1011 lines
205 KiB
Plaintext
1011 lines
205 KiB
Plaintext
--md5:e52bfd7713eb3716fc8886cbdf9d807d
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Table_SkillDesc = {
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[10000] = {id = 10000, NameZh = '普通攻擊', Desc = '對敵方單體造成(物理攻擊[8df936]%s%%[-])物理傷害'},
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[10001] = {id = 10001, NameZh = '普通攻擊', Desc = '對敵方單體造成(物理攻擊[8df936]%s%%[-])物理傷害,並使其移動速度降低'},
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[12000] = {id = 12000, NameZh = '重擊', Desc = '對敵方單體造成(物理攻擊[8df936]%s%%[-])物理傷害'},
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[14000] = {id = 14000, NameZh = '霸體', Desc = '使自身在受擊時不會有所停頓且不會被擊退,並提升[8df936]%s[-]點魔法防禦,霸體狀態可持續[8df936]%s[-]秒,在受擊[8df936]%s[-]次後會立即解除狀態'},
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[15000] = {id = 15000, NameZh = '狂擊', Desc = '對敵方單體造成(物理攻擊[8df936]%s%%[-])物理傷害'},
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[15001] = {id = 15001, NameZh = '狂擊', Desc = '對敵方單體造成(物理攻擊[8df936]%s%%[-])物理傷害,技能等級達到5級以上時有[8df936]%s%%[-]眩暈目標'},
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[16000] = {id = 16000, NameZh = '怒爆', Desc = '擊退自身周圍所有敵對目標並造成(物理攻擊[8df936]%s%%[-])火屬性物理傷害。施放後普攻轉變為火屬性並獲得[8df936]%s%%[-]的物理攻擊傷害加成,效果持續[8df936]%s[-]秒'},
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[17000] = {id = 17000, NameZh = '挑釁', Desc = '挑釁敵方單位,使小範圍內魔物強制攻擊自己[8df936]%s[-]秒,並提升敵方攻擊[8df936]%s%%[-],強制攻擊對玩家無效'},
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[17001] = {id = 17001, NameZh = '挑釁', Desc = '挑釁敵方單位,使小範圍內魔物強制攻擊自己[8df936]%s[-]秒,並提升敵方攻擊[8df936]%s%%[-],降低敵方防禦[8df936]%s%%[-],強制攻擊對玩家無效'},
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[18000] = {id = 18000, NameZh = '劍術修煉', Desc = '使用長劍類武器時物理攻擊增加[8df936]%s[-],普攻攻擊力增加[8df936]%s[-]'},
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[19000] = {id = 19000, NameZh = '快速回復', Desc = '永久提升HP自然恢復速度,每[8df936]%s[-]秒恢復(MaxHP*[8df936]%s%%[-]+[8df936]%s[-]),並且在使用HP恢復類道具時效果提升[8df936]%s%%[-]'},
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[20000] = {id = 20000, NameZh = '怪物互擊', Desc = '使一定範圍內敵方單位之間互相撞擊造成(物理攻擊[8df936]%s%%[-])物理傷害,範圍內敵方單位數量越多傷害越高,每增加1個敵方單位提升[8df936]%s%%[-]物理傷害'},
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[21000] = {id = 21000, NameZh = '連刺攻擊', Desc = '使用長矛連續攻擊敵人,對敵方單體造成(物理攻擊[8df936]%s%%[-])物理傷害。依據敵方體型給予不同連擊次數,效果為小/中/大體:[8df936]%s[-]/[8df936]%s[-]/[8df936]%s[-]次。施放技能時必須裝備長矛類武器'},
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[22000] = {id = 22000, NameZh = '劍速增加', Desc = '使用劍類武器時技能攻擊速度提升[8df936]%s%%[-],效果持續[8df936]%s[-]秒。施放技能時必須裝備劍類武器(劍類武器不包含短劍類)'},
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[22001] = {id = 22001, NameZh = '劍速增加', Desc = '使用劍類武器時技能攻擊速度提升[8df936]%s%%[-],普攻攻擊力提高[8df936]%s[-]點,效果持續[8df936]%s[-]秒。施放技能時必須裝備劍類武器(劍類武器不包含短劍類)'},
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[23000] = {id = 23000, NameZh = '騎乘攻擊', Desc = '對敵方單體造成(物理攻擊[8df936]%s%%[-])物理傷害,並擊退[8df936]%s[-]米。施放技能時必須處於騎乘狀態'},
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[24000] = {id = 24000, NameZh = '騎乘戰鬥', Desc = '使可騎乘坐騎進行戰鬥,並使騎乘坐騎時的攻擊速度降低[8df936]%s%%[-]'},
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[24001] = {id = 24001, NameZh = '騎乘戰鬥', Desc = '使在騎乘戰鬥時大體型魔物傷害提升[8df936]%s%%[-]'},
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[25000] = {id = 25000, NameZh = '傷害增壓', Desc = '使騎士在[8df936]%s[-]秒內進入傷害增壓狀態,提升[8df936]%s[-]物理攻擊,並有[8df936]%s%%[-]的概率在普通攻擊時使目標出血(持續受傷),暴擊時必定施加出血,最多可疊加[8df936]%s[-]層。施放技能時必須裝備劍類武器'},
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[25001] = {id = 25001, NameZh = '傷害增壓', Desc = '使騎士在[8df936]%s[-]秒內進入傷害增壓狀態,提升[8df936]%s[-]物理攻擊,並有[8df936]%s%%[-]的概率在普通攻擊時使目標出血(持續受傷),暴擊時必定施加出血,最多可疊加[8df936]%s[-]層。施放技能時必須裝備劍類武器,對流血目標額外造成[8df936]%s%%[-]傷害'},
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[26000] = {id = 26000, NameZh = '長矛熟練度', Desc = '使用長矛類武器時物理攻擊提升[8df936]%s[-],普攻攻擊力提升[8df936]%s[-]'},
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[27000] = {id = 27000, NameZh = '集中攻擊', Desc = '使用後全體隊員獲得霸體效果。騎士自身物理攻擊提升[8df936]%s%%[-],命中提升[8df936]%s[-],裝備帶來的物理防禦降低[8df936]%s%%[-],效果持續[8df936]%s[-]秒'},
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[28000] = {id = 28000, NameZh = '螺旋擊刺', Desc = '旋轉槍矛連續擊刺敵人,對敵方單體造成(力量係數+物理攻擊*武器類型係數+精煉物攻係數+BaseLv係數)*[8df936]%s%%[-]的屬性物理傷害,同時眩暈目標[8df936]%s[-]秒,對小體型的魔物造成較多傷害,施放技能時必須裝備長矛類武器'},
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[29000] = {id = 29000, NameZh = '靈氣劍', Desc = '騎士在普攻時永久增加[8df936]%s[-]點真實傷害'},
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[29001] = {id = 29001, NameZh = '靈氣劍', Desc = '騎士在普攻時永久增加[8df936]%s[-]點真實傷害,且每[8df936]%s[-]點敏捷可帶來[8df936]%s[-]點真實傷害'},
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[29002] = {id = 29002, NameZh = '靈氣劍', Desc = '騎士在普攻時永久增加[8df936]%s[-]點真實傷害,且每[8df936]%s[-]點敏捷可帶來[8df936]%s[-]點真實傷害,每[8df936]%s[-]點幸運可帶來[8df936]%s[-]點真實傷害'},
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[30000] = {id = 30000, NameZh = '巧打', Desc = '破壞敵人關節使其戰鬥困難,對敵方單體造成(物理攻擊[8df936]%s%%[-])物理傷害,且有[8df936]%s%%[-]的概率使敵人隨機陷入一種負面狀態,持續[8df936]%s[-]秒'},
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[31000] = {id = 31000, NameZh = '領主光環', Desc = '騎士領主使全體隊員物理傷害提升[8df936]%s%%[-],持續[8df936]%s[-]秒'},
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[32000] = {id = 32000, NameZh = '反擊', Desc = '進入反擊姿態,此時若受到近戰範圍的普通攻擊會立即反擊敵方單位,反擊時必定命中且暴擊,反擊姿態持續[8df936]%s[-]秒,且暴擊傷害隨等級提升'},
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[32001] = {id = 32001, NameZh = '反傷', Desc = '受到近戰範圍的普攻攻擊時立即反傷敵方單位造成(基礎值[8df936]%s%%[-] * [8df936]%s%%[-]物理防禦)的真實傷害,該效果持續[8df936]%s[-]秒'},
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[33000] = {id = 33000, NameZh = '狂怒之槍', Desc = '使自身HP瞬間恢復至[8df936]%s%%[-],且魔法值清空;在接下來的[8df936]%s[-]秒內進入狂怒狀態,MaxHP增加([8df936]%s%%[-])、移速提升[8df936]%s%%[-]、閃避降低[8df936]%s%%[-]、雙防禦降低[8df936]%s%%[-]、受到的治療效果降低[8df936]%s%%[-]'},
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[34000] = {id = 34000, NameZh = '正義裁決', Desc = '每[8df936]%s[-]體質能額外增加騎士領主[8df936]%s[-]物理攻擊'},
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[35000] = {id = 35000, NameZh = '', Desc = '使目標恐懼持續[8df936]%s[-]秒,並使處於恐懼中的目標受到傷害時的暴擊率提升[8df936]%s%%[-]'},
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[36000] = {id = 36000, NameZh = '', Desc = '對敵方單體造成[8df936]%s%%[-]的物傷傷害加[8df936]%s[-]點額外傷害,並降低其[8df936]%s%%[-]的治療效果,且對處於眩暈狀態的敵人有傷害加成'},
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[37000] = {id = 37000, NameZh = '', Desc = '使被擊中的敵方群體處於每秒[8df936]%s[-]點生命流逝的灼燒狀態和[8df936]%s%%[-]的減速狀態持續一定時間,釋放者的智力越高傷害加成越大'},
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[38000] = {id = 38000, NameZh = '', Desc = '使敵方群體受到火焰灼燒並減速持續[8df936]%s[-]秒,智力越高受到的傷害越高,怒爆會提高技能威力'},
