5]=0.101,[6]=0.103,[7]=0.105,[8]=0.107,[9]=0.109},
|
||
}
|
||
|
||
--裝備精煉道具增加成功率
|
||
GameConfig.EquipRefineRate = {
|
||
[1]={itemid=5002,rate=0},
|
||
[2]={itemid=5004,rate=0},
|
||
[3]={itemid=5026,rate=0},
|
||
[4]={itemid=5027,rate=0},
|
||
}
|
||
|
||
GameConfig.EquipRefine = {
|
||
npc_action = 200,
|
||
success_emoji = {2,4,5,9,17,20,9,34,27},
|
||
fail_emoji = {1,7,10,12,14,18,22,24,25},
|
||
success_effect = "Common/24ForgingSuccess",
|
||
fail_effect = "Common/25ForgingFailure",
|
||
delay_time = 2000,
|
||
repair_stuff_max_lv = 6,
|
||
repair_stuff_msg_lv = 4,
|
||
|
||
guild_npc_refine=1297,
|
||
}
|
||
|
||
GameConfig.EquipStrength={
|
||
guild_npc_refine=1297,
|
||
}
|
||
|
||
|
||
--裝備還原消耗
|
||
GameConfig.EquipRecover = {
|
||
Card = {1000,5000,10000,100000}, ---銀幣
|
||
Upgrade = {5000,10000,20000,20000,20000,20000,20000,20000,20000,20000},---銀幣
|
||
Strength = 1000,
|
||
Enchant = 5000,
|
||
}
|
||
|
||
--角色強化等級上限
|
||
GameConfig.StrengthMaxLv= {
|
||
[1]=20,
|
||
[2]=40,
|
||
}
|
||
|
||
--安全精煉裝備
|
||
GameConfig.SafeRefineEquipCost = {
|
||
[1]={0,0},--裝備的當前精煉等級/與進行安全精煉所需要消耗的裝備的數量,八折后數量
|
||
[2]={0,0},
|
||
[3]={0,0},
|
||
[4]={0,0},
|
||
[5]={1,1},
|
||
[6]={2,2},
|
||
[7]={3,2},
|
||
[8]={4,3},
|
||
[9]={6,5},
|
||
[10]={10,8},
|
||
}
|
||
|
||
--頭飾附魔消耗
|
||
GameConfig.EquipEnchant = {
|
||
SpecialCost = {
|
||
[1] = {
|
||
[800] = { {itemid=100,num=10000} },
|
||
[830] = { {itemid=100,num=10000} },
|
||
[850] = { {itemid=100,num=10000} },
|
||
[810] = { {itemid=100,num=10000} },
|
||
[840] = { {itemid=100,num=10000} },
|
||
},
|
||
[2] = {
|
||
[800] = { {itemid=12571,num=2},{itemid=100,num=20000} },
|
||
[830] = { {itemid=12571,num=2},{itemid=100,num=20000} },
|
||
[850] = { {itemid=12571,num=2},{itemid=100,num=20000} },
|
||
[810] = { {itemid=12572,num=4},{itemid=100,num=20000} },
|
||
[840] = { {itemid=12572,num=4},{itemid=100,num=20000} },
|
||
},
|
||
[3] = {
|
||
[800] = { {itemid=12571,num=4},{itemid=100,num=50000} },
|
||
[830] = { {itemid=12571,num=4},{itemid=100,num=50000} },
|
||
[850] = { {itemid=12571,num=4},{itemid=100,num=50000} },
|
||
[810] = { {itemid=12572,num=6},{itemid=100,num=50000} },
|
||
[840] = { {itemid=12572,num=6},{itemid=100,num=50000} },
|
||
},
|
||
},
|
||
}
|
||
|
||
--【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】
|
||
--【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】
|
||
|
||
--擺攤相關配置
|
||
GameConfig.Booth = {
|
||
name_length_max = 11, --攤位名字最大字數
|
||
booth_buff = 96321, --擺攤狀態下不可移動不可戰鬥buff
|
||
update_cd = 5, --修改店舖的cd
|
||
skill_id = 278, --限制技能
|
||
map_ids = {1, 2}, --擺攤限制地圖id
|
||
score_exchange_rate = 10000, --交易稅和積分的比例
|
||
booth_range = 3, --擺攤的檢測範圍
|
||
uprate_max = 0, --非公示期最大上調
|
||
downrate_max = -50, --非公示期最大下調
|
||
uprate_publicity_max = 50, --公示期最大上調
|
||
downrate_publicity_max = -50, --公示期最大下調
|
||
uprate_list = {100, 200, 300, 400, 500}, --上調檔位百分比(千分位)
|
||
downrate_list = {100, 200, 300, 400, 500}, --下調檔位百分比(千分位)
|
||
quota_cost_max = 4000000000, --單件商品額度消耗上限
|
||
quota_exchange_rate = 1, --買家zeny和打賞積分的比值(非公示期)
|
||
quota_exchange_rate_pub = 1, --買家zeny和打賞積分的比值(公示期)
|
||
quota_zeny_discount = 4, --買家購買時使用打賞積分抵扣zeny的比值
|
||
score = {
|
||
[0] = {num = 0, name = "白色", icon = "stall_icon_white"},
|
||
[1] = {num = 50, name = "綠色", icon = "stall_icon_green"},
|
||
[2] = {num = 500, name = "藍色", icon = "stall_icon_blue"},
|
||
[3] = {num = 2000, name = "紫色", icon = "stall_icon_purple"},
|
||
[4] = {num = 10000, name = "橘色", icon = "stall_icon_orange"},
|
||
[5] = {num = 50000, name = "粉色", icon = "stall_icon_pink"},
|
||
}, --招牌等級
|
||
base_pending_count = 8, --基礎上架數
|
||
max_pending_count = 13, --最大上架數
|
||
exchange_hour = 86400, --過期時間(秒)
|
||
max_size_one_scene = 50, --單場景最大同步人數
|
||
max_size_nine = 50, --九屏其他線最大同步人數
|
||
booth_maintenance = 0, --擺攤維護,1表示維護
|
||
shoppingMode_reset = 604800, --逛街模式狀態重置時長,以秒做單位
|
||
screenFilterID = 32, --逛街模式遮蔽
|
||
booth_screenFilterID = 33, --擺攤狀態的光效和人名遮蔽
|
||
quota_itemid = 149, --信用額度的圖示丟失情況解決
|
||
}
|
||
|
||
|
||
--配置方式:
|
||
--(Trunk分支 1,Studio分支 2,TF分支 4,Release分支 8,如果單單要遮蔽tf分支,則填4。如果要遮蔽TF和Release則填12(4+8)
|
||
--Tutor ={ 需要遮蔽的功能
|
||
--Menu = {[9000]=8,[9001]=8}, 對於Menu的遮蔽
|
||
--RedTip = {[80]=8,[81]=8,[82]=8}, 對於紅點的遮蔽
|
||
--Achievement ={[1206000]=8},對於成就的遮蔽
|
||
--Appellation ={[1155]=8,[1156]=8},對於稱號的遮蔽
|
||
--Npc = {[6769]=8,[6773]=8,[6770]=8},對於NPC的遮蔽
|
||
--Quest = {[391010001]=8,[391020002]=8},對於任務的遮蔽
|
||
--UseItem = {[5533] = 12},對於道具使用的遮蔽
|
||
--},
|
||
--目前遮蔽的功能型別:
|
||
--limit 打賞積分功能
|
||
--Tutor 導師功能
|
||
--gvgmap gvg的據點遮蔽
|
||
--peak 巔峰功能
|
||
--GvGPvP_Pray 公會祈禱2.0
|
||
--EP3 EP3.0相關的非專門系統功能遮蔽
|
||
--HeadwearIntensify --頭飾強化
|
||
--HeadwearRefine --頭飾精煉
|
||
--FashionEquipEnchant --頭飾附魔
|
||
--LotteryExpress --扭蛋贈送功能遮蔽
|
||
GameConfig.BranchForbid = {
|
||
-- limit={ --打賞積分功能遮蔽
|
||
-- UseItem = {[5533] = 1}, --遮蔽5533的使用,TF與Release
|
||
-- },
|
||
-- EP3={ --Ep3.0的地圖遮蔽
|
||
-- Map = {
|
||
-- [49]=12,
|
||
-- [50]=12,
|
||
-- [52]=12,
|
||
-- [1017] = 12,
|
||
-- [1018] = 12,
|
||
-- [1019] = 12,
|
||
-- [64801] = 12,
|
||
-- [64802] = 12,
|
||
-- [64803] = 12,
|
||
-- [64805] = 12,
|
||
-- [64806] = 12,
|
||
-- [64807] = 12,
|
||
-- [64809] = 12,
|
||
-- [64810] = 12,
|
||
-- },
|
||
-- },
|
||
food={
|
||
-- Fecipe={
|
||
-- [130]=12,
|
||
-- },
|
||
-- Compose={
|
||
-- [1000240]=12,
|
||
-- [1000250]=12,
|
||
-- },
|
||
Npc={
|
||
-- [19011]=12,
|
||
-- [5656]=8,
|
||
-- [5657]=8,
|
||
-- [5658]=8,
|
||
},
|
||
-- Food={
|
||
-- [551908]=12,
|
||
-- [551909]=12,
|
||
-- [551910]=12,
|
||
-- },
|
||
-- Item={
|
||
-- [551908]=12,
|
||
-- },
|
||
-- },
|
||
-- charge= {
|
||
-- Deposit={
|
||
-- [17] = 12,
|
||
-- },
|
||
},
|
||
-- activity ={ --彭冉的活動
|
||
-- Item =
|
||
-- {
|
||
-- [47052] = 12,
|
||
-- [48603] = 12,
|
||
-- [45447] = 12,
|
||
-- [45448] = 12,
|
||
-- [47053] = 12,
|
||
-- [45449] = 12,
|
||
-- },
|
||
-- Card =
|
||
-- {
|
||
-- [23109] = 12,
|
||
-- },
|
||
-- },
|
||
-- Peak={ --巔峰系統的遮蔽
|
||
-- Quest={
|
||
-- [390890001]=11,
|
||
-- [390900001]=11,
|
||
-- [390910001]=11,
|
||
-- [390920001]=11,
|
||
-- [390930001]=11,
|
||
-- [390940001]=11,
|
||
-- [390950001]=11,
|
||
-- [390960001]=11,
|
||
-- [395000001]=11,
|
||
-- [395010001]=11,
|
||
-- [395020001]=11,
|
||
-- },
|
||
-- [6975]=11,
|
||
-- },
|
||
-- },
|
||
LotteryExpress={ --扭蛋贈送功能遮蔽
|
||
LotteryGive={
|
||
[1001]=15,
|
||
[1002]=15,
|
||
[1003]=15,
|
||
[1004]=15,
|
||
[1005]=15,
|
||
[1006]=15,
|
||
},
|
||
},
|
||
}
|
||
GameConfig.Map_BranchForbid = {
|
||
--gvgmap={ --公會戰鬥據點遮蔽
|
||
-- [-2] = 8, --遮蔽據點鏈接地圖,TF與Release
|
||
-- [9042] = 8,
|
||
-- [9043] = 8,
|
||
-- [9044] = 8,
|
||
-- [9045] = 8,
|
||
-- [9046] = 8,
|
||
-- [9047] = 8,
|
||
-- [9048] = 8,
|
||
-- [9049] = 8,
|
||
-- [9050] = 8,
|
||
-- [9051] = 8,
|
||
-- [9052] = 8,
|
||
-- [9053] = 8,
|
||
-- [9054] = 8,
|
||
-- [9055] = 8,
|
||
-- [9056] = 8,
|
||
-- [9057] = 8,
|
||
-- [9058] = 8,
|
||
-- [9059] = 8,
|
||
-- [9060] = 8,
|
||
-- [9061] = 8,
|
||
-- [9062] = 8,
|
||
-- [9063] = 8,
|
||
-- [9064] = 8,
|
||
-- [9065] = 8,
|
||
-- [9066] = 8,
|
||
-- [9067] = 8,
|
||
-- [9068] = 8,
|
||
-- [9069] = 8,
|
||
-- [9070] = 8,
|
||
-- [9071] = 8,
|
||
-- [9072] = 8,
|
||
-- [9073] = 8,
|
||
-- [9074] = 8,
|
||
-- [9075] = 8,
|
||
-- [9076] = 8,
|
||
-- [9077] = 8,
|
||
-- [9078] = 8,
|
||
-- [9079] = 8,
|
||
-- [9080] = 8,
|
||
-- [9081] = 8,
|
||
-- [9082] = 8,
|
||
-- [9084] = 8,
|
||
-- [9085] = 8,
|
||
-- [9086] = 8,
|
||
-- [9087] = 8,
|
||
-- [9088] = 8,
|
||
-- [9089] = 8,
|
||
-- },
|
||
}
|
||
GameConfig.CouldNotStrengthenPart ={ --對強化的功能遮蔽,僅遮蔽坐騎
|
||
-- [8]=12,
|
||
-- [9]=12,
|
||
-- [10]=12,
|
||
-- [11]=12,
|
||
-- [12]=12,
|
||
[13]=12,
|
||
-- EEQUIPPOS_WEAPON = 7;
|
||
-- EEQUIPPOS_ARMOUR = 2;
|
||
-- EEQUIPPOS_SHIELD = 1;
|
||
-- EEQUIPPOS_ROBE = 3;
|
||
-- EEQUIPPOS_SHOES = 4;
|
||
-- EEQUIPPOS_ACCESSORY1 = 5;
|
||
-- EEQUIPPOS_ACCESSORY2 = 6;
|
||
-- EEQUIPPOS_HEAD = 8;
|
||
-- EEQUIPPOS_BACK = 11;
|
||
-- EEQUIPPOS_FACE = 9;
|
||
-- EEQUIPPOS_TAIL = 12;
|
||
-- EEQUIPPOS_MOUNT = 13;
|
||
-- EEQUIPPOS_MOUTH = 10;
|
||
-- EEQUIPPOS_MAX = 14;
|
||
}
|
||
GameConfig.CouldNotMiyinStrengthenPart ={ --對秘銀強化的功能遮蔽
|
||
[5]=15,
|
||
[6]=15,
|
||
[7]=15,
|
||
[8]=15,
|
||
[9]=15,
|
||
[10]=15,
|
||
[11]=15,
|
||
[12]=15,
|
||
[13]=15,
|
||
[14]=15,
|
||
-- EEQUIPPOS_WEAPON = 7;
|
||
-- EEQUIPPOS_ARMOUR = 2;
|
||
-- EEQUIPPOS_SHIELD = 1;
|
||
-- EEQUIPPOS_ROBE = 3;
|
||
-- EEQUIPPOS_SHOES = 4;
|
||
-- EEQUIPPOS_ACCESSORY1 = 5;
|
||
-- EEQUIPPOS_ACCESSORY2 = 6;
|
||
-- EEQUIPPOS_HEAD = 8;
|
||
-- EEQUIPPOS_BACK = 11;
|
||
-- EEQUIPPOS_FACE = 9;
|
||
-- EEQUIPPOS_TAIL = 12;
|
||
-- EEQUIPPOS_MOUNT = 13;
|
||
-- EEQUIPPOS_MOUTH = 10;
|
||
-- EEQUIPPOS_MAX = 14;
|
||
}
|
||
|
||
GameConfig.SystemForbid = { --功能入口遮蔽
|
||
-- Limit = 8, --打賞積分功能
|
||
-- Tutor = 1, --導師功能
|
||
-- GVG = 8, --GVG功能
|
||
-- Peak = 12, --巔峰功能
|
||
-- GvGPvP_Pray = 8, --公會祈禱功能
|
||
-- Auction = 8, --拍賣功能
|
||
-- Send = 8, --贈送功能
|
||
-- HeadwearIntensify = 12, --頭飾強化
|
||
-- HeadwearRefine = 12, --頭飾精煉
|
||
-- FashionEquipEnchant = 8, --頭飾附魔
|
||
-- FashionPart = 12, -- 時裝
|
||
-- MiyinHeadwearIntensify = 15, --秘銀強化
|
||
-- MiyinHeadwearRefine =12, --秘銀精煉
|
||
LotteryExpress =15, --扭蛋贈送功能遮蔽
|
||
-- PveCard = 12 --卡牌副本
|
||
DoubleAction = 12,
|
||
-- MultiProfession = 1, --多職業
|
||
-- RuneUpgrade = 12, --星盤深化
|
||
-- Booth = 12, --擺攤遮蔽
|
||
TabNameTip = 15, --Tab頁簽氣泡
|
||
ExchangeShop = 14 --追趕機制
|
||
}
|
||
|
||
|
||
|
||
--商人低價買進、高價出售
|
||
--GameConfig.Business = {
|
||
--BuyCheapSkillId = 264001,
|
||
--SellExpensiveSkillId = 265001,
|
||
--}
|
||
--【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】
|
||
--【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】
|
||
|
||
|
||
GameConfig.Card = {
|
||
decompose_price_id = 100, --消耗道具ID
|
||
decompose_price_count = 10000, --消耗道具數量
|
||
decompose_item_id = 52835, --產生道具ID
|
||
confirm_quality = {3,4}, --需要二次確認框的卡片品質
|
||
decompose_base={[1]=10,[2]=20,[3]=50,[4]=100}, --分解基礎值
|
||
exchangecard_draw_max = 50,
|
||
}
|
||
|
||
--【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】
|
||
--【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】
|
||
|
||
--------------角色根據轉職后職業等級增加的六維屬性的屬性係數---1,2,3..為職業型別-------------
|
||
GameConfig.AttrRatio= {
|
||
[10]={Str=40,Int= 0,Vit=50,Agi=10,Dex=20,Luk= 0},
|
||
[11]={Str=40,Int= 0,Vit=50,Agi=10,Dex=20,Luk= 0},
|
||
[12]={Str=40,Int= 0,Vit=50,Agi=10,Dex=20,Luk= 0},
|
||
[20]={Str= 0,Int=70,Vit=10,Agi=0 ,Dex=40,Luk= 0},
|
||
[21]={Str= 0,Int=70,Vit=10,Agi=0 ,Dex=40,Luk= 0},
|
||
[22]={Str= 0,Int=50,Vit=20,Agi=20,Dex=30,Luk= 0},----賢者
|
||
[30]={Str=30,Int= 0,Vit= 0,Agi=60,Dex=10,Luk=20},
|
||
[31]={Str=30,Int= 0,Vit= 0,Agi=60,Dex=10,Luk=20},
|
||
[32]={Str=30,Int= 0,Vit= 0,Agi=60,Dex=10,Luk=20},
|
||
[40]={Str= 0,Int=10,Vit=10,Agi=30,Dex=60,Luk=10},
|
||
[41]={Str= 0,Int=10,Vit=10,Agi=30,Dex=60,Luk=10},----弓箭手
|
||
[42]={Str= 0,Int=30,Vit=20,Agi=20,Dex=40,Luk=10},----詩人
|
||
[43]={Str= 0,Int=30,Vit=20,Agi=20,Dex=40,Luk=10},----舞孃
|
||
[50]={Str=20,Int=50,Vit=20,Agi= 0,Dex=30,Luk= 0},
|
||
[51]={Str=20,Int=50,Vit=20,Agi= 0,Dex=30,Luk= 0},
|
||
[52]={Str=20,Int=50,Vit=20,Agi= 0,Dex=30,Luk= 0},
|
||
[60]={Str=50,Int= 0,Vit=10,Agi=30,Dex=15,Luk=15},
|
||
[61]={Str=50,Int= 0,Vit=10,Agi=30,Dex=15,Luk=15},
|
||
[62]={Str=50,Int= 0,Vit=10,Agi=30,Dex=15,Luk=15}
|
||
}
|
||
-------------------------------------------------三轉職業素質點加成
|
||
GameConfig.AttrValue= {
|
||
[10]={Str=14,Int= 0,Vit=12,Agi=6,Dex=3,Luk= 0},
|
||
[11]={Str=14,Int= 0,Vit=12,Agi=6,Dex=3,Luk= 0},
|
||
[12]={Str=7,Int= 10,Vit=15,Agi=0,Dex=3,Luk= 0},
|
||
[20]={Str= 0,Int=18,Vit=6,Agi=0 ,Dex=11,Luk= 0},
|
||
[21]={Str= 0,Int=18,Vit=6,Agi=0 ,Dex=11,Luk= 0},
|
||
[22]={Str= 0,Int=15,Vit=6,Agi=6 ,Dex=8 ,Luk= 0},----賢者
|
||
[30]={Str=13,Int= 0,Vit= 0,Agi=12,Dex=0,Luk=10},
|
||
[31]={Str=13,Int= 0,Vit= 0,Agi=12,Dex=0,Luk=10},
|
||
[32]={Str=11,Int= 0,Vit= 0,Agi=8,Dex=8,Luk=8},
|
||
[40]={Str= 0,Int=10,Vit=0,Agi=8,Dex=14,Luk=3},
|
||
[41]={Str= 0,Int=10,Vit=0,Agi=8,Dex=14,Luk=3},
|
||
[42]={Str= 0,Int= 8,Vit=9,Agi=5,Dex=10,Luk=3},----詩人
|
||
[43]={Str= 0,Int= 8,Vit=9,Agi=5,Dex=10,Luk=3},----舞孃
|
||
[50]={Str=6,Int=15,Vit=6,Agi= 0,Dex=8,Luk= 0},
|
||
[51]={Str=6,Int=15,Vit=6,Agi= 0,Dex=8,Luk= 0},
|
||
[52]={Str=16,Int=13,Vit=0,Agi= 3,Dex=3,Luk= 0},
|
||
[60]={Str=12,Int= 0,Vit=0,Agi=3,Dex=12,Luk=8},
|
||
[61]={Str=12,Int= 0,Vit=0,Agi=3,Dex=12,Luk=8},
|
||
[62]={Str=13,Int= 12,Vit=0,Agi=0,Dex=5,Luk=5}
|
||
}
|
||
-------------------------------------------------三轉職業job220素質點加成
|
||
GameConfig.Attr220Value= {
|
||
[10]={Str=7,Int= 0,Vit=5,Agi=2,Dex=1,Luk= 0},
|
||
[11]={Str=7,Int= 0,Vit=5,Agi=2,Dex=1,Luk= 0},
|
||
[12]={Str=3,Int= 4,Vit=7,Agi=0,Dex=1,Luk= 0},
|
||
[20]={Str= 0,Int=7,Vit=4,Agi=0 ,Dex=4,Luk= 0},
|
||
[21]={Str= 0,Int=7,Vit=4,Agi=0 ,Dex=4,Luk= 0},
|
||
[22]={Str= 0,Int=6,Vit=3,Agi=3 ,Dex=3,Luk= 0},----賢者
|
||
[30]={Str=6,Int= 0,Vit= 0,Agi=5,Dex=0,Luk=4},
|
||
[31]={Str=6,Int= 0,Vit= 0,Agi=5,Dex=0,Luk=4},
|
||
[32]={Str=5,Int= 0,Vit= 0,Agi=3,Dex=4,Luk=3},
|
||
[40]={Str= 0,Int=5,Vit=0,Agi=3,Dex=6,Luk=1},
|
||
[41]={Str= 0,Int=5,Vit=0,Agi=3,Dex=6,Luk=1},
|
||
[42]={Str= 0,Int=4,Vit=2,Agi=3,Dex=5,Luk=1},----詩人
