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--md5:GameConfig.Artifact.txt:854e4a13344b0ac5ff0c436b68feb7d5
--md5:GameConfig.CardRaid.txt:dc17db2aabd3992e9031168a55f975c3
--md5:GameConfig.GuildTreasure.txt:a32c374e4c2c2364eddea3188b206d7c
--md5:GameConfig_Activity.txt:b6239efa060a53dba55cc00d8b5296fd
--md5:GameConfig_Adventure.txt:2badb7a1658ca9fb37c6149469f1cd09
--md5:GameConfig_AdventureClass.txt:64ee081a787ba46fcb49c4e12353962c
--md5:GameConfig_Astrolabe.txt:f2a08a688a7173de05f07d1b0acaa641
--md5:GameConfig_Aucion.txt:2c1c84ee2970aff795147858f854133c
--md5:GameConfig_Augury.txt:e69a68c3e6cfd6664d6709abbdebce16
--md5:GameConfig_Bag.txt:27217b3fd5ab0dc06e94ba0fc6547646
--md5:GameConfig_Being.txt:3f865a89077b62fbc54cd14e8970c1c7
--md5:GameConfig_BlackSmith.txt:59eef403e663eba31586b22b2402d6cd
--md5:GameConfig_Booth.txt:3615da570af0e81b58bb673c18eed042
--md5:GameConfig_BranchForbid.txt:a59ee26acebbf5a42d316ee2eefaad87
--md5:GameConfig_Business.txt:62f8710545d50c3023b3888c8b1a0fa7
--md5:GameConfig_Card.txt:cbe1fb27d21ace20627348a5e2d2c18e
--md5:GameConfig_CharactorInfo.txt:9cb2741b4ac3603202c5d041dc60a1f7
--md5:GameConfig_Charge.txt:ace3c0c3b592d48b91996902ee66170e
--md5:GameConfig_Chat.txt:7c9854e9ed0c14e68d1eb68814670b47
--md5:GameConfig_Dead.txt:8de104f0f754a9994e5ad80448ab90d0
--md5:GameConfig_DressingFilter.txt:08311333aba1d98d635ea65c38c18534
--md5:GameConfig_Drop.txt:3c04c29ad45993a9374042b70a80a12b
--md5:GameConfig_Dungeon.txt:26abd2c02e80543455d352670a67a2a6
--md5:GameConfig_Exchange.txt:25f4172a4d7f7ed656c764d0c8e93693
--md5:GameConfig_Food.txt:92d53b1e20e9dd3e3fbe9dbd2671c872
--md5:GameConfig_Guild.txt:9246dbd01e16226e6f44a62eb8f30c0a
--md5:GameConfig_GuildBuilding.txt:7dfbf2ed34dd69c15cff5613abab9356
--md5:GameConfig_GVGConfig.txt:5c5c14e7fea9695b7f0e372665420d3d
--md5:GameConfig_GvGDroiyan.txt:ebcd5f6bf4a4fc1490f5da8e9317724f
--md5:GameConfig_Make.txt:e4c71ea2338e8ed8bfa60306921c5e20
--md5:GameConfig_MapAndLoading.txt:d2c908dc57d1cc3750c2ebaffc6e91d0
--md5:GameConfig_MvpBattle.txt:f04bd6159dbc3e00c36fff96e986dfde
--md5:GameConfig_NewRole.txt:31add43b2c536ca89434f307368ef063
--md5:GameConfig_NpcMonster.txt:6fb8395757b61ad9525f501be5be5c8b
--md5:GameConfig_Peak2level.txt:e111d8e606e668c40f8ee7bd16af8c8a
--md5:GameConfig_Pet.txt:8dc14e0681035a5a948cc422142c8a72
--md5:GameConfig_Photo.txt:6c3c6b0f818f08d7de3df6b490c0ebee
--md5:GameConfig_PoliFire.txt:dc67d5c8599061fa8b87b97e4da95f50
--md5:GameConfig_Profession.txt:39ceb666f4a3ee225f8e433a76c84577
--md5:GameConfig_ProfessionAttrPlus.txt:a3d25239b8b5d855aa19b6c84d08f34d
--md5:GameConfig_PVP.txt:9774b935339c94055275bbe4f9bd592a
--md5:GameConfig_Quest.txt:261080d8f6432c34db9b5772aa16941d
--md5:GameConfig_RaidDeadBoss.txt:b2c2abf4a5c024b500a3a6cdcc78cd78
--md5:GameConfig_Restore.txt:e1bf7d1378c46dd49b355f0ec2e3aee3
--md5:GameConfig_SafeRefineEquipCostLottery.txt:494b8cc4e829967c2157e32fb9d475f9
--md5:GameConfig_SavePreviewAttr.txt:44535ee31c40087a639844c8cceea481
--md5:GameConfig_Score.txt:e5b7a925ce8745e60c4b0a49ba90d625
--md5:GameConfig_ScreenFilter.txt:c7c821384db7435211c5af9b19b52e99
--md5:GameConfig_Servant.txt:53520998f804eeb0995ab137b90a0b7d
--md5:GameConfig_ServerUse.txt:e5fe6148137fe8830a259df0b5bb8372
--md5:GameConfig_Shop.txt:4b1c2e3c2c463bc0341dac10228cfc55
--md5:GameConfig_Skill.txt:d51c4de3b8bad89b72e1a87821763c24
--md5:GameConfig_System.txt:87b080847fab083372b994f0f3bd910d
--md5:GameConfig_Team.txt:14b2e56c2b589221211c95c4d4ecae03
--md5:GameConfig_teamPVP.txt:0dc1da1a91a96a3aed50109165464f77
--md5:GameConfig_TipItemUse.txt:c77928aa0b35e04dfae4aa605a0215b9
--md5:GameConfig_Tutor.txt:9fee46588fffb8b5e6143380d3ae5d41
--md5:GameConfig_Wedding.txt:ade427a94a9b7726eca743a26ca71d16
--md5:GameConfig_ZenyShop.txt:dec6193db391fffdea18fc7148e0c34e
--md5:GameConfig_Zone.txt:6c2601597d18af1e490dae454a8133af
--md5:GameConfig.Altman.txt:a6571144ff9b13285fc1f4a5d0a56831
--md5:GameConfig_Activity.txt:d39bfab3a0d497055d21f12db94a869e
GameConfig = {}
--【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】
--【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】
--分線
GameConfig.Artifact = { --神器對應場景中的Npc
NpcIDByType = {
[1] = 7800,
[2] = 7801,
[3] = 7802,
[4] = 7803,
[5] = 7804,
[6] = 7805,
[7] = 7806,
[8] = 7807,
[9] = 7808,
[10] = 7809,
[11] = 7810,
[12] = 7810,
[13] = 7811,
[100] = 7812,
[110] = 7813,
[120] = 7814,
[130] = 7815,
[200] = 7816,
[210] = 7817,
[220] = 7818,
}
}
GameConfig.ArtifactType = {
[1] = {
[0] = "所有神器",
[450] = "長矛",
[451] = "劍",
[452] = "法杖",
[453] = "拳刃",
[454] = "弓",
[455] = "錘子",
[456] = "斧頭",
[457] = "匕首",
[458] = "拳套",
[459] = "樂器",
[460] = "鞭子",
[461] = "魔法書",
},
[2] = {
[0] = "所有神器",
[485] = "頭飾",
[488] = "背飾",
},
}
--Artifact_ViewPort= --神器在製造時的攝像機參數
-- {
-- [1]={ViewPort=Vector3(0.5,0.2,9),Rotation = Vector3(0,-7,0)},
-- [2]={ViewPort=Vector3(0.5,0.2,9),Rotation = Vector3(0,-7,0)},
-- [3]={ViewPort=Vector3(0.5,0.2,9),Rotation = Vector3(0,-7,0)},
-- [4]={ViewPort=Vector3(0.5,0.2,9),Rotation = Vector3(0,-7,0)},
-- [5]={ViewPort=Vector3(0.5,0.2,9),Rotation = Vector3(0,-7,0)},
-- [6]={ViewPort=Vector3(0.5,0.2,9),Rotation = Vector3(0,-7,0)},
-- [7]={ViewPort=Vector3(0.5,0.2,9),Rotation = Vector3(0,-7,0)},
-- [8]={ViewPort=Vector3(0.5,0.2,9),Rotation = Vector3(0,-7,0)},
-- [9]={ViewPort=Vector3(0.5,0.2,9),Rotation = Vector3(0,-7,0)},
-- [10]={ViewPort=Vector3(0.5,0.2,9),Rotation = Vector3(0,-7,0)},
-- [11]={ViewPort=Vector3(0.5,0.2,9),Rotation = Vector3(0,-7,0)},
-- [12]={ViewPort=Vector3(0.5,0.2,9),Rotation = Vector3(0,-7,0)},
--
-- }
GameConfig.CardRaid = {
enterlevel = 60,
begin_reset_time = 5 * 3600, --每週開始重置時間(距離本週一0點時間差, 下同)
end_reset_time = 6 * 3600, --每週重置完成時間
raid_card_suit = 3, --每個副本卡牌套數
boss_card_num = 3, --boss卡的數量
monster_card_num = 36, --小怪卡的總數(包括普通小怪和小怪組合中的小怪)
max_same_monster = 6, --小怪卡最多重複的數量
item_and_env_num = 21, --環境卡與道具卡的數量-
min_item_num = 12, --道具卡最少的數量
min_env_num = 6, --環境卡最少的數量
max_same_env_item_num = 3, --環境卡和道具卡最多重複出現的數量
boss_group_index = {5,12,18}, --boss組的位置(第幾組)
play_card_interval = 30, --敵方npc打牌間隔-
friend_card_delay = 5, --友方npc在敵方npc打牌結束后, 延遲出牌時間
card_finish_close = 300, --打牌結束后, 倒計時關閉時間
friend_npc_id = 5655, --友方NpcID
enemy_npc_id = 5654, --敵方NpcID-
sandglass_npc_id = 5669, --沙漏NpcID-
prepare_card_time = 5, --點選開始後到第一次打牌準備時間
enemy_npc_pos = {-1.69, 3.22, 18.32}, --開始打牌后, 敵方Npc傳送到的位置
enemy_npc_dir = 142, --敵方NPC傳送后的角度
safe_central_pos = {0.40, 4.24, 0.76}, --安全區中心位置
safe_range = {13,9,6,3,0}, --毒圈收縮範圍
posion_effect = {
[1] = "Skill/Cardroom_Methane_004", [2] = "Skill/Cardroom_Methane_003",
[3] = "Skill/Cardroom_Methane_002", [4] = "Skill/Cardroom_Methane_001"
}, -- 毒圈特效
sandglass_action = {3001, 4001, 6001, 7001}, --毒圈開始收縮后播放的動作
posion_buff = {160259}, --毒buff
safe_shrink_interval = 60, --毒圈收縮時間間隔(秒)
card_pos = { {-3.41, 3.94, 5.35}, {-5.49, 3.94, 0.81}, {-3.40, 3.94, -3.62} }, --敵方npc打牌點(刷怪)
invitemsg = 115, --邀請資訊
play_card_action = {
[5654] = 215,
[5655] = 215,
},
normal_card_npc = 5665, --卡牌表現NpcID, 非boss
boss_card_npc = 5666, --卡牌表現NpcID, boss
card_npc_show_time = 2, --卡牌出現到招怪時間
card_npc_stay_time = 1, --卡牌npc, 從招怪到刪除時間
friend_card_pos = {6.17, 3.95, 0.59}, --友方npc打牌點
max_reward_count = 1, --每週每個難度通關后獲得獎勵次數
item_disp_time = 66, --友方道具消失時間
sit_action = 214, --NPC坐姿播放動作
pre_goto_effect = { effect = "Skill/Teleport", effectpos = 0}, --傳送前特效
end_goto_effect = { effect = "Skill/SpreadMagic", effectpos = 3}, --傳送后特效
enemy_card_dir = 180, --卡牌方向
max_valid_dis = 15, --最大活動區域 強制拉回臨界點
}
--【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】
--【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】
--分線
GameConfig.GuildTreasure={
LotteryWeekLimit={ -- 逼格貓金幣每週開啟次數及對應價格
[1]=200,
[2]=400,
[3]=600,
[4]=800,
[5]=1000,
[6]=1200,
[7]=1400,
[8]=1600,
[9]=1600,
[10]=1600,
[11]=1600,
[12]=1600,
[13]=1600,
[14]=1600,
[15]=1600,
},
GuildAssetWeekLimit= -- 公會資金每週開啟次數及對應價格
{
[1]=2000,
},
Treasure_pos={46.31,4.9,73.59}, --寶箱的位置
Treasure_dir=-85, --寶箱的面向
SceneFilter={11,12,20,22,24,28}, --界面的遮蔽
NpcId=7861, --用於開啟據點寶箱的NPC
BroadcastNpc=7861, --開啟華麗寶箱的NPC
GiftSymbol="PetGift", --當存在可以開啟的據點寶箱時的提示特效
}
--【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】
--【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】
GameConfig.Activity = {
-- 問卷調查
QuestionSurvey = {
Title = "問卷調查",
Text = "我遊歷于盧恩世界各個角落。近日于妙勒尼山脈附近採集蜂蜜,冒險者你與我有緣,我這恰好有份問卷,不知可否願意過目?認真填寫便可在下次重逢時贈予你一個限定頭飾。",
OfficialUrl = "https://127.0.0.1/f/e9kDeW",
},
-- 雙十一活動
DoubleEleven = {
Title = "「幸福」料理大放送",
Text = "光棍節和「幸福」料理更配哦~ \n「單身汪星人」在這次光棍節路過普隆德拉並在研究所附近落腳這裡。為廣大冒danshengou準備了「幸福」料理吃了它你就可以得到祝福奸笑\n\n 【任務時間】\n 11月10日0點0分——11月12日23點59分 \n\n【任務內容】\n光棍節活動期間每天都可以到普隆德拉研究所附近的 「單身汪星人」處領取消耗品「幸福」料理*5活動期間每人每天都可以領取一次。\n\n【任務獎勵】\n消耗品「幸福」料理*5",
Button2Str = "我知道了",
StartTime = "2020-11-10-00-00-00",
EndTime = "2020-11-12-23-59-59",
},
-- 秋日冒險
AutumnAdventure = {
Title = "秋日冒險",
Text = "夏季首次重逢后我們在秋日中相遇。此次秋日刪檔封測代號Autumn Test各位冒險者我們一同開啟秋日旅程吧\n\n這裡為大家準備了Autumn Test 特別冒險活動,愿各位冒險者在秋日旅程中都能夠順利完成任務。",
OfficialUrl = "https:///127.0.0.1/thread-3006924-1-1.html",
},
-- 萬聖節活動
HalloweenActivity = {
Title = "來自男爵先生的自述",
Text = "這就是普隆德拉嗎?飛行了好久,終於順利到達了。一點小禮物,不成敬意。膽小鬼們,打開禮盒穿上盛裝與我一起歌唱,歌唱這猩紅的夜晚!\n\n哦對了我來的時候順便釋放了沉沒之船和幽靈船的惡靈們它們也給你們帶來禮物。快去找找看嘿嘿嘿希望你們能讓我好好享受這個奇妙的夜晚\n",
OfficialUrl = "https:///127.0.0.1/thread-3007166-1-1.html",
StartTime = "2020-10-30-00-00-00",
EndTime = "2020-11-01-23-59-59",
},
-- 發佈會報名
ReleaseActivity = {
Title = "發佈會報道",
Text = "一場盛大的RO交響音樂發佈會正在緊鑼密鼓的籌備中。屆時我們會爆料震撼人心的遊戲動態專業交響樂隊將現場演奏曾讓你動情的音樂更有神秘嘉賓送上可愛正版周邊想和上千名冒險者們在現場感受專屬RO的魅力嗎現在進去了解一下吧",
OfficialUrl = "https:///127.0.0.1/thread-2923000-1-1.html",
},
-- 領取雪糕頭飾
GetIceCreamtable = {
[1] = "拿好咯~屬於你的2016·夏去妙勒尼山脈找到不會射箭的獵人可以留下你秋天的印記",
[2] = "抱歉,您沒有領取資格。這是一些特定的人才有的關於[c][ffff00]夏[-][/c]的回憶。那些參加了Summer Test且認真完成了問卷的人。去妙勒尼山脈找到不會射箭的獵人可以留下你[c][ffff00]秋[-][/c]天的印記!",
[3] = "已經給過你了哦~去妙勒尼山脈找到不會射箭的獵人,可以留下你秋天的印記!",
},
-- 領取楓葉頭飾
GetAutumnLeaftable = {
[1] = "拿好咯~屬於你的2016·秋這份禮物記錄著我們一起度過的美好秋天的回憶。",
[2] = "抱歉,您沒有領取資格。這是一些特定的人才有的關於[c][ffff00]秋[-][/c]的回憶。那些參加了Autumn Test且認真完成了問卷的人。",
[3] = "已經給過你了哦~",
},
-- 百萬擊破回饋
MillionHitThanks = {
[1] = "萬分感謝你之前響應愛與勇氣的冒險宣言,共同加入到這個百萬人的行列,在此給予你最真誠的謝意!嘿咻~好重呀~你可要拿好了哦~這可是非常珍貴的呢!喵~",
},
-- 集結補給包
AppointmentThanks = {
[1] = "冒險旅行中難免會受傷,這個充滿愛意的小箱子可是卡普拉小姐姐們親手製作的呢!這可是專門爲了答謝參加過集結號召的你呢!好好使用哦!喵~",
},
-- GM資訊
GMInfo = {
Text = "找GM談心試試下面的方式吧\n官方微信Ragnarok_Online\n官方論壇https:///127.0.0.1/bbs",
},
-- 新春至高福利
ChinaNewYear = {
[1] = "爲了慶祝新的一年到來,這次特地為大家奉獻上的特別禮物。還請認真閱讀哦~",
},
-- 音樂會
MusicConsert = {
Title = "音樂會",
Text = "  「仙境傳說RO」主題音樂會丨定檔發佈會將於11.26當日在官網RO.com全程同步直播。\n\n    [c][5173d4]聆聽·愛與勇氣的聲音,全世界想讓你聽見![-][/c]\n\n  欣賞最經典BGM的現場交響樂演奏&見證RO手游上線節點公佈\n\n  直播開啟時間11月26日 19:15",
Button2Str = "立即前往",
OfficialUrl = "https:///127.0.0.1/concert/",
StartTime = "2020-11-25-18-00-00",
EndTime = "2020-11-26-22-00-00",
},
-- 安全饋贈
Safetyrewards ={
[1] = " 哦呀~看你的樣子,想必是已經給自己的冒險者證明上了一把安全的鎖了吧!「不過[c][ffff00]安全問題伴隨冒險的一生[-][/c]!可不要忘記了呢!」這是在下家族歷代傳下的話語,如今連同這份小禮物一起贈送給你!嗨呦~拿好了~",
},
-- 月卡禮包
MonthCard ={
[1] = "嘻嘻,這可是卡普拉小姐姐們愛的饋贈哦~拿好了哦~",
[2] = "唔呼呼~你身上的特典卡片被啟用的數量不夠呢。這樣可沒法給你卡普拉小姐姐們的特別饋贈哦...",
[3] = "嘻嘻~超級福利這就給你拿好了呦~",
},
-- 卡普拉保衛戰
SaveCapra ={
ActivityID = 308, --開啟傳送
},
-- 活動寵物打工
PetWork = {
endtime = {[25]="2018-06-01 05:00:00",}
},
}
-- 週年慶
GameConfig.Joy = {
joy_guess = 60, --猜拳
joy_mischief = 60, --惡作劇
joy_question = 50, --題目
joy_food = 50, --料理
joy_yoyo = 60, --搖搖樂
joy_atf = 50, --ATF
joy_augury = 50, --占卜
reward = {{value=100,rewardid=1703},{value=200,rewardid=1700},{value=350,rewardid=1704}}, --個人歡樂值獎勵
food_id = {551911,551912,551913,551914,551915,551916}, --料理Id
food_add = 50, --成功吃一次料理增加
music_id = 4018, --音樂盒歌曲
music_npc_id = 5462, --音樂盒NPC
augury_add = 50, --占卜獎勵
shop_type=915, --不射獵的商店型別
shop_id=3, --不射獵的商店型別
seat_add=2, --搖搖樂每秒增加的歡樂值
}
-- 週年慶-好友迴歸
GameConfig.Recall = {
OfflineTime = 30 * 86400, --離線時長/秒
BaseLv = 15, --base等級
recall_mailid = 10019, --郵件ID
recall_buffid = 1852, --羈絆BUFFid
max_recall_count = 2, --最大召回人數
ContractTime = 30 * 86400,
first_share_reward = 1706, --首次分享獎勵
ActivityType = 23, --好友召回活動型別
Reward = 1708, --雙方獲得獎勵
contract_mailid = 10020, --契約郵件ID
reward_buffid = 1850, --迴歸加經驗的buff
reward_bufflayer = {
seal = {id = 1853, layer = 60}, -- 裂隙
board = {id = 1854, layer = 120}, -- 看板
laboratory = {id = 1855, layer = 10}, -- 訓練場
tower = {id = 1856, layer = 180}, -- 無限塔
donate = {id = 1857, layer = 60}, -- 公會捐贈
},
reward_buff_reflectshow = {
[1853] = 1860,
[1854] = 1860,
[1855] = 1860,
[1855] = 1860,
[1856] = 1860,
[1857] = 1860,
}, -- 彙總顯示的空buff
}
-- 黑貓包兌換
GameConfig.RedeemCodeURl = ""
--【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】
--【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】
--冒險手冊解鎖提示
GameConfig.AdventureUnLockTip =
{
Fashion = "製作%s",
Monstet = "擊殺%s",
Card = "拾取%s",
NPC = "與%s對話",
Mount = "成功拍攝"
}
--冒險手冊解鎖提示
GameConfig.AdventureUnlockCodition =
{
[1]= "擊殺",
[2]= "拾取",
[3]= "製作",
[4]= "獲得",
[5]= "對話",
[6]= "拍攝",
[7]= "使用",
[8]= "抽取",
[9]= "孵化",
}
--配置冒險手冊中追加獎勵中的特殊型別
GameConfig.AdventureAppendSpecialItemType = {1200
}
--冒險手冊中,魔物詳情里屬性的排序
GameConfig.MonsterShowType = { "Hp","Level","Race","Shape","Str","Dex","Int","Vit","Agi","Luk","Hit","Atk","MAtk","Def","MDef","Flee","MoveSpd","MoveSpdRate","AtkSpd",
}
--冒險手冊 派遣戰鬥力
GameConfig.PetAdventureEff = {
------------精煉戰鬥力
refine = {[1]=20,[2]=30,[3]=40,[4]=50,[5]=100,[6]=120,[7]=140,[8]=200,[9]=220,[10]=240,[11]=300,[12]=320,[13]=340,[14]=360,[15]=400},
------------附魔戰鬥力
enchant_calc_per = 80,
enchant = {
Vit={allscore =200,maxattr = 10},
Str={allscore =200,maxattr = 10},
Int={allscore =200,maxattr = 10},
Luk={allscore =200,maxattr = 8},
Dex={allscore =200,maxattr = 10},
Agi={allscore =200,maxattr = 10},
MaxHp={allscore =80,maxattr = 400},
MaxSp={allscore =80,maxattr = 80},
Atk={allscore =120,maxattr = 40},
MAtk={allscore =120,maxattr = 40},
Def={allscore =80,maxattr = 20},
MDef={allscore =80,maxattr = 20},
MaxHpPer={allscore =200,maxattr = 0.1},
MaxSpPer={allscore =140,maxattr = 0.05},
Hit={allscore =120,maxattr = 20},
Flee={allscore =120,maxattr = 20},
EquipASPD={allscore =160,maxattr = 0.04},
Cri={allscore =160,maxattr = 10},
CriRes={allscore =120,maxattr = 10},
CriDamPer={allscore =160,maxattr = 0.1},
CriDefPer={allscore =120,maxattr = 0.1},
HealEncPer={allscore =160,maxattr = 0.05},
BeHealEncPer={allscore =160,maxattr = 0.05},
DamIncrease={allscore =200,maxattr = 0.04},
DamReduc={allscore =200,maxattr = 0.04},
SilenceDef={allscore =40,maxattr = 0.25},
FreezeDef={allscore =40,maxattr = 0.25},
StoneDef={allscore =40,maxattr = 0.25},
StunDef={allscore =40,maxattr = 0.25},
BlindDef={allscore =40,maxattr = 0.25},
PoisonDef={allscore =40,maxattr = 0.25},
SlowDef={allscore =40,maxattr = 0.25},
ChaosDef={allscore =40,maxattr = 0.25},
CurseDef={allscore =40,maxattr = 0.25},
},
-------------附魔組合戰鬥力
enchantgroup = {[1]=100,[2]=150,[3]=200,[4]=250},
-------------冒險家等級戰鬥力
title = {
[1002]=100,
[1003]=100,
[1004]=100,
[1005]=100,
[1006]=100,
[1007]=100,
[1008]=100,
[1009]=100,
[1010]=100,
},
-------------頭飾儲存戰鬥力
headwear = {[1]=4,[2]=6,[3]=10,[4]=30},
-------------卡片儲存戰鬥力
card = {[1]=5,[2]=10,[3]=20,[4]=100},
refine_max = 4000,
enchant_max = 3000,
star_max = 3000,
title_max = 1000,
headwear_max = 4000,
card_max = 4000,
}
----冒險段位所需等級
