65 lines
1.6 KiB
Plaintext
65 lines
1.6 KiB
Plaintext
BehaviourData = class("BehaviourData")
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--Alert!!!!!! 以後需做成累加、累減,最後賦值給c#端
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-- [System.Flags]
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-- public enum Behaviour
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-- {
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-- BEHAVIOUR_NONE = 0,
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-- BEHAVIOUR_MOVE_ABLE = 1 << 0,
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-- BEHAVIOUR_ATTACK_BACK = 1 << 1,
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-- BEHAVIOUR_OUT_RANGE_BACK = 1 << 2,
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-- BEHAVIOUR_PICKUP = 1 << 3,
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-- BEHAVIOUR_TEAM_ATTACK = 1 << 4,
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-- BEHAVIOUR_SWITCH_ATTACK = 1 << 5,
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-- BEHAVIOUR_SWITCH_BE_ATTACK = 1 << 6,
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-- BEHAVIOUR_BE_ATTACK_1_MAX = 1 << 7,
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-- BEHAVIOUR_BE_CHANT_ATTACK = 1 << 8,
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-- BEHAVIOUR_GEAR = 1 << 9,
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-- BEHAVIOUR_NOT_SKILL_SELECT = 1 << 10,
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-- BEHAVIOUR_GHOST = 1 << 11,
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-- BEHAVIOUR_DEMON = 1 << 12,
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-- BEHAVIOUR_FLY = 1 << 13,
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-- BEHAVIOUR_STEAL_CAMERA = 1 << 14,
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-- BEHAVIOUR_NAUGHTY = 1 << 15,
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-- BEHAVIOUR_ALERT = 1 << 16,
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-- BEHAVIOUR_EXPEL = 1 << 17,
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-- BEHAVIOUR_RECKLESS = 1 << 18,
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-- BEHAVIOUR_GHOST_2 = 1 << 19,
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-- BEHAVIOUR_JEALOUS = 1 << 20,
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-- BEHAVIOUR_MAX = 1 << 31,
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-- }
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function BehaviourData:ctor(creature)
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self.creature = creature
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--預設是BEHAVIOUR_MOVE_ABLE 是可以的
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self:Set(1)
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end
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function BehaviourData:Set(num)
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self.behaviour = num
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end
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function BehaviourData:Get(flag)
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return BitUtil.bandOneZero(self.behaviour,flag)
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end
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function BehaviourData:GetNonMoveable()
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return self:Get(0)>0 and 0 or 1
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end
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function BehaviourData:GetSkillNonSelectable()
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return self:Get(10)
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end
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function BehaviourData:GetDamageAlways1()
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return self:Get(7)
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end
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function BehaviourData:IsFly()
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return self:Get(13)>0
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end
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function BehaviourData:IsGhost()
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return self:Get(11)>0 or self:Get(19)>0
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end |