|
||
[43]={Str= 0,Int=4,Vit=2,Agi=3,Dex=5,Luk=1},----舞孃
|
||
[50]={Str=2,Int=6,Vit=4,Agi= 0,Dex=3,Luk= 0},
|
||
[51]={Str=2,Int=6,Vit=4,Agi= 0,Dex=3,Luk= 0},
|
||
[52]={Str=7,Int=6,Vit=0,Agi= 1,Dex=1,Luk= 0},
|
||
[60]={Str=6,Int= 0,Vit=0,Agi=1,Dex=5,Luk=3},
|
||
[61]={Str=6,Int= 0,Vit=0,Agi=1,Dex=5,Luk=3},
|
||
[62]={Str=5,Int= 6,Vit=0,Agi=0,Dex=2,Luk=2}
|
||
}
|
||
--------------角色六維屬性描述----------------
|
||
GameConfig.AttrDesc= {
|
||
[1]={name="力量",value="增加近戰職業物理攻擊力"},
|
||
[2]={name="敏捷",value="增加所有職業閃避和攻擊速度"},
|
||
[3]={name="體質",value="增加所有職業最大生命值和物理防禦以及生命恢復"},
|
||
[4]={name="靈巧",value="增加遠端物理職業的物理攻擊力,增加所有職業的命中和吟唱速度"},
|
||
[5]={name="智力",value="增加所有職業魔法攻擊和魔法防禦"},
|
||
[6]={name="幸運",value="增加所有職業暴擊率和抗暴率,以及異常狀態的抵抗率"},
|
||
}
|
||
|
||
---------------角色職業區分的物理攻擊力計算公式------------
|
||
GameConfig.Atkcalculate={
|
||
41,42,43,44,102,103,104,112,113,114
|
||
}
|
||
|
||
-------------元素相剋係數表--------------
|
||
GameConfig.ElementRestrain= {
|
||
[1] ={[1]=0.25,[2]=0.5, [3]=2, [4]=1, [5]=1, [6]=0.75, [7]=1, [8]=1, [9]=1, [10]=0.75,},
|
||
[2] ={[1]=2, [2]=0.25,[3]=1, [4]=0.5, [5]=1, [6]=0.75, [7]=1, [8]=1, [9]=1, [10]=0.75,},
|
||
[3] ={[1]=0.5, [2]=1, [3]=0.25,[4]=2, [5]=1, [6]=0.75, [7]=1, [8]=1, [9]=1.5, [10]=0.75,},
|
||
[4] ={[1]=1, [2]=2, [3]=0.5, [4]=0.25,[5]=1, [6]=0.75, [7]=1, [8]=1, [9]=2, [10]=0.75,},
|
||
[5] ={[1]=1, [2]=1, [3]=1, [4]=1, [5]=1, [6]=1, [7]=1, [8]=0.25,[9]=1, [10]=1,},
|
||
[6] ={[1]=1, [2]=1, [3]=1, [4]=1, [5]=1, [6]=0.25, [7]=2, [8]=1, [9]=2, [10]=1.25,},
|
||
[7] ={[1]=1, [2]=1, [3]=1, [4]=1, [5]=1, [6]=2, [7]=0.25, [8]=1, [9]=0.25, [10]=0.25,},
|
||
[8] ={[1]=1, [2]=1, [3]=1, [4]=1, [5]=0.25,[6]=0.75, [7]=0.75, [8]=2, [9]=1.75, [10]=0.75,},
|
||
[9] ={[1]=0.5, [2]=0.5, [3]=0.5, [4]=0.5, [5]=1, [6]=1.75, [7]=0.25, [8]=1, [9]=0.25, [10]=0.25,},
|
||
[10]={[1]=1.25,[2]=1.25,[3]=1, [4]=1.25,[5]=1, [6]=0.5, [7]=0.25, [8]=0.5, [9]=0.25, [10]=0.25,},
|
||
}
|
||
|
||
--角色_資訊面板中的貨幣展示--
|
||
GameConfig.Charactor_InfoShow ={
|
||
{name = "SILVER",id = 100},
|
||
{name = "CONTRIBUTE",id = 140},
|
||
{name = "ZENY_DEBT",id=148},
|
||
{name = "LOTTERY",id=151},
|
||
{name = "QUOTA",id=149},
|
||
{name = "GUILDHONOR",id=156},
|
||
{name = "DIAMOND",id=50},
|
||
}
|
||
|
||
GameConfig.Charactor_InfoShow_Forbid={
|
||
--QUOTA=8,
|
||
--GUILDHONOR=8,
|
||
}
|
||
--【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】
|
||
--【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】
|
||
|
||
--充值后的反饋動畫配置
|
||
--countOfZenyIcon每個檔位的特效貨幣初始數量(最前面那個是檔位id);
|
||
--diffusionDistanceMin/Max第一段擴散動畫,擴散距離的最小/最大值,相對1280 * 720;diffusionTime擴散時間;flyToTargetTime第二段動畫,飛向餘額位置的時間;scaleWhenReachTarget第二段動畫,縮放的目標值
|
||
GameConfig.ZenyIconAnimation = {
|
||
countOfZenyIcon = {
|
||
[1] = 6,
|
||
[2] = 7,
|
||
[3] = 8,
|
||
[4] = 9,
|
||
[5] = 10,
|
||
[6] = 15,
|
||
},
|
||
diffusionDistanceMin = 30,
|
||
diffusionDistanceMax = 60,
|
||
diffusionTime = 1,
|
||
flyToTargetTime = 0.7,
|
||
scaleWhenReachTarget = 0.5,
|
||
}
|
||
|
||
--充值卡片
|
||
GameConfig.DepositCard = {
|
||
[1] = { type1 = 2, name="限定特典",duration=31,funcs={1,2,3,4,5,6,7,8,10,11,12,13,14,15,16,17,29,30},expandpackage=30},
|
||
}
|
||
|
||
--支付渠道
|
||
GameConfig.Channel = {
|
||
['1'] = {platform = 'ios', name = 'appstore'},
|
||
['001134'] = {platform = 'android', name = 'taptap'},
|
||
['800053'] = {platform = 'android', name = 'taptap(official)'},
|
||
['800056'] = {platform = 'android', name = '廣告渠道1'},
|
||
['800066'] = {platform = 'android', name = '網魚網咖'},
|
||
['800054'] = {platform = 'android', name = '全民助手'},
|
||
['800055'] = {platform = 'android', name = '藍疊'},
|
||
['800067'] = {platform = 'android', name = 'mumu'},
|
||
['800059'] = {platform = 'android', name = 'UC'},
|
||
['800057'] = {platform = 'android', name = '雲遊戲'},
|
||
['800060'] = {platform = 'android', name = '今日頭條1'},
|
||
['800061'] = {platform = 'android', name = '今日頭條2'},
|
||
['800062'] = {platform = 'android', name = '天天'},
|
||
['800063'] = {platform = 'android', name = '靠譜'},
|
||
['800064'] = {platform = 'android', name = '布卡漫畫'},
|
||
['800065'] = {platform = 'android', name = '廣告渠道3'},
|
||
['800070'] = {platform = 'android', name = '廣告渠道4'},
|
||
['800058'] = {platform = 'android', name = '4399'},
|
||
['800071'] = {platform = 'android', name = '360'},
|
||
['800072'] = {platform = 'android', name = '騰訊手游助手'},
|
||
['800073'] = {platform = 'android', name = '愛奇藝'},
|
||
['800074'] = {platform = 'android', name = '智橙'},
|
||
['800075'] = {platform = 'android', name = '快手廣告'},
|
||
['800076'] = {platform = 'android', name = '快手1'},
|
||
['800077'] = {platform = 'android', name = '快手2'},
|
||
['800078'] = {platform = 'android', name = '快手3'},
|
||
['800079'] = {platform = 'android', name = '8月免費hx'},
|
||
['800086'] = {platform = 'android', name = '360CPT'},
|
||
['800087'] = {platform = 'android', name = '美圖'},
|
||
['800088'] = {platform = 'android', name = 'MUMUX網魚'},
|
||
['800089'] = {platform = 'android', name = '信條'},
|
||
['800090'] = {platform = 'android', name = '糖果手機'},
|
||
['800091'] = {platform = 'android', name = '今日頭條3'},
|
||
['800092'] = {platform = 'android', name = '網易新聞'},
|
||
['800093'] = {platform = 'android', name = 'vungle'},
|
||
['800094'] = {platform = 'android', name = '網易UU'},
|
||
['800095'] = {platform = 'android', name = '葫蘆俠'},
|
||
['800096'] = {platform = 'android', name = 'unity安卓廣告包'},
|
||
}
|
||
|
||
--充值按鈕延遲時間配置,毫秒單位
|
||
GameConfig.PurchaseMonthlyVIP = {
|
||
interval = 10000,
|
||
}
|
||
--【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】
|
||
--【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】
|
||
|
||
--聊天室相關配置
|
||
GameConfig.ChatRoom = {
|
||
buffid = {400010},
|
||
enter_protect_time = 180,
|
||
ChatMaxCount = {
|
||
[1] = 200, --目前頻道
|
||
[2] = 200, --組隊頻道
|
||
[3] = 200, --公會頻道
|
||
[4] = 200, --私聊
|
||
[5] = 200, --世界頻道
|
||
[7] = 200, --系統頻道
|
||
[8] = 200, --聊天室
|
||
[10] = 200, --GM指令彈幕
|
||
},
|
||
PrivateVoice = 200, --私聊語音快取數量
|
||
PlayerSpeak = {1,2,3,4,5},
|
||
MainView = {0,5,1,3,2,4}, --主界面顯示的頻道以及順序
|
||
BlackList={1,3,5}, --前端黑名單遮蔽頻道型別
|
||
soliloquizeChats={1,2,3,4,5} --當玩家發送含有自言自語詞庫內的文字后,在以上頻道內生效
|
||
}
|
||
|
||
--彈幕
|
||
GameConfig.Barrage = {
|
||
MessageCountMax = 999,
|
||
|
||
SpeedMin = 8, -- rotated angle per second
|
||
SpeedMax = 10,
|
||
SizeMax = 8, -- between 1 and 10
|
||
SizeMin = 5,
|
||
|
||
DurationMin = 20,
|
||
DurationMax = 25,
|
||
ScreenMin = 30,
|
||
ScreenMax = 34
|
||
}
|
||
--【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】
|
||
--【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】
|
||
|
||
--復活
|
||
GameConfig.UserRelive = {
|
||
hppercent = 10,
|
||
deathcost2={{id=5028,num=1}},
|
||
buffID={100}
|
||
}
|
||
|
||
GameConfig.PlayerRelive = {
|
||
deathcost = {{id=5023,num=1}},
|
||
Skillcost = {{id=12521,num=1}}
|
||
}
|
||
|
||
GameConfig.DeathPopViewShowTime = {
|
||
showTime = 180,
|
||
}
|
||
--【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】
|
||
--【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】
|
||
|
||
--服裝店、美髮店展示需要評判的內容,關聯ScreenFilter
|
||
GameConfig.DressingFilter = {11,12,20}
|
||
|
||
GameConfig.DressUp = {
|
||
static_map = 2,
|
||
stageid = {9300,9301,9302}, --舞臺NPC對應ID
|
||
showtime=300, --展示時間
|
||
mate_range = 6, --雙人距離
|
||
stage_range = 3,
|
||
unattack_buff = 170,
|
||
ridewolf_skill = 1240,
|
||
cost = {{id=100,num=10000}}, --換裝消耗道具
|
||
musicPos = {22.52,0.13,70.93}, --可聽見音樂中心範圍
|
||
enterPos={[9300] = {16.10,0.94,68.00}, --傳送點
|
||
[9301] = {19.66,0.95,74.57},
|
||
[9302] = {26.72,0.95,77.43},
|
||
},
|
||
doubleEnterPos={ --雙人傳送點
|
||
[9300] = {pos1 ={16.03,0.94,67.47},pos2 ={16.26,0.94,68.55}},
|
||
[9301] = {pos1 ={19.24,0.94,74.09},pos2 ={20.20,0.94,74.91}},
|
||
[9302] = {pos1 ={26.14,0.94,77.33},pos2 ={27.28,0.94,77.41}},
|
||
},
|
||
quitpos = {22.65,-0.06,62.59}, --退出換裝舞臺傳送點
|
||
stagedir = {
|
||
[9300] = {dir = 102},
|
||
[9301] = {dir = 138},
|
||
[9302] = {dir = 174},
|
||
},
|
||
equippos = {
|
||
[9300] = {
|
||
[18] = {1,4,5,6,7,8},
|
||
[21] = {101,104,105,106,107,108},
|
||
[22] = {201,204,205,206,207,208},
|
||
[25] = {301,304,305,306,307,308},
|
||
[26] = {400,401,402,403,404,405,406,407,408},
|
||
},
|
||
[9301] = {
|
||
[18] = {2,4,5,6,7,8},
|
||
[21] = {102,104,105,106,107,108},
|
||
[22] = {202,204,205,206,207,208},
|
||
[25] = {302,304,305,306,307,308},
|
||
[26] = {400,401,402,403,404,405,406,407,408},
|
||
},
|
||
[9302] = {
|
||
[18] = {3,4,5,6,7,8},
|
||
[21] = {103,104,105,106,107,108},
|
||
[22] = {203,204,205,206,207,208},
|
||
[25] = {303,304,305,306,307,308},
|
||
[26] = {400,401,402,403,404,405,406,407,408},
|
||
},
|
||
},
|
||
}
|
||
|
||
|
||
|
||
--【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】
|
||
--【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】
|
||
|
||
--dropInterval 掉落間隔毫秒, pickUpInterval 拾取間隔毫秒, pickUpRadius 拾取半徑(遊戲中單位),
|
||
--privateOwnTime所有權最大時間毫秒,Quality品質對應特效ID,FloatMsgID浮動框ID,scale比列,ItemPickBallSpeed光球飛行速度
|
||
----場景物品掉落 DropPerform: 1為爆炸煙霧方式 2為墜落動畫...當DropPerform為1時,延遲Delay毫秒后,出現物品 Types掉落的道具型別ID,ShowName是否需要顯示名字true/false
|
||
--pickedAudio特效飛到玩家身上后播的音效名字
|
||
--ItemBox 道具袋子 ,EquipBox 裝備寶箱,Gold 金幣 ,Silver銀幣,Card卡片
|
||
GameConfig.SceneDropItem = {
|
||
Anims = {
|
||
ItemBorn = "ItemBorn",
|
||
ItemDrop = "ItemWait",
|
||
WrongItem = "ItemWrong",
|
||
ItemOpen = "ItemOpen",
|
||
},
|
||
ItemPickBallSpeed=5,
|
||
teamValidRange = 10, --自由拾取模式下有效的范围
|
||
dropInterval = 5,
|
||
pickUpInterval = 2,
|
||
pickUpRadius = 20,
|
||
privateOwnTime = 30000,
|
||
disappeartime = 30000,
|
||
FloatMsgID = 6,
|
||
ItemPickBall = {[1]="Common/31itemsphere",[2]="Common/33Itemget_GN",[3]="Common/34Itemget_BU",[4]="Common/35Itemget_PL",[5]="Common/36Itemget_OG",[6]="Common/37Itemget_RD"},
|
||
itemPickedEffect = "Common/32itemget",
|
||
Quality = {[4]="Common/23ItemLight",[5]="Common/22ItemLight"},
|
||
ItemBox = {Model=3,DropPerform = 1,Delay = 400,Scale = 1.5,ShowName = true,pickedAudio = "Common/PickUpProps"},
|
||
EquipBox={Model=4,DropPerform = 1,Delay = 400,Scale = 1,ShowName = true,pickedAudio = "Common/PickUpProps"},
|
||
Gold = {Types={130},Model=1,DropPerform = 2,Scale = 2.5,ShowName = false,pickedAudio = "Common/PickUpGold"},
|
||
Silver ={Types={131},Model=2,DropPerform = 2,Scale = 2.5,ShowName = false,pickedAudio = "Common/PickUpGold"},
|
||
Card = {Types={80,110,74},Model=5,DropPerform = 2,Scale = 1.5,ShowName = true,pickedAudio = "Common/PickUpProps"},
|
||
Skill = {Types={73,76},Model=6,DropPerform = 1,Scale = 1.5,ShowName = true,pickedAudio = "Common/PickUpProps"},
|
||
Apple = {Types={72},Model=7,DropPerform = 1,Scale = 1,ShowName = true,pickedAudio = "Common/PickUpProps"},
|
||
dropRange = {{3, 0.5}, {6, 1}, {12, 1.5}, {24, 2}, {9999, 2.5}},
|
||
|
||
pickEffectItemRange = 1, -- 道具型別74拾取範圍
|
||
}
|
||
--【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】
|
||
--【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】
|
||
|
||
--轉職長廊
|
||
GameConfig.ChangeJob = {
|
||
cameraGroup1 = {0},
|
||
cameraGroup2 = {1},
|
||
movePos = {{0,0,3}, {0,0,18}, {0,0,29.5}},
|
||
}
|
||
|
||
--修復封印
|
||
GameConfig.Seal = {
|
||
skillid = 20003001,
|
||
npcid = 1500,
|
||
refreshinterval = 60,
|
||
sealRefresh = 1200,
|
||
changePositionTime = 300,
|
||
maxSealNum = 5,
|
||
itemGuardTime = 60,
|
||
barSpeed = 16,
|
||
sealNexttime = 17,
|
||
sealRange = 15,
|
||
rewardRange = 7,
|
||
shakeScreen = "shakescreen amplitude=10, msec=2000, shaketype=1",
|
||
dropDelay = 2,
|
||
preActionTime = 1,
|
||
countDownTime = 5,
|
||
npclv = {[5]=15, [6]=25, [8]=35, [9]=40, [11]=43, [12]=46, [13]=49, [14]=52, [15]=55, [16]=58, [17]=61, [18]=64, [19]=67, [20]=70, [21]=73, [22]=76, [23]=79, [24]=82, [25]=85, [26]=88, [27]=91, [28]=94, [29]=97, [30]=103, [32]=75, [34]=85, [35]=55},
|
||
quickfinish_cost = 5522,
|
||
quickFinishBuff = 119,
|
||
quickfinish_cost = {{5600,5},{5601, 11},{5602, 14},{5603, 35},{5604, 32},{5605, 23},{5606, 26},{5522, 0}},
|
||
waitTime = 5, --開啟時空裂隙等待時間
|
||
}
|
||
|
||
--研究所
|
||
GameConfig.Laboratory = {
|
||
garden = {150,0.1}, --每(150+baselevel*0.1)的研究所積分兌換1個樂園幣
|
||
rob = {1.2,0.02}, --每(1.2+baselevel*0.02)的研究所積分兌換1個銀幣
|
||
}
|
||
|
||
--無限塔相關配置
|
||
GameConfig.EndlessTower = {
|
||
defaultFloor=160,
|
||
rewardReset=86400,
|
||
maxskilllv = 10,
|
||
minibossscale = {1.2,1.5},
|
||
bossboxpos = {{1, 9, {-9.9, 8, 10.8}}, {10, 99, {-181, 185.5, 15.5}}},
|
||
rewardbox = {id=1209, scale={2.5, 2.5}, dir=180, behavior=1024},
|
||
rewardbox_action_unget = 2001,
|
||
rewardbox_action_get = 2002,
|
||
rewardbox_range = 1,
|
||
rewardbox_effect = "Common/79smog",
|
||
boss_floor_effect = 4,
|
||
limit_user_lv = 50,
|
||
record_layer = 10, --無限塔記錄層數
|
||
deadboss = 100,
|
||
}
|
||
--【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】
|
||
--【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】
|
||
|
||
--交易所相關配置
|
||
GameConfig.Exchange = {
|
||
ExchangeLevel={[1]={minlv=1,maxlv=100,name="所有等級"},
|
||
[2]={minlv=1,maxlv=40},
|
||
[3]={minlv=41,maxlv=70},
|
||
[4]={minlv=71,maxlv=100},},
|
||
ExchangeFashion={[0]="全部",
|
||
[1]="普通魔物",
|
||
[2]="Mini",
|
||
[3]="MVP",
|
||
[4]="樂園團",
|
||
[5]="活動",
|
||
[6]="任務",
|
||
[7]="其他",},
|
||
ExchangeLogScreen={[0]="全部",