GameConfig.AdventureAppellationLevel = {
[1001] = 1,
[1002] = 5,
[1003] = 10,
[1004] = 15,
[1005] = 20,
[1006] = 25,
[1007] = 30,
[1008] = 35,
[1009] = 40,
[1010] = 45,
}
---冒險手冊中EP卡圖片配置
GameConfig.EpCardTexture =
{
[5700] = "EP01",
[5701] = "EP02",
[5702] = "EP03",
[5703] = "EP04",
[5704] = "EP05",
}
---成就解鎖次數獎勵
GameConfig.AchievementType_TimeReward = {"pray_def_lv","pray_atk_lv","pray_elem_lv","cost_pray_card"}
--【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】
--【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】
GameConfig.Status2RoleData = {
[1] = "PoisonDef", [3]="BlindDef", [4]="StunDef",
[5] = "FreezeDef", [6]="StoneDef", [7]="SleepDef", [8]="ChaosDef",
[9] = "SlowDef", [10]="SilenceDef",[11]="CurseDef",
}
GameConfig.PropTag = {
BaseTag = {
[1] = "六維", [2] = "base", [3] = "job", [4] = "力量", [5] = "智力", [6] = "敏捷", [7] = "靈巧", [8] = "體質", [9] = "幸運", [10] = "HP",
[11] = "SP", [12] = "mini", [13] = "mvp", [14] = "經驗", [15] = "特殊", [16] = "精煉"
},
CombatTag = {
[1] = "攻擊", [2] = "防禦", [3] = "輔助", [4] = "技能", [5] = "遠端", [6] = "近戰", [7] = "pvp", [8] = "範圍", [9] = "物理", [10] = "魔法",
[11] = "減傷", [12] = "增傷", [13] = "穿透", [14] = "攻速", [15] = "暴擊", [16] = "抗暴", [17] = "命中", [18] = "吟唱", [19] = "恢復", [20] = "冷卻",
[21] = "抵抗", [22] = "破壞", [23] = "移動速度", [24] = "反彈", [25] = "吸收", [26] = "真實", [27] = "免疫", [28] = "隱匿", [29] = "轉換", [30] = "恐懼",
[31] = "沉默", [32] = "冰凍", [33] = "石化", [34] = "眩暈", [35] = "灼燒", [36] = "中毒", [37] = "定身", [38] = "詛咒", [39] = "治療", [40] = "閃避",
[41] = "睡眠",
},
AdjTag = {
[1] = "種族", [2] = "元素", [3] = "其他", [4] = "身高", [5] = "體重", [6] = "小體型", [7] = "中體型", [8] = "大體型", [9] = "無視體型", [10] = "惡魔",
[11] = "動物", [12] = "人形", [13] = "不死", [14] = "無形", [15] = "植物", [16] = "魚貝", [17] = "昆蟲", [18] = "無屬性", [19] = "風屬性", [20] = "火屬性",
[21] = "水屬性", [22] = "地屬性", [23] = "聖屬性", [24] = "暗屬性", [25] = "念屬性", [26] = "毒屬性", [27] = "龍族", [28] = "天使", [29] = "不死屬性",
}
}
-- 二進制轉換十進制函式
local getBitResult = function ( ... )
local res = 0
local args = {...}
local arg
for i=1,#args do
arg = args[i]
if(arg and arg >0 and arg<=64) then
res = res + 2^(arg-1)
end
end
return res
end
-- 篩選界面顯示分類成員
GameConfig.AdventurePropClassify = {
[1] = { name = "六維", defaultGroup={ BaseTag=getBitResult(1) } , group = { BaseTag=getBitResult(4,5,6,7,8,9) } },
[2] = { name = "攻擊", defaultGroup={ CombatTag=getBitResult(1) } , group = { CombatTag=getBitResult(5,6,7,8,9,10,12,13,14,15,17,26), BaseTag=getBitResult(16), AdjTag=getBitResult(6,7,8) } },
[3] = { name = "防禦", defaultGroup={ CombatTag=getBitResult(2) } , group = { CombatTag=getBitResult(5,6,7,9,10,11,16,26,27,40), BaseTag=getBitResult(16), AdjTag=getBitResult(6,7,8) } },
[4] = { name = "輔助", defaultGroup={ CombatTag=getBitResult(3) } , group = { CombatTag=getBitResult(18,19,20,22,23,24,25,29,30,31,32,33,34,35,36,37,38,39,41), BaseTag=getBitResult(10,11) } },
[5] = { name = "種族", defaultGroup={ AdjTag=getBitResult(1) } , group = { BaseTag=getBitResult(12,13), AdjTag=getBitResult(10,11,12,13,14,15,16,17,27,28) } },
[6] = { name = "元素", defaultGroup={ AdjTag=getBitResult(2) } , group = { AdjTag=getBitResult(18,19,20,21,22,23,24,25,26,29) } },
[7] = { name = "技能", defaultGroup={ CombatTag=getBitResult(4) } , group = { } },
[8] = { name = "其他", defaultGroup={ AdjTag=getBitResult(3) } , group = { BaseTag=getBitResult(2,3,14,15) } }
}
--【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】
--【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】
--星盤開啟條件
GameConfig.Astrolabe = {
Activate = {
[1] = {
Job = {13,23,33,43,53,63}, --除這些職業對應的星盤外,其他預設開啟
Astrolabe = {1,2,3},--星盤ID4轉星盤開啟時需將3盤的ID一起復制
Level = 0,
},
},
ShowCostInfo = {140,5261}, -------需要在星盤界面展示的花費資訊
ResetCost = {{100,100000}},
ResetRate = 1, --返還比例1=100%
InitStar = {[1] = 10000},
ResetCostLimit = {{100,500000}}, --重置費用上限
MenuID = 5000, --星盤開啟條件任務ID
Default_TypeBranch={
[1]=11,
[2]=21,
[3]=31,
[4]=41,
[5]=51,
[6]=61,
}
}
--【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】
--【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】
--拍賣
GameConfig.Auction = {
OpenAuction={ --0:內網1預言之地2正式服
[0] = 1,
[1] = 0,
[2] = 0
}, --0 關閉拍賣1開啟拍賣
AuctionNpc = 6647, --拍賣npcid
PublicTime = 10 * 60, --拍賣開啟前x秒顯示在主界面
Rate = 0.18, --拍賣稅率
FlowingWaterMaxCount = 50, --拍賣文字最大數
RecordPerPageMaxCount = 50, --拍賣日誌每頁最大數
LogTime=3*24*60*60, --清除日誌記錄時間
ReceiveTime=30*24*60*60, --未領取日誌記錄清除時間
MaxPrice=666666, --拍賣最高價
MaskPrice={
[1]=300, --開始拍賣后5分鐘后遮蔽第一檔價格
[2]=600, --開始拍賣后10分鐘后遮蔽第二檔價格
},
EnchantAttrCount = 3, --裝備報名門檻:附魔數
EnchantAttrValuableCount = 2, --裝備報名門檻:附魔點贊數
TradePriceDiscount = 60, ---拍賣上架時的商品價格,取目前加一所目前換算的逼格貓幣的百分比折扣
EnchantBuffExtraCount = 1, --裝備報名門檻附魔buff數(1有 0沒)
}
--【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】
--【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】
-- 占卜
GameConfig.Augury = {
ItemId = 700009,
WaitWord = 82179,
ForeWord = 82484,
HandTipSysId = 918; --1分鐘提示訊息id
RewardTipSysId = 919; --獎勵提示訊息id
MaxRewardCountPerDay = 2, --每天最大獎勵次數
StartTime = "2017-03-09 00:00:00", --占卜開始時間
EndTime = "2017-03-16 23:59:59", --占卜活動結束時間
HandRewardTime = 10*60, --牽手多久獲得道具 10分鐘
HandTipTime = 60, --牽手提示時間 1分鐘
Range = 10, --被牽人在npc附近才能邀請
Config = {
[1] = {npcid = 2196, tbname = "Table_Augury_1", tb = Table_Augury_1, reward=10}, --戀愛的季節
[2] = {npcid = 2197, tbname = "Table_Augury_2", tb = Table_Augury_2, reward=10}, --星座的指引
[3] = {npcid = 456, tbname = "Table_Augury_3", tb = Table_Augury_3, reward=10}, --冒險的極意
[4] = {npcid = 789, tbname = "Table_Valentine", tb = Table_Valentine, reward=10}, --老的占卜
[5] = {npcid = 5453, tbname = "Table_Augury_Activity", tb = Table_Augury_Activity, reward=10}, --活動占卜
},
MaxRewardCount = 2, --每天獎勵最大次數
ExtraItemId = 710027, --額外占卜次數
}
--【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】
--【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】
--包包標籤頁道具型別配置
GameConfig.ItemPage = {
[1] = {name="裝備",types={170,180,190,200,210,220,230,240,250,260,270,280,290,500,510,511,512,513,514,515,520,530,540,501,800,830,810,840,850,90,91,102}},
[2] = {name="消耗品",types={101,44,20,30,65,40,46,45,43,63,47,41,48,49,60,62,71,130,131,132,154,144,140,147,120,110}},
[3] = {name="材料",types={50,70,64,66,103,610,601,602,603,604,605}},
[4] = {name="卡片",types={79,80,81,82,83,84,85,86,87,88,89}},
[5] = {name="排除型別",types={550,560}},
}
--換裝舞臺服裝分類
GameConfig.ItemDress = {
[1] = {name="武器",types={170,180,190,200,210,220,230,240,250,260,270,280,290}},
[2] = {name="頭部",types={800}},
[3] = {name="臉部",types={830}},
[4] = {name="背部",types={810}},
[5] = {name="尾部",types={840}},
[6] = {name="時裝",types={501}},
[7] = {name="副手",types={510}},
[8] = {name="髮型",types={820,821,822}},
-- [9] = {name="坐骑",types={90}},
}
--換裝舞臺外觀分類
GameConfig.ItemOutfit = {
[1] = {name="髮型",types={820,821,822}},
[2] = {name="美瞳",types={823}},
}
--換裝舞臺配件分類
GameConfig.StagePage = {
[9300] = {
[1] = {name="主題",types={1,4,5,6,7,8}},
[2] = {name="裝飾",types={101,104,105,106,107,108}},
[3] = {name="燈光",types={201,204,205,206,207,208}},
[4] = {name="音箱",types={301,304,305,306,307,308}},
[5] = {name="氛圍",types={400,401,402,403,404,405,406,407,408}},
},
[9301] = {
[1] = {name="主題",types={2,4,5,6,7,8}},
[2] = {name="裝飾",types={102,104,105,106,107,108}},
[3] = {name="燈光",types={202,204,205,206,207,208}},
[4] = {name="音箱",types={302,304,305,306,307,308}},
[5] = {name="氛圍",types={400,401,402,403,404,405,406,407,408}},
},
[9302] = {
[1] = {name="主題",types={3,4,5,6,7,8}},
[2] = {name="裝飾",types={103,104,105,106,107,108}},
[3] = {name="燈光",types={203,204,205,206,207,208}},
[4] = {name="音箱",types={303,304,305,306,307,308}},
[5] = {name="氛圍",types={400,401,402,403,404,405,406,407,408}},
},
}
--舞臺相機
GameConfig.StageConfig = {
[9300] = {name = "甜心國王",cameraid = 12},
[9301] = {name = "仲夏夜之夢",cameraid = 13},
[9302] = {name = "心跳嘉年華",cameraid = 14},
}
--包包里的排序配置
GameConfig.backpackSort = {
44,20,30,65,61,40,46,43,63,47,101,90,91,48,49,81,82,83,84,85,86,87,170,180,190,200,210,220,230,240,250,260,270,280,290,510,511,512,513,514,515,500,520,530,540,501,800,810,830,840,850,50,120,103,41,42,60,62,70,64,610,601,602,603,604,605,160,165,144,140,147,154
}
--料理包標籤頁道具型別配置
GameConfig.FoodPackPage = {
[1] = {name="料理",types={610}},
[2] = {name="料理材料",types={601,602,603,604,605}},
}
--寵物蛋包標籤頁道具型別配置
GameConfig.PetPackPage = {
[1] = {name="寵物",types={101}},
}
--符文包標籤頁道具型別配置
GameConfig.RunePackPage = {
[1] = {name="技能符文",types={550}},
[2] = {name="屬性符文",types={560}},
}
--裝備評分
GameConfig.EquipScore={
[1] = {name="評分",types={81,82,83,84,85,86,87,170,180,190,200,210,220,230,240,250,260,270,280,290,500,510,511,512,513,514,515,520,530,540}},
}
--機甲預覽
GameConfig.Mount2Body = {
[25400] = {91,92},
[25401] = {93,94},
}
--頭飾部位
GameConfig.ItemFashion = {
[1] = {name="頭飾",types={800}},
[2] = {name="背部",types={810}},
[3] = {name="髮型",types={820}},
[4] = {name="臉部",types={830}},
[5] = {name="嘴部",types={850}},
[6] = {name="尾部",types={840}},
[7] = {name="坐骑",types={90}},
}
--髮型部位
GameConfig.HairType={
820,821,822
}
--裝備類別配置
--equipBodyIndex寵物相關裝備位置
GameConfig.EquipType={
[1]={name="武器",site={7},equipBodyIndex = "RightWeapon",},
[2]={name="盔甲",site={2},equipBodyIndex = "Body",},
[3]={name="盾牌",site={1},equipBodyIndex = "LeftWeapon",},
[16]={name="寶珠",site={1},},
[17]={name="聖像",site={1},},
[18]={name="腕甲",site={1},},
[19]={name="手鐲",site={1},},
[20]={name="手推車改裝件",site={1},equipBodyIndex = "Mount",},
[4]={name="披風",site={3},},
[5]={name="鞋子",site={4},},
[6]={name="飾品",site={5,6},},
[8]={name="頭飾",site={8},equipBodyIndex = "Head",},
[9]={name="背部",site={11},equipBodyIndex = "Wing",},
[10]={name="臉部",site={9},equipBodyIndex = "Face",},
[11]={name="尾部",site={12},equipBodyIndex = "Tail",},
[12]={name="坐騎",site={13},equipBodyIndex = "Mount",},
[13]={name="嘴部",site={10},equipBodyIndex = "Mouth",},
[14]={name="手推車",site={14},},
[21]={name="神器",site={15},equipBodyIndex= "Artifact",},
[22]={name="頭部神器",site={16},equipBodyIndex= "Artifact",},
[23]={name="背部神器",site={17},equipBodyIndex= "Artifact",},
[24]={name="技能符文",site={19,22,23,27,28,29},},
[25]={name="屬性符文",site={18,20,21,24,25,26,30,31,32,33},},
-- [26]={name="符文3",site={20},equipBodyIndex= "RuneStone3",},
-- [27]={name="符文4",site={21},equipBodyIndex= "RuneStone4",},
-- [28]={name="符文5",site={22},equipBodyIndex= "RuneStone5",},
-- [29]={name="符文6",site={23},equipBodyIndex= "RuneStone6",},
-- [30]={name="符文7",site={24},equipBodyIndex= "RuneStone7",},
-- [31]={name="符文8",site={25},equipBodyIndex= "RuneStone8",},
-- [32]={name="符文9",site={26},equipBodyIndex= "RuneStone9",},
-- [33]={name="符文10",site={27},equipBodyIndex= "RuneStone10",},
-- [34]={name="符文11",site={28},equipBodyIndex= "RuneStone11",},
-- [35]={name="符文12",site={29},equipBodyIndex= "RuneStone12",},
-- [36]={name="符文13",site={30},equipBodyIndex= "RuneStone13",},
-- [37]={name="符文14",site={31},equipBodyIndex= "RuneStone14",},
-- [38]={name="符文15",site={32},equipBodyIndex= "RuneStone15",},
-- [39]={name="符文16",site={33},equipBodyIndex= "RuneStone16",},
}
--裝備部位配置
GameConfig.EquipParts={
[1] = {name="武器",site={7}},
[2] = {name="副手",site={1}},
[3] = {name="盔甲",site={2}},
[4] = {name="靴子",site={4}},
[5] = {name="披肩",site={3}},
[6] = {name="頭飾",site={8}},
[7] = {name="飾品",site={5}},
[8] = {name="飾品",site={6}},
[9] = {name="臉部",site={9}},
[10] = {name="嘴部",site={10}},
[11] = {name="背部",site={11}},
[12] = {name="尾部",site={12}},
[13] = {name="符文1",site={18}},
[14] = {name="符文2",site={19}},
[15] = {name="符文3",site={20}},
[16] = {name="符文4",site={21}},
[17] = {name="符文5",site={22}},
[18] = {name="符文6",site={23}},
[19] = {name="符文7",site={24}},
[20] = {name="符文8",site={25}},
[21] = {name="符文9",site={26}},
[22] = {name="符文10",site={27}},
[23] = {name="符文11",site={28}},
[24] = {name="符文12",site={29}},
[25] = {name="符文13",site={30}},
[26] = {name="符文14",site={31}},
[27] = {name="符文15",site={32}},
[28] = {name="符文16",site={33}},
}
-- 道具
-- main_max_slot 主揹包上限
-- quest_max_slot 任務揹包上限
-- tempmain_max_slot 臨時揹包上限
-- personalstore_max_slot個人倉庫最大格子配置
-- store_max_slot 通用倉庫上限
-- store_baselv_req 通用倉庫使用等級要求
-- store_takeout_baselv_req 通用倉庫取出等級要求
-- tempmain_item_overtime 臨時揹包道具存放時間(單位:小時)
-- skill_slot 技能對揹包的上限擴充
-- material_max_refine表示最高可用於材料的裝備的精煉等級
-- food_max_slot料理包最大容量上限
GameConfig.Item = {
sell_equip_max_refine_lv = 4,
main_max_slot = 800,
quest_max_slot = 600,
tempmain_max_slot = 500,
personalstore_max_slot = 100,
store_max_slot = 500,
barrow_max_slot = 50,
store_baselv_req = 40,
store_takeout_baselv_req = 40,
tempmain_item_overtime = 72,
store_item = 5041,
material_max_refine=6,
food_max_slot = 600, --料理包最大容量
pet_max_slot = 600, --寵物包裹最大容量
rune_max_slot = 600, --符文包裹最大容量
-- 格式: 技能id, 屬性名, 屬性點, 揹包擴充main揹包格子pstore個人倉庫,store通用倉庫
skill_slot = {
main = {
--[[
{50023001,"Str",5,1},{50023001,"Str",10,1},{50023001,"Str",15,1},{50023001,"Str",20,1},{50023001,"Str",25,1},
{50023001,"Str",30,1},{50023001,"Str",35,1},{50023001,"Str",40,1},{50023001,"Str",45,1},{50023001,"Str",50,1},
{50023001,"Str",55,1},{50023001,"Str",60,1},{50023001,"Str",65,1},{50023001,"Str",70,1},{50023001,"Str",75,1},
{50023001,"Str",80,1},{50023001,"Str",85,1},{50023001,"Str",90,1},{50023001,"Str",95,1},{50023001,"Str",100,1},
{50019001,"",0,20},{50020001,"",0,20},{50046001,"",0,20},{50054001,"",0,20} --]]},
tempmain = {},
pstore = {{50021001,"",0,20},{50022001,"",0,20},{50055001,"",0,20},{50056001,"",0,20}},
store = {{50057001,"",0,20}}
},
weaponcat_itemid = 710031, --1日傭兵貓優先扣除道具
}
--卡片包包
GameConfig.CardPage = {
[1] = {name="卡片",types={80}},
[2] = {name="卡片碎片",types={110}},
}
GameConfig.MoneyId = {
Zeny = 100,
Happy = 110,
FriendShip = 147,
Newyear = 500507,
PvpCoin = 150,
Lottery = 151,
GuildHonor = 156,
Contribute = 140, --貢獻
Gods = 5543, -- GVG商店
Diamond = 50, -- 新god币
}
-- 扭蛋券的id和价格
--[[
GameConfig.Lottery = {
Ticket={[1] = {itemid=5516,count=30}, --头饰
[2] = {itemid=5517,count=10}, --装备
[4] = {itemid=161,count=400}, --福利币抽奖
[5] = {itemid=5800,count=30}, --大扭蛋机
},
--]]
GameConfig.Lottery = {
Ticket={[1] = {itemid=50,count=60}, --超级扭蛋机
[2] = {itemid=5517,count=10}, --装备扭蛋机
[3] = {itemid=50,count=10}, --卡片扭蛋机
[4] = {itemid=161,count=400},
[5] = {itemid=5800,count=30}, --宴扭蛋机
},
SendPrice = 300, --贈送扭蛋盒單價
DiscountPrice = 210, --折后價格
SendRandomLetter = {58,59,60,61}, --贈送卡片隨機對應LoveLetter表中的id
SendExpireTime = 300, --贈送自動領取時間,單位秒
LoveLetterItemId = 700119, --祝福卡道具id
--新增扭蛋頭飾修理道具
repair_material = {
[12618] = {{quality=4, count=1}, {quality=3, count=1}}, --紫,藍品質修理
[12619] = {{quality=2, count=1}}, --綠品質修理
},
--扭蛋頭飾附魔轉移材料
TransferCost = {itemid=12617,num=1},
--扭蛋頭飾篩選
TransferFilter={
[0] = "所有頭飾",
[800] = "頭部",
[830] = "臉部",
[850] = "嘴部",
[810] = "背部",
[840] = "尾部",
[90] = "坐骑",
},
--扭蛋顯示型別
ItemType = {
[103] = "絕版頭飾",
[104] = "絕版武器",
[105] = "絕版特典",
[1] = "最新面板",
[101] = "過往面板",
[2] = "最新頭飾",
[102] = "過往頭飾",
[110] = "髮型",
[118] = "時裝染色",
[109] = "美瞳",
[111] = "料理",
[106] = "血跡樹枝",
[7] = "最新時裝碎片",
[117] = "Zeny+殘頁",
[112] = "貨幣",
[113] = "便捷",
[114] = "寵物",
[115] = "經驗",
[116] = "祈禱",
[108] = "卡片",
[107] = "過往時裝碎片",
[4] = "最新武器",
[2001] = "白卡",
[2002] = "綠卡",
[2003] = "藍卡",
}
}
---------裝備合成型別配置------------
GameConfig.EquipComposeType =
{
[1] = {name="All",types={170,180,190,200,210,220,230,240,250,260,270,280,290,510,511,512,513,514,515,500,520,530,540}},