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[39000] = {id = 39000, NameZh = '', Desc = '允許騎乘龍,且使在騎乘龍時增加[8df936]%s[-]點物理攻擊力'},
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[40000] = {id = 40000, NameZh = '', Desc = '增加螺旋擊刺,百矛穿刺與連刺攻擊[8df936]%s%%[-]的傷害加成'},
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[41000] = {id = 41000, NameZh = '', Desc = '自身生命值低於[8df936]%s%%[-]增加普通攻擊[8df936]%s%%[-]的暴擊概率,同時降低自身[8df936]%s%%[-]的裝備防禦'},
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[42000] = {id = 42000, NameZh = '', Desc = '使符文騎士的[8df936]%s[-]點智力可轉化為[8df936]%s[-]點力量'},
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[43000] = {id = 43000, NameZh = '', Desc = '對敵方單體目標造成自身物理攻擊力[8df936]%s%%[-]的傷害'},
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[44000] = {id = 44000, NameZh = '', Desc = '[8df936]%s[-]秒內受到的物理和魔法傷害降低[8df936]%s%%[-],並獲得霸體帶來的受擊無僵直效果,最多持續[8df936]%s[-]次'},
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[68000] = {id = 68000, NameZh = '劍術格擋', Desc = '使用劍術格擋敵方單位的攻擊,受到傷害時[8df936]%s%%[-]觸發,成功後減免[8df936]%s%%[-]受到的傷害,該效果持續30秒,該技能在競技場中的觸發概率受對方靈巧和自身敏捷影響'},
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[69000] = {id = 69000, NameZh = '生命點燃', Desc = '燃燒騎士生命給予敵人沉痛打擊,每[8df936]%s[-]秒以減少自身[8df936]%s%%[-]MaxHP對周圍敵方群體造成([8df936]%s%%[-]MaxHP+[8df936]%s%%[-]MaxSP+[8df936]%s[-])真實傷害,持續[8df936]%s[-]秒,當HP低於[8df936]%s%%[-]時失效,使用後不能自然恢復HP和SP'},
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[70000] = {id = 70000, NameZh = '重擊', Desc = '對敵方單體造成(魔法攻擊[8df936]%s%%[-])魔法傷害'},
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[71000] = {id = 71000, NameZh = '重擊', Desc = '對敵方單體造成(物理攻擊[8df936]%s%%[-])物理傷害'},
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[72000] = {id = 72000, NameZh = '重擊', Desc = '對敵方單體造成(魔法攻擊[8df936]%s%%[-])魔法傷害'},
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[73000] = {id = 73000, NameZh = '普通攻擊', Desc = '對敵方單體造成(魔法攻擊[8df936]%s%%[-])魔法傷害'},
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[74000] = {id = 74000, NameZh = '冰箭術', Desc = '從天空中降落冰箭攻擊敵方單體,使其受到魔法攻擊[8df936]%s%%[-]水屬性魔法傷害'},
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[75000] = {id = 75000, NameZh = '火焰之環', Desc = '築起圓形火牆來阻擋敵方單位前進,使試圖穿過的敵方單位受到魔法攻擊[8df936]%s%%[-]火屬性魔法傷害,持續[8df936]%s[-]秒,火環最多可阻擋[8df936]%s[-]次'},
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[76000] = {id = 76000, NameZh = '聖靈召喚', Desc = '召喚聖靈進行攻擊,對敵方單體造成魔法攻擊[8df936]%s%%[-]無屬性魔法傷害,攻擊不死系時額外增加[8df936]%s%%[-]傷害'},
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[77000] = {id = 77000, NameZh = '火狩', Desc = '召喚火球找出身邊隱匿的敵方單位,效果持續[8df936]%s[-]秒'},
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[78000] = {id = 78000, NameZh = '冰凍術', Desc = '對敵方單體造成魔法攻擊[8df936]%s%%[-]水屬性魔法傷害,並有[8df936]%s%%[-]概率使敵人陷入冰凍狀態,持續[8df936]%s[-]秒'},
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[79000] = {id = 79000, NameZh = '火箭術', Desc = '從天空中降落火箭攻擊敵方單體,使其受到魔法攻擊[8df936]%s%%[-]火屬性魔法傷害和少量真實魔法傷害'},
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[80000] = {id = 80000, NameZh = '能量外套', Desc = '運用精神能量覆蓋全身,使自身獲得[8df936]%s%%[-]物理傷害減免,並提高10%%魔法傷害,效果持續[8df936]%s[-]秒'},
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[80001] = {id = 80001, NameZh = '能量外套', Desc = '運用精神能量覆蓋全身,使自身獲得[8df936]%s%%[-]物理傷害減免,並提高10%%魔法傷害和[8df936]%s%%[-]忽視魔法防禦,效果持續[8df936]%s[-]秒'},
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[80210] = {id = 80210, NameZh = '', Desc = '裝備長劍類型武器才可使用,持續時間內有[8df936]%s%%[-]的概率減免[8df936]%s%%[-]受到攻擊造成的傷害'},
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[80220] = {id = 80220, NameZh = '', Desc = '消耗生命值開啟以自身為中心的範圍技能,每[8df936]%s[-]秒消耗自身生命上限[8df936]%s%%[-]的生命對周圍敵方群體造成傷害持續[8df936]%s[-]秒,當生命值低於[8df936]%s%%[-]時自動停止效果,自身的生命值上限和魔法上限越高造成的傷害越強'},
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[81000] = {id = 81000, NameZh = '暴風雪', Desc = '在指定範圍內製造暴風雪,對敵方群體造成魔法攻擊[8df936]%s%%[-]水屬性魔法傷害並小幅擊退,並且有[8df936]%s%%[-]概率冰凍敵人持續[8df936]%s[-]秒,'},
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[82000] = {id = 82000, NameZh = '怒雷強擊', Desc = '在指定範圍內形成強力電擊,對敵方群體造成魔法攻擊[8df936]%s%%[-]的風屬性魔法傷害,並有[8df936]%s%%[-]的概率使範圍內敵方單位陷入黑暗狀態,技能效果最多釋放[8df936]%s[-]次'},
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[83000] = {id = 83000, NameZh = '泥潭沼澤', Desc = '在指定範圍內形成泥潭,使進入區域的敵方單位降低[8df936]%s%%[-]移動速度、敏捷與靈巧降低[8df936]%s[-]持續[8df936]%s[-]秒,並驅散敵方所有加速狀態。'},
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[83001] = {id = 83001, NameZh = '泥潭沼澤', Desc = '在指定範圍內形成泥潭,使進入區域的敵方單位降低[8df936]%s%%[-]移動速度、敏捷與靈巧降低[8df936]%s[-],裝備攻速降低[8df936]%s%%[-],持續[8df936]%s[-]秒,並驅散敵方所有加速狀態。'},
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[84000] = {id = 84000, NameZh = '雷鳴術', Desc = '召喚雷球對敵方單體造成魔法攻擊[8df936]%s%%[-]風屬性魔法傷害,並擊退[8df936]%s[-]米(擊退在PVP時無效)'},
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[85000] = {id = 85000, NameZh = '石化術', Desc = '[8df936]%s%%[-]的概率使範圍內的敵方群體石化(受到地屬性傷害降低/受到火屬性傷害增加),持續[8df936]%s[-]秒。石化期間每[8df936]%s[-]秒損失[8df936]%s%%[-]HP,當HP低於[8df936]%s%%[-]時不再降低'},
|
||
[86000] = {id = 86000, NameZh = '火之獵殺', Desc = '利用火狩擊退敵方單位,並對周圍敵方單位造成魔法攻擊[8df936]%s%%[-]火屬性魔法傷害(該擊退效果在PVP無效)'},
|
||
[87000] = {id = 87000, NameZh = '法術穿透', Desc = '使用水屬性魔法時無視敵方單位[8df936]%s%%[-]的魔法防禦力'},
|
||
[88000] = {id = 88000, NameZh = '點燃', Desc = '使所有火屬性技能有[8df936]%s%%[-]概率在命中敵方單位時引發點燃效果,目標每[8df936]%s[-]秒受到施放者魔法攻擊[8df936]%s%%[-]的火屬性魔法傷害,持續[8df936]%s[-]秒'},
|
||
[89000] = {id = 89000, NameZh = '魔力增幅', Desc = '在接下來的[8df936]%s[-]秒內使魔法技能傷害提升[8df936]%s%%[-]'},
|
||
[89001] = {id = 89001, NameZh = '魔力增幅', Desc = '在接下來的[8df936]%s[-]秒內使魔法技能傷害提升[8df936]%s%%[-],使用該技能時,將隨機獲得(風/地/水/火屬性傷害提高[8df936]%s%%[-])中的一種狀態,持續30秒'},
|
||
[90000] = {id = 90000, NameZh = '火焰衝擊', Desc = '召喚烈焰衝擊目標,對敵方單體造成(魔法攻擊[8df936]%s%%[-]+[8df936]%s[-])無視魔法防禦的火屬性魔法傷害,若目標處於點燃狀態,則立即爆炸對其周圍所有敵方群體造成巨大的火屬性魔法傷害,該技能無法造成點燃效果'},
|
||
[91000] = {id = 91000, NameZh = '暗之壁障', Desc = '在指定範圍築起防禦牆,使區域內全體隊員和自身減免[8df936]%s%%[-]近戰物理傷害,暗壁持續[8df936]%s[-]秒,並最多可承受[8df936]%s[-]次攻擊,允許同時存在[8df936]%s[-]個'},
|
||
[92000] = {id = 92000, NameZh = '魔擊術', Desc = '對敵方單體造成魔法攻擊[8df936]%s%%[-]的無屬性物理傷害'},
|
||
[93000] = {id = 93000, NameZh = '崩裂術', Desc = '使指定區地面突然矗起,對敵方群體造成魔法攻擊[8df936]%s%%[-]地屬性魔法傷害'},
|
||
[94000] = {id = 94000, NameZh = '念力連擊', Desc = '利用念力給予敵人連續攻擊,對敵方單體造成魔法攻擊[8df936]%s%%[-]念屬性魔法傷害,並有[8df936]%s%%[-]概率使目標陷入詛咒效果'},
|
||
[95000] = {id = 95000, NameZh = '火球術', Desc = '召喚火球對敵方單體及其周圍的敵方群體造成魔法攻擊[8df936]%s%%[-]火屬性魔法傷害'},
|
||
[96000] = {id = 96000, NameZh = '霜凍之術', Desc = '凝結周圍空氣,有[8df936]%s%%[-]概率使周圍敵方群體被冰凍,持續[8df936]%s[-]秒,若目標沒有被冰凍,則會受到魔法攻擊[8df936]%s%%[-]的水屬性傷害'},
|
||
[97000] = {id = 97000, NameZh = '魔力防護', Desc = '使法師智力達到[8df936]%s[-]時增加自身[8df936]%s[-]點裝備物理防禦'},