|
||
[1]="出售記錄",
|
||
[2]="購買記錄",
|
||
[3]="搶購記錄",
|
||
[4]="贈送記錄",},
|
||
ExchangeTrade = {[0] = "全部",
|
||
[1] = "交易所",
|
||
[2] = "擺攤",},
|
||
SendMoney={[1]={Resourse="ExchangeExpressBg1",price=0,fontcolor="1F74BF"},
|
||
[2]={Resourse="ExchangeExpressBg2",price=100000,fontcolor="E8639C",buffid=111},},
|
||
OpenGift={ --0:內網,1:預言之地,2:正式服
|
||
[0]=1,
|
||
[1]=1,
|
||
[2]=1,
|
||
}, --0遮蔽贈送,1開啟贈送
|
||
ExchangeHour = 24*60*60, --掛單過期時間
|
||
ExchangeRate = 0.09, --交易費率
|
||
MaxPendingCount = 8, --每個人的最大掛單數
|
||
MaxLog=100, --交易記錄保留數量
|
||
AdjustPendingInterval = 3*60*60, --系統補倉間隔,單位秒
|
||
MaxSearchLog=20, --最大搜索歷史記錄
|
||
PageNumber=100, --交易記錄,買賣玩家界面每頁記錄數
|
||
HotTime=8*60*60, --熱門時間
|
||
LogTime=3*24*60*60, --清除日誌記錄時間
|
||
ReceiveTime=30*24*60*60, --未領取日誌記錄清除時間
|
||
CantSendTime=29*24*60*60, --超過該時間的記錄無法贈送
|
||
SendButtonTime=3*24*60*60, --贈送按鈕消失時間
|
||
SellCost=0.01, --上架費用
|
||
MaxBoothfee = 10000, --最大上架費用
|
||
Cycle_T={4*60*60,8*60*60}, --調價週期
|
||
Cycle_KT=24*60*60, --期望庫存週期
|
||
MaxPriceUp=0.01, --漲價最大幅度
|
||
MinPriceRatio=0.05, --最小伺服器價格倍率
|
||
NoDealDropRatio=0.05, --0交易跌幅
|
||
UpRate=1, --漲幅(1-k/qk)的分母
|
||
DownRate=5, --跌幅(k/qk-1)的分母
|
||
GoodRate = 1, --點贊相性
|
||
MobPrice = 120000, --莫拉比價格
|
||
Inflation = 0.3, --通貨膨脹係數
|
||
LvRate = {3,6,9,16}, --附魔等級係數
|
||
TypeRate = {0,0.2,0.6}, --附魔型別係數,對應初級,中級,高級
|
||
SendMoneyLimit=100000, --贈送所需最低價值
|
||
SendTime=5*60, --贈送持續時間
|
||
WeekRefineRate = 1000, --週週期精煉等級調價比例
|
||
MonthRefineRate = 1000, --月週期精煉等級調價比例
|
||
EquipUpRate = 1000, --升級裝備調價比例
|
||
HeadRatio = {[800]=1.8,[830]=1.8,[850]=1.8,[810]=3.0,[840]=3.0}, -------------交易所頭飾附魔價格計算
|
||
|
||
BuyShow="[c][1F74BF]%s[-][/c]正在[c][CF1C0F]搶購期[-][/c],您購買時需預支全部費用,在[c][CF1C0F]搶購期[-][/c]結束后物品有概率分配給您。\n\n目前搶購成功率為[c][1F74BF]%s[-][/c]。",
|
||
SellShow1="[c][1F74BF]%s[-][/c]在交易所過於稀缺,上架會進入[c][CF1C0F]搶購期[-][/c]。",
|
||
SellShow2="[c][1F74BF]%s[-][/c]正在[c][CF1C0F]搶購期[-][/c],需耐心等待哦!想下架?很遺憾,道具在[c][CF1C0F]搶購期[-][/c]無法下架呢!",
|
||
SellShow3="[c][1F74BF]%s[-][/c]的[c][CF1C0F]搶購期[-][/c]時間為[c][1F74BF]%s[-][/c]分鐘。",
|
||
SellShow4="[c][1F74BF]%s[-][/c]在交易所過於稀缺,已處於[c][CF1C0F]搶購期[-][/c]。",
|
||
SendMessage="傳遞而來這份心意,\n飽含的是愛和守護,\n見證著我們一起冒險的點滴。",
|
||
}
|
||
--【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】
|
||
--【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】
|
||
|
||
GameConfig.Food = {
|
||
-- 料理製作基礎成功率(根據製作難度等級劃分)
|
||
base_successrate = {75, 68, 61, 54, 47, 40, 33, 26, 19, 12},
|
||
-- 每級料理品嚐等級 增加的營養價值持續時間百分比
|
||
-- eatlv_addeffect_time = 0.05,
|
||
-- 每級料理烹飪等級 增加的營養價值百分比
|
||
-- cooklv_addeffect_pct = 0.1,
|
||
-- 吃料理的隨機的技能Ids
|
||
eat_skills = {90000001,90001001,90002001}, -- 另外兩個技能備個注
|
||
MaxLastCooked = 12,
|
||
MaxCookFoodLv = 10, --最大料理熟練度等級
|
||
MaxTasterFoodLv = 10, --最大料理熟練度等級
|
||
MaxSatiety_Default = 80, --預設的飽腹度上限
|
||
CookFoodExpPerLv = 10, --料理烹飪熟練度每級需要的經驗
|
||
MaxLimitFood_Default = 3, --預設星級料理buff生效上限
|
||
}
|
||
--【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】
|
||
--【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】
|
||
|
||
-- 公會相關配置
|
||
GameConfig.Guild = {
|
||
createitem = {{100,200000},{5500,1}},
|
||
createbaselv = 20,
|
||
dismisstime = 172800,
|
||
chairoffline = 1296000,
|
||
maxapplycount = 50,
|
||
freezepercent = 5000,
|
||
territory = 10001,
|
||
jobname = {
|
||
{1, "會長", 1}, {2, "副會長", 1}, {3, "成員1", 1}, {4, "成員2", 1}, {5, "成員3", 1},
|
||
{8, "成員4", 4}, {9, "成員5", 5}, {10, "成員6", 6}, {11, "成員7", 7}, {12, "成員8", 8},
|
||
{13, "成員9", 9}, {14, "成員10", 10},
|
||
},
|
||
npc = {{id = 1, lv = 1, preid = 0}, {id=2, lv = 1, preid = 0}, {id = 3, lv = 1,preid = 0},{id = 4, lv = 1, preid = 0},{id = 5, lv = 1, preid = 0},{id = 6, lv = 1, preid = 0},{id = 7, lv = 1, preid = 0},
|
||
{id = 8, lv = 1, preid = 0},{id = 10, lv = 1, preid = 0},{id = 11, lv = 1, preid = 0},{id = 12, lv = 2, preid = 0},{id = 13, lv = 2, preid = 0},{id = 60, lv = 1, preid = 0},{id = 61, lv = 1, preid = 0},
|
||
{id = 62, lv = 1, preid = 0},{id = 63, lv = 1, preid = 0},{id = 64, lv = 11, preid = 0},{id = 65, lv = 11, preid = 0},{id = 70, lv = 1, preid = 0}},
|
||
--id=公會場景中分佈的uniqueid,Lv=玩家公會的等級,preid=公會裡其他的uniqueid
|
||
praydeduction = {5034, 2000},
|
||
praynpcaction = 26,
|
||
praynpceffect = "Common/93Valkyrie_use_skill2",
|
||
defaultportrait = "1",
|
||
asset_id = 146,
|
||
asset_gold_id = 5500,
|
||
max_event_count = 300, -- 最大記錄儲存條目
|
||
event_overtime = 0, -- 記錄超時時間(單位:秒)
|
||
donate_limittime = 24,
|
||
rename_item = 5527, --公會改名道具
|
||
rename_cooldown = 86400, --改名冷卻時間(單位:秒)
|
||
city_giveup_cd = 7200, --放棄據點冷卻時間
|
||
icon_uplimit = 32, --公會圖示上傳上限
|
||
enterpunishtime = 28800, --退出公會懲罰時間
|
||
chairoffline_change_msg = "會長連續15天不登陸游戲,公會中目前所有線上成員根據貢獻值最高的一位繼承新會長", --會長長期不上線被取代職位文字說明
|
||
realtime_voice_limit = 9, --公會擁有語音許可權最大人數
|
||
building_check_lv = 10, ---建築設施公會等級 檢測等級
|
||
}
|
||
|
||
--公會PVE配置
|
||
GameConfig.GuildRaid = {
|
||
[1625] = {
|
||
NpcID = 1625, --npcid
|
||
GuildLevel = 2, --開啟時公會等級
|
||
Special = 0, --是否為特殊門
|
||
Level = {40}, --難度等級
|
||
UserLevel = 40,
|
||
OpenItem = {{5260,40}}, --開啟消耗道具
|
||
},
|
||
[1626] = {
|
||
NpcID = 1626,
|
||
GuildLevel = 2,
|
||
Special = 0,
|
||
Level = {60},
|
||
UserLevel = 60,
|
||
OpenItem = {{5260,40}},
|
||
},
|
||
[1627] = {
|
||
NpcID = 1627,
|
||
GuildLevel = 2,
|
||
Special = 0,
|
||
Level = {80},
|
||
UserLevel = 80,
|
||
OpenItem = {{5260,40}},
|
||
},
|
||
[1628] = {
|
||
NpcID = 1628,
|
||
GuildLevel = 2,
|
||
Special = 0,
|
||
Level = {100},
|
||
UserLevel = 100,
|
||
OpenItem = {{5260,40}},
|
||
},
|
||
}
|
||
|
||
---------公會信仰各種係數
|
||
GameConfig.GuildPray = {
|
||
BaseCost=9366494,
|
||
Quotient={[0]=0.004444,[1]=0.013333,[2]=0.026667,[3]=0.044444,[4]=0.066667,[5]=0.093333,[6]=0.124444,[7]=0.16,[8]=0.2,[9]=0.266667,[10]=0.355556,[11]=0.466667,[12]=0.591111,[13]=0.733333,[14]=0.888889,[15]=0.888889,},
|
||
Remainder={[0]=0.01,[1]=0.03,[2]=0.05,[3]=0.07,[4]=0.09,[5]=0.11,[6]=0.13,[7]=0.15,[8]=0.17,[9]=0.19},
|
||
}
|
||
|
||
--公會GVG祈禱
|
||
GameConfig.GvGPvP_PrayType = {
|
||
[1]={"攻擊",5530,5534,type=1,colorID=1},
|
||
[2]={"防禦",5531,5535,type=2,colorID=2},
|
||
[3]={"元素",5532,5536,type=3,colorID=4},
|
||
}
|
||
|
||
--道場相關配置
|
||
GameConfig.GuildDojo ={
|
||
Dojo={{DojoGroupId=1000,DojoName="初心者道場",Text="需要等級:25級",MenuId="401",BackImage=1,lvreq=25},
|
||
{DojoGroupId=2000,DojoName="冒險家道場",Text="需要等級:40級",MenuId="402",BackImage=2,lvreq=40},
|
||
{DojoGroupId=3000,DojoName="勇者道場",Text="需要等級:55級",MenuId="403",BackImage=3,lvreq=55},
|
||
{DojoGroupId=4000,DojoName="英雄道場",Text="需要等級:70級",MenuId="404",BackImage=4,lvreq=70},
|
||
{DojoGroupId=5000,DojoName="王者道場",Text="需要等級:90級",MenuId="405",BackImage=5,lvreq=90},
|
||
},
|
||
CountdownTick=10, --全部死亡關閉道場的倒計時
|
||
BackImage={[1]={backcolour="8e6841",lightcolour="b59057",outerglow="ff9700",inmage="Dojo_Icon_01"},
|
||
[2]={backcolour="4c7fc3",lightcolour="8ad2ff",outerglow="5ac9fd",inmage="Dojo_Icon_02"},
|
||
[3]={backcolour="815dae",lightcolour="eb8ef2",outerglow="ba65f8",inmage="Dojo_Icon_033"},
|
||
[4]={backcolour="e8ba40",lightcolour="ffff5c",outerglow="ffdf05",inmage="Dojo_Icon_04"},
|
||
[5]={backcolour="e8ba40",lightcolour="ffff5c",outerglow="ffdf05",inmage="Dojo_Icon_05"},
|
||
},
|
||
baselvreq = 25,
|
||
}
|
||
|
||
|
||
|
||
--【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】
|
||
--【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】
|
||
|
||
GameConfig.GuildBuilding = { -- 公會設施建造相關
|
||
max_submit_count = 6, -- 每人次公會成員每天能夠提交的材料分數上限
|
||
open_cost = {5500,20}, -- 開啟建築功能時消耗的公會道具
|
||
npcid_getwelfare =7705, -- 領取公會福利的NPCID
|
||
uieffect_getwelfare = "PetGift", -- 領取公會圖示的UI特效
|
||
lvup_npc_id = 7700, --升級說話的NpcID
|
||
gate_npc_id = 7706, --公會設施的大門ID
|
||
lvup_finish_msg_id = 3710, --建造完成的MsgID
|
||
build_finish_msg_id = 3709, --升級完成的MsgID
|
||
lvup_msg_id = 3708, --升級時說話的MsgID
|
||
build_msg_id = 3707, --建造時說話的MsgID
|
||
--roleeffect_getwelfare = {"PetGift", 1}, -- 領取公會圖示的任務特效 第二個參數列示播放的EP點
|
||
|
||
}
|
||
--【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】
|
||
--【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】
|
||
|
||
-- 特殊勝利配置:
|
||
GameConfig.GVGConfig = {
|
||
danger_time= 60, --倒計時不緊張
|
||
danger_success_time=840, --緊張倒計時
|
||
start_time = {
|
||
{day=4,hour=21,min=0},
|
||
{day=7,hour=21,min=0,super=1}
|
||
},
|
||
partin_buff = 120,
|
||
last_time =3600,
|
||
msg_map = {1,13,18,43,42},
|
||
--partin_mail = 12001, --老版本的參與獎
|
||
win_guild_mail = 12003, ---勝利工會同公會400
|
||
spec_mail = 12001, --達到5分鐘,並且工會佔城
|
||
|
||
die_punish = {
|
||
{interval = {1,15},cd=5}, ---死亡間隔秒,+CD秒
|
||
},
|
||
die_punish_reset = 30, ----重置時間秒
|
||
die_max_cd = 15, ----懲罰上限
|
||
hp_rate = 4, ----回覆類藥劑使用控制
|
||
expel_skill = 10151001, ----驅逐技能
|
||
att_expel_time=30, def_expel_time=180, --攻守方驅逐時間
|
||
|
||
reward = {
|
||
partin_time = {[1] = {times=5, itemid = 156, count = 100 , desc = "GVG參戰時間達到%s/5分鐘"}, [2] = {times=10, itemid = 156, count = 100 , desc = "GVG參戰時間達到%s/10分鐘"},[3] = {times=15, itemid = 156, count = 100 , desc = "GVG參戰時間達到%s/15分鐘"},desc = "參加工會戰(%s)"},
|
||
kill_monster = {[1] = {times=5,itemid= 156, count = 100, desc = "擊殺中立城池中魔物%s/5只"},[2] = {times=10, itemid = 156, count = 100 , desc = "擊殺中立城池中魔物%s/10只"},[3] = {times=20, itemid = 156, count = 100 , desc = "擊殺中立城池中魔物%s/20只"},desc = "無主之城(%s)"},
|
||
relive_other = {[1] = {times=10,itemid= 156, count = 200, desc = "累計復活友方%s/10人"},[2] = {times=20, itemid = 156, count = 300 , desc = "累計復活友方%s/20人"},[3] = {times=30, itemid = 156, count = 400 , desc = "累計復活友方%s/30人"},desc = "復活(%s)"},
|
||
expel_enemy = {[1] = {times=5,itemid= 156, count = 100, desc = "驅逐%s/5名敵方玩家"},[2] = {times=10, itemid = 156, count = 100 , desc = "驅逐%s/10名敵方玩家"},[3] = {times=20, itemid = 156, count = 100 , desc = "驅逐%s/20名敵方玩家"},desc = "驅逐(%s)"},
|
||
dam_metal = {[1] = {times=15,itemid= 156, count = 200, desc = "對華麗水晶造成%s/15%%傷害"},[2] = {times=40, itemid = 156, count = 200 , desc = "對華麗水晶造成%s/40%%傷害"},desc = "攻擊華麗水晶(%s)"},
|
||
kill_metal = {[1] = {times=1,itemid= 156, count=500,desc = "成功擊破華麗水晶"},desc = "擊破華麗水晶"},
|
||
kill_one_user = {itemid = 156, count=20},
|
||
get_honor = {[1] = {times=500, itemid=3720, count=1,desc = "本場榮譽值達到%s/500"}, [2]={times=1000, itemid=3720, count=1,desc = "本場榮譽值達到%s/1000"},desc = "本場榮譽值(%s)"},
|
||
|
||
|
||
valid_partin_time = 300,
|
||
max_honor=1200,
|
||
},
|
||
|
||
kill_team_get_num = 10, --擊殺敵方玩家時,隊友獲得的經驗數值
|
||
|
||
safe_area_buff=137,
|
||
|
||
-- 1.【激烈爭奪中】:總人數大於30,且攻守方人數差小於總人數的15%
|
||
-- 2.【攻方優勢】:總人數大於30,攻方人數較多,雙方人數差大於總人數15%,但不超
|
||
-- 過30%
|
||
-- 3.【守方優勢】:總人數大於30,守方人數較多,雙方方人數差大於總人數15%,但不
|
||
-- 超過30%
|
||
-- 4.【戰況平緩】:總人數小於30,或雙方人數差超過總人數的30%
|
||
-- 5.【完美防守】:已達成完美防守
|
||
-- 6.【中立】:無人佔領野怪據點
|
||
-- 7.【已佔領】:非完美防守狀態
|
||
gland_status_desc = {
|
||
[1] = "[c][FF0000]激烈爭奪中[-][/c]",
|
||
[2] = "[c][6A5ACD]攻方優勢[-][/c]",
|
||
[3] = "[c][00FF00]守方優勢[-][/c]",
|
||
[4] = "[c][87CEFA]戰況平緩[-][/c]",
|
||
[5] = "[c][000000]完美防守[-][/c]",
|
||
[6] = "[c][000000]中立[-][/c]",
|
||
[7] = "[c][000000]已佔領[-][/c]",
|
||
},
|
||
|
||
min_show_num = 10, --人數達到此值時區分顯示
|
||
show_cri_per = 0.2, --區分激烈爭奪的百分比
|
||
show_normal_per = 0.6, --區分平緩的百分比
|
||
|
||
extra_reward_mail = 12004, --活動期間額外獎勵郵件
|
||
extra_reward_msg = 25807, --活動期間額外獎勵提示
|
||
}
|
||
GameConfig.GvgDroiyan = {
|
||
-- 出生華麗水晶配置
|
||
BornGorgeousMetal = {
|
||
[1] = { pos = {81.2,-7.625,100.1}, color = {1,1,1,1}},
|
||
[2] = { pos = {-82.703,-7.625,100.153}, color = {1,1,1,1}},
|
||
[3] = { pos = {-82.819,-7.57,-72.535}, color = {1,1,1,1}},
|
||
[4] = { pos = {83.924,-7.57,-71.135}, color = {1,1,1,1}},
|
||
},
|
||
|
||
PrepareLimitArea = {
|
||
[1] = {pos = {81.2,-7.625,100.1},radius = 32},
|
||
[2] = {pos = {-82.703,-7.625,100.153},radius = 32},
|
||
[3] = {pos = {-82.819,-7.57,-72.535},radius = 32},
|
||
[4] = {pos = {83.924,-7.57,-71.135},radius = 32},
|
||
},
|
||
|
||
--決戰爭奪平臺
|
||
RobPlatform = {
|
||
[1] = {
|
||
pos = {-1.82, 4.91, 13.37},
|
||
occupy_range = 12, -- 佔領圈範圍
|
||
base_speed = 60, -- 基礎速度
|
||
crystal_num = 2, -- 佔領后獲取晶體數量
|
||
show_npc = 7714, -- 光圈npc
|
||
name = "華麗核心",
|
||
RobPlatform_Area = 12,
|
||
},
|
||
[2] = {
|
||
pos = {-81.94, -8.382, 13.37},
|
||
occupy_range = 12,
|
||
base_speed = 60,
|
||
crystal_num = 1,
|
||
show_npc = 7715,
|
||
name = "西部水晶塔",
|
||
RobPlatform_Area = 12,
|
||
},
|
||
[3] = {
|
||
pos = {77.93, -8.37, 12.38},
|
||
occupy_range = 12,
|
||
base_speed = 60,
|
||
crystal_num = 1,
|
||
show_npc = 7716,
|
||
name = "東部水晶塔",
|
||
RobPlatform_Area = 12,
|
||
},
|
||
},
|
||
|
||
-- 爭奪平臺的總佔領值
|
||
RobPlatform_RobValue = 3200,
|
||
|
||
-- 公會數量與速度修正
|
||
GuildNumToSpeed = {
|
||
{guild_num = 1, speed_per = 1},
|
||
{guild_num = 2, speed_per = 1},
|
||
{guild_num = 3, speed_per = 1},
|
||
},
|
||
|
||
-- 玩家數量與速度修正
|
||
UserNumToSpeed = {
|
||
{user_num = 1, speed_per = 1},
|
||
{user_num = 7, speed_per = 1.2},
|
||
{user_num = 15, speed_per = 2},
|
||
},
|
||
|
||
DefaultShowActionID = 1001 , --佔領圈預設動作id
|
||
|
||
-- 營地資訊
|
||
CampInfo = {
|
||
[1] = {
|
||
metal_uniqueid = 27, -- 華麗金屬uid, 對應地圖配置
|
||
barrier_uniqueid = 23, -- 空氣墻uid
|
||
bp_point = 1, -- 出生點
|
||
show_actionid = 2001, --光圈動作id
|
||
color_name = "ff3a43",
|
||
},
|
||
[2] = {
|
||
metal_uniqueid = 28, -- 華麗金屬uid, 對應地圖配置
|
||