[2] = {name="武器",types={170,180,190,200,210,220,230,240,250,260,270,280,290}},
[3] = {name="副手",types={510,511,512,513,514,515}},
[4] = {name="盔甲",types={500}},
[5] = {name="披風",types={520}},
[6] = {name="鞋子",types={530}},
[7] = {name="飾品",types={540}},
}
-- 1.主揹包 2.裝備揹包 4.時裝揹包 6.通用倉庫揹包 7.個人倉庫 8.臨時揹包 9.手推車揹包 10.任務揹包 11.料理揹包 12.寵物包裹
GameConfig.PackageMaterialCheck = {
-- 預設
default = {1},
-- 頭飾製作、裝備製作
produce = {1,7,9,11},
-- 裝備升級
upgrade = {1,7,9},
-- 裝備打洞
equipexchange = {1,7,9},
--國王合卡
exchange = {1,7,9},
--國王分解
exchange = {1,7,9},
-- 裝備精煉
refine = {1,7,9},
-- 裝備修理
repair = {1,7,9},
-- 裝備附魔
enchant = {1,7,9},
-- 公會捐贈
guilddonate = {1,7,9},
-- 裝備還原
restore = {1,7,9},
--商店
shop = {1,7,8,9,10,11,12},
--冒險手冊頭飾製作
adventureProduce = {1,7,9,11,12},
--寵物打工判斷/寵物冒險判斷
pet_workspace = {1,7,9,12},
--料理揹包
quest_randitem = {1,11},
--公會建築捐獻材料
guildBuilding = {1,11},
--兌換商店揹包檢查
exchange_shop = {1,7,9},
--裝備合成揹包檢查
equipcompose = {1,7,9},
}
--重置星盤時,生命體的技能數會按順序進行移除技能點的操作
GameConfig.Being = {
birth_range = 1, -- 生命體出生距離玩家範圍
leave_owner_time = 2,
auto_skill_max = 4, -- 自動技能欄格子數
-- 技能重置順序, 先->后
reset_skill_order = {
[600010]={1132,438,437,436}, ---麗芙
[600020]={1133,442,441,440}, ---艾米斯克虜
[600030]={1134,446,445,444}, ---巴尼米樂斯
},
}
--【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】
--【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】
--裝備強化消耗公式的各種係數
GameConfig.StrengthCost = {
BaseCost=6627,
Quality={[1]=1,[2]=1.5,[3]=2,[4]=3.2,[5]=3.2,[6]=3.2,},
Type={[170]=1,[180]=1,[190]=1,[200]=1,[210]=1,[220]=1,[230]=1,[240]=1,[250]=1,[260]=1,[270]=1,[280]=1,[290]=1,[500]=0.625,[510]=0.875,[511]=0.875,[512]=0.875,[513]=0.875,[514]=0.875,[515]=0.875,[520]=1.5,[530]=1,[540]=1.875,[800]=1.5,[810]=1.5,[830]=2,[840]=1,[850]=1,},
Quotient={[0]=1,[1]=1.6,[2]=3,[3]=4.4,[4]=6,[5]=10,[6]=14,[7]=20,[8]=30,[9]=40,[10]=60,[11]=75,[12]=75,[13]=75,[14]=75,[15]=75,[16]=75,[17]=75,[18]=75,[19]=75,[20]=75,},
Remainder={[0]=0.091,[1]=0.093,[2]=0.095,[3]=0.097,[4]=0.099,[5]=0.101,[6]=0.103,[7]=0.105,[8]=0.107,[9]=0.109},
}
--裝備精煉道具增加成功率
GameConfig.EquipRefineRate = {
[1]={itemid=5002,rate=0},
[2]={itemid=5004,rate=0},
[3]={itemid=5026,rate=0},
[4]={itemid=5027,rate=0},
}
GameConfig.EquipRefine = {
npc_action = 200,
success_emoji = {2,4,5,9,17,20,9,34,27},
fail_emoji = {1,7,10,12,14,18,22,24,25},
success_effect = "Common/24ForgingSuccess",
fail_effect = "Common/25ForgingFailure",
delay_time = 2000,
repair_stuff_max_lv = 6,
repair_stuff_msg_lv = 4,
guild_npc_refine=1297,
}
GameConfig.EquipStrength={
guild_npc_refine=1297,
}
--裝備還原消耗
GameConfig.EquipRecover = {
Card = {1000,5000,10000,100000}, ---銀幣
Upgrade = {5000,10000,20000,20000,20000,20000,20000,20000,20000,20000},---銀幣
Strength = 1000,
Enchant = 5000,
}
--角色強化等級上限
GameConfig.StrengthMaxLv= {
[1]=20,
[2]=40,
}
--安全精煉裝備
GameConfig.SafeRefineEquipCost = {
[1]={0,0},--裝備的當前精煉等級/與進行安全精煉所需要消耗的裝備的數量,八折后數量
[2]={0,0},
[3]={0,0},
[4]={0,0},
[5]={1,1},
[6]={2,2},
[7]={3,2},
[8]={4,3},
[9]={6,5},
[10]={10,8},
}
--頭飾附魔消耗
GameConfig.EquipEnchant = {
SpecialCost = {
[1] = {
[800] = { {itemid=100,num=10000} },
[830] = { {itemid=100,num=10000} },
[850] = { {itemid=100,num=10000} },
[810] = { {itemid=100,num=10000} },
[840] = { {itemid=100,num=10000} },
},
[2] = {
[800] = { {itemid=12571,num=2},{itemid=100,num=20000} },
[830] = { {itemid=12571,num=2},{itemid=100,num=20000} },
[850] = { {itemid=12571,num=2},{itemid=100,num=20000} },
[810] = { {itemid=12572,num=4},{itemid=100,num=20000} },
[840] = { {itemid=12572,num=4},{itemid=100,num=20000} },
},
[3] = {
[800] = { {itemid=12571,num=4},{itemid=100,num=50000} },
[830] = { {itemid=12571,num=4},{itemid=100,num=50000} },
[850] = { {itemid=12571,num=4},{itemid=100,num=50000} },
[810] = { {itemid=12572,num=6},{itemid=100,num=50000} },
[840] = { {itemid=12572,num=6},{itemid=100,num=50000} },
},
},
}
--【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】
--【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】
--擺攤相關配置
GameConfig.Booth = {
name_length_max = 11, --攤位名字最大字數
booth_buff = 96321, --擺攤狀態下不可移動不可戰鬥buff
update_cd = 5, --修改店舖的cd
skill_id = 278, --限制技能
map_ids = {1, 2}, --擺攤限制地圖id
score_exchange_rate = 10000, --交易稅和積分的比例
booth_range = 3, --擺攤的檢測範圍
uprate_max = 0, --非公示期最大上調
downrate_max = -50, --非公示期最大下調
uprate_publicity_max = 50, --公示期最大上調
downrate_publicity_max = -50, --公示期最大下調
uprate_list = {100, 200, 300, 400, 500}, --上調檔位百分比(千分位)
downrate_list = {100, 200, 300, 400, 500}, --下調檔位百分比(千分位)
quota_cost_max = 4000000000, --單件商品額度消耗上限
quota_exchange_rate = 1, --買家zeny和打賞積分的比值非公示期
quota_exchange_rate_pub = 1, --買家zeny和打賞積分的比值公示期
quota_zeny_discount = 4, --買家購買時使用打賞積分抵扣zeny的比值
score = {
[0] = {num = 0, name = "白色", icon = "stall_icon_white"},
[1] = {num = 50, name = "綠色", icon = "stall_icon_green"},
[2] = {num = 500, name = "藍色", icon = "stall_icon_blue"},
[3] = {num = 2000, name = "紫色", icon = "stall_icon_purple"},
[4] = {num = 10000, name = "橘色", icon = "stall_icon_orange"},
[5] = {num = 50000, name = "粉色", icon = "stall_icon_pink"},
}, --招牌等級
base_pending_count = 8, --基礎上架數
max_pending_count = 13, --最大上架數
exchange_hour = 86400, --過期時間(秒)
max_size_one_scene = 50, --單場景最大同步人數
max_size_nine = 50, --九屏其他線最大同步人數
booth_maintenance = 0, --擺攤維護1表示維護
shoppingMode_reset = 604800, --逛街模式狀態重置時長,以秒做單位
screenFilterID = 32, --逛街模式遮蔽
booth_screenFilterID = 33, --擺攤狀態的光效和人名遮蔽
quota_itemid = 149, --信用額度的圖示丟失情況解決
}
--配置方式:
--(Trunk分支 1,Studio分支 2,TF分支 4,Release分支 8,如果單單要遮蔽tf分支則填4。如果要遮蔽TF和Release則填124+8
--Tutor ={ 需要遮蔽的功能
--Menu = {[9000]=8,[9001]=8}, 對於Menu的遮蔽
--RedTip = {[80]=8,[81]=8,[82]=8}, 對於紅點的遮蔽
--Achievement ={[1206000]=8},對於成就的遮蔽
--Appellation ={[1155]=8,[1156]=8},對於稱號的遮蔽
--Npc = {[6769]=8,[6773]=8,[6770]=8},對於NPC的遮蔽
--Quest = {[391010001]=8,[391020002]=8},對於任務的遮蔽
--UseItem = {[5533] = 12},對於道具使用的遮蔽
--},
--目前遮蔽的功能型別:
--limit 打賞積分功能
--Tutor 導師功能
--gvgmap gvg的據點遮蔽
--peak 巔峰功能
--GvGPvP_Pray 公會祈禱2.0
--EP3 EP3.0相關的非專門系統功能遮蔽
--HeadwearIntensify --頭飾強化
--HeadwearRefine --頭飾精煉
--FashionEquipEnchant --頭飾附魔
--LotteryExpress --扭蛋贈送功能遮蔽
GameConfig.BranchForbid = {
-- limit={ --打賞積分功能遮蔽
-- UseItem = {[5533] = 1}, --遮蔽5533的使用TF與Release
-- },
-- EP3={ --Ep3.0的地圖遮蔽
-- Map = {
-- [49]=12,
-- [50]=12,
-- [52]=12,
-- [1017] = 12,
-- [1018] = 12,
-- [1019] = 12,
-- [64801] = 12,
-- [64802] = 12,
-- [64803] = 12,
-- [64805] = 12,
-- [64806] = 12,
-- [64807] = 12,
-- [64809] = 12,
-- [64810] = 12,
-- },
-- },
food={
-- Fecipe={
-- [130]=12,
-- },
-- Compose={
-- [1000240]=12,
-- [1000250]=12,
-- },
Npc={
-- [19011]=12,
-- [5656]=8,
-- [5657]=8,
-- [5658]=8,
},
-- Food={
-- [551908]=12,
-- [551909]=12,
-- [551910]=12,
-- },
-- Item={
-- [551908]=12,
-- },
-- },
-- charge= {
-- Deposit={
-- [17] = 12,
-- },
},
-- activity ={ --彭冉的活動
-- Item =
-- {
-- [47052] = 12,
-- [48603] = 12,
-- [45447] = 12,
-- [45448] = 12,
-- [47053] = 12,
-- [45449] = 12,
-- },
-- Card =
-- {
-- [23109] = 12,
-- },
-- },
-- Peak={ --巔峰系統的遮蔽
-- Quest={
-- [390890001]=11,
-- [390900001]=11,
-- [390910001]=11,
-- [390920001]=11,
-- [390930001]=11,
-- [390940001]=11,
-- [390950001]=11,
-- [390960001]=11,
-- [395000001]=11,
-- [395010001]=11,
-- [395020001]=11,
-- },
-- [6975]=11,
-- },
-- },
LotteryExpress={ --扭蛋贈送功能遮蔽
LotteryGive={
[1001]=15,
[1002]=15,
[1003]=15,
[1004]=15,
[1005]=15,
[1006]=15,
},
},
}
GameConfig.Map_BranchForbid = {
--gvgmap={ --公會戰鬥據點遮蔽
-- [-2] = 8, --遮蔽據點鏈接地圖TF與Release
-- [9042] = 8,
-- [9043] = 8,
-- [9044] = 8,
-- [9045] = 8,
-- [9046] = 8,
-- [9047] = 8,
-- [9048] = 8,
-- [9049] = 8,
-- [9050] = 8,
-- [9051] = 8,
-- [9052] = 8,
-- [9053] = 8,
-- [9054] = 8,
-- [9055] = 8,
-- [9056] = 8,
-- [9057] = 8,
-- [9058] = 8,
-- [9059] = 8,
-- [9060] = 8,
-- [9061] = 8,
-- [9062] = 8,
-- [9063] = 8,
-- [9064] = 8,
-- [9065] = 8,
-- [9066] = 8,
-- [9067] = 8,
-- [9068] = 8,
-- [9069] = 8,
-- [9070] = 8,
-- [9071] = 8,
-- [9072] = 8,
-- [9073] = 8,
-- [9074] = 8,
-- [9075] = 8,
-- [9076] = 8,
-- [9077] = 8,
-- [9078] = 8,
-- [9079] = 8,
-- [9080] = 8,
-- [9081] = 8,
-- [9082] = 8,
-- [9084] = 8,
-- [9085] = 8,
-- [9086] = 8,
-- [9087] = 8,
-- [9088] = 8,
-- [9089] = 8,
-- },
}
GameConfig.CouldNotStrengthenPart ={ --對強化的功能遮蔽,僅遮蔽坐騎
-- [8]=12,
-- [9]=12,
-- [10]=12,
-- [11]=12,
-- [12]=12,
[13]=12,
-- EEQUIPPOS_WEAPON = 7;
-- EEQUIPPOS_ARMOUR = 2;
-- EEQUIPPOS_SHIELD = 1;
-- EEQUIPPOS_ROBE = 3;
-- EEQUIPPOS_SHOES = 4;
-- EEQUIPPOS_ACCESSORY1 = 5;
-- EEQUIPPOS_ACCESSORY2 = 6;
-- EEQUIPPOS_HEAD = 8;
-- EEQUIPPOS_BACK = 11;
-- EEQUIPPOS_FACE = 9;
-- EEQUIPPOS_TAIL = 12;
-- EEQUIPPOS_MOUNT = 13;
-- EEQUIPPOS_MOUTH = 10;
-- EEQUIPPOS_MAX = 14;
}
GameConfig.CouldNotMiyinStrengthenPart ={ --對秘銀強化的功能遮蔽
[5]=15,
[6]=15,
[7]=15,
[8]=15,
[9]=15,
[10]=15,
[11]=15,
[12]=15,
[13]=15,
[14]=15,
-- EEQUIPPOS_WEAPON = 7;
-- EEQUIPPOS_ARMOUR = 2;
-- EEQUIPPOS_SHIELD = 1;
-- EEQUIPPOS_ROBE = 3;
-- EEQUIPPOS_SHOES = 4;
-- EEQUIPPOS_ACCESSORY1 = 5;
-- EEQUIPPOS_ACCESSORY2 = 6;
-- EEQUIPPOS_HEAD = 8;
-- EEQUIPPOS_BACK = 11;
-- EEQUIPPOS_FACE = 9;
-- EEQUIPPOS_TAIL = 12;
-- EEQUIPPOS_MOUNT = 13;
-- EEQUIPPOS_MOUTH = 10;
-- EEQUIPPOS_MAX = 14;
}
GameConfig.SystemForbid = { --功能入口遮蔽
-- Limit = 8, --打賞積分功能
-- Tutor = 1, --導師功能
-- GVG = 8, --GVG功能
-- Peak = 12, --巔峰功能
-- GvGPvP_Pray = 8, --公會祈禱功能
-- Auction = 8, --拍賣功能
-- Send = 8, --贈送功能
-- HeadwearIntensify = 12, --頭飾強化
-- HeadwearRefine = 12, --頭飾精煉
-- FashionEquipEnchant = 8, --頭飾附魔
-- FashionPart = 12, -- 時裝
-- MiyinHeadwearIntensify = 15, --秘銀強化
-- MiyinHeadwearRefine =12, --秘銀精煉
LotteryExpress =15, --扭蛋贈送功能遮蔽
-- PveCard = 12 --卡牌副本
DoubleAction = 12,
-- MultiProfession = 1, --多職業
-- RuneUpgrade = 12, --星盤深化
-- Booth = 12, --擺攤遮蔽
TabNameTip = 15, --Tab頁簽氣泡
ExchangeShop = 14 --追趕機制
}
--商人低價買進、高價出售
--GameConfig.Business = {
--BuyCheapSkillId = 264001,
--SellExpensiveSkillId = 265001,
--}
--【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】
--【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】
GameConfig.Card = {
decompose_price_id = 100, --消耗道具ID
decompose_price_count = 10000, --消耗道具數量
decompose_item_id = 52835, --產生道具ID
confirm_quality = {3,4}, --需要二次確認框的卡片品質
decompose_base={[1]=10,[2]=20,[3]=50,[4]=100}, --分解基礎值
exchangecard_draw_max = 50,
}
--【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】
--【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】
--------------角色根據轉職后職業等級增加的六維屬性的屬性係數---1,2,3..為職業型別-------------
GameConfig.AttrRatio= {
[10]={Str=40,Int= 0,Vit=50,Agi=10,Dex=20,Luk= 0},
[11]={Str=40,Int= 0,Vit=50,Agi=10,Dex=20,Luk= 0},
[12]={Str=40,Int= 0,Vit=50,Agi=10,Dex=20,Luk= 0},
[20]={Str= 0,Int=70,Vit=10,Agi=0 ,Dex=40,Luk= 0},
[21]={Str= 0,Int=70,Vit=10,Agi=0 ,Dex=40,Luk= 0},
[22]={Str= 0,Int=50,Vit=20,Agi=20,Dex=30,Luk= 0},----賢者
[30]={Str=30,Int= 0,Vit= 0,Agi=60,Dex=10,Luk=20},
[31]={Str=30,Int= 0,Vit= 0,Agi=60,Dex=10,Luk=20},
[32]={Str=30,Int= 0,Vit= 0,Agi=60,Dex=10,Luk=20},
[40]={Str= 0,Int=10,Vit=10,Agi=30,Dex=60,Luk=10},
[41]={Str= 0,Int=10,Vit=10,Agi=30,Dex=60,Luk=10},----弓箭手
[42]={Str= 0,Int=30,Vit=20,Agi=20,Dex=40,Luk=10},----詩人
[43]={Str= 0,Int=30,Vit=20,Agi=20,Dex=40,Luk=10},----舞孃
[50]={Str=20,Int=50,Vit=20,Agi= 0,Dex=30,Luk= 0},
[51]={Str=20,Int=50,Vit=20,Agi= 0,Dex=30,Luk= 0},
[52]={Str=20,Int=50,Vit=20,Agi= 0,Dex=30,Luk= 0},
[60]={Str=50,Int= 0,Vit=10,Agi=30,Dex=15,Luk=15},
[61]={Str=50,Int= 0,Vit=10,Agi=30,Dex=15,Luk=15},
[62]={Str=50,Int= 0,Vit=10,Agi=30,Dex=15,Luk=15}
}
-------------------------------------------------三轉職業素質點加成
GameConfig.AttrValue= {
[10]={Str=14,Int= 0,Vit=12,Agi=6,Dex=3,Luk= 0},
[11]={Str=14,Int= 0,Vit=12,Agi=6,Dex=3,Luk= 0},
[12]={Str=7,Int= 10,Vit=15,Agi=0,Dex=3,Luk= 0},
[20]={Str= 0,Int=18,Vit=6,Agi=0 ,Dex=11,Luk= 0},
[21]={Str= 0,Int=18,Vit=6,Agi=0 ,Dex=11,Luk= 0},
[22]={Str= 0,Int=15,Vit=6,Agi=6 ,Dex=8 ,Luk= 0},----賢者
[30]={Str=13,Int= 0,Vit= 0,Agi=12,Dex=0,Luk=10},
[31]={Str=13,Int= 0,Vit= 0,Agi=12,Dex=0,Luk=10},
[32]={Str=11,Int= 0,Vit= 0,Agi=8,Dex=8,Luk=8},
[40]={Str= 0,Int=10,Vit=0,Agi=8,Dex=14,Luk=3},
[41]={Str= 0,Int=10,Vit=0,Agi=8,Dex=14,Luk=3},
[42]={Str= 0,Int= 8,Vit=9,Agi=5,Dex=10,Luk=3},----詩人
[43]={Str= 0,Int= 8,Vit=9,Agi=5,Dex=10,Luk=3},----舞孃
[50]={Str=6,Int=15,Vit=6,Agi= 0,Dex=8,Luk= 0},
[51]={Str=6,Int=15,Vit=6,Agi= 0,Dex=8,Luk= 0},
[52]={Str=16,Int=13,Vit=0,Agi= 3,Dex=3,Luk= 0},
[60]={Str=12,Int= 0,Vit=0,Agi=3,Dex=12,Luk=8},
[61]={Str=12,Int= 0,Vit=0,Agi=3,Dex=12,Luk=8},
[62]={Str=13,Int= 12,Vit=0,Agi=0,Dex=5,Luk=5}
}
-------------------------------------------------三轉職業job220素質點加成
GameConfig.Attr220Value= {
[10]={Str=7,Int= 0,Vit=5,Agi=2,Dex=1,Luk= 0},
[11]={Str=7,Int= 0,Vit=5,Agi=2,Dex=1,Luk= 0},
[12]={Str=3,Int= 4,Vit=7,Agi=0,Dex=1,Luk= 0},
[20]={Str= 0,Int=7,Vit=4,Agi=0 ,Dex=4,Luk= 0},
[21]={Str= 0,Int=7,Vit=4,Agi=0 ,Dex=4,Luk= 0},
[22]={Str= 0,Int=6,Vit=3,Agi=3 ,Dex=3,Luk= 0},----賢者
[30]={Str=6,Int= 0,Vit= 0,Agi=5,Dex=0,Luk=4},
[31]={Str=6,Int= 0,Vit= 0,Agi=5,Dex=0,Luk=4},
[32]={Str=5,Int= 0,Vit= 0,Agi=3,Dex=4,Luk=3},
[40]={Str= 0,Int=5,Vit=0,Agi=3,Dex=6,Luk=1},
[41]={Str= 0,Int=5,Vit=0,Agi=3,Dex=6,Luk=1},
[42]={Str= 0,Int=4,Vit=2,Agi=3,Dex=5,Luk=1},----詩人
[43]={Str= 0,Int=4,Vit=2,Agi=3,Dex=5,Luk=1},----舞孃
[50]={Str=2,Int=6,Vit=4,Agi= 0,Dex=3,Luk= 0},
[51]={Str=2,Int=6,Vit=4,Agi= 0,Dex=3,Luk= 0},
[52]={Str=7,Int=6,Vit=0,Agi= 1,Dex=1,Luk= 0},
[60]={Str=6,Int= 0,Vit=0,Agi=1,Dex=5,Luk=3},
[61]={Str=6,Int= 0,Vit=0,Agi=1,Dex=5,Luk=3},
[62]={Str=5,Int= 6,Vit=0,Agi=0,Dex=2,Luk=2}
}
--------------角色六維屬性描述----------------
GameConfig.AttrDesc= {
[1]={name="力量",value="增加近戰職業物理攻擊力"},
[2]={name="敏捷",value="增加所有職業閃避和攻擊速度"},
[3]={name="體質",value="增加所有職業最大生命值和物理防禦以及生命恢復"},
[4]={name="靈巧",value="增加遠端物理職業的物理攻擊力,增加所有職業的命中和吟唱速度"},
[5]={name="智力",value="增加所有職業魔法攻擊和魔法防禦"},
[6]={name="幸運",value="增加所有職業暴擊率和抗暴率,以及異常狀態的抵抗率"},
}
---------------角色職業區分的物理攻擊力計算公式------------
GameConfig.Atkcalculate={
41,42,43,44,102,103,104,112,113,114
}
-------------元素相剋係數表--------------
GameConfig.ElementRestrain= {
[1] ={[1]=0.25,[2]=0.5, [3]=2, [4]=1, [5]=1, [6]=0.75, [7]=1, [8]=1, [9]=1, [10]=0.75,},
[2] ={[1]=2, [2]=0.25,[3]=1, [4]=0.5, [5]=1, [6]=0.75, [7]=1, [8]=1, [9]=1, [10]=0.75,},
[3] ={[1]=0.5, [2]=1, [3]=0.25,[4]=2, [5]=1, [6]=0.75, [7]=1, [8]=1, [9]=1.5, [10]=0.75,},
[4] ={[1]=1, [2]=2, [3]=0.5, [4]=0.25,[5]=1, [6]=0.75, [7]=1, [8]=1, [9]=2, [10]=0.75,},
[5] ={[1]=1, [2]=1, [3]=1, [4]=1, [5]=1, [6]=1, [7]=1, [8]=0.25,[9]=1, [10]=1,},
[6] ={[1]=1, [2]=1, [3]=1, [4]=1, [5]=1, [6]=0.25, [7]=2, [8]=1, [9]=2, [10]=1.25,},
[7] ={[1]=1, [2]=1, [3]=1, [4]=1, [5]=1, [6]=2, [7]=0.25, [8]=1, [9]=0.25, [10]=0.25,},
[8] ={[1]=1, [2]=1, [3]=1, [4]=1, [5]=0.25,[6]=0.75, [7]=0.75, [8]=2, [9]=1.75, [10]=0.75,},
[9] ={[1]=0.5, [2]=0.5, [3]=0.5, [4]=0.5, [5]=1, [6]=1.75, [7]=0.25, [8]=1, [9]=0.25, [10]=0.25,},
[10]={[1]=1.25,[2]=1.25,[3]=1, [4]=1.25,[5]=1, [6]=0.5, [7]=0.25, [8]=0.5, [9]=0.25, [10]=0.25,},
}
--角色_資訊面板中的貨幣展示--
GameConfig.Charactor_InfoShow ={
{name = "SILVER",id = 100},
{name = "CONTRIBUTE",id = 140},
{name = "ZENY_DEBT",id=148},
{name = "LOTTERY",id=151},
{name = "QUOTA",id=149},
{name = "GUILDHONOR",id=156},
{name = "DIAMOND",id=50},
}
GameConfig.Charactor_InfoShow_Forbid={
--QUOTA=8,
--GUILDHONOR=8,
}
--【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】
--【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】