|
||
[98000] = {id = 98000, NameZh = '吸魂術', Desc = '增加[8df936]%s%%[-]魔法上限,且每擊殺1個敵方單位恢復自身(角色等級*[8df936]%s%%[-])的魔法值,該效果只對指向性技能鎖定的目標生效'},
|
||
[99000] = {id = 99000, NameZh = '', Desc = '召喚巨大隕石對敵方單體及其周圍敵方群體造成[8df936]%s%%[-]的土屬性傷害和擊退,並使被擊中目標在短時間內魔法防禦力下降'},
|
||
[100000] = {id = 100000, NameZh = '', Desc = '給範圍內處於冰凍狀態下的敵方單位自身魔法攻擊力[8df936]%s%%[-]的水屬性的暴擊傷害,沒有冰凍的單位會進入冰凍狀態'},
|
||
[101000] = {id = 101000, NameZh = '', Desc = '[8df936]%s%%[-]概率沉默範圍內的敵方群體,並造成魔法傷害'},
|
||
[102000] = {id = 102000, NameZh = '', Desc = '用念力罩住目標區域,使其中的敵方單位無法行動,在該區域內的所有敵方單位只能受到[8df936]%s%%[-]魔法傷害'},
|
||
[103000] = {id = 103000, NameZh = '', Desc = '對範圍內敵方群體造成自身[8df936]%s%%[-]魔法攻擊的連鎖閃電傷害,傷害百分比隨彈跳次數遞減,彈跳次數與技能等級相關,最後1個目標會受到[8df936]%s[-]次閃電攻擊'},
|
||
[104000] = {id = 104000, NameZh = '', Desc = '使法師所有範圍傷害技能的傷害範圍擴大[8df936]%s[-]格'},
|
||
[105000] = {id = 105000, NameZh = '', Desc = '使在白色監獄內的敵方單體受到的魔法傷害增加[8df936]%s[-]倍'},
|
||
[106000] = {id = 106000, NameZh = '', Desc = '使深紅隕石對敵方單位造成灼燒效果,每秒[8df936]%s[-]點的生命流逝效果持續[8df936]%s[-]秒'},
|
||
[107000] = {id = 107000, NameZh = '雷擊術', Desc = '對敵方單體造成魔法攻擊[8df936]%s%%[-]風屬性魔法傷害'},
|
||
[108000] = {id = 108000, NameZh = '禪心', Desc = '每[8df936]%s[-]秒自然恢復([8df936]%s[-]+[8df936]%s%%[-]魔法上限)點的SP,同時增加[8df936]%s%%[-]的道具魔法恢復量'},
|
||
[109000] = {id = 109000, NameZh = '無視空間', Desc = '使下一個區域型的技能施放可以超遠投擲,持續[8df936]%s[-]秒'},
|
||
[113000] = {id = 113000, NameZh = '獵人普攻攻擊', Desc = '對敵方單體造成(物理攻擊[8df936]%s%%[-])物理傷害和少量真實魔法傷害'},
|
||
[114000] = {id = 114000, NameZh = '二連矢', Desc = '同時射出2箭,對敵方單體造成雙倍(物理攻擊[8df936]%s%%[-])物理傷害。施放技能時必須裝備弓類武器'},
|
||
[115000] = {id = 115000, NameZh = '心神凝聚', Desc = '永久提升敏捷[8df936]%s[-]和靈巧[8df936]%s[-]'},
|
||
[115001] = {id = 115001, NameZh = '心神凝聚', Desc = '永久提升10點敏捷、10點靈巧、[8df936]%s[-]點幸運、[8df936]%s[-]點暴擊、[8df936]%s%%[-]暴傷'},
|
||
[116000] = {id = 116000, NameZh = '地雷陷阱', Desc = '指定區域佈置陷阱,觸發後對敵方單體造成(靈巧*([8df936]%s[-]+BaseLv/100)*(1+智力/35)*[8df936]%s%%[-])有視物理防禦的地屬性魔法傷害,該陷阱最多可同時存在2個'},
|
||
[116001] = {id = 116001, NameZh = '地雷陷阱', Desc = '指定區域佈置陷阱,觸發後對單體目標造成((靈巧*([8df936]%s[-]+BaseLv/100)*(1+智力/35)+(物理攻擊+精煉物攻)* [8df936]%s%%[-])*[8df936]%s%%[-])有視物理防禦的地屬性魔法傷害,該陷阱最多可同時存在2個'},
|
||
[117000] = {id = 117000, NameZh = '定位陷阱', Desc = '指定區域佈置陷阱,觸發後敵方單體被持續定身[8df936]%s[-]秒(定身效果不可被萬能藥解除),最多可同時佈置[8df936]%s[-]個,被清除定位效果的目標在接下來1.5秒內不會再次被定位'},
|
||
[118000] = {id = 118000, NameZh = '鶚梟之眼', Desc = '永久提升靈巧[8df936]%s[-]'},
|
||
[119000] = {id = 119000, NameZh = '狙擊瞄準', Desc = '使自身在短暫時間內狙殺能力暴增,提升6項基礎屬性[8df936]%s[-],物理攻擊[8df936]%s%%[-]、暴擊[8df936]%s[-],持續[8df936]%s[-]秒'},
|
||
[120000] = {id = 120000, NameZh = '爆散陷阱', Desc = '指定區域佈置陷阱,觸發後對範圍內敵方群體造成(靈巧*([8df936]%s[-]+BaseLv/100)*(1+智力/35)*[8df936]%s%%[-])有視物理防禦的火屬性魔法傷害,該陷阱最多可同時存在4個'},
|
||
[121000] = {id = 121000, NameZh = '箭雨', Desc = '朝指定範圍射出[8df936]%s[-]波箭矢,每次造成物理攻擊[8df936]%s%%[-]物理傷害,範圍內每波最多傷害[8df936]%s[-]個敵方單位'},
|
||
[122000] = {id = 122000, NameZh = '睡魔陷阱', Desc = '指定區域佈置陷阱,觸發後有[8df936]%s%%[-]概率使小範圍內的敵方群體陷入睡眠狀態,持續[8df936]%s[-]秒,最多可同時佈置[8df936]%s[-]個,被清除睡眠效果的目標在接下來1.5秒內不會再次被睡眠'},
|
||
[123000] = {id = 123000, NameZh = '震懾', Desc = '使技能【獵鷹突擊】【獵殺突擊】有[8df936]%s%%[-]概率在使用時讓敵方單位眩暈[8df936]%s[-]秒,且在眩暈期間該目標受到的傷害會額外增加[8df936]%s%%[-]'},
|
||
[124000] = {id = 124000, NameZh = '衝鋒箭', Desc = '發射強力箭矢,對敵方單體造成物理攻擊[8df936]%s%%[-]的物理傷害,並擊退一段距離'},
|
||
[125000] = {id = 125000, NameZh = '引爆', Desc = '立即引爆所有已佈置的陷阱,引爆的陷阱所造成傷害提升[8df936]%s%%[-]。也可主動點擊陷阱進行引爆。'},
|
||
[125001] = {id = 125001, NameZh = '引爆', Desc = '立即引爆所有已佈置的陷阱,引爆的陷阱所造成傷害提升[8df936]%s%%[-],被動增加冰霜陷阱、爆散陷阱、地雷陷阱爆炸範圍[8df936]%s[-]米。也可主動點擊陷阱進行引爆。'},
|
||
[126000] = {id = 126000, NameZh = '閃電衝擊', Desc = '使野獸有[8df936]%s%%[-]概率對敵方單體造成([8df936]%s[-]+【馴獸術】傷害+取整(智力/2)*2+取整(靈巧/10)*2)*[8df936]%s[-]的無視物理防禦的無屬性物理傷害,同時野獸附帶(物理攻擊+精煉物攻)*[8df936]%s%%[-]的傷害,此部分傷害不受星盤和主動出擊倍率的影響,幸運越高野獸出擊的概率越高,智力和靈巧影響野獸傷害,其中智力加成更多'},
|
||
[127000] = {id = 127000, NameZh = '元素箭矢', Desc = '使用弓類、鞭子類、樂器類武器時物理攻擊提升[8df936]%s[-],普攻攻擊力提升[8df936]%s[-]'},
|
||
[127001] = {id = 127001, NameZh = '元素箭矢', Desc = '使用弓類、鞭子類、樂器類武器時物理攻擊提升[8df936]%s[-],普攻攻擊力提升[8df936]%s[-],普通攻擊時額外增加(靈巧 * [8df936]%s[-])的物理攻擊'},
|
||
[128000] = {id = 128000, NameZh = '獵殺突擊', Desc = '命令獵鷹對前方橫排區域內的敵方群體造成([8df936]%s%%[-]【閃電衝擊】技能傷害)的無屬性物理傷害,最多攻擊6個目標'},
|
||
[129000] = {id = 129000, NameZh = '照明箭', Desc = '朝天空射出照明箭矢,照亮身邊[8df936]%s[-]米內所有的潛行敵方單位,持續[8df936]%s[-]秒'},
|
||
[129001] = {id = 129001, NameZh = '照明箭', Desc = '朝天空射出照明箭矢,照亮身邊[8df936]%s[-]米內所有的潛行敵方單位,持續[8df936]%s[-]秒,可照出陷阱單位'},
|
||
[129002] = {id = 129002, NameZh = '照明箭', Desc = '朝天空射出照明箭矢,照亮身邊[8df936]%s[-]米內所有的潛行敵方單位及陷阱,效果持續時間延長至[8df936]%s[-]秒'},
|
||
[130000] = {id = 130000, NameZh = '專注射擊', Desc = '集中精神專注射擊,對敵方單體造成物理攻擊[8df936]%s%%[-]的箭矢屬性物理傷害,並且將傷害的[8df936]%s%%[-]轉化為Hp為治療自己'},
|
||
[131000] = {id = 131000, NameZh = '風之步', Desc = '行走如風,提升自身移動速度[8df936]%s%%[-],閃避[8df936]%s[-]持續[8df936]%s[-]秒(無法與加速術共存)'},
|
||
[132000] = {id = 132000, NameZh = '馴獸術', Desc = '提升野獸[8df936]%s[-]點傷害'},
|
||
[133000] = {id = 133000, NameZh = '蒼鷹之眼', Desc = '永久提升射程[8df936]%s%%[-],命中[8df936]%s[-]'},
|
||
[133001] = {id = 133001, NameZh = '蒼鷹之眼', Desc = '永久提升射程[8df936]%s%%[-],命中[8df936]%s[-],使用弓類武器時普通攻擊及二連矢傷害受距離加成,最多提高[8df936]%s%%[-]'},
|
||
[134000] = {id = 134000, NameZh = '多重掃射', Desc = '奮力掃射,對前方範圍內的敵方群體造成物理攻擊[8df936]%s%%[-]的無屬性物理傷害,並附帶短距離擊退效果'},
|
||
[135000] = {id = 135000, NameZh = '獵鷹突擊', Desc = '主動派出獵鷹攻擊敵方單體,傷害為[8df936]%s%%[-]的【閃電衝擊】'},
|
||
[136000] = {id = 136000, NameZh = '分裂箭', Desc = '射出會分裂的箭矢,對敵方單體造成物理攻擊[8df936]%s%%[-]的箭矢屬性物理傷害,並分裂對目標周圍敵方群體造成[8df936]%s%%[-]的完全濺射傷害,最多可濺射[8df936]%s[-]個目標'},
|
||
[137000] = {id = 137000, NameZh = '重傷箭', Desc = '蓄力一射,對敵方單體造成物理攻擊[8df936]%s%%[-]的箭矢屬性物理傷害,並使其在接下來的[8df936]%s[-]秒內受到弓手系普通攻擊時的傷害提升[8df936]%s%%[-]'},
|
||
[138000] = {id = 138000, NameZh = '冰霜陷阱', Desc = '指定區域佈置陷阱,觸發後對範圍內敵方群體造成(靈巧*([8df936]%s[-]+BaseLv/100)*(1+智力/35)*[8df936]%s%%[-])有視物理防禦的水屬性魔法傷害,並有[8df936]%s%%[-]概率使目標冰凍,若未冰凍則會使減速[8df936]%s%%[-],持續[8df936]%s[-]秒,該陷阱最多可同時存在4個'},
|
||
[142000] = {id = 142000, NameZh = '陷阱研究', Desc = '使可同時佈置的陷阱個數總上限增加[8df936]%s[-]個,自身智力永久提升[8df936]%s[-],且陷阱研究每提升一級會額外增加[8df936]%s[-]點陷阱傷害值,陷阱初始默認佈置個數總上限為8個'},
|
||
[143000] = {id = 143000, NameZh = '牧師普攻攻擊', Desc = '對敵方單體造成物理攻擊[8df936]%s%%[-]的物理傷害'},
|
||
[144000] = {id = 144000, NameZh = '治癒術', Desc = '恢復友方單體及自身([8df936]%s[-]*取整((BaseLv+智力)/[8df936]%s[-]))的HP。當目標為不死屬性魔物時,對其造成(治療量[8df936]%s%%[-]/2)的聖屬性傷害'},
|
||
[145000] = {id = 145000, NameZh = '神聖之擊', Desc = '使用聖光攻擊敵人,對敵方單體造成魔法攻擊[8df936]%s%%[-]的聖屬性魔法傷害和少量真實魔法傷害,並可驅散霸邪之陣效果'},
|
||
[146000] = {id = 146000, NameZh = '天使之賜福', Desc = '提升目標及友方全體的力量、靈巧、智力[8df936]%s[-]點,持續[8df936]%s[-]秒,並可解除目標友方單體身上的詛咒和石化效果'},
|
||
[147000] = {id = 147000, NameZh = '光獵', Desc = '藉助聖靈找出身邊隱匿的敵方單位,持續[8df936]%s[-]秒,若發現敵方單位則造成(魔法攻擊[8df936]%s%%[-])聖屬性魔法傷害'},