barrier_uniqueid = 21, -- 空氣墻uid
|
||
bp_point = 2, -- 出生點
|
||
show_actionid = 3001, --光圈動作id
|
||
color_name = "21d0fc",
|
||
},
|
||
[3] = {
|
||
metal_uniqueid = 25, -- 華麗金屬uid, 對應地圖配置
|
||
barrier_uniqueid = 24, -- 空氣墻uid
|
||
bp_point = 3, -- 出生點
|
||
show_actionid = 4001, --光圈動作id
|
||
color_name = "d16fff",
|
||
},
|
||
[4] = {
|
||
metal_uniqueid = 26, -- 華麗金屬uid, 對應地圖配置
|
||
barrier_uniqueid = 22, -- 空氣墻uid
|
||
bp_point = 4, -- 出生點
|
||
show_actionid = 5001, --光圈動作id
|
||
color_name = "7bec5f",
|
||
},
|
||
},
|
||
|
||
RaidID = 9090, -- 副本id
|
||
NorthSceneEffectIDs = {2620,2630,2640,2650,2660,2670,2680,2690,2700,2710}, --場景buff效果, 對應PveCardEffect表id
|
||
SouthSceneEffectIDs = {2720,2730,2740,2750,2760,2770,2780,2790,2800,2810}, --場景buff效果, 對應PveCardEffect表id
|
||
MetalGodBuff = 152, -- 華麗金屬無敵buff
|
||
MetalGodTime = 180, -- 華麗金屬無敵時間
|
||
SouthBossUids = {1,2,3,4,5,6,7,8,9,10},
|
||
NorthBossUids = {11,12,13,14,15,16,17,18,19,20},
|
||
BossIDs = {230010,230020,230030,230040,230050,230060,230070,230080,230090,230100,230110,230120,230130,230140},
|
||
|
||
-- 公會獎勵
|
||
GuildReward = {{itemid = 5543, count = 200}},
|
||
UserReward = {{itemid = 156, count = 2000}},
|
||
UserStableReward = {{itemid = 3720, count = 2}},
|
||
|
||
-- 排位獎勵倍率
|
||
RankScore = {7,4,2,1},
|
||
GvgDroiyanReward = {
|
||
[1] = {
|
||
win_rate = {0, 3},
|
||
rank = {
|
||
{rank = 1, guild_reward_per = 1, user_reward_per = 1.4},
|
||
{rank = 2, guild_reward_per = 0.4, user_reward_per = 1.2},
|
||
{rank = 3, guild_reward_per = 0, user_reward_per = 1.2},
|
||
{rank = 4, guild_reward_per = 0, user_reward_per = 1},
|
||
},
|
||
LvDesc = "辰星組",
|
||
},
|
||
|
||
[2] = {
|
||
win_rate = {3, 5},
|
||
rank = {
|
||
{rank = 1, guild_reward_per = 1, user_reward_per = 1.8},
|
||
{rank = 2, guild_reward_per = 0.4, user_reward_per = 1.6},
|
||
{rank = 3, guild_reward_per = 0, user_reward_per = 1.6},
|
||
{rank = 4, guild_reward_per = 0, user_reward_per = 1.4},
|
||
},
|
||
LvDesc = "輝月組",
|
||
},
|
||
|
||
[3] = {
|
||
win_rate = {5, 7},
|
||
rank = {
|
||
{rank = 1, guild_reward_per = 1, user_reward_per = 2},
|
||
{rank = 2, guild_reward_per = 0.6, user_reward_per = 2},
|
||
{rank = 3, guild_reward_per = 0.4, user_reward_per = 2},
|
||
{rank = 4, guild_reward_per = 0.2, user_reward_per = 2},
|
||
},
|
||
LvDesc = "炎陽組",
|
||
},
|
||
},
|
||
|
||
MetalDieExpelTime = 30, --據點擊破懲罰時間
|
||
|
||
FirstBossTime = 60, --第一次出boss時間
|
||
MinBossInterval = 120,
|
||
MaxBossInterval=160,
|
||
|
||
BuffEffectInterval = 30, --場景效果間隔BUFF
|
||
|
||
WinNeedCrystalNum = 5, -- 勝利所需水晶數量
|
||
|
||
ComposeChipNum = 4, -- 合成水晶需要的碎片數
|
||
|
||
RewardUserMail = 12109, --玩家參戰獎勵郵件
|
||
|
||
TakePartInTime = 180, --最小參戰時間
|
||
|
||
BeginTime=1500, --公會戰開戰後, 決戰開始還需要的時間
|
||
|
||
NoticeTime =300, --決戰開始前一段時間, 提示
|
||
|
||
ExpelSkill = 10152001, --驅逐2
|
||
|
||
MatchToEnterTime = 120, --報名到可以進入的時間
|
||
|
||
MatchToFireTime = 300, --報名到開戰的時間
|
||
|
||
TowerOpenTime = 180, --開戰到開放佔領塔的時間
|
||
|
||
ItemDispTime = 30, --掉落BUFF存在時間
|
||
|
||
OneSecJoinUserNum = 50, --一秒限制進入人數
|
||
|
||
ExtraRewardMail = 12005, --活動期間額外獎勵郵件
|
||
ExtraRewardMsg = 25808, --活動期間額外獎勵提示
|
||
}
|
||
--【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】
|
||
--【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】
|
||
|
||
GameConfig.CardMake = {
|
||
RandomFilter={[0]="所有卡片",
|
||
[1]="白色",
|
||
[2]="綠色",
|
||
[3]="藍色",
|
||
},
|
||
MakeFilter={[0]="全部",
|
||
[81]="武器",
|
||
[82]="副手",
|
||
[83]="盔甲",
|
||
[84]="披風",
|
||
[85]="鞋子",
|
||
[86]="飾品",
|
||
[87]="頭飾",
|
||
[79]="臉部",
|
||
[80]="嘴部",
|
||
[88]="背部",
|
||
[89]="尾部",
|
||
},
|
||
DecomposeFilter={[0]="所有卡片",
|
||
[1]="白色",
|
||
[2]="綠色",
|
||
[3]="藍色",
|
||
[4]="紫色",
|
||
},
|
||
RandomTip={[1]={Min=3, Max=61, Text="本次最高可獲得藍色卡片"},
|
||
[2]={Min=70, Max=150, Text="本次最高可獲得紫色卡片"},
|
||
},
|
||
}
|
||
|
||
GameConfig.EquipMake = {
|
||
npc_action = 38,
|
||
idle_action = 0,
|
||
success_emoji = 11,
|
||
}
|
||
|
||
-- 微笑小姐道具製作
|
||
--preAction npc那個轉圈圈
|
||
--userSuccessExpression 玩家成功表情
|
||
--npcSuccessExpression npc成功表情
|
||
--npcSuccessAction npc成功動作
|
||
--npcSuccessEffect npc成功特效
|
||
GameConfig.Produce = {
|
||
TraceNpc = {map = 1, npc = 1077,uniqueid = 49},
|
||
preaction = 200,
|
||
preactiontime = 2,
|
||
userSuccessExpression = 20,
|
||
npcSuccessExpression = 11,
|
||
npcSuccessAction = 1,
|
||
npcSuccessEffect = 47,
|
||
}
|
||
|
||
---------卡片合成型別配置------------
|
||
GameConfig.CardComposeType = {
|
||
[1] = {name="武器",types={170,180,190,200,210,220,230,240,250,260,270,280,290}},
|
||
[2] = {name="副手",types={510,511,512,513,514,515}},
|
||
[3] = {name="盔甲",types={500}},
|
||
[4] = {name="披風",types={520}},
|
||
[5] = {name="鞋子",types={530}},
|
||
[6] = {name="飾品",types={540}},
|
||
[7] = {name="頭飾",types={800}},
|
||
[8] = {name="臉部",types={830}},
|
||
[9] = {name="嘴部",types={850}},
|
||
[10] = {name="揹包",types={810}},
|
||
[11] = {name="尾部",types={840}},
|
||
[12] = {name="坐骑",types={90}},
|
||
}
|
||
--【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】
|
||
--【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】
|
||
|
||
GameConfig.loadingBg = {
|
||
[1] = "loading_bg_1",
|
||
[2] = "loading_bg_2",
|
||
}
|
||
|
||
--3D模型展示
|
||
GameConfig.LoadingRandomModel = {
|
||
[1] = {10001,10007},
|
||
[2] = {10011,10023},
|
||
[3] = {10036,10038},
|
||
[4] = {10039,10055},
|
||
[5] = {10067,10076},
|
||
[6] = {20001,20005},
|
||
[7] = {30001,30005},
|
||
[8] = {30006,30013},
|
||
[9] = {10077,10079},
|
||
[10] = {10102,10106},
|
||
[11] = {20006,20011},
|
||
[12] = {30018,30021},
|
||
[13] = {10080,10096},
|
||
[14] = {10113,10128},
|
||
[15] = {20013,20019},
|
||
[16] = {20023,20024},
|
||
[17] = {18149,18167},
|
||
[18] = {30030,30032},
|
||
[19] = {10130,10135},
|
||
}
|
||
|
||
GameConfig.BgRandom = {
|
||
|
||
[64514] = {"loading_1",1},
|
||
[64302] = {"loading_1",1},
|
||
[64303] = {"loading_1",1},
|
||
[64304] = {"loading_1",1},
|
||
[64423] = {"loading_1",1},
|
||
[64516] = {"loading_1",1},
|
||
[64602] = {"loading_1",1},
|
||
[64603] = {"loading_1",1},
|
||
[64606] = {"loading_1",1},
|
||
[43] = {"loading_1",0.5},
|
||
[63] = {"loading_2",0.8},
|
||
[64] = {"loading_2",0.5},
|
||
[65] = {"loading_2",0.5},
|
||
[70] = {"loading_3",1},
|
||
[71] = {"loading_3",1},
|
||
[72] = {"loading_3",1},
|
||
[73] = {"loading_3",1},
|
||
[61826] = {"loading_3",1},
|
||
}
|
||
|
||
|
||
--小地圖圖示是否顯示 鍵值表示npcid , questId表示 任務id, level表示開啟等級, mapid表示限制的地圖
|
||
GameConfig.NpcMapIconShowCondition = {
|
||
[1506] = {questId = 10009, level = 7, mapid = 2},
|
||
}
|
||
|
||
--小地圖快捷功能按鈕,butterfly表示蝴蝶翅膀;fly表示蒼蠅翅膀。1=顯示功能按鈕 0=隱藏功能按鈕
|
||
GameConfig.MapIconShow = {
|
||
mapicon_butterfly_open = 0,
|
||
mapicon_fly_open = 1,
|
||
}
|
||
--【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】
|
||
--【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】
|
||
|
||
GameConfig.MvpBattle = {
|
||
BaseLevel=70, ----活動Base等級要求
|
||
TeamMumbernumber=1, ----組隊人數要求
|
||
ActivityOpenCondition= { ----房間開啟與隊伍數,建立時間,MVP與Mini數量的數量
|
||
{TeamNumber =11,MinTime=0,MaxTime=60,MvpNum=5,MiniNum=3,RaidID = 80001,MatchPunishTime = 600},
|
||
{TeamNumber =10,MinTime=60,MaxTime=90,MvpNum=4,MiniNum=2,RaidID = 80001,MatchPunishTime = 600},
|
||
{TeamNumber =9,MinTime=90,MaxTime=120,MvpNum=4,MiniNum=2,RaidID = 80001,MatchPunishTime = 600},
|
||
{TeamNumber =8,MinTime=120,MaxTime=150,MvpNum=3,MiniNum=2,RaidID = 80001,MatchPunishTime = 600},
|
||
{TeamNumber =7,MinTime=150,MaxTime=180,MvpNum=3,MiniNum=2,RaidID = 80001,MatchPunishTime = 600},
|
||
{TeamNumber =6,MinTime=180,MaxTime=210,MvpNum=3,MiniNum=1,RaidID = 80003,MatchPunishTime = 600},
|
||
{TeamNumber =5,MinTime=210,MaxTime=240,MvpNum=2,MiniNum=1,RaidID = 80003,MatchPunishTime = 600},
|
||
{TeamNumber =4,MinTime=240,MaxTime=270,MvpNum=2,MiniNum=1,RaidID = 80003,MatchPunishTime = 600},
|
||
{TeamNumber =3,MinTime=270,MaxTime=100000,MvpNum=1,MiniNum=1,RaidID = 80003,MatchPunishTime = 600},
|
||
},
|
||
|
||
MiniRewardTimes=4, ----nimi獎勵次數
|
||
MvpRewardTimes=4, ----mvp獎勵次數
|
||
EndDialogID=59247, ----結束時NPC說的dialogID
|
||
EndWaitTime=60, ----結束時的清除時間
|
||
ActivityID = 400, ----活動ID
|
||
MaxMatchTime = 300, ---最長匹配時間
|
||
ActivityTime = "每週五19:00~22:00", ---活動時間
|
||
|
||
DiePunish = {
|
||
{interval = {1,15},cd=5}, --死亡間隔秒,+CD秒
|
||
},
|
||
DiePunishResetTime = 30, ----重置時間秒
|
||
DieMaxCD = 15, ----懲罰上限
|
||
DieExpelTime = 30, --強制驅逐時間
|
||
}
|
||
--【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】
|
||
--【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】
|
||
|
||
--新建立角色包裹擁有的東東
|
||
GameConfig.NewRole = {
|
||
item = {{id=1001,num=1}},
|
||
portrait = {male={},female={}},
|
||
frame = {},
|
||
action = {3},
|
||
eye={1,2,46541,46597,46624,46625},
|
||
expression={6,12,14,16,17,26},
|
||
hair = {2,3,6,8,11,12,14,15},
|
||
buff={10000,10001},
|
||
purify = 160,
|
||
recover={ [1]={hp=0.5,sp=1},
|
||
[11]={hp=0.25,sp=2},[12]={hp=0.25,sp=3},[13]={hp=0.25,sp=3},[14]={hp=0.25,sp=5},
|
||
[72]={hp=0.25,sp=3},[73]={hp=0.25,sp=3},[74]={hp=0.25,sp=5},
|
||
[21]={hp=0.1,sp=6},[22]={hp=0.1,sp=9},[23]={hp=0.1,sp=9},[24]={hp=0.1,sp=11},
|
||
[82]={hp=0.1,sp=9},[83]={hp=0.1,sp=9},[84]={hp=0.1,sp=11},
|
||
[31]={hp=0.15,sp=2},[32]={hp=0.15,sp=4},[33]={hp=0.15,sp=4},[34]={hp=0.15,sp=5},
|
||
[92]={hp=0.15,sp=4},[93]={hp=0.15,sp=4},[94]={hp=0.15,sp=5},
|
||
[41]={hp=0.18,sp=2},[42]={hp=0.18,sp=4},[43]={hp=0.18,sp=4},[44]={hp=0.18,sp=6},
|
||
[102]={hp=0.18,sp=6},[103]={hp=0.18,sp=6},[104]={hp=0.18,sp=8},
|
||
[112]={hp=0.18,sp=6},[113]={hp=0.18,sp=6},[114]={hp=0.18,sp=8},
|
||
[51]={hp=0.2,sp=5},[52]={hp=0.2,sp=7},[53]={hp=0.2,sp=7},[54]={hp=0.2,sp=10},
|
||
[122]={hp=0.2,sp=7},[123]={hp=0.2,sp=7},[124]={hp=0.2,sp=7},
|
||
[61]={hp=0.25,sp=3},[62]={hp=0.25,sp=4},[63]={hp=0.25,sp=4},[64]={hp=0.25,sp=6},
|
||
[132]={hp=0.25,sp=4},[133]={hp=0.25,sp=4},[134]={hp=0.25,sp=6},
|
||
},
|
||
-----------初始化buff
|
||
ClassBuff = {[92]={106010,106011},[93]={106010,106011},[94]={106010,106011},[112]={118600},[113]={118600},[114]={118600},[102]={119000},[103]={119000},[104]={119000},
|
||
},
|
||
riskskill={20000001,20002001,20006001},
|
||
flashskill=20004001,
|
||
maxshortcut = 10,
|
||
shorcutfirst = {12001, 12024},
|
||
activemap = {1,2,13,16,18},
|
||
--強制解鎖冒險手冊內容
|
||
manual = {card={}},
|
||
--預設入冊冒險手冊內容
|
||
default_manual = {item={145194}, item={145196}},
|
||
maparea = {2},
|
||
default_querytype = 1,
|
||
-- 1:全部 2:僅好友 3:關閉
|
||
default_hair = {male=46003,female=46014},
|
||
default_eye = {male=1,female=2}
|
||
-- 角色變性初始髮型與美瞳
|
||
}
|
||
|
||
--建立角色失敗
|
||
GameConfig.CreateRoleFail = {
|
||
RedName = {7,9,10},
|
||
}
|
||
|
||
--角色刪除的配置--
|
||
GameConfig.SelectRole = {
|
||
RoleBeDeletedNeedTime = {
|
||
[25] = 360,
|
||
[55] = 1440,
|
||
[100] = 2880, -- level = minutes
|
||
}
|
||
}
|
||
|
||
--角色點選進入遊戲后x秒數出「×」的數據--
|
||
GameConfig.LoginRole = {
|
||
requestOuttime = 10
|
||
}
|
||
--【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】
|
||
--【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】
|
||
|
||
--指定的陷阱id
|
||
GameConfig.TrapNpcID={
|
||
|
||
1370,1371,1372,2504,2505,6922,5671,5046,5674,5050
|
||
}
|
||
|
||
--怪物屍體消失
|
||
GameConfig.MonsterBodyDisappear =
|
||
{
|
||
Monster = 3000,
|
||
MINI = 60000,
|
||
MVP = 60000,
|
||
NPC = 10000,
|
||
}
|
||
|
||
--魔物型別
|
||
GameConfig.AdventureCategoryMonsterType =
|
||
{
|
||
Monster = 3000,
|
||
MINI = 3010,
|
||
MVP = 3020,
|
||
NPC = 3030,
|
||
MercenaryCat = 3040,
|
||
PetNpc = 3050,
|
||
}
|
||
|
||
--怪物種族,屬性,體型中文描述
|
||
GameConfig.MonsterAttr = {
|
||
Race={Angel="天使",Brute="動物",DemiHuman="人形",Demon="惡魔",Dragon="龍",Fish="魚貝",Formless="無形",Insect="昆蟲",Plant="植物",Undead="不死",},
|
||
Nature={Water="水",Fire="火",Wind="風",Earth="地",Neutral="無",Shadow="暗",Holy="聖",},
|
||
Body={S="小",M="中",L="大"},
|
||
}
|
||
|
||
--怪物性格顏色程式碼
|
||
GameConfig.MonsterCharacterColor= {
|
||
[1]="[c][FF0000]%s[-][/c]",
|
||
[2]="[c][32CD32]%s[-][/c]",
|
||
}
|
||
GameConfig.Dead = {
|
||
max_deadcoin = 9999999, -- 最大亡者氣息
|
||
quest_perday = 3, -- 每日任務重新整理數量
|
||
deadcoinID = 169, -- 道具ID
|
||
max_deadlv = 20, --巔峰2.0的提升的job上限
|
||
max_peaklv = 160, --巔峰1.0的總Job上限
|
||
}
|
||
--【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】
|
||
--【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】
|
||
|
||
GameConfig.PetAdventureArea=
|
||
{
|
||
[0]="所有區域",
|
||
[1]="普隆德拉區域",
|
||
[2]="依斯魯得區域",
|
||
[3]="吉芬下級區域",
|
||
[4]="夢羅克區域",
|
||
[5]="斐揚區域",
|
||
[6]="吉芬上級區域",
|
||
[7]="古城區域",
|
||
[8]="艾爾帕蘭區域",
|
||
[9]="薑餅城區域",
|
||
[10]="朱諾區域",
|
||
[11]="尼夫海姆區域",
|
||
}
|
||
|
||
GameConfig.PetAdventureMinLimit=
|
||
{
|
||
limit_friendly_lv=3, -- 冒險好感度要求
|
||
max_pet = 3,
|
||
max_adventure = 2, --冒險能夠通過進行的佇列數量
|
||
funDesc="(寵物等級+好感度)*地圖適應", --寵物派遣中效率tips的展示文字
|
||
}
|
||
-- 隨機表情
|
||
-- 1 代表CANACCEPT
|
||
-- 2 代表ACCEPT
|
||
-- 3 代表COMPLETE
|
||
GameConfig.PetRandomEmoji = -- 隨機表情
|
||
{
|
||
[1]={2,3,4,11,27}, -- 1 代表CANACCEPT
|
||
[2]={7,11,13,18,23,14,25}, -- 2 代表ACCEPT
|
||
[3]={2,3,4,17,28,29}, -- 3 代表COMPLETE
|
||
[4]={30,180}, -- 4 代表上述間隔播放的間隔範圍
|
||
}
|
||
GameConfig.PetAdventureAction= --不同階段下寵物播放的循環動作
|
||
{
|
||
[1]= "wait",
|
||
[2]= "walk",
|
||
[3]= "happy",
|
||
}
|
||
GameConfig.Pet=
|
||
{
|
||
petname_min = 1,
|
||