--充值后的反饋動畫配置
--countOfZenyIcon每個檔位的特效貨幣初始數量最前面那個是檔位id
--diffusionDistanceMin/Max第一段擴散動畫擴散距離的最小/最大值相對1280 * 720diffusionTime擴散時間flyToTargetTime第二段動畫飛向餘額位置的時間scaleWhenReachTarget第二段動畫縮放的目標值
GameConfig.ZenyIconAnimation = {
countOfZenyIcon = {
[1] = 6,
[2] = 7,
[3] = 8,
[4] = 9,
[5] = 10,
[6] = 15,
},
diffusionDistanceMin = 30,
diffusionDistanceMax = 60,
diffusionTime = 1,
flyToTargetTime = 0.7,
scaleWhenReachTarget = 0.5,
}
--充值卡片
GameConfig.DepositCard = {
[1] = { type1 = 2, name="限定特典",duration=31,funcs={1,2,3,4,5,6,7,8,10,11,12,13,14,15,16,17,29,30},expandpackage=30},
}
--支付渠道
GameConfig.Channel = {
['1'] = {platform = 'ios', name = 'appstore'},
['001134'] = {platform = 'android', name = 'taptap'},
['800053'] = {platform = 'android', name = 'taptap(official)'},
['800056'] = {platform = 'android', name = '廣告渠道1'},
['800066'] = {platform = 'android', name = '網魚網咖'},
['800054'] = {platform = 'android', name = '全民助手'},
['800055'] = {platform = 'android', name = '藍疊'},
['800067'] = {platform = 'android', name = 'mumu'},
['800059'] = {platform = 'android', name = 'UC'},
['800057'] = {platform = 'android', name = '雲遊戲'},
['800060'] = {platform = 'android', name = '今日頭條1'},
['800061'] = {platform = 'android', name = '今日頭條2'},
['800062'] = {platform = 'android', name = '天天'},
['800063'] = {platform = 'android', name = '靠譜'},
['800064'] = {platform = 'android', name = '布卡漫畫'},
['800065'] = {platform = 'android', name = '廣告渠道3'},
['800070'] = {platform = 'android', name = '廣告渠道4'},
['800058'] = {platform = 'android', name = '4399'},
['800071'] = {platform = 'android', name = '360'},
['800072'] = {platform = 'android', name = '騰訊手游助手'},
['800073'] = {platform = 'android', name = '愛奇藝'},
['800074'] = {platform = 'android', name = '智橙'},
['800075'] = {platform = 'android', name = '快手廣告'},
['800076'] = {platform = 'android', name = '快手1'},
['800077'] = {platform = 'android', name = '快手2'},
['800078'] = {platform = 'android', name = '快手3'},
['800079'] = {platform = 'android', name = '8月免費hx'},
['800086'] = {platform = 'android', name = '360CPT'},
['800087'] = {platform = 'android', name = '美圖'},
['800088'] = {platform = 'android', name = 'MUMUX網魚'},
['800089'] = {platform = 'android', name = '信條'},
['800090'] = {platform = 'android', name = '糖果手機'},
['800091'] = {platform = 'android', name = '今日頭條3'},
['800092'] = {platform = 'android', name = '網易新聞'},
['800093'] = {platform = 'android', name = 'vungle'},
['800094'] = {platform = 'android', name = '網易UU'},
['800095'] = {platform = 'android', name = '葫蘆俠'},
['800096'] = {platform = 'android', name = 'unity安卓廣告包'},
}
--充值按鈕延遲時間配置,毫秒單位
GameConfig.PurchaseMonthlyVIP = {
interval = 10000,
}
--【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】
--【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】
--聊天室相關配置
GameConfig.ChatRoom = {
buffid = {400010},
enter_protect_time = 180,
ChatMaxCount = {
[1] = 200, --目前頻道
[2] = 200, --組隊頻道
[3] = 200, --公會頻道
[4] = 200, --私聊
[5] = 200, --世界頻道
[7] = 200, --系統頻道
[8] = 200, --聊天室
[10] = 200, --GM指令彈幕
},
PrivateVoice = 200, --私聊語音快取數量
PlayerSpeak = {1,2,3,4,5},
MainView = {0,5,1,3,2,4}, --主界面顯示的頻道以及順序
BlackList={1,3,5}, --前端黑名單遮蔽頻道型別
soliloquizeChats={1,2,3,4,5} --當玩家發送含有自言自語詞庫內的文字后,在以上頻道內生效
}
--彈幕
GameConfig.Barrage = {
MessageCountMax = 999,
SpeedMin = 8, -- rotated angle per second
SpeedMax = 10,
SizeMax = 8, -- between 1 and 10
SizeMin = 5,
DurationMin = 20,
DurationMax = 25,
ScreenMin = 30,
ScreenMax = 34
}
--【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】
--【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】
--復活
GameConfig.UserRelive = {
hppercent = 10,
deathcost2={{id=5028,num=1}},
buffID={100}
}
GameConfig.PlayerRelive = {
deathcost = {{id=5023,num=1}},
Skillcost = {{id=12521,num=1}}
}
GameConfig.DeathPopViewShowTime = {
showTime = 180,
}
--【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】
--【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】
--服裝店、美髮店展示需要評判的內容關聯ScreenFilter
GameConfig.DressingFilter = {11,12,20}
GameConfig.DressUp = {
static_map = 2,
stageid = {9300,9301,9302}, --舞臺NPC對應ID
showtime=300, --展示時間
mate_range = 6, --雙人距離
stage_range = 3,
unattack_buff = 170,
ridewolf_skill = 1240,
cost = {{id=100,num=10000}}, --換裝消耗道具
musicPos = {22.52,0.13,70.93}, --可聽見音樂中心範圍
enterPos={[9300] = {16.10,0.94,68.00}, --傳送點
[9301] = {19.66,0.95,74.57},
[9302] = {26.72,0.95,77.43},
},
doubleEnterPos={ --雙人傳送點
[9300] = {pos1 ={16.03,0.94,67.47},pos2 ={16.26,0.94,68.55}},
[9301] = {pos1 ={19.24,0.94,74.09},pos2 ={20.20,0.94,74.91}},
[9302] = {pos1 ={26.14,0.94,77.33},pos2 ={27.28,0.94,77.41}},
},
quitpos = {22.65,-0.06,62.59}, --退出換裝舞臺傳送點
stagedir = {
[9300] = {dir = 102},
[9301] = {dir = 138},
[9302] = {dir = 174},
},
equippos = {
[9300] = {
[18] = {1,4,5,6,7,8},
[21] = {101,104,105,106,107,108},
[22] = {201,204,205,206,207,208},
[25] = {301,304,305,306,307,308},
[26] = {400,401,402,403,404,405,406,407,408},
},
[9301] = {
[18] = {2,4,5,6,7,8},
[21] = {102,104,105,106,107,108},
[22] = {202,204,205,206,207,208},
[25] = {302,304,305,306,307,308},
[26] = {400,401,402,403,404,405,406,407,408},
},
[9302] = {
[18] = {3,4,5,6,7,8},
[21] = {103,104,105,106,107,108},
[22] = {203,204,205,206,207,208},
[25] = {303,304,305,306,307,308},
[26] = {400,401,402,403,404,405,406,407,408},
},
},
}
--【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】
--【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】
--dropInterval 掉落間隔毫秒, pickUpInterval 拾取間隔毫秒, pickUpRadius 拾取半徑(遊戲中單位),
--privateOwnTime所有權最大時間毫秒,Quality品質對應特效IDFloatMsgID浮動框ID,scale比列,ItemPickBallSpeed光球飛行速度
----場景物品掉落 DropPerform: 1為爆炸煙霧方式 2為墜落動畫...當DropPerform為1時延遲Delay毫秒后出現物品 Types掉落的道具型別ID,ShowName是否需要顯示名字true/false
--pickedAudio特效飛到玩家身上后播的音效名字
--ItemBox 道具袋子 ,EquipBox 裝備寶箱,Gold 金幣 Silver銀幣Card卡片
GameConfig.SceneDropItem = {
Anims = {
ItemBorn = "ItemBorn",
ItemDrop = "ItemWait",
WrongItem = "ItemWrong",
ItemOpen = "ItemOpen",
},
ItemPickBallSpeed=5,
teamValidRange = 10, --自由拾取模式下有效的范围
dropInterval = 5,
pickUpInterval = 2,
pickUpRadius = 20,
privateOwnTime = 30000,
disappeartime = 30000,
FloatMsgID = 6,
ItemPickBall = {[1]="Common/31itemsphere",[2]="Common/33Itemget_GN",[3]="Common/34Itemget_BU",[4]="Common/35Itemget_PL",[5]="Common/36Itemget_OG",[6]="Common/37Itemget_RD"},
itemPickedEffect = "Common/32itemget",
Quality = {[4]="Common/23ItemLight",[5]="Common/22ItemLight"},
ItemBox = {Model=3,DropPerform = 1,Delay = 400,Scale = 1.5,ShowName = true,pickedAudio = "Common/PickUpProps"},
EquipBox={Model=4,DropPerform = 1,Delay = 400,Scale = 1,ShowName = true,pickedAudio = "Common/PickUpProps"},
Gold = {Types={130},Model=1,DropPerform = 2,Scale = 2.5,ShowName = false,pickedAudio = "Common/PickUpGold"},
Silver ={Types={131},Model=2,DropPerform = 2,Scale = 2.5,ShowName = false,pickedAudio = "Common/PickUpGold"},
Card = {Types={80,110,74},Model=5,DropPerform = 2,Scale = 1.5,ShowName = true,pickedAudio = "Common/PickUpProps"},
Skill = {Types={73,76},Model=6,DropPerform = 1,Scale = 1.5,ShowName = true,pickedAudio = "Common/PickUpProps"},
Apple = {Types={72},Model=7,DropPerform = 1,Scale = 1,ShowName = true,pickedAudio = "Common/PickUpProps"},
dropRange = {{3, 0.5}, {6, 1}, {12, 1.5}, {24, 2}, {9999, 2.5}},
pickEffectItemRange = 1, -- 道具型別74拾取範圍
}
--【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】
--【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】
--轉職長廊
GameConfig.ChangeJob = {
cameraGroup1 = {0},
cameraGroup2 = {1},
movePos = {{0,0,3}, {0,0,18}, {0,0,29.5}},
}
--修復封印
GameConfig.Seal = {
skillid = 20003001,
npcid = 1500,
refreshinterval = 60,
sealRefresh = 1200,
changePositionTime = 300,
maxSealNum = 5,
itemGuardTime = 60,
barSpeed = 16,
sealNexttime = 17,
sealRange = 15,
rewardRange = 7,
shakeScreen = "shakescreen amplitude=10, msec=2000, shaketype=1",
dropDelay = 2,
preActionTime = 1,
countDownTime = 5,
npclv = {[5]=15, [6]=25, [8]=35, [9]=40, [11]=43, [12]=46, [13]=49, [14]=52, [15]=55, [16]=58, [17]=61, [18]=64, [19]=67, [20]=70, [21]=73, [22]=76, [23]=79, [24]=82, [25]=85, [26]=88, [27]=91, [28]=94, [29]=97, [30]=103, [32]=75, [34]=85, [35]=55},
quickfinish_cost = 5522,
quickFinishBuff = 119,
quickfinish_cost = {{5600,5},{5601, 11},{5602, 14},{5603, 35},{5604, 32},{5605, 23},{5606, 26},{5522, 0}},
waitTime = 5, --開啟時空裂隙等待時間
}
--研究所
GameConfig.Laboratory = {
garden = {150,0.1}, --每(150+baselevel*0.1)的研究所積分兌換1個樂園幣
rob = {1.2,0.02}, --每(1.2+baselevel*0.02)的研究所積分兌換1個銀幣
}
--無限塔相關配置
GameConfig.EndlessTower = {
defaultFloor=160,
rewardReset=86400,
maxskilllv = 10,
minibossscale = {1.2,1.5},
bossboxpos = {{1, 9, {-9.9, 8, 10.8}}, {10, 99, {-181, 185.5, 15.5}}},
rewardbox = {id=1209, scale={2.5, 2.5}, dir=180, behavior=1024},
rewardbox_action_unget = 2001,
rewardbox_action_get = 2002,
rewardbox_range = 1,
rewardbox_effect = "Common/79smog",
boss_floor_effect = 4,
limit_user_lv = 50,
record_layer = 10, --無限塔記錄層數
deadboss = 100,
}
--【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】
--【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】
--交易所相關配置
GameConfig.Exchange = {
ExchangeLevel={[1]={minlv=1,maxlv=100,name="所有等級"},
[2]={minlv=1,maxlv=40},
[3]={minlv=41,maxlv=70},
[4]={minlv=71,maxlv=100},},
ExchangeFashion={[0]="全部",
[1]="普通魔物",
[2]="Mini",
[3]="MVP",
[4]="樂園團",
[5]="活動",
[6]="任務",
[7]="其他",},
ExchangeLogScreen={[0]="全部",
[1]="出售記錄",
[2]="購買記錄",
[3]="搶購記錄",
[4]="贈送記錄",},
ExchangeTrade = {[0] = "全部",
[1] = "交易所",
[2] = "擺攤",},
SendMoney={[1]={Resourse="ExchangeExpressBg1",price=0,fontcolor="1F74BF"},
[2]={Resourse="ExchangeExpressBg2",price=100000,fontcolor="E8639C",buffid=111},},
OpenGift={ --0:內網1預言之地2正式服
[0]=1,
[1]=1,
[2]=1,
}, --0遮蔽贈送1開啟贈送
ExchangeHour = 24*60*60, --掛單過期時間
ExchangeRate = 0.09, --交易費率
MaxPendingCount = 8, --每個人的最大掛單數
MaxLog=100, --交易記錄保留數量
AdjustPendingInterval = 3*60*60, --系統補倉間隔,單位秒
MaxSearchLog=20, --最大搜索歷史記錄
PageNumber=100, --交易記錄,買賣玩家界面每頁記錄數
HotTime=8*60*60, --熱門時間
LogTime=3*24*60*60, --清除日誌記錄時間
ReceiveTime=30*24*60*60, --未領取日誌記錄清除時間
CantSendTime=29*24*60*60, --超過該時間的記錄無法贈送
SendButtonTime=3*24*60*60, --贈送按鈕消失時間
SellCost=0.01, --上架費用
MaxBoothfee = 10000, --最大上架費用
Cycle_T={4*60*60,8*60*60}, --調價週期
Cycle_KT=24*60*60, --期望庫存週期
MaxPriceUp=0.01, --漲價最大幅度
MinPriceRatio=0.05, --最小伺服器價格倍率
NoDealDropRatio=0.05, --0交易跌幅
UpRate=1, --漲幅1-k/qk)的分母
DownRate=5, --跌幅k/qk-1)的分母
GoodRate = 1, --點贊相性
MobPrice = 120000, --莫拉比價格
Inflation = 0.3, --通貨膨脹係數
LvRate = {3,6,9,16}, --附魔等級係數
TypeRate = {0,0.2,0.6}, --附魔型別係數,對應初級,中級,高級
SendMoneyLimit=100000, --贈送所需最低價值
SendTime=5*60, --贈送持續時間
WeekRefineRate = 1000, --週週期精煉等級調價比例
MonthRefineRate = 1000, --月週期精煉等級調價比例
EquipUpRate = 1000, --升級裝備調價比例
HeadRatio = {[800]=1.8,[830]=1.8,[850]=1.8,[810]=3.0,[840]=3.0}, -------------交易所頭飾附魔價格計算
BuyShow="[c][1F74BF]%s[-][/c]正在[c][CF1C0F]搶購期[-][/c],您購買時需預支全部費用,在[c][CF1C0F]搶購期[-][/c]結束后物品有概率分配給您。\n\n目前搶購成功率為[c][1F74BF]%s[-][/c]。",
SellShow1="[c][1F74BF]%s[-][/c]在交易所過於稀缺,上架會進入[c][CF1C0F]搶購期[-][/c]。",
SellShow2="[c][1F74BF]%s[-][/c]正在[c][CF1C0F]搶購期[-][/c],需耐心等待哦!想下架?很遺憾,道具在[c][CF1C0F]搶購期[-][/c]無法下架呢!",
SellShow3="[c][1F74BF]%s[-][/c]的[c][CF1C0F]搶購期[-][/c]時間為[c][1F74BF]%s[-][/c]分鐘。",
SellShow4="[c][1F74BF]%s[-][/c]在交易所過於稀缺,已處於[c][CF1C0F]搶購期[-][/c]。",
SendMessage="傳遞而來這份心意,\n飽含的是愛和守護\n見證著我們一起冒險的點滴。",
}
--【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】
--【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】
GameConfig.Food = {
-- 料理製作基礎成功率(根據製作難度等級劃分)
base_successrate = {75, 68, 61, 54, 47, 40, 33, 26, 19, 12},
-- 每級料理品嚐等級 增加的營養價值持續時間百分比
-- eatlv_addeffect_time = 0.05,
-- 每級料理烹飪等級 增加的營養價值百分比
-- cooklv_addeffect_pct = 0.1,
-- 吃料理的隨機的技能Ids
eat_skills = {90000001,90001001,90002001}, -- 另外兩個技能備個注
MaxLastCooked = 12,
MaxCookFoodLv = 10, --最大料理熟練度等級
MaxTasterFoodLv = 10, --最大料理熟練度等級
MaxSatiety_Default = 80, --預設的飽腹度上限
CookFoodExpPerLv = 10, --料理烹飪熟練度每級需要的經驗
MaxLimitFood_Default = 3, --預設星級料理buff生效上限
}
--【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】
--【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】
-- 公會相關配置
GameConfig.Guild = {
createitem = {{100,200000},{5500,1}},
createbaselv = 20,
dismisstime = 172800,
chairoffline = 1296000,
maxapplycount = 50,
freezepercent = 5000,
territory = 10001,
jobname = {
{1, "會長", 1}, {2, "副會長", 1}, {3, "成員1", 1}, {4, "成員2", 1}, {5, "成員3", 1},
{8, "成員4", 4}, {9, "成員5", 5}, {10, "成員6", 6}, {11, "成員7", 7}, {12, "成員8", 8},
{13, "成員9", 9}, {14, "成員10", 10},
},
npc = {{id = 1, lv = 1, preid = 0}, {id=2, lv = 1, preid = 0}, {id = 3, lv = 1,preid = 0},{id = 4, lv = 1, preid = 0},{id = 5, lv = 1, preid = 0},{id = 6, lv = 1, preid = 0},{id = 7, lv = 1, preid = 0},
{id = 8, lv = 1, preid = 0},{id = 10, lv = 1, preid = 0},{id = 11, lv = 1, preid = 0},{id = 12, lv = 2, preid = 0},{id = 13, lv = 2, preid = 0},{id = 60, lv = 1, preid = 0},{id = 61, lv = 1, preid = 0},
{id = 62, lv = 1, preid = 0},{id = 63, lv = 1, preid = 0},{id = 64, lv = 11, preid = 0},{id = 65, lv = 11, preid = 0},{id = 70, lv = 1, preid = 0}},
--id=公會場景中分佈的uniqueidLv=玩家公會的等級preid=公會裡其他的uniqueid
praydeduction = {5034, 2000},
praynpcaction = 26,
praynpceffect = "Common/93Valkyrie_use_skill2",
defaultportrait = "1",
asset_id = 146,
asset_gold_id = 5500,
max_event_count = 300, -- 最大記錄儲存條目
event_overtime = 0, -- 記錄超時時間(單位:秒)
donate_limittime = 24,
rename_item = 5527, --公會改名道具
rename_cooldown = 86400, --改名冷卻時間(單位:秒)
city_giveup_cd = 7200, --放棄據點冷卻時間
icon_uplimit = 32, --公會圖示上傳上限
enterpunishtime = 28800, --退出公會懲罰時間
chairoffline_change_msg = "會長連續15天不登陸游戲公會中目前所有線上成員根據貢獻值最高的一位繼承新會長", --會長長期不上線被取代職位文字說明
realtime_voice_limit = 9, --公會擁有語音許可權最大人數
building_check_lv = 10, ---建築設施公會等級 檢測等級
}
--公會PVE配置
GameConfig.GuildRaid = {
[1625] = {
NpcID = 1625, --npcid
GuildLevel = 2, --開啟時公會等級
Special = 0, --是否為特殊門
Level = {40}, --難度等級
UserLevel = 40,
OpenItem = {{5260,40}}, --開啟消耗道具
},
[1626] = {
NpcID = 1626,
GuildLevel = 2,
Special = 0,
Level = {60},
UserLevel = 60,
OpenItem = {{5260,40}},
},
[1627] = {
NpcID = 1627,
GuildLevel = 2,
Special = 0,
Level = {80},
UserLevel = 80,
OpenItem = {{5260,40}},
},
[1628] = {
NpcID = 1628,
GuildLevel = 2,
Special = 0,
Level = {100},
UserLevel = 100,
OpenItem = {{5260,40}},
},
}
---------公會信仰各種係數
GameConfig.GuildPray = {
BaseCost=9366494,
Quotient={[0]=0.004444,[1]=0.013333,[2]=0.026667,[3]=0.044444,[4]=0.066667,[5]=0.093333,[6]=0.124444,[7]=0.16,[8]=0.2,[9]=0.266667,[10]=0.355556,[11]=0.466667,[12]=0.591111,[13]=0.733333,[14]=0.888889,[15]=0.888889,},
Remainder={[0]=0.01,[1]=0.03,[2]=0.05,[3]=0.07,[4]=0.09,[5]=0.11,[6]=0.13,[7]=0.15,[8]=0.17,[9]=0.19},
}
--公會GVG祈禱
GameConfig.GvGPvP_PrayType = {
[1]={"攻擊",5530,5534,type=1,colorID=1},
[2]={"防禦",5531,5535,type=2,colorID=2},
[3]={"元素",5532,5536,type=3,colorID=4},
}
--道場相關配置
GameConfig.GuildDojo ={
Dojo={{DojoGroupId=1000,DojoName="初心者道場",Text="需要等級25級",MenuId="401",BackImage=1,lvreq=25},
{DojoGroupId=2000,DojoName="冒險家道場",Text="需要等級40級",MenuId="402",BackImage=2,lvreq=40},
{DojoGroupId=3000,DojoName="勇者道場",Text="需要等級55級",MenuId="403",BackImage=3,lvreq=55},
{DojoGroupId=4000,DojoName="英雄道場",Text="需要等級70級",MenuId="404",BackImage=4,lvreq=70},
{DojoGroupId=5000,DojoName="王者道場",Text="需要等級90級",MenuId="405",BackImage=5,lvreq=90},
},
CountdownTick=10, --全部死亡關閉道場的倒計時