|
||
[148000] = {id = 148000, NameZh = '光之壁障', Desc = '完全免疫受到的遠程物理攻擊,壁障最多可承受[8df936]%s[-]次打擊,持續[8df936]%s[-]秒,允許同時存在[8df936]%s[-]個'},
|
||
[149000] = {id = 149000, NameZh = '鈍器熟練度', Desc = '使用鈍器類、拳套類武器時物理攻擊增加[8df936]%s[-]點,普攻攻擊力增加[8df936]%s[-]點'},
|
||
[149001] = {id = 149001, NameZh = '鈍器熟練度', Desc = '使用鈍器類、拳套類武器時物理攻擊增加[8df936]%s[-]點,普攻攻擊力增加[8df936]%s[-]點,使用鈍器類武器時,敏捷增加[8df936]%s[-]點,幸運增加[8df936]%s[-]點,暴擊增加[8df936]%s[-]點,使用拳套類武器時,物理傷害增加[8df936]%s%%[-]'},
|
||
[150000] = {id = 150000, NameZh = '霸邪之陣', Desc = '給予友方單體保護盾用來抵擋物理傷害,保護盾有抵擋次數上限和抵擋傷害上限,超過後失效。最多抵擋[8df936]%s[-]次,傷害上限為受益者[8df936]%s%%[-]MaxHP,盾可持續[8df936]%s[-]秒,在受到【神聖之擊】攻擊時立即失效'},
|
||
[150001] = {id = 150001, NameZh = '霸邪之陣', Desc = '給予友方單體保護盾用來抵擋物理傷害,保護盾有抵擋次數上限和抵擋傷害上限,超過後失效。最多抵擋[8df936]%s[-]次,傷害上限為受益者[8df936]%s%%[-]MaxHP+[8df936]%s[-]點HP,盾可持續[8df936]%s[-]秒,在受到【神聖之擊】攻擊時立即失效'},
|
||
[151000] = {id = 151000, NameZh = '光耀之堂', Desc = '使指定區域擁有神聖力量,不死系與惡魔系敵方單位在進入該區域時,每秒受到[8df936]%s[-]/2的聖屬性傷害,持續[8df936]%s[-]秒。當友方單位進入區域時每秒恢復[8df936]%s[-]的HP,神聖力量最多對[8df936]%s[-]個目標生效'},
|
||
[152000] = {id = 152000, NameZh = '聖母之頌歌', Desc = '提升全體隊員SP恢復速度[8df936]%s%%[-],持續[8df936]%s[-]秒'},
|
||
[153000] = {id = 153000, NameZh = '驅散', Desc = '有[8df936]%s%%[-]概率驅散指定區域內方單位身上任意[8df936]%s[-]個負面效果,隨等級提升依次可被驅散的效果為:1級(黑暗、睡眠);2級(詛咒、冰凍);3級(石化、眩暈);4級(沉默、出血);5級(灼燒)'},
|
||
[154000] = {id = 154000, NameZh = '撒水祈福', Desc = '賦予友方單體普通攻擊聖屬性效果,持續[8df936]%s[-]秒'},
|
||
[155000] = {id = 155000, NameZh = '幸運之頌歌', Desc = '牧師吟唱頌歌,增加全體隊員[8df936]%s[-]幸運,持續[8df936]%s[-]秒'},
|
||
[156000] = {id = 156000, NameZh = '牧師禪心', Desc = '每[8df936]%s[-]秒自然恢復([8df936]%s[-]+[8df936]%s%%[-]魔法上限)點的SP,同時增加[8df936]%s%%[-]的道具魔法恢復量'},
|
||
[157000] = {id = 157000, NameZh = '加速術', Desc = '使天使之賜福附帶加速術的效果,敏捷提升[8df936]%s[-]點和移動速度提升[8df936]%s%%[-],持續[8df936]%s[-]秒'},
|
||
[158000] = {id = 158000, NameZh = '天使之障壁', Desc = '使全體隊員素質物理防禦提升[8df936]%s%%[-],持續[8df936]%s[-]秒'},
|
||
[159000] = {id = 159000, NameZh = '十字驅魔攻擊', Desc = '在指定區域形成巨大十字聖域,進入其中的所有不死屬性和惡魔種族魔物會被造成魔法攻擊[8df936]%s%%[-]的聖屬性魔法傷害,效果生效[8df936]%s[-]次,傷害每隔[8df936]%s[-]秒生效一次'},
|
||
[160000] = {id = 160000, NameZh = '轉生術', Desc = '一定概率一擊必殺不死屬性敵方單體(對BOSS系怪物無效),失敗時對目標造成(角色等級+智力+[8df936]%s[-])點的聖屬性傷害,對惡魔種族魔物造成魔法攻擊*[8df936]%s%%[-]的聖屬性傷害。一擊必殺概率受智力、幸運、技能等級和目標當前血量的影響'},
|
||
[160001] = {id = 160001, NameZh = '轉生術', Desc = '一定概率一擊必殺不死屬性敵方單體(對BOSS系怪物無效),失敗時對目標造成(角色等級+智力+[8df936]%s[-])點的聖屬性傷害,對惡魔種族魔物造成魔法攻擊*[8df936]%s%%[-]的聖屬性傷害。一擊必殺概率受智力、幸運、技能等級和目標當前血量的影響,額外提高【十字驅魔攻擊】[8df936]%s%%[-]的技能倍率'},
|
||
[161000] = {id = 161000, NameZh = '復活術', Desc = '指定區域復活友方單體,並恢復其HP[8df936]%s%%[-]'},
|
||
[162000] = {id = 162000, NameZh = '冥想', Desc = '增加魔法上限[8df936]%s%%[-],提升[8df936]%s%%[-]魔法恢復速度,並且增加[8df936]%s%%[-]治療效果'},
|
||
[163000] = {id = 163000, NameZh = '神威祈福', Desc = '牧師為友軍祈禱,提升目標及友方全體[8df936]%s[-]點物理攻擊,提升自身普通攻擊時[8df936]%s[-]點的無視物理防禦和體型修正傷害,該效果持續[8df936]%s[-]秒,'},
|
||
[164000] = {id = 164000, NameZh = '魔力禱言', Desc = '牧師在使用技能時SP的消耗減少[8df936]%s%%[-]'},
|
||
[165000] = {id = 165000, NameZh = '聖母之祈福', Desc = '牧師為友軍祈禱,提升目標及友方全體穿戴裝備時的物理防禦[8df936]%s%%[-]和魔法防禦[8df936]%s%%[-],持續[8df936]%s[-]秒'},
|
||
[166000] = {id = 166000, NameZh = '', Desc = '召喚生命之樹,靠近大樹身邊每[8df936]%s[-]秒恢復一次生命值並且進行一次驅散異常狀態,神樹持續[8df936]%s[-]秒'},
|
||
[167000] = {id = 167000, NameZh = '', Desc = '對隊伍中生命值最少的友方單位釋放,每[8df936]%s[-]秒恢復HP總量的[8df936]%s%%[-]持續[8df936]%s[-]秒'},
|
||
[168000] = {id = 168000, NameZh = '', Desc = '使普通攻擊無視敵方單位[8df936]%s%%[-]的裝備魔法防禦'},
|
||
[169000] = {id = 169000, NameZh = '', Desc = '增加牧師[8df936]%s%%[-]的裝備物理和魔法防禦'},
|
||
[170000] = {id = 170000, NameZh = '', Desc = '釋放聖靈降臨時使自身和全體隊員的生命上限增加[8df936]%s%%[-]'},
|
||
[171000] = {id = 171000, NameZh = '犧牲祈福', Desc = '牧師為友軍祈禱,使全體隊員技能吟唱時間縮短[8df936]%s%%[-],持續[8df936]%s[-]秒'},
|
||
[172000] = {id = 172000, NameZh = '審判', Desc = '審判敵人,對敵方單體造成(魔法攻擊*[8df936]%s%%[-]*BaseLv/50)聖屬性魔法傷害,對其周圍小範圍敵方群體造成目標傷害的一半傷害量'},
|
||
[173000] = {id = 173000, NameZh = '普通攻擊', Desc = '對敵方單體造成(物理攻擊[8df936]%s%%[-])物理傷害'},
|
||
[174000] = {id = 174000, NameZh = '毒刃', Desc = '使用毒刃攻擊敵方單體,使目標受到物理攻擊[8df936]%s%%[-]的毒屬性物理傷害,若毒刃攻擊的目標處於中毒狀態則額外造成[8df936]%s%%[-]傷害'},
|
||
[175000] = {id = 175000, NameZh = '後退迴避', Desc = '向後方翻滾回避敵方單位攻擊,提升閃避[8df936]%s[-]點並進入隱匿狀態,持續[8df936]%s[-]秒'},
|
||
[176000] = {id = 176000, NameZh = '強刃擊', Desc = '對敵方單體造成物理攻擊[8df936]%s%%[-]的物理傷害,且降低目標[8df936]%s%%[-]移動速度,持續[8df936]%s[-]秒'},
|
||
[177000] = {id = 177000, NameZh = '隱匿', Desc = '立即進入隱匿狀態不被敵方單位發現,持續[8df936]%s[-]秒,在隱匿的狀態下降低自身[8df936]%s%%[-]的移動速度。'},
|
||
[178000] = {id = 178000, NameZh = '塗毒', Desc = '[8df936]%s[-]秒內賦予武器毒屬性,塗毒後有[8df936]%s%%[-]概率在普通攻擊時使敵方單位中毒,持續[8df936]%s[-]秒,中毒狀態下物理防禦降低,HP自然恢復和SP自然恢復無法生效,每秒損失([8df936]%s%%[-]MaxHP+[8df936]%s[-])HP,HP降低效果最多可疊加[8df936]%s[-]次,當目標血量低於一定值時生命流逝效果不再生效,但是中毒帶來的負面狀態效果依然存在'},
|
||
[179000] = {id = 179000, NameZh = '二刀連擊', Desc = '當裝備短劍類武器進行普通攻擊時,有[8df936]%s%%[-]概率造成雙倍傷害'},
|
||
[179001] = {id = 179001, NameZh = '二刀連擊', Desc = '當裝備短劍類武器進行普通攻擊時,有[8df936]%s%%[-]概率造成[8df936]%s%%[-]傷害'},
|
||
[180000] = {id = 180000, NameZh = '伏擊', Desc = '對敵方單體造成物理攻擊[8df936]%s%%[-]的物理傷害,若在隱匿狀態下施放,則額外造成[8df936]%s%%[-]的物理傷害,並使目標眩暈[8df936]%s[-]秒,施放技能時必須裝備拳刃類或短劍類武器'},
|
||
[181000] = {id = 181000, NameZh = '音速投擲', Desc = '使用武器快速切割敵人,對敵方單體造成物理攻擊[8df936]%s%%[-]的物理傷害,並有[8df936]%s%%[-]概率擊暈目標'},
|
||
[182000] = {id = 182000, NameZh = '病毒散播', Desc = '對敵方單體散播病毒,並使其周圍敵方群體也受到物理攻擊[8df936]%s%%[-]的物理傷害,如果目標本身處於中毒狀態,則會使毒蔓延至整個範圍內的所有敵方單位,中毒損血效果最多可疊加[8df936]%s[-]層'},
|
||
[183000] = {id = 183000, NameZh = '無影之牙', Desc = '對敵方單體施放地刺,小範圍內敵方群體受到物理攻擊[8df936]%s%%[-]物理傷害,只能在隱匿狀態下施放,有[8df936]%s%%[-]概率施放時不會解除隱匿狀態。施放技能時必須裝備拳刃類武器'},
|
||
[184000] = {id = 184000, NameZh = '殘影', Desc = '永久提升閃避[8df936]%s[-]和移動速度[8df936]%s%%[-]'},
|
||
[184001] = {id = 184001, NameZh = '殘影', Desc = '永久提升閃避[8df936]%s[-]、閃避率[8df936]%s%%[-]和移動速度[8df936]%s%%[-]'},
|
||
[185000] = {id = 185000, NameZh = '解毒', Desc = '解除自身和周圍全體隊員的中毒狀態和身上的【毒藥投擲】效果'},
|
||
[186000] = {id = 186000, NameZh = '音速強化', Desc = '音速投擲的傷害提升[8df936]%s%%[-],永久提升自身命中[8df936]%s[-]點'},
|
||
[187000] = {id = 187000, NameZh = '劇毒暗器', Desc = '對敵方單體造成物理攻擊[8df936]%s%%[-]的物理傷害,同時使目標陷入中毒狀態,該中毒狀態不可疊加'},
|
||
[188000] = {id = 188000, NameZh = '心靈震波', Desc = '從遠處發射震波,對敵方單體造成(物理攻擊*[8df936]%s%%[-]+智力*[8df936]%s[-]+隨機(智力*5,智力*50))的屬性物理傷害,屬性加成只對物理攻擊部分造成的物理傷害有影響,智力加成傷害和隨機傷害部分無視物理防禦'},
|
||
[189000] = {id = 189000, NameZh = '拳刃修煉', Desc = '使用拳刃類武器時,物理攻擊增加[8df936]%s[-]點'},
|
||
[190000] = {id = 190000, NameZh = '刺殺之心', Desc = '觸發暴擊時,傷害提升[8df936]%s%%[-]'},
|
||
[191000] = {id = 191000, NameZh = '強化塗毒', Desc = '使塗毒的武器獲得[8df936]%s[-]物理攻擊,同時由【塗毒】【劇毒暗器】【病毒散播】觸發的中毒時間延長[8df936]%s[-]秒'},
|
||
[192000] = {id = 192000, NameZh = '隱匿強化', Desc = '解除隱匿狀態後,在接下來的[8df936]%s[-]秒內隱匿狀態下被強化或可使用的技能仍然生效'},
|
||