petname_max = 8,
|
||
Touch_SkillID = 109010001,
|
||
userpet_gift_reqvalue = 72,
|
||
Hug_LimitFriendLv = 10,
|
||
maxCatchCartoonTime={5},
|
||
maxCatchCartoonTime = 5, -- 拉霸機最長播放時間
|
||
CatchTip_Range = 10,
|
||
reset_skill = {12369,12375,12377},
|
||
cancel_special_effects = {500490,500530}, -- 寵物手冊中不顯示此寵物
|
||
petSkin =
|
||
{
|
||
[500010] = {700010,700160},
|
||
[500020] = {700020},
|
||
[500030] = {700030},
|
||
[500040] = {700040},
|
||
[500050] = {700050,700240,700150},
|
||
[500060] = {700060,700580},
|
||
[500070] = {700070},
|
||
[500080] = {700080,700550},
|
||
[500090] = {700090},
|
||
[500100] = {700100,700220},
|
||
[500110] = {700110,700300,700140},
|
||
[500130] = {700260},
|
||
[500140] = {700250},
|
||
[500180] = {700170,700180,700190,700200,700210,700230},
|
||
[500210] = {700270},
|
||
[500220] = {700280},
|
||
[500230] = {700290},
|
||
},
|
||
}
|
||
|
||
|
||
GameConfig.PetWorkSpace = {
|
||
pet_work_manual_unlock = {friendlv = 5, basely = 45}, -- 打工手冊解鎖寵物等級限制
|
||
pet_work_continue_day = 3, -- 連續打工最大天數
|
||
pet_work_max_exchange = 1, -- 最大寵物轉換次數
|
||
pet_work_max_workcount = 2, -- 最大打工寵物場所上限
|
||
pet_work_skill_extra = {[50050001] = 1, [50051001] = 1} -- 技能額外寵物場所上限增加次數
|
||
}
|
||
|
||
|
||
--【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】
|
||
--【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】
|
||
|
||
--相機拍攝景點距離設定
|
||
GameConfig.PhotographPanel = {
|
||
Near_Focus_Distance = 25,
|
||
Far_Focus_Distance = 40,
|
||
Near_Focus_Distance_Monster = 10
|
||
}
|
||
|
||
GameConfig.PhotographResultPanel_ShareDescription = ""
|
||
|
||
--相機模型ID配置
|
||
GameConfig.photomodelID =400044
|
||
|
||
--相機焦距參數設定
|
||
GameConfig.PhotoFocalLength={
|
||
{min=0,max=18,value=135},{min=18,max=28.5,value=85},{min=28.5,max=46,value=50},{min=46,max=63,value=35}
|
||
}
|
||
GameConfig.PoliFire = {
|
||
--變身波利ID
|
||
trans_buffid = {
|
||
[1] = {buff = 200100, monster = 59010},
|
||
[2] = {buff = 200101, monster = 59011},
|
||
[3] = {buff = 200102, monster = 59012},
|
||
[4] = {buff = 200103, monster = 59013},
|
||
[5] = {buff = 200104, monster = 59014},
|
||
[6] = {buff = 200105, monster = 59015},
|
||
[7] = {buff = 200106, monster = 59016},
|
||
[8] = {buff = 200107, monster = 59017},
|
||
[9] = {buff = 200108, monster = 59018},
|
||
[10] = {buff = 200109, monster = 59019}
|
||
},
|
||
--波利亂鬥追蹤框活動id
|
||
PoringFight_ActivityId = 205,
|
||
--技能對應道具
|
||
item_skill = {
|
||
[710125] = 91002001,
|
||
[710126] = 91003001,
|
||
[710127] = 91004001,
|
||
[710128] = 91005001,
|
||
[710129] = 91006001,
|
||
[710130] = 91007001,
|
||
[710131] = 91009001,
|
||
[710132] = 91010001,
|
||
[710133] = 91012001,
|
||
[710134] = 91013001,
|
||
[710152] = 91018001,
|
||
[710153] = 91019001,
|
||
},
|
||
ActivityMap = 52, -- 傳送目標地圖
|
||
TransportNpcID = 5675, -- 傳送NpcID
|
||
GreedyBuff = 200250, -- 貪婪buffid
|
||
PickAppleCD = 1000, -- 撿蘋果Cd 毫秒單位
|
||
DropApplePickCD = 3500, -- 掉蘋果后撿起Cd 毫秒單位
|
||
}
|
||
GameConfig.Profession=
|
||
{
|
||
price_gold = 88, -- 不同基礎職業消耗金幣
|
||
price_zeny = 500000, -- 相同基礎職業消耗zeny
|
||
load_cd = 30, -- 切換CD 30秒
|
||
switch_zeny = 10000, -- 切換職業消耗zeny
|
||
}
|
||
--【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】
|
||
--【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】
|
||
|
||
--分線
|
||
GameConfig.ProfessionAttrPlus = {
|
||
[13] = "str+4",
|
||
[14] = "str+6",
|
||
[73] = "vit+4",
|
||
[74] = "vit+6",
|
||
[63] = "luk+4",
|
||
[64] = "luk+6",
|
||
[133] = "str+4",
|
||
[134] = "str+6",
|
||
[33] = "agi+4",
|
||
[34] = "agi+6",
|
||
[93] = "luk+4",
|
||
[94] = "luk+6",
|
||
[43] = "dex+4",
|
||
[44] = "dex+6",
|
||
[53] = "vit+4",
|
||
[54] = "vit+6",
|
||
[123] = "int+4",
|
||
[124] = "int+6",
|
||
[23] = "int+4",
|
||
[24] = "int+6",
|
||
[103] = "agi+4",
|
||
[104] = "agi+6",
|
||
[113] = "agi+4",
|
||
[114] = "agi+6",
|
||
[83] = "dex+4",
|
||
[84] = "dex+6",
|
||
}
|
||
|
||
GameConfig.ProfessionExchangeTicket = {
|
||
[6089] = 1,
|
||
[6090] = 2,
|
||
[6091] = 5,
|
||
[6092] = 6,
|
||
[6093] = 4,
|
||
[6094] = 3,
|
||
}
|
||
--【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】
|
||
--【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】
|
||
|
||
--鬥技場
|
||
GameConfig.PVPConfig=
|
||
{
|
||
[1]={
|
||
Name="溜溜猴",
|
||
TeamLimit=0,
|
||
PeopleLimit=20,
|
||
Time=0,
|
||
RaidMap = {{9001,20},{9002,20},{9003,20}},
|
||
Refresh=5,
|
||
},
|
||
[2]={
|
||
Name="沙漠之狼",
|
||
TeamLimit=2,
|
||
MaxScore=30,
|
||
Time=900,
|
||
Raid = 9021,
|
||
countDownTime=10,
|
||
},
|
||
[3]={
|
||
Name="華麗金屬",
|
||
TeamLimit=3,
|
||
PeopleLimit=0,
|
||
Time=1800,
|
||
Raid = 9041,
|
||
countDownTime=10,
|
||
},
|
||
[4]={
|
||
Name="波利亂鬥",
|
||
TeamLimit=0,
|
||
PeopleLimit=10,
|
||
Time=360,
|
||
Raid = 9004,
|
||
DefalutScore=4, ---初始積分,蘋果數
|
||
},
|
||
--地圖圖示
|
||
[9001]={
|
||
Name="普隆德拉",
|
||
Icon=Guild,
|
||
},
|
||
[9002]={
|
||
Name="依斯魯得",
|
||
Icon=Guild,
|
||
},
|
||
[9003]={
|
||
Name="吉芬",
|
||
Icon=Guild,
|
||
},
|
||
}
|
||
|
||
--【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】
|
||
--【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】
|
||
|
||
GameConfig.Quest = {
|
||
--懸賞任務--
|
||
maxwanted = {{0, 10}, {1, 4}},
|
||
helpTeamMemberReward = {itemId = 147,count = 2},
|
||
resetprotecttime = 120,
|
||
refresh = { "5:00"},
|
||
proportion={1.0,1.1,1.2,1.3,1.4,1.5,1.6,1.7,1.8,2,2,2,2},
|
||
ratio = 10000,
|
||
|
||
--抗魔任務--
|
||
dailycount = 2,
|
||
maxdailycount = 6,
|
||
|
||
--地圖任務--
|
||
maxcount = 2,
|
||
|
||
|
||
--看板委托--
|
||
quick_finish_board_quest = {{5560,1,55},{5561,1,85},{5562,1,100},{5563,1,110},{5564,1,120},{5565,1,130},{5566,1,140},{5567,1,150},{5568,1,160},{5569,1,170},{5520,1,160}},
|
||
|
||
--隊長快速完成看板任務間隔提示(組隊情況下)--
|
||
team_finish_board_quest_cd = 1,
|
||
|
||
--任務型別--
|
||
manual_main = {"main", "ccrasteham"},
|
||
manual_branch = {"branch", "elite"},
|
||
manual_story = {"story", "story_ccrasteham"},
|
||
}
|
||
|
||
|
||
--道具型別對應的右上角圖示顯示,如任務使用道具圖示的右上角標示
|
||
GameConfig.QuestItemIcon={
|
||
[48]="tips_icon_02",[49]="tips_icon_02"
|
||
}
|
||
--【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】
|
||
--【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】
|
||
|
||
-- GameConfig 追加內容
|
||
GameConfig.RaidDeadBoss = {
|
||
tower = {
|
||
week_deadboss_count = 1, -- 每週次數
|
||
deadboss_uid = 1002, -- 亡者boss unique id
|
||
deadboss_num = 2, -- 每次召喚數量
|
||
deadboss_layer = 100, -- 召喚層數
|
||
},
|
||
guild_raid = {
|
||
week_deadboss_count = 1,
|
||
deadboss_uid = 1011,
|
||
deadboss_num = 1,
|
||
deadboss_raidlv = 100, -- 召喚的副本等級
|
||
},
|
||
pve_card = {
|
||
week_deadboss_count = 1,
|
||
deadboss_uid = 5,
|
||
deadboss_num = 1,
|
||
deadboss_npc_uid = 4,
|
||
deadboss_min_difficulty = 2, -- 召喚的副本難度
|
||
deadboss_npc_time = 2, -- 通關后,召喚互動npc的時間
|
||
},
|
||
mvp_battle = {
|
||
week_deadboss_count = 1,
|
||
deadboss_num = 2,
|
||
deadboss_summon_time = {60,180}, -- 召喚時間段
|
||
dead_boss_uids = {310,311}, -- 隨機的unique id 列表
|
||
},
|
||
}
|
||
|
||
--【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】
|
||
--【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】
|
||
GameConfig.RestoreBook = {
|
||
default_solt = 2, --預設開啟格子數
|
||
month_card_solt = 1, --月卡開啟數量
|
||
load_cd_seconds = 1, --讀取存檔cd時間 單位秒
|
||
record_name_maxlen = 20, --存檔名 最大字數
|
||
restore_book_itemid = 5544, --伊米爾的記事簿 物品ID
|
||
open_novice_skillid = 50053001, --時空斷裂 冒險技能ID
|
||
menuid = 9005, --menuid解鎖伊米爾的記事簿
|
||
buy_solt_info = {
|
||
--[購買次數] = {消耗的itemid,消耗數量}
|
||
[1] = {100,800000},
|
||
[2] = {151,100},
|
||
[3] = {151,150},
|
||
[4] = {151,200},
|
||
[5] = {151,250},
|
||
[6] = {151,300},
|
||
[7] = {151,350},
|
||
[8] = {151,400},
|
||
[9] = {151,450},
|
||
[10] = {151,500},
|
||
[11] = {151,500},
|
||
[12] = {151,500},
|
||
},
|
||
}
|
||
--【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】
|
||
--【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】
|
||
|
||
--扭蛋裝備安全精煉等級遺蹟對應安全精煉的件數調整
|
||
GameConfig.SafeRefineEquipCostLottery = {
|
||
[1]=0,--裝備的當前精煉等級/與進行安全精煉所需要消耗的裝備的數量
|
||
[2]=0,
|
||
[3]=0,
|
||
[4]=0,
|
||
[5]=1,
|
||
[6]=1,
|
||
[7]=2,
|
||
[8]=2,
|
||
[9]=3,
|
||
[10]=5,
|
||
}
|
||
|
||
--【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】
|
||
--【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】
|
||
|
||
--多職業/儲存界面的屬性展示(上)
|
||
GameConfig.SavePreviewAttrMain = {
|
||
"Str",
|
||
"Vit",
|
||
"Dex",
|
||
"Agi",
|
||
"Int",
|
||
"Luk",
|
||
}
|
||
|
||
--多職業/儲存界面的屬性展示(下)
|
||
GameConfig.SavePreviewAttrSec = {
|
||
"MaxHp",
|
||
"MaxSp",
|
||
"Cri",
|
||
"AtkSpd",
|
||
"Atk",
|
||
"MAtk",
|
||
"Def",
|
||
"MDef",
|
||
}
|
||
--【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】
|
||
--【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】
|
||
|
||
--勝利結算人物位置
|
||
GameConfig.MultiModelTrans = {
|
||
--人數為3,5的排列方式
|
||
part = {
|
||
[1] = {
|
||
position ={-0.53, 0.1, 2},
|
||
rotation = {0, -20.46, 0},
|
||
action = {"victory",2},
|
||
actions = {[1] = {"play_kiss",3},[2] = {"play_clap",2},[3] = {"play_bow",4},[4] = {"play_wave",5}},
|
||
failedAction = "die",
|
||
},
|
||
|
||
[2] = {
|
||
position = {-1.68, 0.1, 1.57},
|
||
rotation = {0, -13.03, 0},
|
||
action = {"victory",2},
|
||
actions = {[1] = {"play_kiss",3},[2] = {"play_clap",2},[3] = {"play_bow",4},[4] = {"play_wave",5}},
|
||
failedAction = "die",
|
||
},
|
||
[3] = {
|
||
position = {0.63, 0.1, 1.64},
|
||
rotation = {0, -36.73, 0},
|
||
action = {"victory",2},
|
||
actions = {[1] = {"play_kiss",3},[2] = {"play_clap",2},[3] = {"play_bow",4},[4] = {"play_wave",5}},
|
||
failedAction = "die",
|
||
},
|
||
[4] = {
|
||
position = {-2.81, 0.1, 1.148},
|
||
rotation = {0, -3.24, 0},
|
||
action = {"victory",2},
|
||
actions = {[1] = {"play_kiss",3},[2] = {"play_clap",2},[3] = {"play_bow",4},[4] = {"play_wave",5}},
|
||
failedAction = "die",
|
||
},
|
||
[5] = {
|
||
position = {1.812, 0.1, 2.87},
|
||
rotation = {1.75, -49.28, 1.348},
|
||
action = {"victory",2},
|
||
actions = {[1] = {"play_kiss",3},[2] = {"play_clap",2},[3] = {"play_bow",4},[4] = {"play_wave",5}},
|
||
failedAction = "die",
|
||
},
|
||
},
|
||
--人數為2,4,6的排列方式
|
||
total = {
|
||
[1] = {
|
||
position ={0.9, 0, 0.16},
|
||
rotation = {0, -34, 0},
|
||
action = {"victory",2},
|
||
actions = {[1] = {"play_kiss",3},[2] = {"play_clap",2},[3] = {"play_bow",4},[4] = {"play_wave",5}},
|
||
failedAction = "die",
|
||
},
|
||
|
||
[2] = {
|
||
position = {-0.42, 0, -0.3},
|
||
rotation = {0, -14.76001, 0},
|
||
action = {"victory",2},
|
||
actions = {[1] = {"play_kiss",3},[2] = {"play_clap",2},[3] = {"play_bow",4},[4] = {"play_wave",5}},
|
||
failedAction = "die",
|
||
},
|
||
[3] = {
|
||
position = {2.12, 0, 0.93},
|
||
rotation = {0, -42.29999, 0},
|
||
action = {"victory",2},
|
||
actions = {[1] = {"play_kiss",3},[2] = {"play_clap",2},[3] = {"play_bow",4},[4] = {"play_wave",5}},
|
||
failedAction = "die",
|
||
},
|
||
[4] = {
|
||
position = {-1.73, 0, -0.36},
|
||
rotation = {0, 2.23, 0},
|
||
action = {"victory",2},
|
||
actions = {[1] = {"play_kiss",3},[2] = {"play_clap",2},[3] = {"play_bow",4},[4] = {"play_wave",5}},
|
||
failedAction = "die",
|
||
},
|
||
[5] = {
|
||
position = {3.01, 0, 1.82},
|
||
rotation = {0, -52.94, 0},
|
||
action = {"victory",2},
|
||
actions = {[1] = {"play_kiss",3},[2] = {"play_clap",2},[3] = {"play_bow",4},[4] = {"play_wave",5}},
|
||
failedAction = "die",
|
||
},
|
||
[6] = {
|
||
position = {-2.89, 0, -0.28},
|
||
rotation = {0, 17.67, 0},
|
||
action = {"victory",2},
|
||
actions = {[1] = {"play_kiss",3},[2] = {"play_clap",2},[3] = {"play_bow",4},[4] = {"play_wave",5}},
|
||
failedAction = "die",
|
||
},
|
||
},
|
||
}
|
||
|
||
--【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】
|
||
--【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】
|
||
|
||
----------配置遮蔽ID---------
|
||
---ScreenFilter配置遮蔽ID內容的表---
|
||
--1人物面板;11包包;41精煉面板;90附魔;92分解;151樂園團商店;171理髮店;211音樂盒;390修復;410商店出售;PhotoFilter指照相機--
|
||
GameConfig.FilterType = {
|
||
PhotoFilter = {
|
||
Guild = 15,
|
||
Team = 14,
|
||
PassBy = 16,
|
||
Text = 19,
|
||
Self = 13,
|
||
Npc = 18,
|
||
Monster = 17,
|
||
TeamAndGuild = 23,
|
||
pet = 24,
|
||
HunterPet = 29,
|
||
PetTalk = 31,
|
||
},
|
||
UIFilter = {
|
||
[1] = {20},
|
||
[11] = {20,10},
|
||
[41] = {3,10,11},
|
||
[90] = {3,10,11},
|
||
[92] = {3,10,11},
|
||
[151] = {3,10,11},
|
||
[171] = {20,21},
|
||
[211] = {3,10,11},
|
||
[390] = {3,10,11},
|
||
[410] = {3,10,11},
|
||
[538] = {22},
|
||
[750] = {22},
|
||
[1040] = {20,21},
|
||
},
|
||
}
|
||
--【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】
|
||
--【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】
|
||
|
||
--女僕管家相關配置
|
||
GameConfig.Servant = {
|
||
max_favorability = 100, --好感度上限
|
||
pos_range = 1, --僕人距離玩家範圍
|
||
description = {
|
||
{id = 5673, name = "的專屬執事"},
|
||
{id = 5672, name = "的專屬女僕"},
|
||
{id = 4860, name = "的專屬女僕"},
|
||
{id = 4861, name = "的專屬女僕"},
|
||
{id = 4862, name = "的專屬執事"},
|
||
{id = 4863, name = "的專屬執事"},
|
||
{id = 4893, name = "的專屬執事"},
|
||
{id = 4894, name = "的專屬女僕"},
|
||
},
|
||
reward = {
|
||
{value = 20, rewardid = 9100001}, --好感度獎勵ID
|
||
{value = 40, rewardid = 9100002},
|
||
{value = 60, rewardid = 9100003},
|
||
{value = 80, rewardid = 9100004},
|