BackImage={[1]={backcolour="8e6841",lightcolour="b59057",outerglow="ff9700",inmage="Dojo_Icon_01"},
[2]={backcolour="4c7fc3",lightcolour="8ad2ff",outerglow="5ac9fd",inmage="Dojo_Icon_02"},
[3]={backcolour="815dae",lightcolour="eb8ef2",outerglow="ba65f8",inmage="Dojo_Icon_033"},
[4]={backcolour="e8ba40",lightcolour="ffff5c",outerglow="ffdf05",inmage="Dojo_Icon_04"},
[5]={backcolour="e8ba40",lightcolour="ffff5c",outerglow="ffdf05",inmage="Dojo_Icon_05"},
},
baselvreq = 25,
}
--【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】
--【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】
GameConfig.GuildBuilding = { -- 公會設施建造相關
max_submit_count = 6, -- 每人次公會成員每天能夠提交的材料分數上限
open_cost = {5500,20}, -- 開啟建築功能時消耗的公會道具
npcid_getwelfare =7705, -- 領取公會福利的NPCID
uieffect_getwelfare = "PetGift", -- 領取公會圖示的UI特效
lvup_npc_id = 7700, --升級說話的NpcID
gate_npc_id = 7706, --公會設施的大門ID
lvup_finish_msg_id = 3710, --建造完成的MsgID
build_finish_msg_id = 3709, --升級完成的MsgID
lvup_msg_id = 3708, --升級時說話的MsgID
build_msg_id = 3707, --建造時說話的MsgID
--roleeffect_getwelfare = {"PetGift", 1}, -- 領取公會圖示的任務特效 第二個參數列示播放的EP點
}
--【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】
--【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】
-- 特殊勝利配置:
GameConfig.GVGConfig = {
danger_time= 60, --倒計時不緊張
danger_success_time=840, --緊張倒計時
start_time = {
{day=4,hour=21,min=0},
{day=7,hour=21,min=0,super=1}
},
partin_buff = 120,
last_time =3600,
msg_map = {1,13,18,43,42},
--partin_mail = 12001, --老版本的參與獎
win_guild_mail = 12003, ---勝利工會同公會400
spec_mail = 12001, --達到5分鐘並且工會佔城
die_punish = {
{interval = {1,15},cd=5}, ---死亡間隔秒,+CD秒
},
die_punish_reset = 30, ----重置時間秒
die_max_cd = 15, ----懲罰上限
hp_rate = 4, ----回覆類藥劑使用控制
expel_skill = 10151001, ----驅逐技能
att_expel_time=30, def_expel_time=180, --攻守方驅逐時間
reward = {
partin_time = {[1] = {times=5, itemid = 156, count = 100 , desc = "GVG參戰時間達到%s/5分鐘"}, [2] = {times=10, itemid = 156, count = 100 , desc = "GVG參戰時間達到%s/10分鐘"},[3] = {times=15, itemid = 156, count = 100 , desc = "GVG參戰時間達到%s/15分鐘"},desc = "參加工會戰(%s"},
kill_monster = {[1] = {times=5,itemid= 156, count = 100, desc = "擊殺中立城池中魔物%s/5只"},[2] = {times=10, itemid = 156, count = 100 , desc = "擊殺中立城池中魔物%s/10只"},[3] = {times=20, itemid = 156, count = 100 , desc = "擊殺中立城池中魔物%s/20只"},desc = "無主之城(%s"},
relive_other = {[1] = {times=10,itemid= 156, count = 200, desc = "累計復活友方%s/10人"},[2] = {times=20, itemid = 156, count = 300 , desc = "累計復活友方%s/20人"},[3] = {times=30, itemid = 156, count = 400 , desc = "累計復活友方%s/30人"},desc = "復活(%s"},
expel_enemy = {[1] = {times=5,itemid= 156, count = 100, desc = "驅逐%s/5名敵方玩家"},[2] = {times=10, itemid = 156, count = 100 , desc = "驅逐%s/10名敵方玩家"},[3] = {times=20, itemid = 156, count = 100 , desc = "驅逐%s/20名敵方玩家"},desc = "驅逐(%s"},
dam_metal = {[1] = {times=15,itemid= 156, count = 200, desc = "對華麗水晶造成%s/15%%傷害"},[2] = {times=40, itemid = 156, count = 200 , desc = "對華麗水晶造成%s/40%%傷害"},desc = "攻擊華麗水晶(%s"},
kill_metal = {[1] = {times=1,itemid= 156, count=500,desc = "成功擊破華麗水晶"},desc = "擊破華麗水晶"},
kill_one_user = {itemid = 156, count=20},
get_honor = {[1] = {times=500, itemid=3720, count=1,desc = "本場榮譽值達到%s/500"}, [2]={times=1000, itemid=3720, count=1,desc = "本場榮譽值達到%s/1000"},desc = "本場榮譽值(%s"},
valid_partin_time = 300,
max_honor=1200,
},
kill_team_get_num = 10, --擊殺敵方玩家時,隊友獲得的經驗數值
safe_area_buff=137,
-- 1.【激烈爭奪中】總人數大於30且攻守方人數差小於總人數的15%
-- 2.【攻方優勢】總人數大於30攻方人數較多雙方人數差大於總人數15%,但不超
-- 過30%
-- 3.【守方優勢】總人數大於30守方人數較多雙方方人數差大於總人數15%,但不
-- 超過30%
-- 4.【戰況平緩】總人數小於30或雙方人數差超過總人數的30%
-- 5.【完美防守】:已達成完美防守
-- 6.【中立】:無人佔領野怪據點
-- 7.【已佔領】:非完美防守狀態
gland_status_desc = {
[1] = "[c][FF0000]激烈爭奪中[-][/c]",
[2] = "[c][6A5ACD]攻方優勢[-][/c]",
[3] = "[c][00FF00]守方優勢[-][/c]",
[4] = "[c][87CEFA]戰況平緩[-][/c]",
[5] = "[c][000000]完美防守[-][/c]",
[6] = "[c][000000]中立[-][/c]",
[7] = "[c][000000]已佔領[-][/c]",
},
min_show_num = 10, --人數達到此值時區分顯示
show_cri_per = 0.2, --區分激烈爭奪的百分比
show_normal_per = 0.6, --區分平緩的百分比
extra_reward_mail = 12004, --活動期間額外獎勵郵件
extra_reward_msg = 25807, --活動期間額外獎勵提示
}
GameConfig.GvgDroiyan = {
-- 出生華麗水晶配置
BornGorgeousMetal = {
[1] = { pos = {81.2,-7.625,100.1}, color = {1,1,1,1}},
[2] = { pos = {-82.703,-7.625,100.153}, color = {1,1,1,1}},
[3] = { pos = {-82.819,-7.57,-72.535}, color = {1,1,1,1}},
[4] = { pos = {83.924,-7.57,-71.135}, color = {1,1,1,1}},
},
PrepareLimitArea = {
[1] = {pos = {81.2,-7.625,100.1},radius = 32},
[2] = {pos = {-82.703,-7.625,100.153},radius = 32},
[3] = {pos = {-82.819,-7.57,-72.535},radius = 32},
[4] = {pos = {83.924,-7.57,-71.135},radius = 32},
},
--決戰爭奪平臺
RobPlatform = {
[1] = {
pos = {-1.82, 4.91, 13.37},
occupy_range = 12, -- 佔領圈範圍
base_speed = 60, -- 基礎速度
crystal_num = 2, -- 佔領后獲取晶體數量
show_npc = 7714, -- 光圈npc
name = "華麗核心",
RobPlatform_Area = 12,
},
[2] = {
pos = {-81.94, -8.382, 13.37},
occupy_range = 12,
base_speed = 60,
crystal_num = 1,
show_npc = 7715,
name = "西部水晶塔",
RobPlatform_Area = 12,
},
[3] = {
pos = {77.93, -8.37, 12.38},
occupy_range = 12,
base_speed = 60,
crystal_num = 1,
show_npc = 7716,
name = "東部水晶塔",
RobPlatform_Area = 12,
},
},
-- 爭奪平臺的總佔領值
RobPlatform_RobValue = 3200,
-- 公會數量與速度修正
GuildNumToSpeed = {
{guild_num = 1, speed_per = 1},
{guild_num = 2, speed_per = 1},
{guild_num = 3, speed_per = 1},
},
-- 玩家數量與速度修正
UserNumToSpeed = {
{user_num = 1, speed_per = 1},
{user_num = 7, speed_per = 1.2},
{user_num = 15, speed_per = 2},
},
DefaultShowActionID = 1001 , --佔領圈預設動作id
-- 營地資訊
CampInfo = {
[1] = {
metal_uniqueid = 27, -- 華麗金屬uid, 對應地圖配置
barrier_uniqueid = 23, -- 空氣墻uid
bp_point = 1, -- 出生點
show_actionid = 2001, --光圈動作id
color_name = "ff3a43",
},
[2] = {
metal_uniqueid = 28, -- 華麗金屬uid, 對應地圖配置
barrier_uniqueid = 21, -- 空氣墻uid
bp_point = 2, -- 出生點
show_actionid = 3001, --光圈動作id
color_name = "21d0fc",
},
[3] = {
metal_uniqueid = 25, -- 華麗金屬uid, 對應地圖配置
barrier_uniqueid = 24, -- 空氣墻uid
bp_point = 3, -- 出生點
show_actionid = 4001, --光圈動作id
color_name = "d16fff",
},
[4] = {
metal_uniqueid = 26, -- 華麗金屬uid, 對應地圖配置
barrier_uniqueid = 22, -- 空氣墻uid
bp_point = 4, -- 出生點
show_actionid = 5001, --光圈動作id
color_name = "7bec5f",
},
},
RaidID = 9090, -- 副本id
NorthSceneEffectIDs = {2620,2630,2640,2650,2660,2670,2680,2690,2700,2710}, --場景buff效果, 對應PveCardEffect表id
SouthSceneEffectIDs = {2720,2730,2740,2750,2760,2770,2780,2790,2800,2810}, --場景buff效果, 對應PveCardEffect表id
MetalGodBuff = 152, -- 華麗金屬無敵buff
MetalGodTime = 180, -- 華麗金屬無敵時間
SouthBossUids = {1,2,3,4,5,6,7,8,9,10},
NorthBossUids = {11,12,13,14,15,16,17,18,19,20},
BossIDs = {230010,230020,230030,230040,230050,230060,230070,230080,230090,230100,230110,230120,230130,230140},
-- 公會獎勵
GuildReward = {{itemid = 5543, count = 200}},
UserReward = {{itemid = 156, count = 2000}},
UserStableReward = {{itemid = 3720, count = 2}},
-- 排位獎勵倍率
RankScore = {7,4,2,1},
GvgDroiyanReward = {
[1] = {
win_rate = {0, 3},
rank = {
{rank = 1, guild_reward_per = 1, user_reward_per = 1.4},
{rank = 2, guild_reward_per = 0.4, user_reward_per = 1.2},
{rank = 3, guild_reward_per = 0, user_reward_per = 1.2},
{rank = 4, guild_reward_per = 0, user_reward_per = 1},
},
LvDesc = "辰星組",
},
[2] = {
win_rate = {3, 5},
rank = {
{rank = 1, guild_reward_per = 1, user_reward_per = 1.8},
{rank = 2, guild_reward_per = 0.4, user_reward_per = 1.6},
{rank = 3, guild_reward_per = 0, user_reward_per = 1.6},
{rank = 4, guild_reward_per = 0, user_reward_per = 1.4},
},
LvDesc = "輝月組",
},
[3] = {
win_rate = {5, 7},
rank = {
{rank = 1, guild_reward_per = 1, user_reward_per = 2},
{rank = 2, guild_reward_per = 0.6, user_reward_per = 2},
{rank = 3, guild_reward_per = 0.4, user_reward_per = 2},
{rank = 4, guild_reward_per = 0.2, user_reward_per = 2},
},
LvDesc = "炎陽組",
},
},
MetalDieExpelTime = 30, --據點擊破懲罰時間
FirstBossTime = 60, --第一次出boss時間
MinBossInterval = 120,
MaxBossInterval=160,
BuffEffectInterval = 30, --場景效果間隔BUFF
WinNeedCrystalNum = 5, -- 勝利所需水晶數量
ComposeChipNum = 4, -- 合成水晶需要的碎片數
RewardUserMail = 12109, --玩家參戰獎勵郵件
TakePartInTime = 180, --最小參戰時間
BeginTime=1500, --公會戰開戰後, 決戰開始還需要的時間
NoticeTime =300, --決戰開始前一段時間, 提示
ExpelSkill = 10152001, --驅逐2
MatchToEnterTime = 120, --報名到可以進入的時間
MatchToFireTime = 300, --報名到開戰的時間
TowerOpenTime = 180, --開戰到開放佔領塔的時間
ItemDispTime = 30, --掉落BUFF存在時間
OneSecJoinUserNum = 50, --一秒限制進入人數
ExtraRewardMail = 12005, --活動期間額外獎勵郵件
ExtraRewardMsg = 25808, --活動期間額外獎勵提示
}
--【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】
--【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】
GameConfig.CardMake = {
RandomFilter={[0]="所有卡片",
[1]="白色",
[2]="綠色",
[3]="藍色",
},
MakeFilter={[0]="全部",
[81]="武器",
[82]="副手",
[83]="盔甲",
[84]="披風",
[85]="鞋子",
[86]="飾品",
[87]="頭飾",
[79]="臉部",
[80]="嘴部",
[88]="背部",
[89]="尾部",
},
DecomposeFilter={[0]="所有卡片",
[1]="白色",
[2]="綠色",
[3]="藍色",
[4]="紫色",
},
RandomTip={[1]={Min=3, Max=61, Text="本次最高可獲得藍色卡片"},
[2]={Min=70, Max=150, Text="本次最高可獲得紫色卡片"},
},
}
GameConfig.EquipMake = {
npc_action = 38,
idle_action = 0,
success_emoji = 11,
}
-- 微笑小姐道具製作
--preAction npc那個轉圈圈
--userSuccessExpression 玩家成功表情
--npcSuccessExpression npc成功表情
--npcSuccessAction npc成功動作
--npcSuccessEffect npc成功特效
GameConfig.Produce = {
TraceNpc = {map = 1, npc = 1077,uniqueid = 49},
preaction = 200,
preactiontime = 2,
userSuccessExpression = 20,
npcSuccessExpression = 11,
npcSuccessAction = 1,
npcSuccessEffect = 47,
}
---------卡片合成型別配置------------
GameConfig.CardComposeType = {
[1] = {name="武器",types={170,180,190,200,210,220,230,240,250,260,270,280,290}},
[2] = {name="副手",types={510,511,512,513,514,515}},
[3] = {name="盔甲",types={500}},
[4] = {name="披風",types={520}},
[5] = {name="鞋子",types={530}},
[6] = {name="飾品",types={540}},
[7] = {name="頭飾",types={800}},
[8] = {name="臉部",types={830}},
[9] = {name="嘴部",types={850}},
[10] = {name="揹包",types={810}},
[11] = {name="尾部",types={840}},
[12] = {name="坐骑",types={90}},
}
--【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】
--【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】
GameConfig.loadingBg = {
[1] = "loading_bg_1",
[2] = "loading_bg_2",
}
--3D模型展示
GameConfig.LoadingRandomModel = {
[1] = {10001,10007},
[2] = {10011,10023},
[3] = {10036,10038},
[4] = {10039,10055},
[5] = {10067,10076},
[6] = {20001,20005},
[7] = {30001,30005},
[8] = {30006,30013},
[9] = {10077,10079},
[10] = {10102,10106},
[11] = {20006,20011},
[12] = {30018,30021},
[13] = {10080,10096},
[14] = {10113,10128},
[15] = {20013,20019},
[16] = {20023,20024},
[17] = {18149,18167},
[18] = {30030,30032},
[19] = {10130,10135},
}
GameConfig.BgRandom = {
[64514] = {"loading_1",1},
[64302] = {"loading_1",1},
[64303] = {"loading_1",1},
[64304] = {"loading_1",1},
[64423] = {"loading_1",1},
[64516] = {"loading_1",1},
[64602] = {"loading_1",1},
[64603] = {"loading_1",1},
[64606] = {"loading_1",1},
[43] = {"loading_1",0.5},
[63] = {"loading_2",0.8},
[64] = {"loading_2",0.5},
[65] = {"loading_2",0.5},
[70] = {"loading_3",1},
[71] = {"loading_3",1},
[72] = {"loading_3",1},
[73] = {"loading_3",1},
[61826] = {"loading_3",1},
}
--小地圖圖示是否顯示 鍵值表示npcid , questId表示 任務id, level表示開啟等級, mapid表示限制的地圖
GameConfig.NpcMapIconShowCondition = {
[1506] = {questId = 10009, level = 7, mapid = 2},
}
--小地圖快捷功能按鈕butterfly表示蝴蝶翅膀fly表示蒼蠅翅膀。1=顯示功能按鈕 0=隱藏功能按鈕
GameConfig.MapIconShow = {
mapicon_butterfly_open = 0,
mapicon_fly_open = 1,
}
--【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】
--【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】
GameConfig.MvpBattle = {
BaseLevel=70, ----活動Base等級要求
TeamMumbernumber=1, ----組隊人數要求
ActivityOpenCondition= { ----房間開啟與隊伍數建立時間MVP與Mini數量的數量
{TeamNumber =11,MinTime=0,MaxTime=60,MvpNum=5,MiniNum=3,RaidID = 80001,MatchPunishTime = 600},
{TeamNumber =10,MinTime=60,MaxTime=90,MvpNum=4,MiniNum=2,RaidID = 80001,MatchPunishTime = 600},
{TeamNumber =9,MinTime=90,MaxTime=120,MvpNum=4,MiniNum=2,RaidID = 80001,MatchPunishTime = 600},
{TeamNumber =8,MinTime=120,MaxTime=150,MvpNum=3,MiniNum=2,RaidID = 80001,MatchPunishTime = 600},
{TeamNumber =7,MinTime=150,MaxTime=180,MvpNum=3,MiniNum=2,RaidID = 80001,MatchPunishTime = 600},
{TeamNumber =6,MinTime=180,MaxTime=210,MvpNum=3,MiniNum=1,RaidID = 80003,MatchPunishTime = 600},
{TeamNumber =5,MinTime=210,MaxTime=240,MvpNum=2,MiniNum=1,RaidID = 80003,MatchPunishTime = 600},
{TeamNumber =4,MinTime=240,MaxTime=270,MvpNum=2,MiniNum=1,RaidID = 80003,MatchPunishTime = 600},
{TeamNumber =3,MinTime=270,MaxTime=100000,MvpNum=1,MiniNum=1,RaidID = 80003,MatchPunishTime = 600},
},
MiniRewardTimes=4, ----nimi獎勵次數
MvpRewardTimes=4, ----mvp獎勵次數
EndDialogID=59247, ----結束時NPC說的dialogID
EndWaitTime=60, ----結束時的清除時間
ActivityID = 400, ----活動ID
MaxMatchTime = 300, ---最長匹配時間
ActivityTime = "每週五19:00~22:00", ---活動時間
DiePunish = {
{interval = {1,15},cd=5}, --死亡間隔秒,+CD秒
},
DiePunishResetTime = 30, ----重置時間秒
DieMaxCD = 15, ----懲罰上限
DieExpelTime = 30, --強制驅逐時間
}
--【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】
--【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】
--新建立角色包裹擁有的東東
GameConfig.NewRole = {
item = {{id=1001,num=1}},
portrait = {male={},female={}},
frame = {},
action = {3},
eye={1,2,46541,46597,46624,46625},
expression={6,12,14,16,17,26},
hair = {2,3,6,8,11,12,14,15},
buff={10000,10001},
purify = 160,
recover={ [1]={hp=0.5,sp=1},
[11]={hp=0.25,sp=2},[12]={hp=0.25,sp=3},[13]={hp=0.25,sp=3},[14]={hp=0.25,sp=5},
[72]={hp=0.25,sp=3},[73]={hp=0.25,sp=3},[74]={hp=0.25,sp=5},
[21]={hp=0.1,sp=6},[22]={hp=0.1,sp=9},[23]={hp=0.1,sp=9},[24]={hp=0.1,sp=11},
[82]={hp=0.1,sp=9},[83]={hp=0.1,sp=9},[84]={hp=0.1,sp=11},
[31]={hp=0.15,sp=2},[32]={hp=0.15,sp=4},[33]={hp=0.15,sp=4},[34]={hp=0.15,sp=5},
[92]={hp=0.15,sp=4},[93]={hp=0.15,sp=4},[94]={hp=0.15,sp=5},
[41]={hp=0.18,sp=2},[42]={hp=0.18,sp=4},[43]={hp=0.18,sp=4},[44]={hp=0.18,sp=6},
[102]={hp=0.18,sp=6},[103]={hp=0.18,sp=6},[104]={hp=0.18,sp=8},
[112]={hp=0.18,sp=6},[113]={hp=0.18,sp=6},[114]={hp=0.18,sp=8},
[51]={hp=0.2,sp=5},[52]={hp=0.2,sp=7},[53]={hp=0.2,sp=7},[54]={hp=0.2,sp=10},
[122]={hp=0.2,sp=7},[123]={hp=0.2,sp=7},[124]={hp=0.2,sp=7},
[61]={hp=0.25,sp=3},[62]={hp=0.25,sp=4},[63]={hp=0.25,sp=4},[64]={hp=0.25,sp=6},
[132]={hp=0.25,sp=4},[133]={hp=0.25,sp=4},[134]={hp=0.25,sp=6},
},
-----------初始化buff
ClassBuff = {[92]={106010,106011},[93]={106010,106011},[94]={106010,106011},[112]={118600},[113]={118600},[114]={118600},[102]={119000},[103]={119000},[104]={119000},
},
riskskill={20000001,20002001,20006001},
flashskill=20004001,
maxshortcut = 10,
shorcutfirst = {12001, 12024},
activemap = {1,2,13,16,18},
--強制解鎖冒險手冊內容
manual = {card={}},
--預設入冊冒險手冊內容
default_manual = {item={145194}, item={145196}},
maparea = {2},
default_querytype = 1,
-- 1:全部 2:僅好友 3:關閉
default_hair = {male=46003,female=46014},
default_eye = {male=1,female=2}
-- 角色變性初始髮型與美瞳
}
--建立角色失敗
GameConfig.CreateRoleFail = {
RedName = {7,9,10},
}
--角色刪除的配置--
GameConfig.SelectRole = {
RoleBeDeletedNeedTime = {
[25] = 360,
[55] = 1440,
[100] = 2880, -- level = minutes
}
}
--角色點選進入遊戲后x秒數出「×」的數據--
GameConfig.LoginRole = {
requestOuttime = 10
}
--【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】
--【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】
--指定的陷阱id
GameConfig.TrapNpcID={
1370,1371,1372,2504,2505,6922,5671,5046,5674,5050
}
--怪物屍體消失
GameConfig.MonsterBodyDisappear =
{
Monster = 3000,
MINI = 60000,
MVP = 60000,
NPC = 10000,
}
--魔物型別
GameConfig.AdventureCategoryMonsterType =
