2025-06-04 05:02:57 +08:00

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BehaviourData = class("BehaviourData")
--Alert!!!!!! 以後需做成累加、累減最後賦值給c#端
-- [System.Flags]
-- public enum Behaviour
-- {
-- BEHAVIOUR_NONE = 0,
-- BEHAVIOUR_MOVE_ABLE = 1 << 0,
-- BEHAVIOUR_ATTACK_BACK = 1 << 1,
-- BEHAVIOUR_OUT_RANGE_BACK = 1 << 2,
-- BEHAVIOUR_PICKUP = 1 << 3,
-- BEHAVIOUR_TEAM_ATTACK = 1 << 4,
-- BEHAVIOUR_SWITCH_ATTACK = 1 << 5,
-- BEHAVIOUR_SWITCH_BE_ATTACK = 1 << 6,
-- BEHAVIOUR_BE_ATTACK_1_MAX = 1 << 7,
-- BEHAVIOUR_BE_CHANT_ATTACK = 1 << 8,
-- BEHAVIOUR_GEAR = 1 << 9,
-- BEHAVIOUR_NOT_SKILL_SELECT = 1 << 10,
-- BEHAVIOUR_GHOST = 1 << 11,
-- BEHAVIOUR_DEMON = 1 << 12,
-- BEHAVIOUR_FLY = 1 << 13,
-- BEHAVIOUR_STEAL_CAMERA = 1 << 14,
-- BEHAVIOUR_NAUGHTY = 1 << 15,
-- BEHAVIOUR_ALERT = 1 << 16,
-- BEHAVIOUR_EXPEL = 1 << 17,
-- BEHAVIOUR_RECKLESS = 1 << 18,
-- BEHAVIOUR_GHOST_2 = 1 << 19,
-- BEHAVIOUR_JEALOUS = 1 << 20,
-- BEHAVIOUR_MAX = 1 << 31,
-- }
function BehaviourData:ctor(creature)
self.creature = creature
--預設是BEHAVIOUR_MOVE_ABLE 是可以的
self:Set(1)
end
function BehaviourData:Set(num)
self.behaviour = num
end
function BehaviourData:Get(flag)
return BitUtil.bandOneZero(self.behaviour,flag)
end
function BehaviourData:GetNonMoveable()
return self:Get(0)>0 and 0 or 1
end
function BehaviourData:GetSkillNonSelectable()
return self:Get(10)
end
function BehaviourData:GetDamageAlways1()
return self:Get(7)
end
function BehaviourData:IsFly()
return self:Get(13)>0
end
function BehaviourData:IsGhost()
return self:Get(11)>0 or self:Get(19)>0
end