||
{value = 100, rewardid = 9100005},
|
||
},
|
||
--女僕今日推薦標籤頁分類
|
||
ServantRecommendPageType={
|
||
[0] = "All",
|
||
[1] = "活動",
|
||
[2] = "升級",
|
||
[3] = "賺錢",
|
||
[4] = "收集",
|
||
[5] = "社交",
|
||
},
|
||
--女僕遮蔽項
|
||
Filter = {11,12,20,30},
|
||
--表示召喚出女僕之後每隔120s,好感度加2
|
||
interval_time = 120,
|
||
add_favorability = 2,
|
||
--執事動作id
|
||
ActionAnimeList = { 1,9,76,77,78,200 },
|
||
--執事表情id
|
||
ExpressionList = {1,2,3,4,5,6,7,8,9,10,11,12,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45},
|
||
--停留女僕界面好感度獎勵
|
||
stay_favorability = 5,
|
||
--停留獎勵次數上限
|
||
stay_num = 2,
|
||
--停留時間
|
||
stay_time = 120,
|
||
--撫摸消失時間
|
||
disappear_time = 150,
|
||
--成長計劃和EP計劃的寶箱獎勵
|
||
growth_reward = {
|
||
--成長計劃成長值獎勵
|
||
[1] = {
|
||
{value = 30, rewardid = 9210001},
|
||
{value = 60, rewardid = 9210002},
|
||
{value = 100, rewardid = 9210003},
|
||
},
|
||
[2] = {
|
||
{value = 30, rewardid = 9210004},
|
||
{value = 60, rewardid = 9210005},
|
||
{value = 100, rewardid = 9210006},
|
||
},
|
||
[3] = {
|
||
{value = 30, rewardid = 9210007},
|
||
{value = 60, rewardid = 9210008},
|
||
{value = 100, rewardid = 9210009},
|
||
},
|
||
[4] = {
|
||
{value = 30, rewardid = 9210010},
|
||
{value = 60, rewardid = 9210011},
|
||
{value = 100, rewardid = 9210012},
|
||
},
|
||
[5] = {
|
||
{value = 30, rewardid = 9210013},
|
||
{value = 60, rewardid = 9210014},
|
||
{value = 100, rewardid = 9210015},
|
||
},
|
||
[6] = {
|
||
{value = 30, rewardid = 9210016},
|
||
{value = 60, rewardid = 9210017},
|
||
{value = 100, rewardid = 9210018},
|
||
},
|
||
--EP計劃成長值獎勵
|
||
[101] = {
|
||
{value = 30, rewardid = 9210019},
|
||
{value = 60, rewardid = 9210020},
|
||
{value = 100, rewardid = 9210021},
|
||
},
|
||
[102] = {
|
||
{value = 30, rewardid = 9210022},
|
||
{value = 60, rewardid = 9210023},
|
||
{value = 100, rewardid = 9210024},
|
||
},
|
||
[103] = {
|
||
{value = 30, rewardid = 9210025},
|
||
{value = 60, rewardid = 9210026},
|
||
{value = 100, rewardid = 9210027},
|
||
},
|
||
[104] = {
|
||
{value = 30, rewardid = 9210028},
|
||
{value = 60, rewardid = 9210029},
|
||
{value = 100, rewardid = 9210030},
|
||
},
|
||
},
|
||
add_favo = 5, --女僕停留2分鐘撫摸增加好感度
|
||
cemetery_raid = 71037, --毀滅之夜副本勝利id
|
||
space_raid = 71020, --時空夢魘副本勝利id
|
||
terrorist_raid = 63210, --恐怖反斗城副本勝利id
|
||
}
|
||
|
||
|
||
--【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】
|
||
--【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】
|
||
|
||
--包包上限
|
||
GameConfig.StoreMaxCount= {
|
||
max = 100,
|
||
}
|
||
|
||
--副本中凈化怪物時的掉落處理
|
||
GameConfig.ScenePurifyItem = {
|
||
disappeartime = 1800,
|
||
dropInterval = 200,
|
||
purifyrange = 5,
|
||
gainInterval = 240,
|
||
maxPurify = 160,
|
||
}
|
||
|
||
--怪物相框呈現
|
||
GameConfig.MonsterHeadFrame={
|
||
MonsterHeadFrame =1,
|
||
MiniHeadFrame =7,
|
||
MvpHeadFrame =6,
|
||
}
|
||
|
||
GameConfig.NpcAI = {
|
||
PickupRange = 10,
|
||
PickupMaxItem = 20,
|
||
TeamHelpRange = 7,
|
||
TeamHelpHp = 90,
|
||
TeamAttack = {range=6,responseTime=1,emoji=7},
|
||
}
|
||
|
||
--------------角色六維權值條件------------
|
||
GameConfig.RoleAttrShow= {
|
||
{BaseLv={0,30},Attr=70},
|
||
{BaseLv={30,65},Attr=105},
|
||
{BaseLv={65,100},Attr=140},
|
||
{BaseLv={100,200},Attr=240},
|
||
}
|
||
|
||
--------------獲得獎勵的表情隨機---------------------
|
||
|
||
GameConfig.RandomExpressionAfterAward= {
|
||
[1] = 2,
|
||
[2] = 5,
|
||
[3] = 7,
|
||
[4] = 9,
|
||
[5] = 11,
|
||
[6] = 17,
|
||
[7] = 20,
|
||
[8] = 27,
|
||
[9] = 29,
|
||
}
|
||
|
||
--任務相關表格
|
||
GameConfig.QuestTableList = {
|
||
{key = "Table_Quest", value = Table_Quest},
|
||
{key = "Table_Quest_2", value = Table_Quest_2},
|
||
{key = "Table_Quest_3", value = Table_Quest_3},
|
||
{key = "Table_Quest_4", value = Table_Quest_4},
|
||
{key = "Table_Quest_5", value = Table_Quest_5},
|
||
{key = "Table_Quest_6", value = Table_Quest_6},
|
||
{key = "Table_Quest_7", value = Table_Quest_7},
|
||
{key = "Table_Quest_8", value = Table_Quest_8},
|
||
{key = "Table_Quest_9", value = Table_Quest_9},
|
||
{key = "Table_Quest_61", value = Table_Quest_61},
|
||
}
|
||
|
||
--被鎖定 降低flee & def
|
||
GameConfig.LockEffect = {
|
||
------判定循環時間
|
||
interval = 5,
|
||
------判定循環範圍
|
||
range = 2.5,
|
||
------閃避上下限數量
|
||
fleeminnum = 2,
|
||
fleemaxnum = 7,
|
||
------最多閃避降低百分比
|
||
fleemaxper = 0.5,
|
||
------防禦上下限數量
|
||
defminnum = 2,
|
||
defmaxnum = 7,
|
||
------最多防禦降低百分比
|
||
defmaxper = 0.05,
|
||
|
||
------自動反擊時間
|
||
autohittime = 5,
|
||
|
||
chainAtkLmt_time = 5,
|
||
}
|
||
|
||
GameConfig.EffectPath = {
|
||
leavescene = { effect = "Skill/Teleport", sound = "Common/Teleport" },
|
||
enterscene = { effect = "Common/15EnemyBirth", sound = "Common/EnterScene"},
|
||
TeleportSkill={effect = "Skill/Teleport"},
|
||
BuffImmune={effect="Common/immunity",effectpos=1}, ----異常狀態免疫特效
|
||
BuffResist={effect="Skill/Parry",effectpos=2},
|
||
}
|
||
|
||
--地圖區域名字
|
||
GameConfig.MapArea = {
|
||
[1] = {id = 1, name = "普隆德拉區域"},
|
||
[2] = {id = 2, name = "吉芬區域"},
|
||
[3] = {id = 3, name = "夢羅克區域"},
|
||
[4] = {id = 4, name = "斐揚區域"},
|
||
[5] = {id = 5, name = "古城區域"},
|
||
[6] = {id = 6, name = "艾爾帕蘭區域"}
|
||
}
|
||
|
||
--對對方使用道具距離限制
|
||
GameConfig.UseItemRange = {
|
||
[10] = {10001,10009}, ------10M
|
||
}
|
||
|
||
--聊天相關配置
|
||
GameConfig.ChatVoice = {
|
||
AutoPlay = {2,4,8}
|
||
--自動播放的預設頻道,隊伍、好友私聊、聊天室
|
||
}
|
||
|
||
--充氣娃娃
|
||
GameConfig.ToyDoll = {
|
||
Body = {{1, 8}, {11, 16}, {19, 24}, {27, 32}, {35, 40}},
|
||
Head = {{45001,45016}, {45018,45031}, {45033,45034}, {45036,45038}, {45040,45058}},
|
||
Hair = {{1, 20}, {998,999}},
|
||
HairColor = {{1, 8}},
|
||
time = 150,
|
||
|
||
birth_emoji = {odds=100, value={2,27}}, -----出生時表情
|
||
birth_dialog = {odds=100, value={1312203}}, -----出生時對話
|
||
disp_emoji = {odds=100, value={1,18,24}}, -----消亡時表情
|
||
disp_dialog = {odds=100, value={1312204}}, -----消亡時對話
|
||
normal_emoji = {odds=80, value={4,25,26}}, -----平時表情
|
||
normal_dialog = {odds=60, value={1312207,1312208,1312209}}, -----平時對話
|
||
attack_emoji = {odds=80, value={20,23,30}}, -----主人攻擊時表情
|
||
attack_dialog = {odds=60, value={1312205,1312206}}, -----主人攻擊時對話
|
||
emoji_interval = 6, ------------------------表情間隔時間
|
||
dialog_interval = 10, ------------------------對話間隔時間
|
||
}
|
||
|
||
--二人世界
|
||
GameConfig.ItemImage = {
|
||
range = 6,
|
||
npcid = 1524, --愛心特效
|
||
lovenpcid = 0, --裝飾NPC
|
||
}
|
||
|
||
--北森尋寶
|
||
GameConfig.Treasure = {
|
||
gold_tree_max = 4,
|
||
gold_tree_refreshtime = 1200,
|
||
magic_tree_max = 3,
|
||
magic_tree_refreshtime = 3600,
|
||
high_tree_max = 2,
|
||
high_tree_refreshtime = 5400,
|
||
|
||
shake_action_npc = 1001,
|
||
shake_action_monster = 2001,
|
||
dis_time = 600,
|
||
known_buff = 6013,
|
||
}
|
||
|
||
--幽靈相機
|
||
GameConfig.Camera = {
|
||
summon = {
|
||
{id = 10019, search=3, disappeartime = 300, dis = 2, odds = 50},
|
||
{id = 10072, search=3, disappeartime = 300, dis = 2, odds = 50},
|
||
{id = 110008, search=3, disappeartime = 300, dis = 2, odds = 1, day_maxcnt = 1},
|
||
interval = 3,
|
||
},
|
||
}
|
||
|
||
--登錄伺服器是自動嘗試重連時的次數和延遲秒數
|
||
GameConfig.ReconnectConfig = {
|
||
ReconnectTimes = 4,
|
||
ReconnectTimeDelta = 2
|
||
}
|
||
|
||
--友情之證獎勵
|
||
GameConfig.FriendShip = {
|
||
Reward = {
|
||
Friend = {
|
||
MaxLimitCount = 500, --每週上限
|
||
Itemid = 147, --itemid
|
||
SealCount = 5, --封印獎勵個數
|
||
DojoCount = 5, --道場獎勵個數
|
||
TowerCount_Mini = 2, --無限塔mini獎勵個數
|
||
TowerCount_Mvp = 5, --無限塔MVP獎勵個數
|
||
LaboratoryCount = 5, --研究所獎勵個數
|
||
GuildRaid = 2, --工會副本獎勵個數
|
||
PveCard = 5, --神諭副本獎勵個數
|
||
},
|
||
Guild = {
|
||
MaxLimitCount = 500, --每週上限
|
||
Itemid = 140, --itemid
|
||
SealCount = 5, --封印獎勵個數
|
||
DojoCount = 5, --道場獎勵個數
|
||
TowerCount_Mini = 2, --無限塔mini獎勵個數
|
||
TowerCount_Mvp = 5, --無限塔mvp獎勵個數
|
||
LaboratoryCount = 5, --研究所獎勵個數
|
||
GuildRaid = 2, --工會副本獎勵個數
|
||
PveCard = 5, --神諭副本獎勵個數
|
||
}
|
||
}
|
||
}
|
||
|
||
--道具獲取上限對應提示
|
||
GameConfig.GetLimitMsg = {
|
||
[1] = 64,
|
||
[7] = 63,
|
||
}
|
||
|
||
--半週年慶典
|
||
GameConfig.AuguryActivity = { -------占卜額外獎勵
|
||
ActivityID = 14,
|
||
MailID = 10006,
|
||
}
|
||
GameConfig.GuildQuestActivity = { -------公會任務
|
||
ActivityID = 15,
|
||
RewardTimes = 2,
|
||
}
|
||
GameConfig.GuildDonateActivity = { -------公會捐贈
|
||
ActivityID = 16,
|
||
RewardTimes = 2,
|
||
}
|
||
GameConfig.GuildFubenActivity = { -------公會副本
|
||
ActivityID = 17,
|
||
RewardTimes = 2,
|
||
}
|
||
|
||
-- GameConfig.FunctionSwitch = {
|
||
-- FreeFreyja = 0, -------免費傳送
|
||
-- FreePackage = 0, -------免費打開倉庫
|
||
-- }
|
||
|
||
GameConfig.MontchCardActivity = {
|
||
ActivityID = 18,
|
||
MontchCardReward = {
|
||
[1]={
|
||
CostCard=1, --啟用月卡數
|
||
RewardItemId = 710044, --獎勵物品
|
||
Count= 1, --獎勵物品個數
|
||
},
|
||
[2]={
|
||
CostCard=3, --啟用月卡數
|
||
RewardItemId = 710044, --獎勵物品
|
||
Count= 2, --獎勵物品個數
|
||
},
|
||
[3]={
|
||
CostCard=5, --啟用月卡數
|
||
RewardItemId = 710044, --獎勵物品
|
||
Count= 3, --獎勵物品個數
|
||
},
|
||
}
|
||
}
|
||
|
||
--------------場景互動--------------------
|
||
GameConfig.SceneInteraction={
|
||
purify =101
|
||
}
|
||
|
||
--個人相簿
|
||
GameConfig.Photo = {
|
||
DefaultSize = 20, -- 預設大小
|
||
SkillIncreaseSize = {
|
||
[50041001] = 15, -- [攝影大師技能id] = 增加大小
|
||
[50041002] = 15,
|
||
},
|
||
}
|
||
|
||
--隨機NPC問答獎勵配置,reward_count表示每次發放獎勵次數--
|
||
GameConfig.QA = {
|
||
reward_count = 20,
|
||
reward_map = {
|
||
{level = 60, rewardid=3038}, --[1,60] 級的 rewardid
|
||
{level = 120, rewardid=3039} --[61,120] 級的rewardid
|
||
}
|
||
}
|
||
|
||
|
||
--角色改名冷卻時間,單位秒
|
||
GameConfig.PlayerRename = {
|
||
rename_item = 5526,
|
||
rename_cooldown = 86400,
|
||
}
|
||
--【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】
|
||
--【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】
|
||
|
||
--巔峰碎片兌換限制
|
||
GameConfig.Shop={
|
||
forever_limit_item = {
|
||
[5550] = 999999,
|
||
},
|
||
}
|
||
|
||
--【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】
|
||
--【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】
|
||
|
||
GameConfig.SkillType = {
|
||
Attack={type="Attack",name="主動技能"},
|
||
Buff={type="Buff",name="主動技能"},
|
||
DeBuff={type="DeBuff",name="主動技能"},
|
||
Heal={type="Heal",name="主動技能"},
|
||
Cure={type="Cure",name="主動技能"},
|
||
Passive={type="Passive",name="被動技能"},
|
||
Collect={type="Collect",name="主動技能"},
|
||
Telesport={type="Telesport",name="主動技能"},
|
||
Summon={type="Summon",name="主動技能"},
|
||
Reborn={type="Reborn",name="主動技能"},
|
||
Purify={type="Purify",name="冒險技能",nodrag=1},
|
||
FakeDead={type="FakeDead",name="冒險技能"},
|
||
TrapSkill={type="TrapSkill",name="主動技能"},
|
||
Repair={type="Repair",name="主動技能"},
|
||
BowlingBash={type="BowlingBash",name="主動技能"},
|
||
BeatBack={type="BeatBack",name="主動技能"},
|
||
Barrier={type="Barrier",name="主動技能"},
|
||
TriggerTrap={type="TriggerTrap",name="主動技能"},
|
||
Suicide={type="Suicide",name="主動技能"},
|
||
Function={type="Function",name="主動技能"},
|
||
GroupReborn={type="GroupReborn",name="主動技能"},
|
||
MarkHealSkill={type="MarkHealSkill",name="主動技能"},
|
||
LeadSkill={type="LeadSkill",name="主動技能"},
|
||
TrapNpc={type="TrapNpc",name="主動技能"},
|
||
SwordBreak={type="SwordBreak",name="主動技能"},
|
||
Eat={type="Eat",name="主動技能"},
|
||
ShowSkill={type="ShowSkill",name="主動技能"},
|
||
TouchPet={type="TouchPet",name="主動技能"},
|
||
SummonBeing={type="SummonBeing",name="主動技能"},
|
||
ReviveBeing={type="ReviveBeing",name="主動技能"},
|
||
BeingBuff={type="BeingBuff",name="主動技能"},
|
||
HellPlant={type="HellPlant",name="主動技能"},
|
||
RandomSkill={type="RandomSkill",name="主動技能"},
|
||
UseBeingSkill={type="UseBeingSkill",name="主動技能"},
|
||
StealMoney={type="StealMoney",name="主動技能"},
|
||
Seize={type="Seize",name="主動技能"},
|
||
Control={type="Control",name="主動技能"},
|
||
RemoveTrap={type="RemoveTrap",name="主動技能"},
|
||
PoliAttack={type="PoliAttack",name="主動技能"},
|
||
Blink={type="Blink",name="主動技能"},
|
||
TrapMonster={type="TrapMonster",name="主動技能"},
|
||
CopySkill={type="CopySkill",name="主動技能"},
|
||
FastRestore={type="FastRestore",name="主動技能"},
|
||
SpaceLeap={type="SpaceLeap",name="主動技能"},
|
||
Transport={type="Transport",name="主動技能"},
|
||
GoMap={type="GoMap",name="主動技能"},
|
||
Wedding={type="Wedding",name="主動技能"},
|
||
ClearEffect={type="ClearEffect",name="主動技能"},
|
||
CursedCircle={type="CursedCircle",name="主動技能"},
|
||
RideChange={type="RideChange",name="主動技能"},
|
||
Revive={type="Revive",name="主動技能"},
|
||
ElementTrap={type="ElementTrap",name="主動技能"},
|
||
SummonElement={type="SummonElement",name="主動技能"},
|
||
StopConcert={type="StopConcert",name="主動技能"},
|
||
Solo={type="Solo",name="主動技能"},
|
||
Ensemble={type="Ensemble",name="主動技能"},
|
||
}
|
||
|
||
--配置廣角特寫技能的範圍
|
||
--freeViewSkill=自由視角,minViewPortSkill=廣角鏡頭,maxViewPortSkill=特寫鏡頭
|
||
GameConfig.PhotographAdSkill = {
|
||
freeViewSkill = 50006001,
|
||
minViewPortSkill = 50007001,
|
||
maxViewPortSkill = 50008001,
|
||
gostSkill = 50003001,
|
||
copSkill = 50012001,
|
||
cgDisSkill = 50030001,
|
||
}
|
||
|
||
--配置自動鎖敵的冒險技能ID、保護隊友、原地警戒
|
||
GameConfig.AutoAimMonster = {SkillId = 50018001, ProtectSkillId = 50025001, UnmovableSkillId = 50026001}
|
||
--冒險技能--眨眼
|
||
GameConfig.Expression_Blink = {
|
||
needskill = 50015001,
|
||
}
|
||
-----------------------冒險技能搜索MINI怪搜索MVP怪
|
||