{
Monster = 3000,
MINI = 3010,
MVP = 3020,
NPC = 3030,
MercenaryCat = 3040,
PetNpc = 3050,
}
--怪物種族,屬性,體型中文描述
GameConfig.MonsterAttr = {
Race={Angel="天使",Brute="動物",DemiHuman="人形",Demon="惡魔",Dragon="龍",Fish="魚貝",Formless="無形",Insect="昆蟲",Plant="植物",Undead="不死",},
Nature={Water="水",Fire="火",Wind="風",Earth="地",Neutral="無",Shadow="暗",Holy="聖",},
Body={S="小",M="中",L="大"},
}
--怪物性格顏色程式碼
GameConfig.MonsterCharacterColor= {
[1]="[c][FF0000]%s[-][/c]",
[2]="[c][32CD32]%s[-][/c]",
}
GameConfig.Dead = {
max_deadcoin = 9999999, -- 最大亡者氣息
quest_perday = 3, -- 每日任務重新整理數量
deadcoinID = 169, -- 道具ID
max_deadlv = 20, --巔峰2.0的提升的job上限
max_peaklv = 160, --巔峰1.0的總Job上限
}
--【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】
--【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】
GameConfig.PetAdventureArea=
{
[0]="所有區域",
[1]="普隆德拉區域",
[2]="依斯魯得區域",
[3]="吉芬下級區域",
[4]="夢羅克區域",
[5]="斐揚區域",
[6]="吉芬上級區域",
[7]="古城區域",
[8]="艾爾帕蘭區域",
[9]="薑餅城區域",
[10]="朱諾區域",
[11]="尼夫海姆區域",
}
GameConfig.PetAdventureMinLimit=
{
limit_friendly_lv=3, -- 冒險好感度要求
max_pet = 3,
max_adventure = 2, --冒險能夠通過進行的佇列數量
funDesc="(寵物等級+好感度)*地圖適應", --寵物派遣中效率tips的展示文字
}
-- 隨機表情
-- 1 代表CANACCEPT
-- 2 代表ACCEPT
-- 3 代表COMPLETE
GameConfig.PetRandomEmoji = -- 隨機表情
{
[1]={2,3,4,11,27}, -- 1 代表CANACCEPT
[2]={7,11,13,18,23,14,25}, -- 2 代表ACCEPT
[3]={2,3,4,17,28,29}, -- 3 代表COMPLETE
[4]={30,180}, -- 4 代表上述間隔播放的間隔範圍
}
GameConfig.PetAdventureAction= --不同階段下寵物播放的循環動作
{
[1]= "wait",
[2]= "walk",
[3]= "happy",
}
GameConfig.Pet=
{
petname_min = 1,
petname_max = 8,
Touch_SkillID = 109010001,
userpet_gift_reqvalue = 72,
Hug_LimitFriendLv = 10,
maxCatchCartoonTime={5},
maxCatchCartoonTime = 5, -- 拉霸機最長播放時間
CatchTip_Range = 10,
reset_skill = {12369,12375,12377},
cancel_special_effects = {500490,500530}, -- 寵物手冊中不顯示此寵物
petSkin =
{
[500010] = {700010,700160},
[500020] = {700020},
[500030] = {700030},
[500040] = {700040},
[500050] = {700050,700240,700150},
[500060] = {700060,700580},
[500070] = {700070},
[500080] = {700080,700550},
[500090] = {700090},
[500100] = {700100,700220},
[500110] = {700110,700300,700140},
[500130] = {700260},
[500140] = {700250},
[500180] = {700170,700180,700190,700200,700210,700230},
[500210] = {700270},
[500220] = {700280},
[500230] = {700290},
},
}
GameConfig.PetWorkSpace = {
pet_work_manual_unlock = {friendlv = 5, basely = 45}, -- 打工手冊解鎖寵物等級限制
pet_work_continue_day = 3, -- 連續打工最大天數
pet_work_max_exchange = 1, -- 最大寵物轉換次數
pet_work_max_workcount = 2, -- 最大打工寵物場所上限
pet_work_skill_extra = {[50050001] = 1, [50051001] = 1} -- 技能額外寵物場所上限增加次數
}
--【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】
--【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】
--相機拍攝景點距離設定
GameConfig.PhotographPanel = {
Near_Focus_Distance = 25,
Far_Focus_Distance = 40,
Near_Focus_Distance_Monster = 10
}
GameConfig.PhotographResultPanel_ShareDescription = ""
--相機模型ID配置
GameConfig.photomodelID =400044
--相機焦距參數設定
GameConfig.PhotoFocalLength={
{min=0,max=18,value=135},{min=18,max=28.5,value=85},{min=28.5,max=46,value=50},{min=46,max=63,value=35}
}
GameConfig.PoliFire = {
--變身波利ID
trans_buffid = {
[1] = {buff = 200100, monster = 59010},
[2] = {buff = 200101, monster = 59011},
[3] = {buff = 200102, monster = 59012},
[4] = {buff = 200103, monster = 59013},
[5] = {buff = 200104, monster = 59014},
[6] = {buff = 200105, monster = 59015},
[7] = {buff = 200106, monster = 59016},
[8] = {buff = 200107, monster = 59017},
[9] = {buff = 200108, monster = 59018},
[10] = {buff = 200109, monster = 59019}
},
--波利亂鬥追蹤框活動id
PoringFight_ActivityId = 205,
--技能對應道具
item_skill = {
[710125] = 91002001,
[710126] = 91003001,
[710127] = 91004001,
[710128] = 91005001,
[710129] = 91006001,
[710130] = 91007001,
[710131] = 91009001,
[710132] = 91010001,
[710133] = 91012001,
[710134] = 91013001,
[710152] = 91018001,
[710153] = 91019001,
},
ActivityMap = 52, -- 傳送目標地圖
TransportNpcID = 5675, -- 傳送NpcID
GreedyBuff = 200250, -- 貪婪buffid
PickAppleCD = 1000, -- 撿蘋果Cd 毫秒單位
DropApplePickCD = 3500, -- 掉蘋果后撿起Cd 毫秒單位
}
GameConfig.Profession=
{
price_gold = 88, -- 不同基礎職業消耗金幣
price_zeny = 500000, -- 相同基礎職業消耗zeny
load_cd = 30, -- 切換CD 30秒
switch_zeny = 10000, -- 切換職業消耗zeny
}
--【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】
--【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】
--分線
GameConfig.ProfessionAttrPlus = {
[13] = "str+4",
[14] = "str+6",
[73] = "vit+4",
[74] = "vit+6",
[63] = "luk+4",
[64] = "luk+6",
[133] = "str+4",
[134] = "str+6",
[33] = "agi+4",
[34] = "agi+6",
[93] = "luk+4",
[94] = "luk+6",
[43] = "dex+4",
[44] = "dex+6",
[53] = "vit+4",
[54] = "vit+6",
[123] = "int+4",
[124] = "int+6",
[23] = "int+4",
[24] = "int+6",
[103] = "agi+4",
[104] = "agi+6",
[113] = "agi+4",
[114] = "agi+6",
[83] = "dex+4",
[84] = "dex+6",
}
GameConfig.ProfessionExchangeTicket = {
[6089] = 1,
[6090] = 2,
[6091] = 5,
[6092] = 6,
[6093] = 4,
[6094] = 3,
}
--【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】
--【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】
--鬥技場
GameConfig.PVPConfig=
{
[1]={
Name="溜溜猴",
TeamLimit=0,
PeopleLimit=20,
Time=0,
RaidMap = {{9001,20},{9002,20},{9003,20}},
Refresh=5,
},
[2]={
Name="沙漠之狼",
TeamLimit=2,
MaxScore=30,
Time=900,
Raid = 9021,
countDownTime=10,
},
[3]={
Name="華麗金屬",
TeamLimit=3,
PeopleLimit=0,
Time=1800,
Raid = 9041,
countDownTime=10,
},
[4]={
Name="波利亂鬥",
TeamLimit=0,
PeopleLimit=10,
Time=360,
Raid = 9004,
DefalutScore=4, ---初始積分,蘋果數
},
--地圖圖示
[9001]={
Name="普隆德拉",
Icon=Guild,
},
[9002]={
Name="依斯魯得",
Icon=Guild,
},
[9003]={
Name="吉芬",
Icon=Guild,
},
}
--【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】
--【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】
GameConfig.Quest = {
--懸賞任務--
maxwanted = {{0, 10}, {1, 4}},
helpTeamMemberReward = {itemId = 147,count = 2},
resetprotecttime = 120,
refresh = { "5:00"},
proportion={1.0,1.1,1.2,1.3,1.4,1.5,1.6,1.7,1.8,2,2,2,2},
ratio = 10000,
--抗魔任務--
dailycount = 2,
maxdailycount = 6,
--地圖任務--
maxcount = 2,
--看板委托--
quick_finish_board_quest = {{5560,1,55},{5561,1,85},{5562,1,100},{5563,1,110},{5564,1,120},{5565,1,130},{5566,1,140},{5567,1,150},{5568,1,160},{5569,1,170},{5520,1,160}},
--隊長快速完成看板任務間隔提示(組隊情況下)--
team_finish_board_quest_cd = 1,
--任務型別--
manual_main = {"main", "ccrasteham"},
manual_branch = {"branch", "elite"},
manual_story = {"story", "story_ccrasteham"},
}
--道具型別對應的右上角圖示顯示,如任務使用道具圖示的右上角標示
GameConfig.QuestItemIcon={
[48]="tips_icon_02",[49]="tips_icon_02"
}
--【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】
--【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】
-- GameConfig 追加內容
GameConfig.RaidDeadBoss = {
tower = {
week_deadboss_count = 1, -- 每週次數
deadboss_uid = 1002, -- 亡者boss unique id
deadboss_num = 2, -- 每次召喚數量
deadboss_layer = 100, -- 召喚層數
},
guild_raid = {
week_deadboss_count = 1,
deadboss_uid = 1011,
deadboss_num = 1,
deadboss_raidlv = 100, -- 召喚的副本等級
},
pve_card = {
week_deadboss_count = 1,
deadboss_uid = 5,
deadboss_num = 1,
deadboss_npc_uid = 4,
deadboss_min_difficulty = 2, -- 召喚的副本難度
deadboss_npc_time = 2, -- 通關后,召喚互動npc的時間
},
mvp_battle = {
week_deadboss_count = 1,
deadboss_num = 2,
deadboss_summon_time = {60,180}, -- 召喚時間段
dead_boss_uids = {310,311}, -- 隨機的unique id 列表
},
}
--【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】
--【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】
GameConfig.RestoreBook = {
default_solt = 2, --預設開啟格子數
month_card_solt = 1, --月卡開啟數量
load_cd_seconds = 1, --讀取存檔cd時間 單位秒
record_name_maxlen = 20, --存檔名 最大字數
restore_book_itemid = 5544, --伊米爾的記事簿 物品ID
open_novice_skillid = 50053001, --時空斷裂 冒險技能ID
menuid = 9005, --menuid解鎖伊米爾的記事簿
buy_solt_info = {
--[購買次數] = {消耗的itemid,消耗數量}
[1] = {100,800000},
[2] = {151,100},
[3] = {151,150},
[4] = {151,200},
[5] = {151,250},
[6] = {151,300},
[7] = {151,350},
[8] = {151,400},
[9] = {151,450},
[10] = {151,500},
[11] = {151,500},
[12] = {151,500},
},
}
--【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】
--【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】
--扭蛋裝備安全精煉等級遺蹟對應安全精煉的件數調整
GameConfig.SafeRefineEquipCostLottery = {
[1]=0,--裝備的當前精煉等級/與進行安全精煉所需要消耗的裝備的數量
[2]=0,
[3]=0,
[4]=0,
[5]=1,
[6]=1,
[7]=2,
[8]=2,
[9]=3,
[10]=5,
}
--【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】
--【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】
--多職業/儲存界面的屬性展示(上)
GameConfig.SavePreviewAttrMain = {
"Str",
"Vit",
"Dex",
"Agi",
"Int",
"Luk",
}
--多職業/儲存界面的屬性展示(下)
GameConfig.SavePreviewAttrSec = {
"MaxHp",
"MaxSp",
"Cri",
"AtkSpd",
"Atk",
"MAtk",
"Def",
"MDef",
}
--【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】
--【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】
--勝利結算人物位置
GameConfig.MultiModelTrans = {
--人數為35的排列方式
part = {
[1] = {
position ={-0.53, 0.1, 2},
rotation = {0, -20.46, 0},
action = {"victory",2},
actions = {[1] = {"play_kiss",3},[2] = {"play_clap",2},[3] = {"play_bow",4},[4] = {"play_wave",5}},
failedAction = "die",
},
[2] = {
position = {-1.68, 0.1, 1.57},
rotation = {0, -13.03, 0},
action = {"victory",2},
actions = {[1] = {"play_kiss",3},[2] = {"play_clap",2},[3] = {"play_bow",4},[4] = {"play_wave",5}},
failedAction = "die",
},
[3] = {
position = {0.63, 0.1, 1.64},
rotation = {0, -36.73, 0},
action = {"victory",2},
actions = {[1] = {"play_kiss",3},[2] = {"play_clap",2},[3] = {"play_bow",4},[4] = {"play_wave",5}},
failedAction = "die",
},
[4] = {
position = {-2.81, 0.1, 1.148},
rotation = {0, -3.24, 0},
action = {"victory",2},
actions = {[1] = {"play_kiss",3},[2] = {"play_clap",2},[3] = {"play_bow",4},[4] = {"play_wave",5}},
failedAction = "die",
},
[5] = {
position = {1.812, 0.1, 2.87},
rotation = {1.75, -49.28, 1.348},
action = {"victory",2},
actions = {[1] = {"play_kiss",3},[2] = {"play_clap",2},[3] = {"play_bow",4},[4] = {"play_wave",5}},
failedAction = "die",
},
},
--人數為246的排列方式
total = {
[1] = {
position ={0.9, 0, 0.16},
rotation = {0, -34, 0},
action = {"victory",2},
actions = {[1] = {"play_kiss",3},[2] = {"play_clap",2},[3] = {"play_bow",4},[4] = {"play_wave",5}},
failedAction = "die",
},
[2] = {
position = {-0.42, 0, -0.3},
rotation = {0, -14.76001, 0},
action = {"victory",2},
actions = {[1] = {"play_kiss",3},[2] = {"play_clap",2},[3] = {"play_bow",4},[4] = {"play_wave",5}},
failedAction = "die",
},
[3] = {
position = {2.12, 0, 0.93},
rotation = {0, -42.29999, 0},
action = {"victory",2},
actions = {[1] = {"play_kiss",3},[2] = {"play_clap",2},[3] = {"play_bow",4},[4] = {"play_wave",5}},
failedAction = "die",
},
[4] = {
position = {-1.73, 0, -0.36},
rotation = {0, 2.23, 0},
action = {"victory",2},
actions = {[1] = {"play_kiss",3},[2] = {"play_clap",2},[3] = {"play_bow",4},[4] = {"play_wave",5}},
failedAction = "die",
},
[5] = {
position = {3.01, 0, 1.82},
rotation = {0, -52.94, 0},
action = {"victory",2},
actions = {[1] = {"play_kiss",3},[2] = {"play_clap",2},[3] = {"play_bow",4},[4] = {"play_wave",5}},
failedAction = "die",
},
[6] = {
position = {-2.89, 0, -0.28},
rotation = {0, 17.67, 0},
action = {"victory",2},
actions = {[1] = {"play_kiss",3},[2] = {"play_clap",2},[3] = {"play_bow",4},[4] = {"play_wave",5}},
failedAction = "die",
},
},
}
--【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】
--【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】
----------配置遮蔽ID---------
---ScreenFilter配置遮蔽ID內容的表---
--1人物面板11包包41精煉面板90附魔92分解151樂園團商店171理髮店211音樂盒390修復410商店出售PhotoFilter指照相機--
GameConfig.FilterType = {
PhotoFilter = {
Guild = 15,
Team = 14,
PassBy = 16,
Text = 19,
Self = 13,
Npc = 18,
Monster = 17,
TeamAndGuild = 23,
pet = 24,
HunterPet = 29,
PetTalk = 31,
},
UIFilter = {
[1] = {20},
[11] = {20,10},
[41] = {3,10,11},
[90] = {3,10,11},
[92] = {3,10,11},
[151] = {3,10,11},
[171] = {20,21},
[211] = {3,10,11},
[390] = {3,10,11},
[410] = {3,10,11},
[538] = {22},
[750] = {22},
[1040] = {20,21},
},
}
--【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】
--【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】
--女僕管家相關配置
GameConfig.Servant = {
max_favorability = 100, --好感度上限
pos_range = 1, --僕人距離玩家範圍
description = {
{id = 5673, name = "的專屬執事"},
{id = 5672, name = "的專屬女僕"},
{id = 4860, name = "的專屬女僕"},
{id = 4861, name = "的專屬女僕"},
{id = 4862, name = "的專屬執事"},
{id = 4863, name = "的專屬執事"},
{id = 4893, name = "的專屬執事"},
{id = 4894, name = "的專屬女僕"},
},
reward = {
{value = 20, rewardid = 9100001}, --好感度獎勵ID
{value = 40, rewardid = 9100002},
{value = 60, rewardid = 9100003},
{value = 80, rewardid = 9100004},
{value = 100, rewardid = 9100005},
},
--女僕今日推薦標籤頁分類
ServantRecommendPageType={
[0] = "All",
[1] = "活動",
[2] = "升級",
[3] = "賺錢",
[4] = "收集",
[5] = "社交",
},
--女僕遮蔽項
Filter = {11,12,20,30},
--表示召喚出女僕之後每隔120s好感度加2
interval_time = 120,
add_favorability = 2,
--執事動作id
ActionAnimeList = { 1,9,76,77,78,200 },
--執事表情id
ExpressionList = {1,2,3,4,5,6,7,8,9,10,11,12,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45},
--停留女僕界面好感度獎勵
stay_favorability = 5,
--停留獎勵次數上限
stay_num = 2,
--停留時間
stay_time = 120,
--撫摸消失時間
disappear_time = 150,
--成長計劃和EP計劃的寶箱獎勵
growth_reward = {
--成長計劃成長值獎勵
[1] = {
{value = 30, rewardid = 9210001},
{value = 60, rewardid = 9210002},
{value = 100, rewardid = 9210003},
},
[2] = {
{value = 30, rewardid = 9210004},
{value = 60, rewardid = 9210005},
{value = 100, rewardid = 9210006},
},
[3] = {
{value = 30, rewardid = 9210007},
{value = 60, rewardid = 9210008},
{value = 100, rewardid = 9210009},
},
[4] = {
{value = 30, rewardid = 9210010},
{value = 60, rewardid = 9210011},
{value = 100, rewardid = 9210012},
},
[5] = {
{value = 30, rewardid = 9210013},
{value = 60, rewardid = 9210014},
{value = 100, rewardid = 9210015},
},
[6] = {
{value = 30, rewardid = 9210016},
{value = 60, rewardid = 9210017},
{value = 100, rewardid = 9210018},
},
--EP計劃成長值獎勵
[101] = {
{value = 30, rewardid = 9210019},
{value = 60, rewardid = 9210020},
{value = 100, rewardid = 9210021},
},
[102] = {
{value = 30, rewardid = 9210022},
{value = 60, rewardid = 9210023},
{value = 100, rewardid = 9210024},
},
[103] = {
{value = 30, rewardid = 9210025},
{value = 60, rewardid = 9210026},
{value = 100, rewardid = 9210027},
},
[104] = {
{value = 30, rewardid = 9210028},
{value = 60, rewardid = 9210029},
{value = 100, rewardid = 9210030},
},
},
add_favo = 5, --女僕停留2分鐘撫摸增加好感度
cemetery_raid = 71037, --毀滅之夜副本勝利id
space_raid = 71020, --時空夢魘副本勝利id
terrorist_raid = 63210, --恐怖反斗城副本勝利id
}
--【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】
--【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】
--包包上限
GameConfig.StoreMaxCount= {
max = 100,
}
--副本中凈化怪物時的掉落處理
GameConfig.ScenePurifyItem = {
disappeartime = 1800,
dropInterval = 200,
purifyrange = 5,
gainInterval = 240,
maxPurify = 160,
}
--怪物相框呈現
GameConfig.MonsterHeadFrame={
MonsterHeadFrame =1,
MiniHeadFrame =7,
MvpHeadFrame =6,
}
GameConfig.NpcAI = {
PickupRange = 10,
PickupMaxItem = 20,
TeamHelpRange = 7,
TeamHelpHp = 90,
TeamAttack = {range=6,responseTime=1,emoji=7},
}
--------------角色六維權值條件------------
GameConfig.RoleAttrShow= {
{BaseLv={0,30},Attr=70},
{BaseLv={30,65},Attr=105},
{BaseLv={65,100},Attr=140},
{BaseLv={100,200},Attr=240},
}
--------------獲得獎勵的表情隨機---------------------
GameConfig.RandomExpressionAfterAward= {
[1] = 2,
[2] = 5,
[3] = 7,
[4] = 9,
[5] = 11,
[6] = 17,
[7] = 20,
[8] = 27,
[9] = 29,
}
--任務相關表格
GameConfig.QuestTableList = {