[192001] = {id = 192001, NameZh = '隱匿強化', Desc = '解除隱匿狀態後,在接下來的[8df936]%s[-]秒內隱匿狀態下被強化或可使用的技能仍然生效,提高隱匿狀態下[8df936]%s%%[-]移動速度'},
|
||
[193000] = {id = 193000, NameZh = '高階拳刃', Desc = '使用拳刃類武器時物理攻擊增加[8df936]%s%%[-]'},
|
||
[193001] = {id = 193001, NameZh = '高階拳刃', Desc = '使用拳刃類武器時物理攻擊增加[8df936]%s%%[-],物理傷害加成提高[8df936]%s%%[-]'},
|
||
[194000] = {id = 194000, NameZh = '', Desc = '提升自身[8df936]%s%%[-]移動速度持續[8df936]%s[-]秒'},
|
||
[195000] = {id = 195000, NameZh = '', Desc = '使自己進入隱匿狀態,持續[8df936]%s[-]秒,每隔[8df936]%s[-]秒對周圍範圍內全體隊員釋放隱匿,持續[8df936]%s[-]秒秒'},
|
||
[196000] = {id = 196000, NameZh = '斬擊', Desc = '對敵方單體造成物理攻擊[8df936]%s%%[-]的物理傷害,並且在[8df936]%s[-]秒內使下一次普通攻擊傷害提升[8df936]%s%%[-]。對HP低於[8df936]%s%%[-]的目標施放該技能會觸發斬殺效果,技能傷害提升[8df936]%s%%[-]'},
|
||
[197000] = {id = 197000, NameZh = '黑暗瞬間', Desc = '攻擊自身周圍的敵方群體,造成物理攻擊[8df936]%s%%[-]的物理傷害,並使受擊者有[8df936]%s%%[-]概率陷入眩暈、黑暗、出血其中的一種狀態。在隱匿下施放成功施加有害狀態的概率提升一倍'},
|
||
[198000] = {id = 198000, NameZh = '致命塗毒', Desc = '瞬間提升十字刺客的爆發,攻擊提升[8df936]%s%%[-],持續[8df936]%s[-]秒'},
|
||
[198001] = {id = 198001, NameZh = '致命塗毒', Desc = '瞬間提升十字刺客的爆發,攻擊提升[8df936]%s%%[-],提高[8df936]%s%%[-]物理穿刺,持續[8df936]%s[-]秒'},
|
||
[199000] = {id = 199000, NameZh = '刺殺光環', Desc = '提升全隊暴擊[8df936]%s[-],持續[8df936]%s[-]秒'},
|
||
[229000] = {id = 229000, NameZh = '', Desc = '快速恢復自身[8df936]%s[-]點生命值'},
|
||
[230000] = {id = 230000, NameZh = '緩速術', Desc = '降低敵方單體[8df936]%s%%[-]的移動速度和[8df936]%s[-]點敏捷,持續[8df936]%s[-]秒,並移除其身上的加速術和劍速增加以及風之步效果'},
|
||
[231000] = {id = 231000, NameZh = '沉默之術', Desc = '使敵方單體陷入沉默狀態,持續[8df936]%s[-]秒'},
|
||
[232000] = {id = 232000, NameZh = '天使之怒', Desc = '使敵方單體下次受到的傷害增加[8df936]%s%%[-]'},
|
||
[233000] = {id = 233000, NameZh = '暗之壁障', Desc = '在指定範圍築起防禦牆,使區域內全體隊員和自身減免[8df936]%s%%[-]近戰物理傷害,暗壁持續[8df936]%s[-]秒,並最多可承受[8df936]%s[-]次攻擊,允許同時存在[8df936]%s[-]個'},
|
||
[234000] = {id = 234000, NameZh = '天使之擊', Desc = '增加自身[8df936]%s[-]點素質物理攻擊,且攻擊惡魔系和不死屬性魔物時增加[8df936]%s%%[-]物理傷害'},
|
||
[234001] = {id = 234001, NameZh = '天使之擊', Desc = '增加自身[8df936]%s[-]點素質物理攻擊,且攻擊惡魔系和不死屬性魔物時增加[8df936]%s%%[-]物理傷害,每[8df936]%s[-]點幸運轉換1%%爆傷'},
|
||
[235000] = {id = 235000, NameZh = '神聖增幅', Desc = '增加神聖之擊[8df936]%s%%[-]的傷害,並且有[8df936]%s%%[-]概率使敵方單位陷入眩暈持續[8df936]%s[-]秒'},
|
||
[240000] = {id = 240000, NameZh = '雙刀穿透', Desc = '使用短刀普通攻擊時有[8df936]%s%%[-]概率使敵方單位降低裝備物理防禦[8df936]%s%%[-]持續[8df936]%s[-]秒'},
|
||
[240001] = {id = 240001, NameZh = '雙刀穿透', Desc = '使用短刀普通攻擊時有[8df936]%s%%[-]概率使敵方單位降低裝備物理防禦[8df936]%s%%[-]持續[8df936]%s[-]秒,使用短刀普通攻擊時有10%%的概率提高自身[8df936]%s%%[-]物理穿刺持續4秒'},
|
||
[250000] = {id = 250000, NameZh = '野性覺醒', Desc = '當敵方單位血量低於[8df936]%s%%[-]時自身提升[8df936]%s%%[-]的暴擊幾率和[8df936]%s%%[-]的野獸觸發幾率'},
|
||
[251000] = {id = 251000, NameZh = '王牌馴獸師', Desc = '野獸每次出擊都會給自身帶來[8df936]%s%%[-]物理攻擊加成,該效果最多可疊加[8df936]%s[-]次,每次持續[8df936]%s[-]秒。'},
|
||
[251001] = {id = 251001, NameZh = '王牌馴獸師', Desc = '野獸每次出擊都會給自身帶來[8df936]%s%%[-]物理攻擊加成,[8df936]%s%%[-]暴擊傷害,該效果最多可疊加[8df936]%s[-]次,每次持續[8df936]%s[-]秒。'},
|
||
[300000] = {id = 300000, NameZh = '普通攻擊', Desc = '對敵方單體造成(物理攻擊[8df936]%s%%[-])物理傷害'},
|
||
[500000] = {id = 500000, NameZh = '群體復活術', Desc = '使範圍內死亡的全體隊員復活,並恢復其HP[8df936]%s%%[-]'},
|
||
[501000] = {id = 501000, NameZh = '懺悔', Desc = '對敵方單體造成物理攻擊[8df936]%s%%[-]的聖屬性物理傷害,並使目標陷入[8df936]%s[-]秒懺悔狀態,懺悔期間施法者對其普通攻擊時增加[8df936]%s%%[-]傷害'},
|
||
[502000] = {id = 502000, NameZh = '雙重癒合', Desc = '施放後牧師獲得“雙重癒合”狀態持續10秒,使接下來在施放治癒術時,除當前友方單體目標還會治癒另1名當前生命百分比最低的友方單位,效果相當於本次治癒量的[8df936]%s%%[-]'},
|
||
[503000] = {id = 503000, NameZh = '傳送之陣', Desc = '在聊天框中輸入/memo記錄當前地圖為傳送點,施放技能後可供全隊傳送至此。(副本地圖無法記錄)'},
|
||
[10010000] = {id = 10010000, NameZh = '', Desc = '立即自爆,對周圍敵方群體造成自身魔法攻擊力[8df936]%s%%[-]的魔法傷害和[8df936]%s[-]點的真實傷害'},
|
||
[10020000] = {id = 10020000, NameZh = '裝死', Desc = '使用技能瞬間躺倒進入裝死狀態,使攻擊自身的怪物失去目標並脫離戰鬥,同時每間隔[8df936]%s[-]秒回恢復自身[8df936]%s%%[-]生命上限的生命值和[8df936]%s%%[-]魔法上限的魔法值'},
|
||
[10006000] = {id = 10006000, NameZh = '', Desc = '使吟唱[8df936]%s[-]秒後隨機出現在當前地圖的1個座標點'},
|
||
[10023000] = {id = 10023000, NameZh = '', Desc = '對敵方單體造成自身物理攻擊力[8df936]%s%%[-]的風屬性傷害和[8df936]%s[-]點的真實傷害'},
|
||
[10024000] = {id = 10024000, NameZh = '', Desc = '對敵方單體造成自身物理攻擊力[8df936]%s%%[-]的地屬性傷害和[8df936]%s[-]點的真實傷害'},
|
||
[10025000] = {id = 10025000, NameZh = '', Desc = '對敵方單體造成自身物理攻擊力[8df936]%s%%[-]的水屬性傷害和[8df936]%s[-]點的真實傷害'},
|
||
[10026000] = {id = 10026000, NameZh = '', Desc = '對敵方單體造成自身物理攻擊力[8df936]%s%%[-]的火屬性傷害和[8df936]%s[-]點的真實傷害'},
|
||
[10027000] = {id = 10027000, NameZh = '', Desc = '對敵方單體造成自身物理攻擊力[8df936]%s%%[-]的聖屬性傷害和[8df936]%s[-]點的真實傷害'},
|
||
[10028000] = {id = 10028000, NameZh = '', Desc = '對敵方單體造成自身物理攻擊力[8df936]%s%%[-]的暗屬性傷害和[8df936]%s[-]點的真實傷害'},
|
||
[10029000] = {id = 10029000, NameZh = '', Desc = '對敵方單體造成自身物理攻擊力[8df936]%s%%[-]的念屬性傷害和[8df936]%s[-]點的真實傷害'},
|
||
[10030000] = {id = 10030000, NameZh = '', Desc = '對敵方單體造成自身物理攻擊力[8df936]%s%%[-]的不死屬性傷害和[8df936]%s[-]點的真實傷害'},
|
||
[10031000] = {id = 10031000, NameZh = '', Desc = '對敵方單體造成自身物理攻擊力[8df936]%s%%[-]的毒屬性傷害和[8df936]%s[-]點的真實傷害'},
|
||
[10032000] = {id = 10032000, NameZh = '', Desc = '對敵方單體造成自身物理攻擊力[8df936]%s%%[-]的物理傷害和[8df936]%s[-]點的真實傷害,並使其損失一定的SP'},
|
||
[10033000] = {id = 10033000, NameZh = '', Desc = '使自身擁有嗜血能力,每次攻擊敵方單位都會偷取一定的血量,該效果持續[8df936]%s[-]秒'},
|
||
[10034000] = {id = 10034000, NameZh = '', Desc = '對敵方單體造成自身物理攻擊力[8df936]%s%%[-]的物理傷害和[8df936]%s[-]點的真實傷害,並使其降低防禦值持續一定時間'},
|
||
[10035000] = {id = 10035000, NameZh = '', Desc = '對敵方單體造成自身物理攻擊力[8df936]%s%%[-]的水屬性傷害和[8df936]%s[-]點的真實傷害並使概率冰凍持續一定時間'},
|
||
[10036000] = {id = 10036000, NameZh = '', Desc = '使敵方單體受到自身[8df936]%s%%[-]物理攻擊的傷害並概率使眩暈一定時間'},
|
||
[10037000] = {id = 10037000, NameZh = '', Desc = '使自身防禦屬性變成毒屬性持續[8df936]%s[-]秒'},
|
||
[10038000] = {id = 10038000, NameZh = '', Desc = '受到傷害時會反射一定百分比的傷害給施法者'},
|
||
[10039000] = {id = 10039000, NameZh = '', Desc = '處於狂暴狀態會增加自身的屬性效果持續一定時間'},
|
||
[10040000] = {id = 10040000, NameZh = '', Desc = '變身為綠棉蟲持續[8df936]%s[-]秒'},
|
||
[10041000] = {id = 10041000, NameZh = '', Desc = '受到攻擊時每次恢復生命上限[8df936]%s%%[-]的生命值持續[8df936]%s[-]秒,最多可生效[8df936]%s[-]次'},
|
||
[10050000] = {id = 10050000, NameZh = '', Desc = '當未處於攻擊狀態或未被攻擊時自身會回血持續一定時間'},
|
||
[10110000] = {id = 10110000, NameZh = '疾走', Desc = '提升[8df936]%s%%[-]移動速度持續[8df936]%s[-]秒'},
|
||
[20001000] = {id = 20001000, NameZh = '', Desc = '只有被汙染冒黑煙的BOSS,才能使用淨化器,最多能儲存[8df936]%s[-]格能量,可用能量包對淨化器充能,當能量不滿[8df936]%s[-]時,會自動恢復能量'},
|
||
[30000000] = {id = 30000000, NameZh = '', Desc = '坐下時,每[8df936]%s[-]秒恢復生命和魔法上限的[8df936]%s%%[-]'},
|
||
[40002000] = {id = 40002000, NameZh = '', Desc = '對敵方單體造成與自身等級相關的[8df936]%s%%[-]的真實傷害'},
|
||
[40003000] = {id = 40003000, NameZh = '', Desc = '對敵方單體造成與自身等級相關的[8df936]%s%%[-]的真實傷害'},
|
||
[40004000] = {id = 40004000, NameZh = '', Desc = '使變貓頭並進入恐懼持續一定時間'},