GameConfig.Expression_SearchSkill ={
|
||
searchminiskill=50016001,
|
||
searchmvpskill =50017001,
|
||
}
|
||
|
||
|
||
GameConfig.SkillAutoQueueID = {50044001,"打開或關閉預備技能功能"}
|
||
|
||
GameConfig.SkillShort = {Auto = 7} ---自動技能快捷欄上限設定
|
||
|
||
-----武僧連擊自動施放
|
||
GameConfig.AutoSkillGroup = {
|
||
Monk_Combo = {304,305,316,317},
|
||
}
|
||
|
||
|
||
--巔峰技能所需要的投入的技能點數
|
||
GameConfig.Peak = {
|
||
SkillPointToBreak = 120,
|
||
UnlockExtraSkillPoints = {[1] = 0, [2] = 0, [3] = 30},
|
||
itemaddlevel = {{item = 5550,num = 9, level = 3}},
|
||
Evo2PreSkillPoint = {[4] = 150}, --4轉技能開啟
|
||
}
|
||
|
||
--【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】
|
||
--【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】
|
||
|
||
--裝置ID版本號
|
||
GameConfig.DidVersion = 1
|
||
--Home鍵判斷斷線重連和結束程序的時間判斷
|
||
GameConfig.TimeOfHomeKey = {
|
||
TimeWithLogin =43200,
|
||
TimeWithoutLogin=30,
|
||
}
|
||
|
||
--設定相關配置
|
||
GameConfig.Setting = {
|
||
ScreenCountLow = 5,
|
||
ScreenCountMid = 20,
|
||
ScreenCountHigh = 50,
|
||
GameTimeTip = 600,
|
||
MonthGameTimeTip = 400,
|
||
}
|
||
|
||
--系統
|
||
GameConfig.System = {
|
||
timespeed = 4,
|
||
maxbaselevel = 160,
|
||
maxattrpoint = 100,
|
||
musicboxnpc = 1259,
|
||
musicrange = 12,
|
||
music_status_play = 2001,
|
||
music_status_stop = 1001,
|
||
namesize_min = 2,
|
||
namesize_max = 8,
|
||
battleinterval=10,
|
||
barragemap = {2},
|
||
guildname_max = 8,
|
||
guildname_min = 2,
|
||
guildboard_max = 150,
|
||
guildrecruit_max = 75,
|
||
guildjob_min = 1,
|
||
guildjob_max = 5,
|
||
itemshowtime = 3600,
|
||
handrange = 20,
|
||
gomap_buff=102,
|
||
teamname_max = 12,
|
||
teamname_min = 2,
|
||
roomname_max = 12,
|
||
roomname_min = 1,
|
||
|
||
max_base_battle_time = 108000,
|
||
max_music_battle_time = 3600,
|
||
music_check_time = 3,
|
||
music_continue_time = 60,
|
||
music_return_time = 600,
|
||
music_buff = 6004,
|
||
|
||
newchar_profession = 1,
|
||
newchar_map_id = 2,
|
||
maincity_map_id = 1,
|
||
--------------剛剛切到分線, 不能對boss 和 mini 造成傷害, 不能撿拾boss/nini 掉落
|
||
zone_boss_limit_buff = 104,
|
||
----------天空球過度時間秒----
|
||
sky_pass_time = 60,
|
||
--打開倉庫的銀幣消耗
|
||
warehouseZeny = 99,
|
||
-- 倉庫免費的活動id
|
||
warehouse_free_activityid = 20,
|
||
|
||
-- 郵件超時時間(單位:天)
|
||
sysmail_overtime = 14,
|
||
-- 世界聊天等級限制
|
||
chat_world_reqlv = 10,
|
||
-- 表示主角色未選擇時的確認msgids
|
||
chooseMainRole_ConfirmMsgids = {25414,25415,25416},
|
||
-- 遮蔽同同人社區欄位,0是不遮蔽,1是遮蔽
|
||
ShieldMaskDoujinshi = 0,
|
||
}
|
||
|
||
GameConfig.SystemMenu = {
|
||
Charactor = 1,
|
||
Charactor_profession = 2,
|
||
Charactor_skill = 3,
|
||
Charactor_title = 4,
|
||
Bag = 5,
|
||
Bag_Fashion = 6,
|
||
WorldMap = 7,
|
||
}
|
||
|
||
--彈框型別10的點選時間配置
|
||
GameConfig.ItemPopShowTimeLim = 0.5
|
||
|
||
--公告相關配置
|
||
GameConfig.ShowNotice = {
|
||
duration = 15
|
||
--公告超過上限的分行停留時間
|
||
}
|
||
|
||
--優化遮蔽相關
|
||
GameConfig.Optimized = {
|
||
Shieldingrange = 7,
|
||
}
|
||
|
||
--點選螢幕的反饋特效以秒為單位來判斷出現的時間
|
||
GameConfig.ClickEffectDelay = 0.5
|
||
|
||
--啟用碼錯誤提示前往鏈接
|
||
GameConfig.GetActiveCodeUrl = "https:///127.0.0.1/thread-2922680-1-1.html"
|
||
|
||
--特效毫秒延遲時間
|
||
GameConfig.Delay = {
|
||
--看板特效的時間延遲
|
||
wantedquestmsg = 1000,
|
||
card_exchange = 8500,
|
||
lottery = 4000,
|
||
guild_treasure=1500,
|
||
}
|
||
|
||
-- 省電模式
|
||
GameConfig.HandUP ={
|
||
Open = 1,
|
||
--無操作時間多少時間後進入省電模式
|
||
Time = 120,--測試用15秒
|
||
--進入省電模式的的螢幕亮度
|
||
Brightness = 0.1,
|
||
|
||
SceneFilter ={24,25,26,27,28},
|
||
}
|
||
|
||
GameConfig.MapTrans = {
|
||
HandRate = 1.2, --牽手時傳送費用基礎*1.2
|
||
}
|
||
|
||
--安全密碼
|
||
GameConfig.Authorize = {
|
||
ResetTime = 604800,--重置需要消耗的時間:7天
|
||
RefineLv = 4,--精煉等級達到4與4級以上時
|
||
}
|
||
|
||
-- 怪物在UI上的縮放比例(依據 monster表中的 shape 欄位)
|
||
GameConfig.UIModelScale = {
|
||
S = 0.5,
|
||
M = 0.8,
|
||
L = 1,
|
||
}
|
||
--坐騎預覽縮放比例
|
||
GameConfig.UIMountScale = {
|
||
scale = 0.7,
|
||
}
|
||
--卡片的道具內typeIcon
|
||
GameConfig.CardPosIconConfig = {
|
||
[79] = "93",
|
||
[80] = "97",
|
||
[81] = "63",
|
||
[82] = "76",
|
||
[83] = "64",
|
||
[84] = "77",
|
||
[85] = "78",
|
||
[86] = "79",
|
||
[87] = "92",
|
||
[88] = "94",
|
||
[89] = "95",
|
||
}
|
||
|
||
|
||
--【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】
|
||
--【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】
|
||
|
||
--隊伍相關資訊
|
||
GameConfig.Team = {
|
||
maxmember = 6,
|
||
maxinvite = 3,
|
||
inviteovertime = 10,
|
||
applyovertime = 600,
|
||
teamname="_的隊伍",
|
||
overtime = 86400,
|
||
filtratelevel={1,20,40,60,80,90,100,110,120,130,140,150,160},
|
||
defaulttype = 10010,
|
||
defaultminlv = 1,
|
||
defaultmaxlv = 160,
|
||
defaultauto = 2, -- 0:關閉 1:全部 2:公會好友
|
||
quickentertime = 60,
|
||
pickupmode = 1, -- 0:自由拾取 1:隨機分配
|
||
}
|
||
|
||
--社交(好友人數)
|
||
GameConfig.Social = {
|
||
maxapply = 50,
|
||
maxfriend = 200,
|
||
maxfind = 20,
|
||
maxteam = 20,
|
||
maxblack = 20,
|
||
maxchatwords = 39,
|
||
maxchat = 20,
|
||
BlackListRemoveTime = 7,
|
||
}
|
||
--【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】
|
||
--【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】
|
||
|
||
-- 組隊競技賽配置:
|
||
GameConfig.teamPVP = {
|
||
Countdown = 60, --倒計時
|
||
Victoryanimation = "victory", --結算動畫
|
||
PvpDivision = { --段位分數
|
||
[1] = {0,500},
|
||
[2] = {500,1200},
|
||
[3] = {1200,2000},
|
||
[4] = {2000},
|
||
},
|
||
Maxtime = 10, --每週次數
|
||
}
|
||
|
||
--排位競技模式
|
||
GameConfig.PvpTeamRaid = {
|
||
APoooCacheSize = 10, -- A池緩衝數量
|
||
MaxTeamMatchTime = 60, -- 不完整隊伍, 最長匹配隊伍的時間(t)
|
||
MaxFireMatchTime = 120, -- 最長匹配對手的時間(t)
|
||
APoolMaxMatchTime = 60, -- 超過此時間 A池進B池(t)
|
||
BPoolMaxMatchTime= 40, -- 超過該時間, 強制匹配B池(t)
|
||
MaxPrepareTime= 60, -- 最長準備時間
|
||
WeekMaxCount= 10, -- 每週最多參戰次數
|
||
RequireLv = 90, -- 需要等級
|
||
MaxRankNum= 200, -- 展示的排名數量
|
||
LeavePunishCD= 20, -- 退隊懲罰CD(t)
|
||
LeavePunishScore= 100, -- 退隊懲罰積分
|
||
SeasonBattleTimes= 6, -- 每個賽季比賽次數
|
||
FinalBeginRewardTime= 60*60*24*3, -- 最後一次比賽開始后, 再經過多長時間下發獎勵
|
||
MatchScoreGruop={{0,200},{201,400},{401,600},{601,800},{801,1000},{1001,1200},{1201,1400},{1401,1600},{1601,1800},{1801,2000},{2001,2200},{2201,2400},{2401,2600},{2601,2800},{2801,3000},{3001,3200},{3201,3400},{3401,3600},{3601,3800},{3801,4000},{4001,99999}}, --匹配池積分分組
|
||
-- 段位與分數關係, 高段位數字小, 1:傳說
|
||
Rank2Score = {
|
||
[1] = {min=2000, max=100000,winreward={{itemid=156,count=400}},losereward={{itemid=156,count=80}}},
|
||
[2] = {min=1200,max=2000,winreward={{itemid=156,count=300}},losereward={{itemid=156,count=70}}},
|
||
[3] = {min=500,max=1200,winreward={{itemid=156,count=200}},losereward={{itemid=156,count=60}}},
|
||
[4] = {min=1,max=500,winreward={{itemid=156,count=150}},losereward={{itemid=156,count=50}}},
|
||
},
|
||
UserRewardMail = 12119,
|
||
-- 強制拉回範圍
|
||
PrepareLimitArea ={
|
||
[1] = {pos = {0.33,1.9,-41.94},radius = 11},
|
||
[2] = {pos = {0,8.87,43.42},radius =11},
|
||
},
|
||
--法球位置
|
||
ElementBornPosition = {
|
||
[1] = {-32.18,9.4,14,37},
|
||
[2] = {32.29,9.36,14.42},
|
||
[3] = {-32.26,9.42,-9.67},
|
||
[4] = {32.22,9.46,-9.62},
|
||
},
|
||
-- 排名對應的獎勵
|
||
RewardInfo = {
|
||
{NeedRank = 20, Mail = 12116},
|
||
{NeedRank = 50, Mail = 12117},
|
||
{NeedRank = 100, Mail = 12118},
|
||
},
|
||
-- 總表現分,排名獲得額外積分
|
||
AllScore2ExtraAdd = {5,4,3,2,1},
|
||
-- 擊殺
|
||
KillScore2ExtraAdd = {3,2,1},
|
||
-- 治療
|
||
HealScore2ExtraAdd = {3,2,1},
|
||
TeamColorInfo = {
|
||
[1] = { name = "紅方", },
|
||
[2] = { name = "藍方", },
|
||
},
|
||
WarnScore = 3500,
|
||
SelectEffectDialogId = 300822,
|
||
ActivityID = 516,
|
||
RaidIDs={7028}, -- 所有隨機的副本
|
||
Time = 900, -- 持續時長
|
||
ElementCollectSkillID = 10153001, --採集法球技能
|
||
BuffCollectSkillID = 10154001, --採集buff npc 技能
|
||
BallValueInterval = 2, -- 持球加分間隔
|
||
BallDelayValueTime = 2, -- 持球后, 延遲加分的時間
|
||
WinScore = 4000, -- 勝利所需積分
|
||
PrepareTime = 30, -- 副本準備時間
|
||
MagicCD = 15, -- 法術組合CD
|
||
KillScore = 5, -- 擊殺得分
|
||
SummonBallTime = 30, -- 開戰後召喚法球時間
|
||
PickBuffScore = 200, -- 拾取buff加分
|
||
BebinBuffTime = 60, -- 開戰後, 第一次重新整理buff的時間
|
||
RefreshBuffInterval = 30, -- 重新整理buff間隔
|
||
BuffNpcUniqueID = 9, -- 重新整理buff npc對應的uniqueid
|
||
BuffNpcClearTime = 30, --中央法球存活時間
|
||
-- buffnpc 對應的buff效果
|
||
BuffEffect={
|
||
[9309] = {{selfbuff=210020, time=10},{teambuff=210020,time=10},name="真實視界"}, --npcid -> buff效果, self是隻給自己新增, team 給隊伍新增
|
||
[9310] = {{selfbuff=210030, time=10},name="傷害增強"},
|
||
[9311] = {{selfbuff=210040, time=10},name="加速"},
|
||
},
|
||
-- 持球buff
|
||
HoldBallBuff = {210010,210011,210110,210111,210112,210113},
|
||
-- 法球unique id
|
||
BallUniqueID = {1,2,3,4},
|
||
-- 持球分數
|
||
BallScore = {
|
||
[1] = 10,
|
||
[2] = 20,
|
||
[3] = 25,
|
||
[4] = 30,
|
||
},
|
||
-- 魔法組合
|
||
ElementCombine = {
|
||
[12] = {BuffIDs={210080},name="風暴障壁(風+地)",icon="ui_teampvp_skill6"},
|
||
[13] = {BuffIDs={210070},name="靜電磁場(風+水)",icon="ui_teampvp_skill5"},
|
||
[14] = {BuffIDs={210100},name="靈魂枷鎖(風+火)",icon="ui_teampvp_skill3"},
|
||
[23] = {BuffIDs={210090},name="強凍結界(地+水)",icon="ui_teampvp_skill4"},
|
||
[24] = {BuffIDs={210060},name="枯萎術(地+火)",icon="ui_teampvp_skill2"},
|
||
[34] = {BuffIDs={210050},name="法力損毀(水+火)",icon="ui_teampvp_skill1"},
|
||
},
|
||
-- 元素球
|
||
ElementNpcsID = {
|
||
[1] = {npcid = 9307, buffid=210123,name="風元素",icon="ui_teampvp_skillg_JM",mapicon="map_teampvp_g"}, --風
|
||
[2] = {npcid = 9306, buffid=210122,name="地元素",icon="ui_teampvp_skilly_JM",mapicon="map_teampvp_y"}, --地
|
||
[3] = {npcid = 9304, buffid=210120,name="水元素",icon="ui_teampvp_skillb_JM",mapicon="map_teampvp_b"}, --水
|
||
[4] = {npcid = 9305, buffid=210121,name="火元素",icon="ui_teampvp_skillr_JM",mapicon="map_teampvp_r"}, --火
|
||
},
|
||
}
|
||
|
||
-- 休閑模式配置
|
||
GameConfig.PvpTeamRaid_Relax = {
|
||
APoooCacheSize = 10, -- A池緩衝數量
|
||
MaxTeamMatchTime = 60, -- 不完整隊伍, 最長匹配隊伍的時間(t)
|
||
MaxFireMatchTime = 120, -- 最長匹配對手的時間(t)
|
||
APoolMaxMatchTime = 60, -- 超過此時間 A池進B池(t)
|
||
BPoolMaxMatchTime= 40, -- 超過該時間, 強制匹配B池(t)
|
||
MaxPrepareTime= 60, -- 最長準備時間
|
||
RequireLv = 90, -- 需要等級
|
||
SelectEffectDialogId = 300822,
|
||
ActivityID = 516,
|
||
RaidIDs={7028}, -- 所有隨機的副本
|
||
MatchScoreGruop={0,99999},
|
||
RaidMaps={{id = 7028, Name = "魔力地牢"}},
|
||
Time = 600, -- 持續時長
|
||
ElementCollectSkillID = 111, --採集法球技能
|
||
BuffCollectSkillID = 222, --採集buff npc 技能
|
||
BallValueInterval = 2, -- 持球加分間隔
|
||
BallDelayValueTime = 2, -- 持球后, 延遲加分的時間
|
||
WinScore = 4000, -- 勝利所需積分
|
||
PrepareTime = 30, -- 副本準備時間
|
||
MagicCD = 15, -- 法術組合CD
|
||
KillScore = 5, -- 擊殺得分
|
||
SummonBallTime = 30, -- 開戰後召喚法球時間
|
||
PickBuffScore = 200, -- 拾取buff加分
|
||
BebinBuffTime = 60, -- 開戰後, 第一次重新整理buff的時間
|
||
RefreshBuffInterval = 30, -- 重新整理buff間隔
|
||
BuffNpcUniqueID = 9, -- 重新整理buff npc對應的uniqueid
|
||
BuffNpcClearTime = 30, --中央法球存活時間
|
||
-- buffnpc 對應的buff效果
|
||
BuffEffect={
|
||
[9309] = {{selfbuff=210020, time=10},{teambuff=210020,time=10},name="真實視界"}, --npcid -> buff效果, self是隻給自己新增, team 給隊伍新增
|
||
[9310] = {{selfbuff=210030, time=10},name="傷害增強"},
|
||
[9311] = {{selfbuff=210040, time=10},name="加速"},
|
||
},
|
||
TeamColorInfo = {
|
||
[1] = { name = "紅方", },
|
||
[2] = { name = "藍方", },
|
||
},
|
||
WarnScore = 3500,
|
||
-- 持球buff
|
||
HoldBallBuff = {210010,210011,210110,210111,210112,210113},
|
||
-- 法球unique id
|
||
BallUniqueID = {1,2,3,4},
|
||
-- 持球分數
|
||
BallScore = {
|
||
[1] = 10,
|
||
[2] = 20,
|
||
[3] = 25,
|
||
[4] = 30,
|
||
},
|
||
-- 強制拉回範圍
|
||
PrepareLimitArea ={
|
||
[1] = {pos = {0.33,1.9,-41.94},radius = 11},
|
||
[2] = {pos = {0,8.87,43.42},radius =11},
|
||
},
|
||
-- 法球位置
|
||
ElementBornPosition = {
|
||
[1] = {-32.18,9.4,14,37},
|
||
[2] = {32.29,9.36,14.42},
|
||
[3] = {-32.26,9.42,-9.67},
|
||
[4] = {32.22,9.46,-9.62},
|
||
},
|
||
-- 魔法組合
|
||
ElementCombine = {
|
||
[12] = {BuffIDs={210080},name="風暴障壁(風+地)",icon="ui_teampvp_skill6"},
|
||
[13] = {BuffIDs={210070},name="靜電磁場(風+水)",icon="ui_teampvp_skill5"},
|
||
[14] = {BuffIDs={210100},name="靈魂枷鎖(風+火)",icon="ui_teampvp_skill3"},
|
||
[23] = {BuffIDs={210090},name="強凍結界(地+水)",icon="ui_teampvp_skill4"},
|
||
[24] = {BuffIDs={210060},name="枯萎術(地+火)",icon="ui_teampvp_skill2"},
|
||
[34] = {BuffIDs={210050},name="法力損毀(水+火)",icon="ui_teampvp_skill1"},
|
||
},
|
||
-- 元素球
|
||
ElementNpcsID = {
|
||
[1] = {npcid = 9307, buffid=210123,name="風元素",icon="ui_teampvp_skillg_JM",mapicon="map_teampvp_g"}, --風
|
||
[2] = {npcid = 9306, buffid=210122,name="地元素",icon="ui_teampvp_skilly_JM",mapicon="map_teampvp_y"}, --地
|
||
[3] = {npcid = 9304, buffid=210120,name="水元素",icon="ui_teampvp_skillb_JM",mapicon="map_teampvp_b"}, --水
|
||
[4] = {npcid = 9305, buffid=210121,name="火元素",icon="ui_teampvp_skillr_JM",mapicon="map_teampvp_r"}, --火
|
||
},
|
||
}
|
||
--【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】
|
||
--【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】
|
||
|
||
--時裝Tips功能
|
||
GameConfig.Fashionitmction = {
|
||
[800] = {Dressed = {57,58},UnDressed = {4,53,58},Gray = {4,53},},
|
||
[810] = {Dressed = {57,59},UnDressed = {4,59,53,58},Gray = {4,53},},
|
||
}
|
||
|
||
--道具按鈕功能配置
|
||
-- showtype表明裝備之後是否顯示該功能 (1:顯示在主揹包, 2:顯示在身上的揹包 4:顯示在個人倉庫, 8:顯示在通用倉庫, 16:顯示在臨時揹包, 32:顯示在手推車揹包)
|
||
-- 需要在多處顯示累加就可以了 例如:需要顯示在高高和身上 包包是1 身上是2 那就是填 1+2 3
|
||