{key = "Table_Quest", value = Table_Quest},
{key = "Table_Quest_2", value = Table_Quest_2},
{key = "Table_Quest_3", value = Table_Quest_3},
{key = "Table_Quest_4", value = Table_Quest_4},
{key = "Table_Quest_5", value = Table_Quest_5},
{key = "Table_Quest_6", value = Table_Quest_6},
{key = "Table_Quest_7", value = Table_Quest_7},
{key = "Table_Quest_8", value = Table_Quest_8},
{key = "Table_Quest_9", value = Table_Quest_9},
{key = "Table_Quest_61", value = Table_Quest_61},
}
--被鎖定 降低flee & def
GameConfig.LockEffect = {
------判定循環時間
interval = 5,
------判定循環範圍
range = 2.5,
------閃避上下限數量
fleeminnum = 2,
fleemaxnum = 7,
------最多閃避降低百分比
fleemaxper = 0.5,
------防禦上下限數量
defminnum = 2,
defmaxnum = 7,
------最多防禦降低百分比
defmaxper = 0.05,
------自動反擊時間
autohittime = 5,
chainAtkLmt_time = 5,
}
GameConfig.EffectPath = {
leavescene = { effect = "Skill/Teleport", sound = "Common/Teleport" },
enterscene = { effect = "Common/15EnemyBirth", sound = "Common/EnterScene"},
TeleportSkill={effect = "Skill/Teleport"},
BuffImmune={effect="Common/immunity",effectpos=1}, ----異常狀態免疫特效
BuffResist={effect="Skill/Parry",effectpos=2},
}
--地圖區域名字
GameConfig.MapArea = {
[1] = {id = 1, name = "普隆德拉區域"},
[2] = {id = 2, name = "吉芬區域"},
[3] = {id = 3, name = "夢羅克區域"},
[4] = {id = 4, name = "斐揚區域"},
[5] = {id = 5, name = "古城區域"},
[6] = {id = 6, name = "艾爾帕蘭區域"}
}
--對對方使用道具距離限制
GameConfig.UseItemRange = {
[10] = {10001,10009}, ------10M
}
--聊天相關配置
GameConfig.ChatVoice = {
AutoPlay = {2,4,8}
--自動播放的預設頻道,隊伍、好友私聊、聊天室
}
--充氣娃娃
GameConfig.ToyDoll = {
Body = {{1, 8}, {11, 16}, {19, 24}, {27, 32}, {35, 40}},
Head = {{45001,45016}, {45018,45031}, {45033,45034}, {45036,45038}, {45040,45058}},
Hair = {{1, 20}, {998,999}},
HairColor = {{1, 8}},
time = 150,
birth_emoji = {odds=100, value={2,27}}, -----出生時表情
birth_dialog = {odds=100, value={1312203}}, -----出生時對話
disp_emoji = {odds=100, value={1,18,24}}, -----消亡時表情
disp_dialog = {odds=100, value={1312204}}, -----消亡時對話
normal_emoji = {odds=80, value={4,25,26}}, -----平時表情
normal_dialog = {odds=60, value={1312207,1312208,1312209}}, -----平時對話
attack_emoji = {odds=80, value={20,23,30}}, -----主人攻擊時表情
attack_dialog = {odds=60, value={1312205,1312206}}, -----主人攻擊時對話
emoji_interval = 6, ------------------------表情間隔時間
dialog_interval = 10, ------------------------對話間隔時間
}
--二人世界
GameConfig.ItemImage = {
range = 6,
npcid = 1524, --愛心特效
lovenpcid = 0, --裝飾NPC
}
--北森尋寶
GameConfig.Treasure = {
gold_tree_max = 4,
gold_tree_refreshtime = 1200,
magic_tree_max = 3,
magic_tree_refreshtime = 3600,
high_tree_max = 2,
high_tree_refreshtime = 5400,
shake_action_npc = 1001,
shake_action_monster = 2001,
dis_time = 600,
known_buff = 6013,
}
--幽靈相機
GameConfig.Camera = {
summon = {
{id = 10019, search=3, disappeartime = 300, dis = 2, odds = 50},
{id = 10072, search=3, disappeartime = 300, dis = 2, odds = 50},
{id = 110008, search=3, disappeartime = 300, dis = 2, odds = 1, day_maxcnt = 1},
interval = 3,
},
}
--登錄伺服器是自動嘗試重連時的次數和延遲秒數
GameConfig.ReconnectConfig = {
ReconnectTimes = 4,
ReconnectTimeDelta = 2
}
--友情之證獎勵
GameConfig.FriendShip = {
Reward = {
Friend = {
MaxLimitCount = 500, --每週上限
Itemid = 147, --itemid
SealCount = 5, --封印獎勵個數
DojoCount = 5, --道場獎勵個數
TowerCount_Mini = 2, --無限塔mini獎勵個數
TowerCount_Mvp = 5, --無限塔MVP獎勵個數
LaboratoryCount = 5, --研究所獎勵個數
GuildRaid = 2, --工會副本獎勵個數
PveCard = 5, --神諭副本獎勵個數
},
Guild = {
MaxLimitCount = 500, --每週上限
Itemid = 140, --itemid
SealCount = 5, --封印獎勵個數
DojoCount = 5, --道場獎勵個數
TowerCount_Mini = 2, --無限塔mini獎勵個數
TowerCount_Mvp = 5, --無限塔mvp獎勵個數
LaboratoryCount = 5, --研究所獎勵個數
GuildRaid = 2, --工會副本獎勵個數
PveCard = 5, --神諭副本獎勵個數
}
}
}
--道具獲取上限對應提示
GameConfig.GetLimitMsg = {
[1] = 64,
[7] = 63,
}
--半週年慶典
GameConfig.AuguryActivity = { -------占卜額外獎勵
ActivityID = 14,
MailID = 10006,
}
GameConfig.GuildQuestActivity = { -------公會任務
ActivityID = 15,
RewardTimes = 2,
}
GameConfig.GuildDonateActivity = { -------公會捐贈
ActivityID = 16,
RewardTimes = 2,
}
GameConfig.GuildFubenActivity = { -------公會副本
ActivityID = 17,
RewardTimes = 2,
}
-- GameConfig.FunctionSwitch = {
-- FreeFreyja = 0, -------免費傳送
-- FreePackage = 0, -------免費打開倉庫
-- }
GameConfig.MontchCardActivity = {
ActivityID = 18,
MontchCardReward = {
[1]={
CostCard=1, --啟用月卡數
RewardItemId = 710044, --獎勵物品
Count= 1, --獎勵物品個數
},
[2]={
CostCard=3, --啟用月卡數
RewardItemId = 710044, --獎勵物品
Count= 2, --獎勵物品個數
},
[3]={
CostCard=5, --啟用月卡數
RewardItemId = 710044, --獎勵物品
Count= 3, --獎勵物品個數
},
}
}
--------------場景互動--------------------
GameConfig.SceneInteraction={
purify =101
}
--個人相簿
GameConfig.Photo = {
DefaultSize = 20, -- 預設大小
SkillIncreaseSize = {
[50041001] = 15, -- [攝影大師技能id] = 增加大小
[50041002] = 15,
},
}
--隨機NPC問答獎勵配置reward_count表示每次發放獎勵次數--
GameConfig.QA = {
reward_count = 20,
reward_map = {
{level = 60, rewardid=3038}, --[1,60] 級的 rewardid
{level = 120, rewardid=3039} --[61,120] 級的rewardid
}
}
--角色改名冷卻時間,單位秒
GameConfig.PlayerRename = {
rename_item = 5526,
rename_cooldown = 86400,
}
--【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】
--【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】
--巔峰碎片兌換限制
GameConfig.Shop={
forever_limit_item = {
[5550] = 999999,
},
}
--【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】
--【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】
GameConfig.SkillType = {
Attack={type="Attack",name="主動技能"},
Buff={type="Buff",name="主動技能"},
DeBuff={type="DeBuff",name="主動技能"},
Heal={type="Heal",name="主動技能"},
Cure={type="Cure",name="主動技能"},
Passive={type="Passive",name="被動技能"},
Collect={type="Collect",name="主動技能"},
Telesport={type="Telesport",name="主動技能"},
Summon={type="Summon",name="主動技能"},
Reborn={type="Reborn",name="主動技能"},
Purify={type="Purify",name="冒險技能",nodrag=1},
FakeDead={type="FakeDead",name="冒險技能"},
TrapSkill={type="TrapSkill",name="主動技能"},
Repair={type="Repair",name="主動技能"},
BowlingBash={type="BowlingBash",name="主動技能"},
BeatBack={type="BeatBack",name="主動技能"},
Barrier={type="Barrier",name="主動技能"},
TriggerTrap={type="TriggerTrap",name="主動技能"},
Suicide={type="Suicide",name="主動技能"},
Function={type="Function",name="主動技能"},
GroupReborn={type="GroupReborn",name="主動技能"},
MarkHealSkill={type="MarkHealSkill",name="主動技能"},
LeadSkill={type="LeadSkill",name="主動技能"},
TrapNpc={type="TrapNpc",name="主動技能"},
SwordBreak={type="SwordBreak",name="主動技能"},
Eat={type="Eat",name="主動技能"},
ShowSkill={type="ShowSkill",name="主動技能"},
TouchPet={type="TouchPet",name="主動技能"},
SummonBeing={type="SummonBeing",name="主動技能"},
ReviveBeing={type="ReviveBeing",name="主動技能"},
BeingBuff={type="BeingBuff",name="主動技能"},
HellPlant={type="HellPlant",name="主動技能"},
RandomSkill={type="RandomSkill",name="主動技能"},
UseBeingSkill={type="UseBeingSkill",name="主動技能"},
StealMoney={type="StealMoney",name="主動技能"},
Seize={type="Seize",name="主動技能"},
Control={type="Control",name="主動技能"},
RemoveTrap={type="RemoveTrap",name="主動技能"},
PoliAttack={type="PoliAttack",name="主動技能"},
Blink={type="Blink",name="主動技能"},
TrapMonster={type="TrapMonster",name="主動技能"},
CopySkill={type="CopySkill",name="主動技能"},
FastRestore={type="FastRestore",name="主動技能"},
SpaceLeap={type="SpaceLeap",name="主動技能"},
Transport={type="Transport",name="主動技能"},
GoMap={type="GoMap",name="主動技能"},
Wedding={type="Wedding",name="主動技能"},
ClearEffect={type="ClearEffect",name="主動技能"},
CursedCircle={type="CursedCircle",name="主動技能"},
RideChange={type="RideChange",name="主動技能"},
Revive={type="Revive",name="主動技能"},
ElementTrap={type="ElementTrap",name="主動技能"},
SummonElement={type="SummonElement",name="主動技能"},
StopConcert={type="StopConcert",name="主動技能"},
Solo={type="Solo",name="主動技能"},
Ensemble={type="Ensemble",name="主動技能"},
}
--配置廣角特寫技能的範圍
--freeViewSkill=自由視角minViewPortSkill=廣角鏡頭maxViewPortSkill=特寫鏡頭
GameConfig.PhotographAdSkill = {
freeViewSkill = 50006001,
minViewPortSkill = 50007001,
maxViewPortSkill = 50008001,
gostSkill = 50003001,
copSkill = 50012001,
cgDisSkill = 50030001,
}
--配置自動鎖敵的冒險技能ID、保護隊友、原地警戒
GameConfig.AutoAimMonster = {SkillId = 50018001, ProtectSkillId = 50025001, UnmovableSkillId = 50026001}
--冒險技能--眨眼
GameConfig.Expression_Blink = {
needskill = 50015001,
}
-----------------------冒險技能搜索MINI怪搜索MVP怪
GameConfig.Expression_SearchSkill ={
searchminiskill=50016001,
searchmvpskill =50017001,
}
GameConfig.SkillAutoQueueID = {50044001,"打開或關閉預備技能功能"}
GameConfig.SkillShort = {Auto = 7} ---自動技能快捷欄上限設定
-----武僧連擊自動施放
GameConfig.AutoSkillGroup = {
Monk_Combo = {304,305,316,317},
}
--巔峰技能所需要的投入的技能點數
GameConfig.Peak = {
SkillPointToBreak = 120,
UnlockExtraSkillPoints = {[1] = 0, [2] = 0, [3] = 30},
itemaddlevel = {{item = 5550,num = 9, level = 3}},
Evo2PreSkillPoint = {[4] = 150}, --4轉技能開啟
}
--【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】
--【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】
--裝置ID版本號
GameConfig.DidVersion = 1
--Home鍵判斷斷線重連和結束程序的時間判斷
GameConfig.TimeOfHomeKey = {
TimeWithLogin =43200,
TimeWithoutLogin=30,
}
--設定相關配置
GameConfig.Setting = {
ScreenCountLow = 5,
ScreenCountMid = 20,
ScreenCountHigh = 50,
GameTimeTip = 600,
MonthGameTimeTip = 400,
}
--系統
GameConfig.System = {
timespeed = 4,
maxbaselevel = 160,
maxattrpoint = 100,
musicboxnpc = 1259,
musicrange = 12,
music_status_play = 2001,
music_status_stop = 1001,
namesize_min = 2,
namesize_max = 8,
battleinterval=10,
barragemap = {2},
guildname_max = 8,
guildname_min = 2,
guildboard_max = 150,
guildrecruit_max = 75,
guildjob_min = 1,
guildjob_max = 5,
itemshowtime = 3600,
handrange = 20,
gomap_buff=102,
teamname_max = 12,
teamname_min = 2,
roomname_max = 12,
roomname_min = 1,
max_base_battle_time = 108000,
max_music_battle_time = 3600,
music_check_time = 3,
music_continue_time = 60,
music_return_time = 600,
music_buff = 6004,
newchar_profession = 1,
newchar_map_id = 2,
maincity_map_id = 1,
--------------剛剛切到分線, 不能對boss 和 mini 造成傷害, 不能撿拾boss/nini 掉落
zone_boss_limit_buff = 104,
----------天空球過度時間秒----
sky_pass_time = 60,
--打開倉庫的銀幣消耗
warehouseZeny = 99,
-- 倉庫免費的活動id
warehouse_free_activityid = 20,
-- 郵件超時時間(單位:天)
sysmail_overtime = 14,
-- 世界聊天等級限制
chat_world_reqlv = 10,
-- 表示主角色未選擇時的確認msgids
chooseMainRole_ConfirmMsgids = {25414,25415,25416},
-- 遮蔽同同人社區欄位0是不遮蔽1是遮蔽
ShieldMaskDoujinshi = 0,
}
GameConfig.SystemMenu = {
Charactor = 1,
Charactor_profession = 2,
Charactor_skill = 3,
Charactor_title = 4,
Bag = 5,
Bag_Fashion = 6,
WorldMap = 7,
}
--彈框型別10的點選時間配置
GameConfig.ItemPopShowTimeLim = 0.5
--公告相關配置
GameConfig.ShowNotice = {
duration = 15
--公告超過上限的分行停留時間
}
--優化遮蔽相關
GameConfig.Optimized = {
Shieldingrange = 7,
}
--點選螢幕的反饋特效以秒為單位來判斷出現的時間
GameConfig.ClickEffectDelay = 0.5
--啟用碼錯誤提示前往鏈接
GameConfig.GetActiveCodeUrl = "https:///127.0.0.1/thread-2922680-1-1.html"
--特效毫秒延遲時間
GameConfig.Delay = {
--看板特效的時間延遲
wantedquestmsg = 1000,
card_exchange = 8500,
lottery = 4000,
guild_treasure=1500,
}
-- 省電模式
GameConfig.HandUP ={
Open = 1,
--無操作時間多少時間後進入省電模式
Time = 120,--測試用15秒
--進入省電模式的的螢幕亮度
Brightness = 0.1,
SceneFilter ={24,25,26,27,28},
}
GameConfig.MapTrans = {
HandRate = 1.2, --牽手時傳送費用基礎*1.2
}
--安全密碼
GameConfig.Authorize = {
ResetTime = 604800,--重置需要消耗的時間7天
RefineLv = 4,--精煉等級達到4與4級以上時
}
-- 怪物在UI上的縮放比例(依據 monster表中的 shape 欄位)
GameConfig.UIModelScale = {
S = 0.5,
M = 0.8,
L = 1,
}
--坐騎預覽縮放比例
GameConfig.UIMountScale = {
scale = 0.7,
}
--卡片的道具內typeIcon
GameConfig.CardPosIconConfig = {
[79] = "93",
[80] = "97",
[81] = "63",
[82] = "76",
[83] = "64",
[84] = "77",
[85] = "78",
[86] = "79",
[87] = "92",
[88] = "94",
[89] = "95",
}
--【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】
--【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】
--隊伍相關資訊
GameConfig.Team = {
maxmember = 6,
maxinvite = 3,
inviteovertime = 10,
applyovertime = 600,
teamname="_的隊伍",
overtime = 86400,
filtratelevel={1,20,40,60,80,90,100,110,120,130,140,150,160},
defaulttype = 10010,
defaultminlv = 1,
defaultmaxlv = 160,
defaultauto = 2, -- 0:關閉 1:全部 2:公會好友
quickentertime = 60,
pickupmode = 1, -- 0:自由拾取 1隨機分配
}
--社交(好友人數)
GameConfig.Social = {
maxapply = 50,
maxfriend = 200,
maxfind = 20,
maxteam = 20,
maxblack = 20,
maxchatwords = 39,
maxchat = 20,
BlackListRemoveTime = 7,
}
--【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】
--【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】
-- 組隊競技賽配置:
GameConfig.teamPVP = {
Countdown = 60, --倒計時
Victoryanimation = "victory", --結算動畫
PvpDivision = { --段位分數
[1] = {0,500},
[2] = {500,1200},
[3] = {1200,2000},
[4] = {2000},
},
Maxtime = 10, --每週次數
}
--排位競技模式
GameConfig.PvpTeamRaid = {
APoooCacheSize = 10, -- A池緩衝數量
MaxTeamMatchTime = 60, -- 不完整隊伍, 最長匹配隊伍的時間t
MaxFireMatchTime = 120, -- 最長匹配對手的時間t
APoolMaxMatchTime = 60, -- 超過此時間 A池進B池t
BPoolMaxMatchTime= 40, -- 超過該時間, 強制匹配B池t
MaxPrepareTime= 60, -- 最長準備時間
WeekMaxCount= 10, -- 每週最多參戰次數
RequireLv = 90, -- 需要等級
MaxRankNum= 200, -- 展示的排名數量
LeavePunishCD= 20, -- 退隊懲罰CDt
LeavePunishScore= 100, -- 退隊懲罰積分
SeasonBattleTimes= 6, -- 每個賽季比賽次數
FinalBeginRewardTime= 60*60*24*3, -- 最後一次比賽開始后, 再經過多長時間下發獎勵
MatchScoreGruop={{0,200},{201,400},{401,600},{601,800},{801,1000},{1001,1200},{1201,1400},{1401,1600},{1601,1800},{1801,2000},{2001,2200},{2201,2400},{2401,2600},{2601,2800},{2801,3000},{3001,3200},{3201,3400},{3401,3600},{3601,3800},{3801,4000},{4001,99999}}, --匹配池積分分組
-- 段位與分數關係, 高段位數字小, 1:傳說
Rank2Score = {
[1] = {min=2000, max=100000,winreward={{itemid=156,count=400}},losereward={{itemid=156,count=80}}},
[2] = {min=1200,max=2000,winreward={{itemid=156,count=300}},losereward={{itemid=156,count=70}}},
[3] = {min=500,max=1200,winreward={{itemid=156,count=200}},losereward={{itemid=156,count=60}}},
[4] = {min=1,max=500,winreward={{itemid=156,count=150}},losereward={{itemid=156,count=50}}},
},
UserRewardMail = 12119,
-- 強制拉回範圍
PrepareLimitArea ={
[1] = {pos = {0.33,1.9,-41.94},radius = 11},
[2] = {pos = {0,8.87,43.42},radius =11},
},
--法球位置
ElementBornPosition = {
[1] = {-32.18,9.4,14,37},
[2] = {32.29,9.36,14.42},
[3] = {-32.26,9.42,-9.67},
[4] = {32.22,9.46,-9.62},
},
-- 排名對應的獎勵
RewardInfo = {
{NeedRank = 20, Mail = 12116},
{NeedRank = 50, Mail = 12117},
{NeedRank = 100, Mail = 12118},
},
-- 總表現分,排名獲得額外積分
AllScore2ExtraAdd = {5,4,3,2,1},
-- 擊殺
KillScore2ExtraAdd = {3,2,1},
-- 治療
HealScore2ExtraAdd = {3,2,1},
TeamColorInfo = {
[1] = { name = "紅方", },
[2] = { name = "藍方", },
},
WarnScore = 3500,
SelectEffectDialogId = 300822,
ActivityID = 516,
RaidIDs={7028}, -- 所有隨機的副本
Time = 900, -- 持續時長
ElementCollectSkillID = 10153001, --採集法球技能
BuffCollectSkillID = 10154001, --採集buff npc 技能
BallValueInterval = 2, -- 持球加分間隔
BallDelayValueTime = 2, -- 持球后, 延遲加分的時間
WinScore = 4000, -- 勝利所需積分
PrepareTime = 30, -- 副本準備時間
MagicCD = 15, -- 法術組合CD
KillScore = 5, -- 擊殺得分
SummonBallTime = 30, -- 開戰後召喚法球時間
PickBuffScore = 200, -- 拾取buff加分
BebinBuffTime = 60, -- 開戰後, 第一次重新整理buff的時間
RefreshBuffInterval = 30, -- 重新整理buff間隔
BuffNpcUniqueID = 9, -- 重新整理buff npc對應的uniqueid
BuffNpcClearTime = 30, --中央法球存活時間
-- buffnpc 對應的buff效果
BuffEffect={
[9309] = {{selfbuff=210020, time=10},{teambuff=210020,time=10},name="真實視界"}, --npcid -> buff效果, self是隻給自己新增, team 給隊伍新增
[9310] = {{selfbuff=210030, time=10},name="傷害增強"},
[9311] = {{selfbuff=210040, time=10},name="加速"},
},
-- 持球buff
HoldBallBuff = {210010,210011,210110,210111,210112,210113},
-- 法球unique id
BallUniqueID = {1,2,3,4},
-- 持球分數
BallScore = {
[1] = 10,
[2] = 20,
[3] = 25,
[4] = 30,
},