|
||
[40005000] = {id = 40005000, NameZh = '', Desc = '對敵方單體造成與自身等級相關的[8df936]%s%%[-]的真實傷害'},
|
||
[40006000] = {id = 40006000, NameZh = '', Desc = '對敵方單體造成與自身等級相關的[8df936]%s%%[-]的真實傷害'},
|
||
[40007000] = {id = 40007000, NameZh = '', Desc = '對敵方單體造成與自身等級相關的[8df936]%s%%[-]的真實傷害'},
|
||
[40008000] = {id = 40008000, NameZh = '', Desc = '使變貓頭並進入定身持續一定時間'},
|
||
[40009000] = {id = 40009000, NameZh = '', Desc = '對敵方單體造成與自身等級相關的[8df936]%s%%[-]的真實傷害'},
|
||
[40010000] = {id = 40010000, NameZh = '', Desc = '使快速移動到另外的一個區域'},
|
||
[40011000] = {id = 40011000, NameZh = '', Desc = '對敵方單體造成與自身等級相關的[8df936]%s%%[-]的真實傷害'},
|
||
[40012000] = {id = 40012000, NameZh = '', Desc = '對敵方單體造成與自身等級相關的[8df936]%s%%[-]的真實傷害'},
|
||
[40013000] = {id = 40013000, NameZh = '', Desc = '對敵方單體造成與自身等級相關的[8df936]%s%%[-]的真實傷害'},
|
||
[40014000] = {id = 40014000, NameZh = '', Desc = '對敵方單體造成與自身等級相關的[8df936]%s%%[-]的真實傷害'},
|
||
[40015000] = {id = 40015000, NameZh = '', Desc = '對敵方單體造成與自身等級相關的[8df936]%s%%[-]的真實傷害'},
|
||
[40016000] = {id = 40016000, NameZh = '', Desc = '對敵方單體造成與自身等級相關的[8df936]%s%%[-]的真實傷害'},
|
||
[40017000] = {id = 40017000, NameZh = '', Desc = '對敵方單體造成與自身等級相關的[8df936]%s%%[-]的真實傷害'},
|
||
[40018000] = {id = 40018000, NameZh = '', Desc = '對敵方單體造成與自身等級相關的[8df936]%s%%[-]的真實傷害'},
|
||
[40030000] = {id = 40030000, NameZh = '', Desc = '對敵方單體造成與自身等級相關的[8df936]%s%%[-]的真實傷害'},
|
||
[40031000] = {id = 40031000, NameZh = '', Desc = '對敵方單體造成與自身等級相關的[8df936]%s%%[-]的真實傷害'},
|
||
[40032000] = {id = 40032000, NameZh = '', Desc = '對敵方單體造成與自身等級相關的[8df936]%s%%[-]的真實傷害,只對哥莫拉、巴爾坦星人有效'},
|
||
[40033000] = {id = 40033000, NameZh = '', Desc = '對敵方單體造成與自身等級相關的[8df936]%s%%[-]的真實傷害'},
|
||
[40034000] = {id = 40034000, NameZh = '', Desc = '對敵方單體造成與自身等級相關的[8df936]%s%%[-]的真實傷害,只對哥爾贊、貝姆斯塔有效'},
|
||
[40035000] = {id = 40035000, NameZh = '', Desc = '對敵方單體造成與自身等級相關的[8df936]%s%%[-]的真實傷害'},
|
||
[40036000] = {id = 40036000, NameZh = '', Desc = '對敵方單體造成與自身等級相關的[8df936]%s%%[-]的真實傷害,只對艾雷王、金古橋有效'},
|
||
[50000000] = {id = 50000000, NameZh = '自動治療', Desc = '自動戰鬥時,HP或SP低於[8df936]%s%%[-]時會自動使用快捷欄中的恢復類藥水。'},
|
||
[50001000] = {id = 50001000, NameZh = '緊急恢復', Desc = '在面對BOSS或進行公會戰時,會自動使用快捷欄中的蜂蜜、瑪果等高級藥品。'},
|
||
[50002000] = {id = 50002000, NameZh = '牽手', Desc = '可以向隊友發起牽手邀請,愉快的一起牽手探索世界了!不管去哪裡,請牽著我的手吧~'},
|
||
[50003000] = {id = 50003000, NameZh = '幽靈相機', Desc = '偶爾是不是覺得背後發涼呢?透過鏡頭可以看見【幽靈】系魔物,趕緊按下快門吧!'},
|
||
[50004000] = {id = 50004000, NameZh = '戰鬥技巧I', Desc = '解鎖[8df936]%s[-]個自動戰鬥技能欄。'},
|
||
[50005000] = {id = 50005000, NameZh = '戰鬥技巧II', Desc = '解鎖[8df936]%s[-]個自動戰鬥技能欄。'},
|
||
[50006000] = {id = 50006000, NameZh = '自由視角', Desc = '學習後,可通過照相機內右上角按鈕進入自由視角,真正全方位無死角的拍攝照片!'},
|
||
[50007000] = {id = 50007000, NameZh = '廣角鏡頭', Desc = '相機鏡頭的變焦範圍擴展至24mm,風景攝影師必備!'},
|
||
[50008000] = {id = 50008000, NameZh = '特寫鏡頭', Desc = '相機鏡頭的變焦範圍擴展至200mm,給可愛的臉來個大特寫吧~'},
|
||
[50009000] = {id = 50009000, NameZh = '強力閃光', Desc = '閃光燈有[8df936]%s%%[-]概率使惡魔系或幽靈系的魔物眩暈[8df936]%s[-]秒'},
|
||
[50010000] = {id = 50010000, NameZh = '表情達人', Desc = '被牽手做表情時會為同伴增加各種效果'},
|
||
[50011000] = {id = 50011000, NameZh = '顏藝大師', Desc = '表情達人的冷卻時間縮短為[8df936]%s[-]秒,且對牽手同伴或情侶的效果增加[8df936]%s%%[-]'},
|
||
[50012000] = {id = 50012000, NameZh = '高級構圖', Desc = '學習後,可以在自拍時選擇不同的構圖方式,成為攝影達人吧'},
|
||
[50013000] = {id = 50013000, NameZh = '*^_^*', Desc = '學會後,頭像會做出開心的表情,隊友可以看到'},
|
||
[50014000] = {id = 50014000, NameZh = '>_<', Desc = '學會後,受傷的時候頭像會做出痛苦的表情,隊友可以看到'},
|
||
[50015000] = {id = 50015000, NameZh = '眨眼', Desc = '眨眼也要學習,沒錯~學會後,你的頭像就會眨眼了!'},
|
||
[50016000] = {id = 50016000, NameZh = '獵鷹感知', Desc = '獲得獵鷹般敏銳的感知能力,能感知身邊20米左右內的MINI魔物,並且標記在小地圖上。'},
|
||
[50017000] = {id = 50017000, NameZh = '狼王感知', Desc = '獲得狼王的王者感知力,能感知身邊20米左右內的MVP魔物,並且標記在小地圖上。'},
|
||
[50018000] = {id = 50018000, NameZh = '魔物鎖定', Desc = '長按自動攻擊按鈕後,會讀取身邊20米左右內已感知的魔物(小地圖上標記出的魔物),選擇後進行自動搜索鎖敵並攻擊。'},
|
||
[50019000] = {id = 50019000, NameZh = '大型揹包', Desc = '獲得包包空間20格'},
|
||
[50020000] = {id = 50020000, NameZh = '雙面夾層', Desc = '獲得包包空間20格'},
|
||
[50021000] = {id = 50021000, NameZh = '收納小能手', Desc = '獲得個人倉庫空間20格'},
|
||
[50022000] = {id = 50022000, NameZh = '收納達人', Desc = '獲得個人倉庫空間20格'},
|
||
[50023000] = {id = 50023000, NameZh = '力量領域', Desc = '增強身體力量使得負重增加。可以攜帶更多的物品,力量Str每提升5點包包擴充1格。'},
|
||
[50024000] = {id = 50024000, NameZh = '乖乖坐好', Desc = '使用後便可激活周圍範圍內可以互動的特殊座位,至於如何坐得優雅就由您自己決定了~'},
|
||
[50025000] = {id = 50025000, NameZh = '保護隊友', Desc = '勾選後隊伍內有任意成員被怪物攻擊,隊友在當前無攻擊目標的自動戰鬥情況下都會前往幫助,如果有多個隊友或自己也被怪物攻擊時,選擇距離近的進行保護'},
|
||
[50026000] = {id = 50026000, NameZh = '原地警戒', Desc = '在原地保持警戒狀態,一旦有敵人出現會自動進入戰鬥,戰鬥結束返回原地繼續警戒。在魔物鎖定界面可以使用此功能。'},
|
||
[50027000] = {id = 50027000, NameZh = '冒險技能欄I', Desc = '冒險家不停的進行冒險試煉,從中領悟戰鬥的奧秘,可對快捷技能欄進行切換並新增一排技能欄位。'},
|
||
[50028000] = {id = 50028000, NameZh = '冒險技能欄II', Desc = '冒險家對冒險精神的領悟越發深刻,新增一排技能欄位。'},
|
||
[50029000] = {id = 50029000, NameZh = '冒險技能欄III', Desc = '冒險家已經領悟冒險的真諦,新增一排技能欄位。'},
|
||
[50030000] = {id = 50030000, NameZh = '波利自拍杆', Desc = '這下你可以讓相機伸的更遠,拍的範圍更大了。請在相機自拍模式時體驗下左側可愛的波利自拍杆功能吧!'},
|
||
[50031000] = {id = 50031000, NameZh = '優雅坐下', Desc = '點擊使用後,玩家擁有BUFF:找座位(持續10秒)。在玩家身上帶有找座位的持續時間內,將顯示玩家身邊可以互動的【座位】按鈕。'},
|
||
[50032000] = {id = 50032000, NameZh = '', Desc = '變身成魔物後可以通過該技能主動恢復成人形態'},
|
||
[50033000] = {id = 50033000, NameZh = '傭兵條約', Desc = '學習傭兵條約,對傭兵們的僱傭更加得心應手,學習後可以同時派4只貓上場戰鬥'},
|
||
[50034000] = {id = 50034000, NameZh = '緊急治療Ⅱ', Desc = '加強【緊急治療】能力,使用【緊急治療】時快速恢復自身[8df936]150[-]點生命值。'},
|
||
[50035000] = {id = 50035000, NameZh = '緊急治療III', Desc = '加強【緊急治療】能力,使用【緊急治療】時快速恢復自身[8df936]200[-]點生命值。'},
|
||
[50036000] = {id = 50036000, NameZh = '蝴蝶飛行技巧', Desc = '學習之後就能熟練的釋放巨大蝴蝶翅膀,可以讓跟隨你的隊友們和你一起移動到地圖儲存的位置上。'},
|
||
[50037000] = {id = 50037000, NameZh = '蒼蠅飛行技巧', Desc = '學習之後就能熟練的釋放巨大蒼蠅翅膀,可以讓跟隨你的隊友們和你一起移動至地圖任意的位置上。'},
|
||
[50040000] = {id = 50040000, NameZh = '看板隊長', Desc = '學習【看板隊長】並擔任隊長時,可以替隊伍內的成員快速接取某些類型的看板任務!'},
|
||
[50041000] = {id = 50041000, NameZh = '活頁相冊I', Desc = '一位偉大的攝影師以定格世界上所有有愛的事物為己任,當然也要有一本配得上他的相冊啦~學習後個人相冊存儲空間+15'},
|
||
[50042000] = {id = 50042000, NameZh = '活頁相冊II', Desc = '一位偉大的攝影師以定格世界上所有有愛的事物為己任,當然也要有一本配得上他的相冊啦~學習後個人相冊存儲空間+15'},
|
||
[50043000] = {id = 50043000, NameZh = '烹飪', Desc = '肉排、烤肉、烤魚、餅乾、果汁……還有什麼是一位偉大的廚師做不出的呢!學習後成為廚師,包包擴充20格'},
|
||
[50044001] = {id = 50044001, NameZh = '預備技能', Desc = '在施放技能後迅速點擊任意技能,可在技能延遲/技能冷卻結束後自動施放該技能。'},
|
||
[50045000] = {id = 50045000, NameZh = '合作捕獵', Desc = '在疲勞前與隊伍成員在同一張地圖,當不同職業人數達到3/4時,自身獲得野外普通魔物的掉率增加10%%/15%%,當不同職業人數達到5/6時,自身獲得野外普通魔物的掉率增加20%%。'},
|
||
[50046000] = {id = 50046000, NameZh = '揹包格子', Desc = '獲得包包空間20格'},
|
||
[50049000] = {id = 50049000, NameZh = '臨危不亂', Desc = '當自己處於裝備破壞、裝備卸除或可解除的異常狀態時,使用該技能可自動穿戴被卸除的裝備,快速使用包包中的萬能藥和武器修理合金進行應對。'},
|
||