-- childFunction 按鈕點選出來之後的自按鈕 childFunction_Tip 子界面按鈕Tip
|
||
GameConfig.ItemFunction = {
|
||
[1]={name="使用",type="Apply",showtype = 1},
|
||
[2]={name="使用箭矢",type="Active",showtype = 1},
|
||
[4]={name="交易所",type="Pitch",showtype = 1},
|
||
[5]={name="裝備",type="DepositFashion",showtype = 1},
|
||
[6]={name="裝備",type="Dress",showtype = 1},
|
||
[7]={name="卸下",type="GetoutFashion",showtype = 2},
|
||
[8]={name="卸下",type="Discharge",showtype = 2},
|
||
[9]={name="製作",type="MakePic",showtype = 1},
|
||
[10]={name="合成",type="Combine",showtype = 1},
|
||
[11]={name="插卡",type="Inlay",showtype = 3},
|
||
[12]={name="鏈接",type="Link",showtype = 3},
|
||
[13]={name="獲取途徑",type="Access",showtype = 3},
|
||
[14]={name="培養",type="Train",showtype = 3},
|
||
[15]={name="登錄手冊",type="Adventure",showtype = 1},
|
||
[30]={name="存入",type="DepositRepository",showtype = 4},
|
||
[31]={name="取出",type="WthdrawnRepository",showtype = 4},
|
||
[32]={name="存入",type="PersonalDepositRepository",showtype = 8},
|
||
[33]={name="取出",type="PersonalWthdrawnRepository",showtype = 8},
|
||
[34]={name="取出",type="PickUpFromTempBag",showtype = 16},
|
||
[35]={name="接取任務",type="GetTask",showtype=1},
|
||
[36]={name="打開手推車",type="OpenBarrowBag",showtype=2},
|
||
-- 存入手推車揹包
|
||
[37]={name="存入",type="PutInBarrow",showtype = 1},
|
||
-- 從手推車揹包取出
|
||
[38]={name="取出",type="PutBackBarrow",showtype = 32},
|
||
|
||
[40]={name="放置料理",type="PutFood",showtype = 1, childFunction = {41,42,43,47}, childFunction_Tip = "請選擇可食用人群"},
|
||
[41]={name="公開所有人",type="PutFood_Public",showtype = 1},
|
||
[42]={name="小隊私有",type="PutFood_Team",showtype = 1},
|
||
[43]={name="自己享用",type="PutFood_Self",showtype = 1},
|
||
[44]={name="打開",type="Open_Letter",showtype = 1},
|
||
[45]={name="孵化",type="Hatch",showtype = 1},
|
||
[46]={name="前往使用",type="GotoUse",showtype = 1},
|
||
[47]={name="寵物享用",type="PutFood_Pet",showtype = 1},
|
||
|
||
[50]={name="合成",type="CombineTip",showtype = 1, childFunction = {52,51}, childFunction_Tip = "請選擇合成方式"},
|
||
[51]={name="合成%s個",type="CombineMultiple",showtype = 1},
|
||
[52]={name="合成1個",type="Combine",showtype = 1},
|
||
[53] = {name="打開",type = "Open_MarriageManual",showtype = 1},
|
||
[54] = {name="贈送",type = "Send_WeddingDress",showtype = 1},
|
||
[55] = {name="檢視",type = "Open_MarriageCertificate",showtype = 1},
|
||
[56] = {name="點單",type = "OpenRegistTicket",showtype = 1},
|
||
[57] = {name="解鎖",type = "UnlockPetWork",showtype = 1},
|
||
[58]={name="鑲嵌",type="Dress",showtype = 1},
|
||
}
|
||
|
||
--技能等級限制裝備條件
|
||
GameConfig.EquipedLimitBySkill = {
|
||
-- 手推車樣式2
|
||
[25301] = {263 ,5},
|
||
[25302] = {263 ,5},
|
||
--- 騎龍
|
||
[25114] = {1260 ,1},
|
||
[25116] = {1260 ,1},
|
||
[25117] = {1260 ,1},
|
||
[25118] = {1260 ,1},
|
||
[25122] = {1260 ,1},
|
||
}
|
||
|
||
GameConfig.EquipEffect = {
|
||
Atk="物理攻擊",
|
||
Def="物理防禦",
|
||
MAtk="魔法攻擊",
|
||
MDef="魔法防禦",
|
||
MaxHp="最大生命值",
|
||
MaxHpPer="最大生命值%",
|
||
Str="力量",
|
||
Int="智力",
|
||
Vit="體質",
|
||
Agi="敏捷",
|
||
Dex="靈巧",
|
||
Luk="幸運",
|
||
AtkPer="物攻百分比",
|
||
DefPer="物防百分比",
|
||
MAtkPer="魔攻百分比",
|
||
MDefPer="魔防百分比",
|
||
Hit="命中",
|
||
Flee="閃避",
|
||
Cri="暴擊",
|
||
CriRes="暴擊防護",
|
||
AtkSpd="攻擊速度",
|
||
MoveSpd="移動速度",
|
||
CastSpd="吟唱速度",
|
||
Refine="精煉物攻",
|
||
MRefine="精煉魔攻",
|
||
DamIncrease="物傷加成",
|
||
MDamIncrease="魔傷加成",
|
||
DamReduc="物傷減免",
|
||
MDamReduc="魔傷減免",
|
||
RefineDamReduc="精煉物免",
|
||
RefineMDamReduc="精煉魔免",
|
||
}
|
||
|
||
--人物面板屬性一覽
|
||
GameConfig.BaseAttrConfig={
|
||
"Hp",
|
||
"Sp",
|
||
"Atk",
|
||
"Def",
|
||
"MAtk",
|
||
"MDef",
|
||
"Hit",
|
||
"Flee",
|
||
"Cri",
|
||
"CriDamPer",
|
||
"CriRes",
|
||
"CriDefPer",
|
||
"AtkSpd",
|
||
"MoveSpd",
|
||
"RestoreSpd",
|
||
"SpRestoreSpd",
|
||
"CastSpd",
|
||
"BeHealEncPer",
|
||
"Refine",
|
||
"MRefine",
|
||
"DamIncrease",
|
||
"MDamIncrease",
|
||
"DamReduc",
|
||
"MDamReduc",
|
||
"RefineDamReduc",
|
||
"RefineMDamReduc",
|
||
"DamSpike",
|
||
"MDamSpike",
|
||
"IgnoreDef",
|
||
"IgnoreMDef",
|
||
"DamRebound",
|
||
"MDamRebound",
|
||
"NormalAtkDam",
|
||
"NormalAtkRes",
|
||
"SkillDam",
|
||
"SkillRes"
|
||
}
|
||
|
||
GameConfig.InfoPageConfigs =
|
||
{
|
||
"Hp",
|
||
"Sp",
|
||
"SaveHp",
|
||
"SaveHpDes",
|
||
"SaveSp",
|
||
"SaveSpDes",
|
||
"Atk",
|
||
"Def",
|
||
"MAtk",
|
||
"MDef",
|
||
"Satiety",
|
||
"SlimHeight",
|
||
"SlimWeight",
|
||
}
|
||
|
||
GameConfig.ClassInitialAttr = {
|
||
"Str",
|
||
"Agi",
|
||
"Vit",
|
||
"Int",
|
||
"Dex",
|
||
"Luk",
|
||
}
|
||
|
||
GameConfig.PropIcon = {
|
||
Atk = 103,
|
||
Def = 101,
|
||
MAtk = 102,
|
||
MDef = 100,
|
||
MaxHp = 104,
|
||
}
|
||
|
||
-- 物品快捷欄提示配置
|
||
-- HpPct hp低於比例
|
||
-- SpPct sp低於比例
|
||
-- Hp 的提示道具
|
||
-- Sp 的提示道具
|
||
GameConfig.QuickItemTip = {
|
||
Level = 15,
|
||
HpPct = 25,
|
||
SpPct = 15,
|
||
HpItemIds = {12001},
|
||
SpItemIds = {12024},
|
||
}
|
||
|
||
-- 道具提示框獲取途徑展示面板id 和隱藏面板id
|
||
GameConfig.ItemTipGetPathShow = {
|
||
HideViews = {41,51,92,93,390,410,151,135,370,141,201,101},
|
||
}
|
||
|
||
--給道具進行指定的功能按鈕配置
|
||
GameConfig.SpecialItemFunction = {
|
||
[5001] = {10},[5002] = {10},[5003] = {10},[5004] = {10},[5029] = {10},
|
||
[5030] = {10},[5100] = {10},[5101] = {10},[5102] = {10},[5103] = {10},
|
||
[5001] = {50},[5002] = {50},[5003] = {50},[5004] = {50},[5029] = {50},
|
||
[5030] = {50},[5100] = {50},[5101] = {50},[5102] = {50},[5103] = {50},
|
||
[51081] = {6,8},[51082] = {6,8},
|
||
}
|
||
|
||
--處於以下幾種狀態時,無法使用道具(眩暈,冰凍,石化,睡眠,恐懼)
|
||
GameConfig.ItemsNoUseWhenRoleStates = {
|
||
[4] = {40,41,90},
|
||
[5] = {40,41,90},
|
||
[6] = {40,41,90},
|
||
[7] = {40,41,90},
|
||
[8] = {40,41,90},
|
||
}
|
||
|
||
GameConfig.ItemQualityDesc={
|
||
[1] = "D級珍藏品",
|
||
[2] = "C級珍藏品",
|
||
[3] = "B級珍藏品",
|
||
[4] = "A級珍藏品",
|
||
[5] = "S級珍藏品",
|
||
}
|
||
|
||
--情書
|
||
--情書
|
||
GameConfig.LoveLetter = {
|
||
StarId = 710046, --普通情書
|
||
ChristmasId = 700115, --聖誕情書
|
||
letter_christmas_reward = 3728, --聖誕情書贈送后獲得的道具
|
||
SpringId = 700118, --新年情書
|
||
letter_spring_reward = 3861, --新年情書贈送后獲得的道具
|
||
letter_wedding_clother = 6075, --婚紗贈語
|
||
}
|
||
|
||
--情書道具
|
||
GameConfig.Item_LoveLetter = {
|
||
[700117] = 57,
|
||
}
|
||
|
||
--tips中3D道具展示辨識
|
||
GameConfig.ManualShowItemType = {
|
||
81,82,83,84,85,86,87,170,180,190,200,210,220,230,240,250,260,270,280,290,501,800,801,810,820,830,840,850
|
||
}
|
||
--【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】
|
||
--【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】
|
||
|
||
--分線
|
||
GameConfig.Tutor = {
|
||
student_baselv_req = 10, -- 學生要求base等級
|
||
student_menuid =9000, --解鎖menu后解鎖功能
|
||
tutor_baselv_req = 90, -- 導師要求base等級
|
||
student_graduation_baselv_req = 90, --學生畢業要求的等級
|
||
apply_overtime = 3600, -- 申請列表超時時長(單位:秒)
|
||
apply_interval = 10, -- 申請間隔
|
||
apply_same_interval = 60, -- 相同玩家申請間隔
|
||
protecttime = 72, -- 導師保護時間(單位:小時)
|
||
forbidtime = 24, -- 懲罰時間(單位:小時)
|
||
max_student = 3, -- 學生最大上限
|
||
max_recent_student = 30, -- 最近學生最大上限
|
||
student_graduation_time = 3, -- 學生畢業所需時間(單位:天)
|
||
student_graduation_reward = 1214, -- 學生畢業獎勵
|
||
teacher_graduation_reward = 1215, --導師畢業獎勵
|
||
student_desc ="[c][383838]成為學生,迅速地瞭解這個世界:[-][/c]\n[c][1f74bf]1.提升升級速度:專屬道具,冒險任務,成長獎勵,獲得大量經驗獎勵。[-][/c]\n[c][1f74bf]2.獲取大量禮物:提升等級,獲得豐富的道具,寵物與裝備獎勵。[-][/c]\n[c][1f74bf]3.達成暖心互動:專屬師生道具,導師協助冒險,讓你不再一個人孤單![-][/c]", --學生描述
|
||
tutor_desc ="[c][383838]招募學生,他們快速地融入這個世界:[-][/c]\n[c][c89635]1.獲得更多獎勵:協助學生參與冒險,提升等級,答疑解問,獲得導師勳章![-][/c]\n[c][c89635]2.加速角色養成:導師勳章兌換各種道具,更快獲取公會貢獻,友情之證![-][/c]\n[c][c89635]3.有愛師生關係:更多互動,帶來更多的邂逅,更熱鬧的世界![-][/c]", --導師描述
|
||
call_protecttime = 10, --請求發送招募時間間隔(單位:秒)
|
||
max_proficiency = 10000, --冒險熟練度的上限
|
||
tutor_menuid = 9001, --成為導師的解鎖Menuid
|
||
max_tutor_apply = 100, --導師申請列表內的最大數量
|
||
teacher_graduation_mailid = 11002, --學生畢業時導師收到的郵件
|
||
teacher_task_mailid = 11000, --學生完成每日冒險任務后導師能夠收到的郵件
|
||
teacher_grow_mailid = 11001, --學生每次base等級提升時導師能夠收到的郵件
|
||
tutor_apply_times = 60, --通過招募界面發送的尋找導師/學生的間隔
|
||
tutor_vip_battletime_per = 3000, --導師有效戰鬥時長增效百分比(單位:萬分比)
|
||
general_countdown = 8, --導師匹配正常倒計時彈框計時(單位:秒)
|
||
blacklist_countdown = 10, --導師匹配備用倒計時彈框計時(單位:秒)
|
||
tutor_vip_max_battletime = 7200, --導師最大有效戰鬥時長(單位:秒)
|
||
}
|
||
--【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】
|
||
--【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】
|
||
|
||
--訂婚NPC與狀態
|
||
GameConfig.Wedding = {
|
||
MaxFramePhotoCount = 30, -- 相框最大照片數量
|
||
FramePhotoRefreshTime = 10, -- 照片重新整理間隔
|
||
Courtship_InviteMsgId = 9637, -- 求婚MsgId
|
||
Courtship_InviteOverTime = 15, -- 求婚邀請框超時時間
|
||
Courtship_CameraId = 11, -- 求婚相機ID
|
||
Engage_Npc = 0, --訂婚的npcid
|
||
Engage_Dialog = { --訂婚npc顯示的對話id
|
||
married = 1, --已婚
|
||
engaged = 2, --訂婚了
|
||
single = 3, --單身
|
||
},
|
||
|
||
--訂婚日期命名
|
||
EngageDate = {
|
||
[1] = {name = "晶耀鉆之日", wday = "日", picName = "marry_role01", topColor = "7691e2", bottomColor = "aecaf4"},
|
||
[2] = {name = "歐月泊之日", wday = "一", picName = "marry_role02", topColor = "f0c49d", bottomColor = "fde1aa"},
|
||
[3] = {name = "瑰紅薇之日", wday = "二", picName = "marry_role03", topColor = "a386ec", bottomColor = "dbb0e7"},
|
||
[4] = {name = "海藍寶之日", wday = "三", picName = "marry_role04", topColor = "cbe98c", bottomColor = "ddf3bf"},
|
||
[5] = {name = "蜜琥珀之日", wday = "四", picName = "marry_role05", topColor = "7ce7b1", bottomColor = "b4e6c2"},
|
||
[6] = {name = "貓眼金之日", wday = "五", picName = "marry_role06", topColor = "ff96b6", bottomColor = "ffc5d3"},
|
||
[7] = {name = "墨瑪瑙之日", wday = "六", picName = "marry_role07", topColor = "57d8e7", bottomColor = "bdf0fb"},
|
||
},
|
||
|
||
--婚期和禮券
|
||
EngageRefresh = 5*60*60, --婚期重新整理時間,距離當天凌晨秒數
|
||
ticket_itemid = 6080, --B格貓的婚慶禮券
|
||
EngageInviteOverTime = 15, --訂婚邀請確認超時時間
|
||
ManualIntroduce = {
|
||
{title = "皇家馬車巡遊", content = "新人組隊訪問皇家馬車伕后,將坐上華麗的盧恩米德加爾特王國皇家馬車,在普隆德拉繞城巡遊一週,接受全城人民的祝福,這可是非常難得的機會喲~"},
|
||
{title = "親友入場觀禮", content = "新人和親友們在幸福小姐處簽到之後進入普隆德拉大教堂,等待神聖儀式的開始!"},
|
||
{title = "神聖儀式開啟", content = "最重要的神聖儀式,在眾人的見證下,新人在此結為一生的伴侶!"},
|
||
{title = "幸福時刻降臨", content = "新人一同牽手登上幸福過山車,開始甜蜜浪漫的蜜月之旅吧~"},
|
||
{title = "浪漫蜜月之境", content = "【歡迎回來】櫻花之間——只屬於兩個人的溫馨小秘密。記得先去向櫻花小姐還願哦~"},
|
||
},
|
||
|
||
--婚禮
|
||
ManualShop = {npcfuncid=930, param=1}, --結婚手冊裝扮商店
|
||
InviteMaxCount = 150, --邀請函發送人數上限
|
||
WeddingPos={pos1={-0.315,1.28,7.712},pos2={0.382,1.311,7.659},dir1=10,dir2=-10}, -- 面向大主教時的站位
|
||
Cememony_Npc = 7074, --大主教的npcid
|
||
Cememony_Dialog = 57838, --婚禮對話id
|
||
Cememony_InviteOverTime = 15, --婚禮開始邀請確認超時時間
|
||
Cememony_InviteMsgId = 9638, --婚禮開始邀請確認MsgId
|
||
Cememony_Invite_GotoMsgId = 9640, --婚禮開始前往的MsgId
|
||
|
||
--離婚
|
||
Divorce_NpcDistance = 10, --協議離婚和npc距離
|
||
Divorce_OverTime = 90, --協議離婚過山車邀請超時時間,秒
|
||
|
||
BackSkill_Id = 2001001, --歡迎回來技能ID
|
||
MissYou_Inviteid = 9647, --好想你msg
|
||
}
|
||
|
||
|
||
--【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】
|
||
--【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】
|
||
|
||
--分線
|
||
GameConfig.ZenyShop = {
|
||
Functions = {
|
||
{Tab = 1, Title = 'Zeny打賞'},
|
||
{Tab = 2, Title = '限定特典'},
|
||
{Tab = 3, Title = 'B格貓金幣'},
|
||
{Tab = 4, Title = '金幣商城'},
|
||
}
|
||
}
|
||
GameConfig.YundingShop = {
|
||
Functions = {
|
||
{Tab = 1, Title = '限購專區'},
|
||
{Tab = 2, Title = '禮包專區'},
|
||
{Tab = 3, Title = '百貨商城'},
|
||
{Tab = 4, Title = '烏咪商城'},
|
||
}
|
||
}
|
||
GameConfig.ZhuangbeiShop = {
|
||
Functions = {
|
||
{Tab = 1, Title = '禮包專區'},
|
||
--{Tab = 2, Title = '限定特典'},
|
||
--{Tab = 3, Title = 'B格貓金幣'},
|
||
--{Tab = 4, Title = '禮包專區'},
|
||
}
|
||
}
|
||
GameConfig.BaihuoShop = {
|
||
Functions = {
|
||
{Tab = 1, Title = '百貨商城'},
|
||
--{Tab = 2, Title = '限定特典'},
|
||
--{Tab = 3, Title = 'B格貓金幣'},
|
||
--{Tab = 4, Title = '禮包專區'},
|
||
}
|
||
}
|
||
--【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】
|
||
--【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】
|
||
|
||
--分線
|
||
GameConfig.Zone = {
|
||
free = {min= 0,max=50,cost={{100,99}}},
|
||
busy = {min=51,max=89,cost={{100,99}}},
|
||
verybusy = {min=90,max=100000,cost={{100,99}}},
|
||
|
||
user_zone_exchange = {actionquest = 300020100},
|
||
guild_zone_exchange = {cd=120,cost={{5500,20}}},
|
||
|
||
delaychange = 3,
|
||
state = 85,
|
||
maxrecent = 4,
|
||
basejumplv = 99, --切換線路基礎判斷等級
|
||
}
|
||
--【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】
|
||
--【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】
|
||
|
||
GameConfig.Altman = {
|
||
invite_msgid = 120, --奧特曼副本進入 接受邀請msgId
|
||
-- 奧特曼副本殺怪等級描述
|
||
kill_rank_desc = {
|
||
[1] = { title = "星雲指揮官", killcount = 120 },
|
||
[2] = { title = "異星監測員", killcount = 90 },
|
||
[3] = { title = "恒星觀察員", killcount = 60 },
|
||
[4] = { title = "行星巡邏員", killcount = 30 },
|
||
},
|
||
--技能對應道具
|
||
item_skill = {
|
||
[710146] = 911001,
|
||
[710147] = 912001,
|
||
[710148] = 913001,
|
||
[710149] = 914001,
|
||
[710150] = 915001,
|
||
[710151] = 916001,
|
||
},
|
||
}
|
||
--【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】
|
||
--【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】
|
||
|
||
-- 炸雞勇者景點
|
||
GameConfig.Scenery = {
|
||
type3_buff_id = 30001360,-- 玩家擁有該buff則表示玩家是一個景點
|
||
}
|
||
|
||
GameConfig.KFCItems = {
|
||
45587,
|
||
}
|
||
|
||
GameConfig.OpenVoice = false --語音遮蔽配置,true為遮蔽/false為不遮蔽
|