-- 魔法組合
ElementCombine = {
[12] = {BuffIDs={210080},name="風暴障壁(風+地)",icon="ui_teampvp_skill6"},
[13] = {BuffIDs={210070},name="靜電磁場(風+水)",icon="ui_teampvp_skill5"},
[14] = {BuffIDs={210100},name="靈魂枷鎖(風+火)",icon="ui_teampvp_skill3"},
[23] = {BuffIDs={210090},name="強凍結界(地+水)",icon="ui_teampvp_skill4"},
[24] = {BuffIDs={210060},name="枯萎術(地+火)",icon="ui_teampvp_skill2"},
[34] = {BuffIDs={210050},name="法力損毀(水+火)",icon="ui_teampvp_skill1"},
},
-- 元素球
ElementNpcsID = {
[1] = {npcid = 9307, buffid=210123,name="風元素",icon="ui_teampvp_skillg_JM",mapicon="map_teampvp_g"}, --風
[2] = {npcid = 9306, buffid=210122,name="地元素",icon="ui_teampvp_skilly_JM",mapicon="map_teampvp_y"}, --地
[3] = {npcid = 9304, buffid=210120,name="水元素",icon="ui_teampvp_skillb_JM",mapicon="map_teampvp_b"}, --水
[4] = {npcid = 9305, buffid=210121,name="火元素",icon="ui_teampvp_skillr_JM",mapicon="map_teampvp_r"}, --火
},
}
-- 休閑模式配置
GameConfig.PvpTeamRaid_Relax = {
APoooCacheSize = 10, -- A池緩衝數量
MaxTeamMatchTime = 60, -- 不完整隊伍, 最長匹配隊伍的時間t
MaxFireMatchTime = 120, -- 最長匹配對手的時間t
APoolMaxMatchTime = 60, -- 超過此時間 A池進B池t
BPoolMaxMatchTime= 40, -- 超過該時間, 強制匹配B池t
MaxPrepareTime= 60, -- 最長準備時間
RequireLv = 90, -- 需要等級
SelectEffectDialogId = 300822,
ActivityID = 516,
RaidIDs={7028}, -- 所有隨機的副本
MatchScoreGruop={0,99999},
RaidMaps={{id = 7028, Name = "魔力地牢"}},
Time = 600, -- 持續時長
ElementCollectSkillID = 111, --採集法球技能
BuffCollectSkillID = 222, --採集buff npc 技能
BallValueInterval = 2, -- 持球加分間隔
BallDelayValueTime = 2, -- 持球后, 延遲加分的時間
WinScore = 4000, -- 勝利所需積分
PrepareTime = 30, -- 副本準備時間
MagicCD = 15, -- 法術組合CD
KillScore = 5, -- 擊殺得分
SummonBallTime = 30, -- 開戰後召喚法球時間
PickBuffScore = 200, -- 拾取buff加分
BebinBuffTime = 60, -- 開戰後, 第一次重新整理buff的時間
RefreshBuffInterval = 30, -- 重新整理buff間隔
BuffNpcUniqueID = 9, -- 重新整理buff npc對應的uniqueid
BuffNpcClearTime = 30, --中央法球存活時間
-- buffnpc 對應的buff效果
BuffEffect={
[9309] = {{selfbuff=210020, time=10},{teambuff=210020,time=10},name="真實視界"}, --npcid -> buff效果, self是隻給自己新增, team 給隊伍新增
[9310] = {{selfbuff=210030, time=10},name="傷害增強"},
[9311] = {{selfbuff=210040, time=10},name="加速"},
},
TeamColorInfo = {
[1] = { name = "紅方", },
[2] = { name = "藍方", },
},
WarnScore = 3500,
-- 持球buff
HoldBallBuff = {210010,210011,210110,210111,210112,210113},
-- 法球unique id
BallUniqueID = {1,2,3,4},
-- 持球分數
BallScore = {
[1] = 10,
[2] = 20,
[3] = 25,
[4] = 30,
},
-- 強制拉回範圍
PrepareLimitArea ={
[1] = {pos = {0.33,1.9,-41.94},radius = 11},
[2] = {pos = {0,8.87,43.42},radius =11},
},
-- 法球位置
ElementBornPosition = {
[1] = {-32.18,9.4,14,37},
[2] = {32.29,9.36,14.42},
[3] = {-32.26,9.42,-9.67},
[4] = {32.22,9.46,-9.62},
},
-- 魔法組合
ElementCombine = {
[12] = {BuffIDs={210080},name="風暴障壁(風+地)",icon="ui_teampvp_skill6"},
[13] = {BuffIDs={210070},name="靜電磁場(風+水)",icon="ui_teampvp_skill5"},
[14] = {BuffIDs={210100},name="靈魂枷鎖(風+火)",icon="ui_teampvp_skill3"},
[23] = {BuffIDs={210090},name="強凍結界(地+水)",icon="ui_teampvp_skill4"},
[24] = {BuffIDs={210060},name="枯萎術(地+火)",icon="ui_teampvp_skill2"},
[34] = {BuffIDs={210050},name="法力損毀(水+火)",icon="ui_teampvp_skill1"},
},
-- 元素球
ElementNpcsID = {
[1] = {npcid = 9307, buffid=210123,name="風元素",icon="ui_teampvp_skillg_JM",mapicon="map_teampvp_g"}, --風
[2] = {npcid = 9306, buffid=210122,name="地元素",icon="ui_teampvp_skilly_JM",mapicon="map_teampvp_y"}, --地
[3] = {npcid = 9304, buffid=210120,name="水元素",icon="ui_teampvp_skillb_JM",mapicon="map_teampvp_b"}, --水
[4] = {npcid = 9305, buffid=210121,name="火元素",icon="ui_teampvp_skillr_JM",mapicon="map_teampvp_r"}, --火
},
}
--【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】
--【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】
--時裝Tips功能
GameConfig.Fashionitmction = {
[800] = {Dressed = {57,58},UnDressed = {4,53,58},Gray = {4,53},},
[810] = {Dressed = {57,59},UnDressed = {4,59,53,58},Gray = {4,53},},
}
--道具按鈕功能配置
-- showtype表明裝備之後是否顯示該功能 (1:顯示在主揹包, 2:顯示在身上的揹包 4:顯示在個人倉庫, 8:顯示在通用倉庫, 16:顯示在臨時揹包, 32:顯示在手推車揹包)
-- 需要在多處顯示累加就可以了 例如:需要顯示在高高和身上 包包是1 身上是2 那就是填 1+2 3
-- childFunction 按鈕點選出來之後的自按鈕 childFunction_Tip 子界面按鈕Tip
GameConfig.ItemFunction = {
[1]={name="使用",type="Apply",showtype = 1},
[2]={name="使用箭矢",type="Active",showtype = 1},
[4]={name="交易所",type="Pitch",showtype = 1},
[5]={name="裝備",type="DepositFashion",showtype = 1},
[6]={name="裝備",type="Dress",showtype = 1},
[7]={name="卸下",type="GetoutFashion",showtype = 2},
[8]={name="卸下",type="Discharge",showtype = 2},
[9]={name="製作",type="MakePic",showtype = 1},
[10]={name="合成",type="Combine",showtype = 1},
[11]={name="插卡",type="Inlay",showtype = 3},
[12]={name="鏈接",type="Link",showtype = 3},
[13]={name="獲取途徑",type="Access",showtype = 3},
[14]={name="培養",type="Train",showtype = 3},
[15]={name="登錄手冊",type="Adventure",showtype = 1},
[30]={name="存入",type="DepositRepository",showtype = 4},
[31]={name="取出",type="WthdrawnRepository",showtype = 4},
[32]={name="存入",type="PersonalDepositRepository",showtype = 8},
[33]={name="取出",type="PersonalWthdrawnRepository",showtype = 8},
[34]={name="取出",type="PickUpFromTempBag",showtype = 16},
[35]={name="接取任務",type="GetTask",showtype=1},
[36]={name="打開手推車",type="OpenBarrowBag",showtype=2},
-- 存入手推車揹包
[37]={name="存入",type="PutInBarrow",showtype = 1},
-- 從手推車揹包取出
[38]={name="取出",type="PutBackBarrow",showtype = 32},
[40]={name="放置料理",type="PutFood",showtype = 1, childFunction = {41,42,43,47}, childFunction_Tip = "請選擇可食用人群"},
[41]={name="公開所有人",type="PutFood_Public",showtype = 1},
[42]={name="小隊私有",type="PutFood_Team",showtype = 1},
[43]={name="自己享用",type="PutFood_Self",showtype = 1},
[44]={name="打開",type="Open_Letter",showtype = 1},
[45]={name="孵化",type="Hatch",showtype = 1},
[46]={name="前往使用",type="GotoUse",showtype = 1},
[47]={name="寵物享用",type="PutFood_Pet",showtype = 1},
[50]={name="合成",type="CombineTip",showtype = 1, childFunction = {52,51}, childFunction_Tip = "請選擇合成方式"},
[51]={name="合成%s個",type="CombineMultiple",showtype = 1},
[52]={name="合成1個",type="Combine",showtype = 1},
[53] = {name="打開",type = "Open_MarriageManual",showtype = 1},
[54] = {name="贈送",type = "Send_WeddingDress",showtype = 1},
[55] = {name="檢視",type = "Open_MarriageCertificate",showtype = 1},
[56] = {name="點單",type = "OpenRegistTicket",showtype = 1},
[57] = {name="解鎖",type = "UnlockPetWork",showtype = 1},
[58]={name="鑲嵌",type="Dress",showtype = 1},
}
--技能等級限制裝備條件
GameConfig.EquipedLimitBySkill = {
-- 手推車樣式2
[25301] = {263 ,5},
[25302] = {263 ,5},
--- 騎龍
[25114] = {1260 ,1},
[25116] = {1260 ,1},
[25117] = {1260 ,1},
[25118] = {1260 ,1},
[25122] = {1260 ,1},
}
GameConfig.EquipEffect = {
Atk="物理攻擊",
Def="物理防禦",
MAtk="魔法攻擊",
MDef="魔法防禦",
MaxHp="最大生命值",
MaxHpPer="最大生命值%",
Str="力量",
Int="智力",
Vit="體質",
Agi="敏捷",
Dex="靈巧",
Luk="幸運",
AtkPer="物攻百分比",
DefPer="物防百分比",
MAtkPer="魔攻百分比",
MDefPer="魔防百分比",
Hit="命中",
Flee="閃避",
Cri="暴擊",
CriRes="暴擊防護",
AtkSpd="攻擊速度",
MoveSpd="移動速度",
CastSpd="吟唱速度",
Refine="精煉物攻",
MRefine="精煉魔攻",
DamIncrease="物傷加成",
MDamIncrease="魔傷加成",
DamReduc="物傷減免",
MDamReduc="魔傷減免",
RefineDamReduc="精煉物免",
RefineMDamReduc="精煉魔免",
}
--人物面板屬性一覽
GameConfig.BaseAttrConfig={
"Hp",
"Sp",
"Atk",
"Def",
"MAtk",
"MDef",
"Hit",
"Flee",
"Cri",
"CriDamPer",
"CriRes",
"CriDefPer",
"AtkSpd",
"MoveSpd",
"RestoreSpd",
"SpRestoreSpd",
"CastSpd",
"BeHealEncPer",
"Refine",
"MRefine",
"DamIncrease",
"MDamIncrease",
"DamReduc",
"MDamReduc",
"RefineDamReduc",
"RefineMDamReduc",
"DamSpike",
"MDamSpike",
"IgnoreDef",
"IgnoreMDef",
"DamRebound",
"MDamRebound",
"NormalAtkDam",
"NormalAtkRes",
"SkillDam",
"SkillRes"
}
GameConfig.InfoPageConfigs =
{
"Hp",
"Sp",
"SaveHp",
"SaveHpDes",
"SaveSp",
"SaveSpDes",
"Atk",
"Def",
"MAtk",
"MDef",
"Satiety",
"SlimHeight",
"SlimWeight",
}
GameConfig.ClassInitialAttr = {
"Str",
"Agi",
"Vit",
"Int",
"Dex",
"Luk",
}
GameConfig.PropIcon = {
Atk = 103,
Def = 101,
MAtk = 102,
MDef = 100,
MaxHp = 104,
}
-- 物品快捷欄提示配置
-- HpPct hp低於比例
-- SpPct sp低於比例
-- Hp 的提示道具
-- Sp 的提示道具
GameConfig.QuickItemTip = {
Level = 15,
HpPct = 25,
SpPct = 15,
HpItemIds = {12001},
SpItemIds = {12024},
}
-- 道具提示框獲取途徑展示面板id 和隱藏面板id
GameConfig.ItemTipGetPathShow = {
HideViews = {41,51,92,93,390,410,151,135,370,141,201,101},
}
--給道具進行指定的功能按鈕配置
GameConfig.SpecialItemFunction = {
[5001] = {10},[5002] = {10},[5003] = {10},[5004] = {10},[5029] = {10},
[5030] = {10},[5100] = {10},[5101] = {10},[5102] = {10},[5103] = {10},
[5001] = {50},[5002] = {50},[5003] = {50},[5004] = {50},[5029] = {50},
[5030] = {50},[5100] = {50},[5101] = {50},[5102] = {50},[5103] = {50},
[51081] = {6,8},[51082] = {6,8},
}
--處於以下幾種狀態時,無法使用道具(眩暈,冰凍,石化,睡眠,恐懼)
GameConfig.ItemsNoUseWhenRoleStates = {
[4] = {40,41,90},
[5] = {40,41,90},
[6] = {40,41,90},
[7] = {40,41,90},
[8] = {40,41,90},
}
GameConfig.ItemQualityDesc={
[1] = "D級珍藏品",
[2] = "C級珍藏品",
[3] = "B級珍藏品",
[4] = "A級珍藏品",
[5] = "S級珍藏品",
}
--情書
--情書
GameConfig.LoveLetter = {
StarId = 710046, --普通情書
ChristmasId = 700115, --聖誕情書
letter_christmas_reward = 3728, --聖誕情書贈送后獲得的道具
SpringId = 700118, --新年情書
letter_spring_reward = 3861, --新年情書贈送后獲得的道具
letter_wedding_clother = 6075, --婚紗贈語
}
--情書道具
GameConfig.Item_LoveLetter = {
[700117] = 57,
}
--tips中3D道具展示辨識
GameConfig.ManualShowItemType = {
81,82,83,84,85,86,87,170,180,190,200,210,220,230,240,250,260,270,280,290,501,800,801,810,820,830,840,850
}
--【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】
--【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】
--分線
GameConfig.Tutor = {
student_baselv_req = 10, -- 學生要求base等級
student_menuid =9000, --解鎖menu后解鎖功能
tutor_baselv_req = 90, -- 導師要求base等級
student_graduation_baselv_req = 90, --學生畢業要求的等級
apply_overtime = 3600, -- 申請列表超時時長(單位:秒)
apply_interval = 10, -- 申請間隔
apply_same_interval = 60, -- 相同玩家申請間隔
protecttime = 72, -- 導師保護時間(單位:小時)
forbidtime = 24, -- 懲罰時間(單位:小時)
max_student = 3, -- 學生最大上限
max_recent_student = 30, -- 最近學生最大上限
student_graduation_time = 3, -- 學生畢業所需時間(單位:天)
student_graduation_reward = 1214, -- 學生畢業獎勵
teacher_graduation_reward = 1215, --導師畢業獎勵
student_desc ="[c][383838]成為學生,迅速地瞭解這個世界:[-][/c]\n[c][1f74bf]1.提升升級速度:專屬道具,冒險任務,成長獎勵,獲得大量經驗獎勵。[-][/c]\n[c][1f74bf]2.獲取大量禮物:提升等級,獲得豐富的道具,寵物與裝備獎勵。[-][/c]\n[c][1f74bf]3.達成暖心互動:專屬師生道具,導師協助冒險,讓你不再一個人孤單![-][/c]", --學生描述
tutor_desc ="[c][383838]招募學生,他們快速地融入這個世界:[-][/c]\n[c][c89635]1.獲得更多獎勵:協助學生參與冒險,提升等級,答疑解問,獲得導師勳章![-][/c]\n[c][c89635]2.加速角色養成:導師勳章兌換各種道具,更快獲取公會貢獻,友情之證![-][/c]\n[c][c89635]3.有愛師生關係:更多互動,帶來更多的邂逅,更熱鬧的世界![-][/c]", --導師描述
call_protecttime = 10, --請求發送招募時間間隔(單位:秒)
max_proficiency = 10000, --冒險熟練度的上限
tutor_menuid = 9001, --成為導師的解鎖Menuid
max_tutor_apply = 100, --導師申請列表內的最大數量
teacher_graduation_mailid = 11002, --學生畢業時導師收到的郵件
teacher_task_mailid = 11000, --學生完成每日冒險任務后導師能夠收到的郵件
teacher_grow_mailid = 11001, --學生每次base等級提升時導師能夠收到的郵件
tutor_apply_times = 60, --通過招募界面發送的尋找導師/學生的間隔
tutor_vip_battletime_per = 3000, --導師有效戰鬥時長增效百分比(單位:萬分比)
general_countdown = 8, --導師匹配正常倒計時彈框計時(單位:秒)
blacklist_countdown = 10, --導師匹配備用倒計時彈框計時(單位:秒)
tutor_vip_max_battletime = 7200, --導師最大有效戰鬥時長(單位:秒)
}
--【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】
--【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】
--訂婚NPC與狀態
GameConfig.Wedding = {
MaxFramePhotoCount = 30, -- 相框最大照片數量
FramePhotoRefreshTime = 10, -- 照片重新整理間隔
Courtship_InviteMsgId = 9637, -- 求婚MsgId
Courtship_InviteOverTime = 15, -- 求婚邀請框超時時間
Courtship_CameraId = 11, -- 求婚相機ID
Engage_Npc = 0, --訂婚的npcid
Engage_Dialog = { --訂婚npc顯示的對話id
married = 1, --已婚
engaged = 2, --訂婚了
single = 3, --單身
},
--訂婚日期命名
EngageDate = {
[1] = {name = "晶耀鉆之日", wday = "日", picName = "marry_role01", topColor = "7691e2", bottomColor = "aecaf4"},
[2] = {name = "歐月泊之日", wday = "一", picName = "marry_role02", topColor = "f0c49d", bottomColor = "fde1aa"},
[3] = {name = "瑰紅薇之日", wday = "二", picName = "marry_role03", topColor = "a386ec", bottomColor = "dbb0e7"},
[4] = {name = "海藍寶之日", wday = "三", picName = "marry_role04", topColor = "cbe98c", bottomColor = "ddf3bf"},
[5] = {name = "蜜琥珀之日", wday = "四", picName = "marry_role05", topColor = "7ce7b1", bottomColor = "b4e6c2"},
[6] = {name = "貓眼金之日", wday = "五", picName = "marry_role06", topColor = "ff96b6", bottomColor = "ffc5d3"},
[7] = {name = "墨瑪瑙之日", wday = "六", picName = "marry_role07", topColor = "57d8e7", bottomColor = "bdf0fb"},
},
--婚期和禮券
EngageRefresh = 5*60*60, --婚期重新整理時間,距離當天凌晨秒數
ticket_itemid = 6080, --B格貓的婚慶禮券
EngageInviteOverTime = 15, --訂婚邀請確認超時時間
ManualIntroduce = {
{title = "皇家馬車巡遊", content = "新人組隊訪問皇家馬車伕后,將坐上華麗的盧恩米德加爾特王國皇家馬車,在普隆德拉繞城巡遊一週,接受全城人民的祝福,這可是非常難得的機會喲~"},
{title = "親友入場觀禮", content = "新人和親友們在幸福小姐處簽到之後進入普隆德拉大教堂,等待神聖儀式的開始!"},
{title = "神聖儀式開啟", content = "最重要的神聖儀式,在眾人的見證下,新人在此結為一生的伴侶!"},
{title = "幸福時刻降臨", content = "新人一同牽手登上幸福過山車,開始甜蜜浪漫的蜜月之旅吧~"},
{title = "浪漫蜜月之境", content = "【歡迎回來】櫻花之間——只屬於兩個人的溫馨小秘密。記得先去向櫻花小姐還願哦~"},
},
--婚禮
ManualShop = {npcfuncid=930, param=1}, --結婚手冊裝扮商店
InviteMaxCount = 150, --邀請函發送人數上限
WeddingPos={pos1={-0.315,1.28,7.712},pos2={0.382,1.311,7.659},dir1=10,dir2=-10}, -- 面向大主教時的站位
Cememony_Npc = 7074, --大主教的npcid
Cememony_Dialog = 57838, --婚禮對話id
Cememony_InviteOverTime = 15, --婚禮開始邀請確認超時時間
Cememony_InviteMsgId = 9638, --婚禮開始邀請確認MsgId
Cememony_Invite_GotoMsgId = 9640, --婚禮開始前往的MsgId
--離婚
Divorce_NpcDistance = 10, --協議離婚和npc距離
Divorce_OverTime = 90, --協議離婚過山車邀請超時時間,秒
BackSkill_Id = 2001001, --歡迎回來技能ID
MissYou_Inviteid = 9647, --好想你msg
}
--【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】
--【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】
--分線
GameConfig.ZenyShop = {
Functions = {
{Tab = 1, Title = 'Zeny打賞'},
{Tab = 2, Title = '限定特典'},
{Tab = 3, Title = 'B格貓金幣'},
{Tab = 4, Title = '金幣商城'},
}
}
GameConfig.YundingShop = {
Functions = {
{Tab = 1, Title = '限購專區'},
{Tab = 2, Title = '禮包專區'},
{Tab = 3, Title = '百貨商城'},
{Tab = 4, Title = '烏咪商城'},
}
}
GameConfig.ZhuangbeiShop = {
Functions = {
{Tab = 1, Title = '禮包專區'},
--{Tab = 2, Title = '限定特典'},
--{Tab = 3, Title = 'B格貓金幣'},
--{Tab = 4, Title = '禮包專區'},
}
}
GameConfig.BaihuoShop = {
Functions = {
{Tab = 1, Title = '百貨商城'},
--{Tab = 2, Title = '限定特典'},
--{Tab = 3, Title = 'B格貓金幣'},
--{Tab = 4, Title = '禮包專區'},
}
}
--【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】
--【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】
--分線
GameConfig.Zone = {
free = {min= 0,max=50,cost={{100,99}}},
busy = {min=51,max=89,cost={{100,99}}},
verybusy = {min=90,max=100000,cost={{100,99}}},
user_zone_exchange = {actionquest = 300020100},
guild_zone_exchange = {cd=120,cost={{5500,20}}},
delaychange = 3,
state = 85,
maxrecent = 4,
basejumplv = 99, --切換線路基礎判斷等級
}
--【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】
--【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】
GameConfig.Altman = {
invite_msgid = 120, --奧特曼副本進入 接受邀請msgId
-- 奧特曼副本殺怪等級描述
kill_rank_desc = {
[1] = { title = "星雲指揮官", killcount = 120 },
[2] = { title = "異星監測員", killcount = 90 },
[3] = { title = "恒星觀察員", killcount = 60 },
[4] = { title = "行星巡邏員", killcount = 30 },
},
--技能對應道具
item_skill = {
[710146] = 911001,
[710147] = 912001,
[710148] = 913001,
[710149] = 914001,
[710150] = 915001,
[710151] = 916001,
},
}
--【改動任何內容都請單獨改動每個分支下的配置檔案條目,禁止偷懶直接將整個檔案從一個分支複製到另外一個分支!】
--【配置表下按類別拆分,新內容如有必要則按格式重建一個配置表單獨對應!】
-- 炸雞勇者景點
GameConfig.Scenery = {
type3_buff_id = 30001360,-- 玩家擁有該buff則表示玩家是一個景點
}
GameConfig.KFCItems = {
45587,
}
GameConfig.OpenVoice = false --語音遮蔽配置,true為遮蔽/false為不遮蔽