[50050000] = {id = 50050000, NameZh = '打工達人', Desc = '習得後,同時可進行打工的場所上限+1'},
|
||
[50052000] = {id = 50052000, NameZh = '多重身份', Desc = '學習後開啟單角色多職業功能'},
|
||
[50053000] = {id = 50053000, NameZh = '時空斷裂', Desc = '學習後獲得物品“伊米爾的記事簿”'},
|
||
[50054000] = {id = 50054000, NameZh = '揹包拓展', Desc = '獲得包包空間20格'},
|
||
[50055000] = {id = 50055000, NameZh = '收納擴充Ⅰ', Desc = '獲得個人倉庫空間20格'},
|
||
[50056000] = {id = 50056000, NameZh = '收納擴充Ⅱ', Desc = '獲得個人倉庫空間20格'},
|
||
[50057000] = {id = 50057000, NameZh = '通用收納擴充', Desc = '獲得通用倉庫空間20格'},
|
||
[50066000] = {id = 50066000, NameZh = '', Desc = '富有戰鬥經驗的冒險家可以通過短時間的準備,同時獲得多個增益技能的效果(在使用該技能前,需要添加增益技能進入備戰列表),最多可以添加7個技能,該技能的消耗為所有子技能的消耗總和,該技能的吟唱時間為子技能所需最長的吟唱時間。'},
|
||
[600000000] = {id = 600000000, NameZh = '', Desc = '對敵方單體造成與自身等級相關的[8df936]%s%%[-]的真實傷害'},
|
||
[600001000] = {id = 600001000, NameZh = '', Desc = '對敵方單體造成與自身等級相關的[8df936]%s%%[-]的真實傷害'},
|
||
[600002000] = {id = 600002000, NameZh = '', Desc = '對敵方單體造成與自身等級相關的[8df936]%s%%[-]的真實傷害'},
|
||
[600003000] = {id = 600003000, NameZh = '', Desc = '對敵方單體造成與自身等級相關的[8df936]%s%%[-]的真實傷害'},
|
||
[600004000] = {id = 600004000, NameZh = '', Desc = '對敵方單體造成與自身等級相關的[8df936]%s%%[-]的真實傷害'},
|
||
[228000] = {id = 228000, NameZh = '手推車攻擊', Desc = '使用手推車攻擊敵方單體造成[8df936]%s%%[-]無屬性物理傷害,施放時必須裝備手推車'},
|
||
[266000] = {id = 266000, NameZh = '強化手推車', Desc = '使用手推車相關技能時,攻擊提升[8df936]%s[-]'},
|
||
[263000] = {id = 263000, NameZh = '改裝手推車', Desc = '提升手推車存儲物品的上限[8df936]%s[-]格。技能等級達到Lv.5時可使用照明手推車和喵喵手推車'},
|
||
[208000] = {id = 208000, NameZh = '大聲吶喊', Desc = '商人以吶喊提升力量,在[8df936]%s[-]秒內提升自身力量[8df936]%s[-]點。該狀態可被驅散、泥潭沼澤移除'},
|
||
[208001] = {id = 208001, NameZh = '大聲吶喊', Desc = '商人以吶喊提升力量,在[8df936]%s[-]秒內提升自身力量[8df936]%s[-]點,提升全體隊員力量[8df936]%s[-]點。該狀態可被驅散、泥潭沼澤移除'},
|
||
[204000] = {id = 204000, NameZh = '金錢攻擊', Desc = '利用金幣攻擊敵方單體,造成[8df936]%s%%[-]物理傷害'},
|
||
[264000] = {id = 264000, NameZh = '低價買入', Desc = '以[8df936]%s%%[-]的折扣率從部分NPC商人處購買物品'},
|
||
[265000] = {id = 265000, NameZh = '高價賣出', Desc = '以[8df936]%s%%[-]的加價將物品出售給NPC商店'},
|
||
[267000] = {id = 267000, NameZh = '集資', Desc = 'Zeny的碰撞聲是最美妙的交響樂,商人拾取Zeny時將額外獲取[8df936]%s%%[-]的Zeny'},
|
||
[260000] = {id = 260000, NameZh = '手推車撞擊', Desc = '使用手推車擊退周身範圍內的敵方群體並造成[8df936]%s%%[-]物理傷害。(最多4個目標)'},
|
||
[205000] = {id = 205000, NameZh = '無視體型攻擊', Desc = '使小隊全員以任何種類的武器對任何體型怪物的修正效果增加原修正值的[8df936]%s%%[-],體型修正效果最高100%%,持續[8df936]%s[-]秒'},
|
||
[211000] = {id = 211000, NameZh = '兇砍', Desc = '在[8df936]%s[-]秒內提升自身[8df936]%s%%[-]物理攻擊,全體隊員[8df936]%s%%[-]物理攻擊'},
|
||
[210000] = {id = 210000, NameZh = '速度激發', Desc = '在[8df936]%s[-]秒內使裝備了斧頭類、鈍器類的全體隊員攻速提升[8df936]%s%%[-],其他類型武器攻速提升[8df936]%s%%[-]'},
|
||
[210001] = {id = 210001, NameZh = '速度激發', Desc = '在[8df936]%s[-]秒內使裝備了斧頭類、鈍器類的全體隊員攻速提升[8df936]%s%%[-],其他類型武器攻速提升[8df936]%s%%[-],速度激發狀態下,使自身普攻攻擊力提高[8df936]%s[-]點'},
|
||
[212000] = {id = 212000, NameZh = '大地之擊', Desc = '重錘地面造成震動,對周圍敵方群體造成[8df936]%s%%[-]物理傷害,並有[8df936]%s%%[-]概率令範圍內敵人處於昏迷狀態(最多6個目標),持續[8df936]%s[-]秒'},
|
||
[272000] = {id = 272000, NameZh = '不正當的手段', Desc = '增加使用金錢攻擊時消耗的[8df936]%s%%[-]Zeny,提升金錢攻擊[8df936]%s%%[-]技能倍率'},
|
||
[213000] = {id = 213000, NameZh = '強化火屬性', Desc = '受到火屬性傷害時減免[8df936]%s%%[-],受到無屬性傷害時減免[8df936]%s%%[-]'},
|
||
[271000] = {id = 271000, NameZh = '昆蟲殺手', Desc = '受到昆蟲系魔物攻擊時傷害減免[8df936]%s%%[-],對昆蟲系傷害增加[8df936]%s%%[-]'},
|
||
[214000] = {id = 214000, NameZh = '武器研究', Desc = '提升使用武器時[8df936]%s[-]物理攻擊,[8df936]%s[-]命中,製作武器的成功率提升[8df936]%s%%[-]'},
|
||
[261000] = {id = 261000, NameZh = '武器製作', Desc = '鐵匠學會製作屬性武器,技能等級所影響的製作成功率[8df936]%s%%[-]。最終制作成功率還受到Dex、Luk、【武器研究】的影響。學習後在拾取道具時有概率獲得燃料×1'},
|
||
[270000] = {id = 270000, NameZh = '金屬研究', Desc = '使鐵匠學會從分解裝備中額外獲得[8df936]%s%%[-]貴重金屬,額外比例還受到Dex、Luk的影響'},
|
||
[269000] = {id = 269000, NameZh = '魔石製作', Desc = '使鐵匠學會製作帶有特殊功能的魔石,技能等級所影響的製作成功率[8df936]%s%%[-],最終制作成功率還受到Dex、Luk影響。技能等級越高配方越多。學習後在拾取道具時有概率獲得燃料×1'},
|
||
[273000] = {id = 273000, NameZh = '斤斤計較', Desc = '在交易所和擺攤出售物品未成功時,將返還[8df936]%s%%[-]上架費'},
|
||
[274000] = {id = 274000, NameZh = '精煉專家', Desc = '提升鐵匠Dex、Luk對精煉成功率的影響[8df936]%s%%[-]'},
|
||
[275000] = {id = 275000, NameZh = '精煉大師', Desc = '提升精煉+10以上的裝備的成功率[8df936]%s%%[-]'},
|
||
[278000] = {id = 278000, NameZh = '露天商店', Desc = '使用之後可以在普隆德拉或者南門,進行擺攤出售商品,額外增加[8df936]%s[-]個擺攤位'},
|
||
[216000] = {id = 216000, NameZh = '手推車加速', Desc = '使用後移速提升[8df936]%s%%[-],持續[8df936]%s[-]秒。施放時可移除緩速術狀態,且不會被驅散、泥潭沼澤移除,與其他移速提升效果不疊加。施放時必須裝備手推車'},
|
||
[215000] = {id = 215000, NameZh = '手推車終結技', Desc = '在手推車加速狀態下,消耗[8df936]%s[-]Zeny對單體目標造成[8df936]%s%%[-]無屬性物理傷害,並有[8df936]%s%%[-]概率使敵人陷入眩暈狀態'},
|
||
[226000] = {id = 226000, NameZh = '兇砍最大值', Desc = '消耗[8df936]%s[-]Zeny提升自己[8df936]%s%%[-]物理傷害,持續[8df936]%s[-]秒'},
|
||
[268000] = {id = 268000, NameZh = '武器修理', Desc = '使用後立即修復友方單體身上的受到【武器破壞】【鎧甲破壞】【盾牌破壞】【頭盔破壞】影響的裝備'},
|
||
[217000] = {id = 217000, NameZh = '野蠻兇砍', Desc = '進入[8df936]%s[-]秒野蠻兇砍狀態,攻擊魔物時降低敵方單位[8df936]%s[-]物理防禦,[8df936]%s[-]攻擊,攻擊玩家時有[8df936]%s%%[-]概率破壞武器,[8df936]%s%%[-]概率破壞鎧甲'},
|
||
[217001] = {id = 217001, NameZh = '野蠻兇砍', Desc = '進入[8df936]%s[-]秒野蠻兇砍狀態,攻擊魔物時降低敵方單位[8df936]%s[-]物理防禦,[8df936]%s[-]攻擊,攻擊玩家時有[8df936]%s%%[-]概率破壞武器,[8df936]%s%%[-]概率破壞鎧甲,使自身普通攻擊傷害增加[8df936]%s%%[-]'},
|
||
[207000] = {id = 207000, NameZh = '戰斧修煉', Desc = '使用斧頭類武器時,攻擊力提升[8df936]%s[-]'},
|
||
[206000] = {id = 206000, NameZh = '橫劈', Desc = '揮動斧頭對周圍敵方群體造成[8df936]%s%%[-]物理傷害。施放時必須裝備斧頭類武器'},
|
||
[219000] = {id = 219000, NameZh = '人心之光', Desc = '受到人形系魔物攻擊時,傷害減免[8df936]%s%%[-],PVP效果降低2/3'},
|
||
[218000] = {id = 218000, NameZh = '尖銳合金製作', Desc = '使神工匠學會製作各類輔助戰鬥的尖銳合金,技能等級所影響的製作成功率[8df936]%s%%[-],製作時獲得高級合金的概率提升[8df936]%s%%[-],最終制作成功率還受到Dex、Luk影響。學習後在拾取道具時有概率獲得燃料×1'},
|
||
[221000] = {id = 221000, NameZh = '製作大師', Desc = '進一步提升神工匠Dex、Luk對製作成功率的影響[8df936]%s%%[-]'},
|
||
[220000] = {id = 220000, NameZh = '貪婪', Desc = '商人從野外魔物身上獲取製作材料時,將有[8df936]%s%%[-]概率額外獲得1份(MVP、mini掉落物不生效)'},
|
||
[262000] = {id = 262000, NameZh = '交易大師', Desc = '增加可上架的貨物類型上限[8df936]%s[-],使用技能直接打開交易所'},
|
||
[504000] = {id = 504000, NameZh = '信仰祈福', Desc = '為1名友方單位持續祈福使其在接下來的[8df936]%s[-]秒內即使受到致命傷害也不會死亡,持續期間牧師無法移動及攻擊'},
|
||
[600000] = {id = 600000, NameZh = '乘勝追擊', Desc = '消耗1層“追擊”對目標造成( 物理攻擊[8df936]%s%%[-])的物理傷害(幸運影響物理傷害)。每1分鐘獲得1層“追擊”狀態,最多可疊加至3層'},
|
||
[601000] = {id = 601000, NameZh = '衝鋒攻擊', Desc = '瞬間衝向遠距離的敵方單體並對其造成[8df936]%s%%[-]物理傷害,最遠衝鋒距離[8df936]%s[-]米'},
|
||
[602000] = {id = 602000, NameZh = '投擲長矛攻擊', Desc = '投擲長矛對遠處敵方單體造成[8df936]%s%%[-]物理傷害,射程[8df936]%s[-]米,必須裝備長矛類武器'},
|
||
[603000] = {id = 603000, NameZh = '狂暴之怒', Desc = '瞬間解除部分控制狀態(定身/凍結/石化/詛咒/睡眠)'},
|
||
[604000] = {id = 604000, NameZh = '極速回復', Desc = '短時間內緩和肌肉的緊張,施法者HP的回覆效率提升[8df936]%s%%[-],持續10秒'},
|
||
[700000] = {id = 700000, NameZh = '毒藥投擲', Desc = '對敵方單體投擲毒藥,使目標及其周圍敵方群體生命上限減少[8df936]%s%%[-],並使其在接下來的30秒內受到毒屬性的傷害增加[8df936]%s%%[-]'},
|
||
[701000] = {id = 701000, NameZh = '禁錮箭矢', Desc = '射出魔力箭矢禁錮敵方單體,使之無法移動無法攻擊,目標魔法免疫但受到物理傷害增加[8df936]%s%%[-],持續5秒'},
|
||
[800000] = {id = 800000, NameZh = '隕石術', Desc = '在指定區域持續召喚隕石,使範圍內敵方群體每次有概率被擊中受到(魔法攻擊[8df936]%s%%[-]×(1+[8df936]%s[-]隕石數*[8df936]%s%%[-]))的魔法傷害,並有[8df936]%s%%[-]的概率使隕石命中的目標陷入昏迷狀態'},
|
||
[801000] = {id = 801000, NameZh = '引雷針', Desc = '標記目標,每2秒對敵方單體造成(魔法攻擊[8df936]%s%%[-] *(目標智力/[8df936]%s[-]))風屬性魔法傷害,持續[8df936]%s[-]秒'},
|
||
[802000] = {id = 802000, NameZh = '重力原野', Desc = '使施法者周身範圍內敵方群體造成[8df936]%s[-]無屬性固定傷害,並降低移動速度[8df936]%s%%[-],降低攻擊速度[8df936]%s%%[-],持續[8df936]%s[-]秒'},
|
||
[803000] = {id = 803000, NameZh = '火柱', Desc = '召喚火柱,持續期間每次對命中敵方單位造成[8df936]%s%%[-]火屬性魔法傷害'},
|
||
[900000] = {id = 900000, NameZh = '旋風斧', Desc = '將周圍一定範圍內的敵方群體吸附到自身附近,造成[8df936]%s%%[-]物理傷害,使移動速度降低[8df936]%s%%[-]持續[8df936]%s[-]秒'},
|
||
[901000] = {id = 901000, NameZh = '分裂斧', Desc = '普通攻擊時[8df936]%s%%[-]概率對敵方群體造成[8df936]%s%%[-]濺射傷害'},
|
||
[505000] = {id = 505000, NameZh = '雙向傳送', Desc = '獲得【雙向傳送】的技能,在一定範圍內放置2個可相互傳送的魔法陣,持續[8df936]%s[-]秒,傳送陣血量[8df936]%s[-]'},
|
||
[301000] = {id = 301000, NameZh = '蓄氣', Desc = '將氣聚集成氣彈環繞在施法者周圍,每個氣彈可使攜帶者物理攻擊提升[8df936]%s[-]點,無視敵方單位[8df936]%s%%[-]物理防禦,最多可攜帶[8df936]%s[-]個,持續300秒'},
|
||
[302000] = {id = 302000, NameZh = '吸氣', Desc = '消耗自身全部氣彈回復(氣彈數×7)SP,對非Boss魔物使用吸氣則有10%%概率回覆(魔物BaseLv×2)SP,PVP時對敵人吸氣100%%回覆(目標氣彈數×7)SP'},
|
||
[303000] = {id = 303000, NameZh = '爆氣', Desc = '爆破周身氣彈,施法者進入180秒爆氣狀態,暴擊提升[8df936]%s[-],【蓄氣】技能的每個氣彈帶來的物理攻擊額外增加[8df936]%s%%[-],但HP與SP不會再自然回覆,爆氣狀態下提升武僧(智力*5)點普攻攻擊力'},
|
||
[304000] = {id = 304000, NameZh = '連環全身掌', Desc = '必須承接【六合拳】後施放的連環技,對敵方單體造成[8df936]%s%%[-]物理傷害,技能傷害會受到體質少量加成'},
|
||
[305000] = {id = 305000, NameZh = '猛龍誇強', Desc = '必須承接【連環全身掌】後施放的連環技,對敵方單體造成[8df936]%s%%[-]物理傷害\n將【猛龍誇強】放入自動技能欄中時,觸發【六合拳】後將自動施放【連環全身掌】及【猛龍誇強】'},
|
||
[306000] = {id = 306000, NameZh = '阿修羅霸皇拳', Desc = '消耗所有SP對敵方單體造成物理攻擊×([8df936]%s[-]+剩餘Sp/[8df936]%s[-])+[8df936]%s[-]+[8df936]%s[-]×[8df936]%s[-]無屬性物理傷害,只能在爆氣狀態下發動,施放後[8df936]%s[-]秒內無法回覆SP,[8df936]%s[-]秒內無法自然回覆SP\n承接不同技能施放氣彈消耗數量不同:\n直接施放 消耗氣彈×5\n承接【猛龍誇強】【真劍百破道】消耗氣彈×4\n承接【伏虎拳】消耗氣彈×3\n承接【氣絕崩擊】消耗氣彈×1'},
|
||
[306001] = {id = 306001, NameZh = '阿修羅霸皇拳', Desc = '消耗所有SP對敵方單體造成物理攻擊×([8df936]%s[-]+剩餘Sp/[8df936]%s[-])+[8df936]%s[-]+[8df936]%s[-]×[8df936]%s[-]無屬性物理傷害,忽視目標[8df936]%s%%[-]的種族減免、屬性減免、物傷減免,無視目標技能減傷,只能在爆氣狀態下發動,施放後[8df936]%s[-]秒內無法回覆SP,[8df936]%s[-]秒內無法自然回覆SP\n承接不同技能施放氣彈消耗數量不同:\n直接施放 消耗氣彈×5\n承接【猛龍誇強】【真劍百破道】消耗氣彈×4\n承接【伏虎拳】消耗氣彈×3\n承接【氣絕崩擊】消耗氣彈×1'},
|
||
[307000] = {id = 307000, NameZh = '金剛不壞', Desc = '進入[8df936]%s[-]秒金剛不壞狀態,受到傷害降低85%%,但攻擊速度降低[8df936]%s%%[-],移動速度下降至原始移速的75%%且無法獲得任何移速加成效果。該狀態下無法主動使用技能,由普通攻擊觸發的技能仍然生效'},
|
||
[308000] = {id = 308000, NameZh = '注氣', Desc = '將周身氣彈轉移給友方單位,每次最多移交[8df936]%s[-]個'},
|
||
[309000] = {id = 309000, NameZh = '弓身彈影', Desc = '武僧朝前方瞬間傳送一段距離。爆氣狀態下,弓身彈影不消耗氣彈,普通狀態消耗1個氣彈。使用此技能會使【阿修羅霸凰拳】進入2秒技能延遲'},
|
||
[310000] = {id = 310000, NameZh = '浸透勁', Desc = '運用內勁直接將氣彈打入敵方單體體內造成物理攻擊×([8df936]%s[-]+[8df936]%s[-]*[8df936]%s[-]+(物理防禦/[8df936]%s[-]))的無屬性物理傷害,無視敵方閃避及防禦。敵方物理防禦越高受到傷害越大'},
|
||
[311000] = {id = 311000, NameZh = '鐵砂掌', Desc = '使用拳套類武器或徒手攻擊時物理攻擊提升[8df936]%s[-],普攻攻擊力提升[8df936]%s[-]'},
|
||
[312000] = {id = 312000, NameZh = '運氣調息', Desc = '使武僧每隔10秒恢復(生命上限/[8df936]%s[-]+[8df936]%s[-])×[8df936]%s[-]點生命值和(魔法上限/[8df936]%s[-]+[8df936]%s[-])×[8df936]%s[-]點魔法值,施法者處於爆氣狀態下,或【阿修羅霸凰拳】施放後的300秒懲罰時間內,恢復仍然有效'},
|
||
[313000] = {id = 313000, NameZh = '六合拳', Desc = '使武僧普通攻擊時有[8df936]%s%%[-]幾率對敵人造成[8df936]%s%%[-]物理傷害'},
|
||
[313001] = {id = 313001, NameZh = '六合拳', Desc = '使武僧普通攻擊時有[8df936]%s%%[-]幾率對敵人造成[8df936]%s%%[-]物理傷害,並沉默目標[8df936]%s[-]秒'},
|
||
[314000] = {id = 314000, NameZh = '移花接木', Desc = '使武僧閃避率增加[8df936]%s%%[-]'},
|
||
[314001] = {id = 314001, NameZh = '移花接木', Desc = '使武僧閃避率增加[8df936]%s%%[-],受到魔法攻擊時有[8df936]%s%%[-]概率恢復此次傷害[8df936]%s%%[-]的生命'},
|
||
[315000] = {id = 315000, NameZh = '狂蓄氣', Desc = '收集齊允許獲得的氣彈數上限(一次最多5個氣彈)'},
|
||
[316000] = {id = 316000, NameZh = '伏虎拳', Desc = '必須承接【猛龍誇強】後施放的連環技,對敵方單體造成[8df936]%s%%[-]物理傷害,且有[8df936]%s%%[-]幾率使敵人無法移動持續[8df936]%s[-]秒\n將【伏虎拳】放入自動技能欄中時,觸發【六合拳】後將自動施放【連環全身掌】,【猛龍誇強】及【伏虎拳】'},
|
||
[317000] = {id = 317000, NameZh = '氣絕崩擊', Desc = '必須承接【猛龍誇強】/【伏虎拳】後施放的連環技,對敵方單體造成[8df936]%s%%[-]物理傷害\n將【氣絕崩擊】放入自動技能欄中時,觸發【六合拳】後將自動施放【連環全身掌】,【猛龍誇強】,【伏虎拳】及【氣絕崩擊】'},
|
||
[318000] = {id = 318000, NameZh = '氣爆散', Desc = '將敵人陷入孤立無助的境地,對敵方單體造成[8df936]%s%%[-]物理傷害並擊退其範圍內所有目標[8df936]%s[-]米,並有[8df936]%s%%[-]使目標眩暈2秒'},
|
||
[319000] = {id = 319000, NameZh = '猛虎硬上山', Desc = '擊退敵方單體3米,對其造成[8df936]%s%%[-]物理傷害,只能在爆氣狀態下發動。可擊退暗之壁障內的目標'},
|
||
[320000] = {id = 320000, NameZh = '真劍百破道', Desc = '進入[8df936]%s[-]秒引導時間,期間被普通攻擊時,如果攻擊者距離武僧在2米範圍內則和武僧進入[8df936]%s[-]秒行動停止狀態。隨技能等級提升,武僧在行動停止狀態允許使用部分技能:Lv2【彈指神通】;Lv3【浸透勁】;Lv4【連環全身掌】;Lv5【阿修羅霸凰拳】'},
|
||
[321000] = {id = 321000, NameZh = '彈指神通', Desc = '從遠處發出全部氣彈(一次最多5個氣彈)攻擊敵方單體,每個氣彈可造成[8df936]%s%%[-]物理傷害'},
|
||
[322000] = {id = 322000, NameZh = '氣彈精修', Desc = '每個氣彈使攜帶者物理攻擊額外提升[8df936]%s[-]點,無視物理防禦提高[8df936]%s%%[-],使【彈指神通】每個氣彈物理加成提升[8df936]%s%%[-]'},
|
||
[323000] = {id = 323000, NameZh = '拳法精修', Desc = '進一步提升使用拳套類武器或徒手攻擊時物理攻擊力[8df936]%s[-]'},
|
||
[324000] = {id = 324000, NameZh = '先發制人', Desc = '武僧攻擊速度提升[8df936]%s%%[-]'},
|
||
[325000] = {id = 325000, NameZh = '爆氣-破', Desc = '武僧處於爆氣狀態下力量提升[8df936]%s[-]點'},
|
||
[350000] = {id = 350000, NameZh = '長矛加速術', Desc = '使用長矛類武器時提升[8df936]%s%%[-]攻擊速度,提升[8df936]%s[-]點暴擊,提升[8df936]%s[-]點閃避,持續[8df936]%s[-]秒。必須裝備長矛類武器'},
|
||
[350001] = {id = 350001, NameZh = '長矛加速術', Desc = '使用長矛類武器時提升[8df936]%s%%[-]攻擊速度,提升[8df936]%s[-]點暴擊,提升[8df936]%s[-]點閃避,提升[8df936]%s[-]點普攻攻擊力,持續[8df936]%s[-]秒。必須裝備長矛類武器'},
|
||
[351000] = {id = 351000, NameZh = '聖十字審判', Desc = '以自身為中心召喚十字型神域,審判範圍內最多6名敵方單位,造成物理攻擊×[8df936]%s%%[-]的聖屬性物理傷害+魔法攻擊×[8df936]%s%%[-]的聖屬性魔法傷害,但自身受到一定傷害。此技能無視敵方閃避,且不受反傷盾影響'},
|
||
[352000] = {id = 352000, NameZh = '迴旋盾擊', Desc = '對遠處的敵方單體投擲盾牌造成([8df936]%s%%[-]×(體質×8+取整(體質×體質/100)×4+取整(靈巧/5)+取整(幸運/5)+盾牌精煉等級×盾牌精煉等級×2))物理傷害。必須裝備盾牌類副手'},
|
||
[352001] = {id = 352001, NameZh = '迴旋盾擊', Desc = '對遠處的敵方單體投擲盾牌造成([8df936]%s%%[-]×(體質×8+取整(體質×體質/100)×4+取整(靈巧/5)+取整(幸運/5)+盾牌精煉等級×盾牌精煉等級×2+(物理攻擊+精煉物攻)*[8df936]%s%%[-]))物理傷害,使用後提升自身物理防禦[8df936]%s[-]點持續3秒。必須裝備盾牌類副手'},
|
||
[353000] = {id = 353000, NameZh = '犧牲', Desc = '十字軍犧牲自己守護[8df936]%s[-]名友方單體,使隊友在擁有犧牲狀態時所受到的傷害全部由施法者承擔,持續[8df936]%s[-]秒。施法者與犧牲目標距離超過[8df936]%s[-]米時失效,無法對十字軍系職業使用'},
|
||
[354000] = {id = 354000, NameZh = '聖十字攻擊', Desc = '使用神聖十字的力量對敵人發動攻擊,對敵方單體造成物理攻擊×[8df936]%s%%[-]的聖屬性物理傷害+魔法攻擊×[8df936]%s%%[-]的聖屬性魔法傷害,並有[8df936]%s%%[-]使目標陷入黑暗[8df936]%s[-]秒。裝備非長矛類武器時傷害降低一半'},
|
||
[355000] = {id = 355000, NameZh = '盾擊', Desc = '使用盾牌重擊敵人,造成[8df936]%s%%[-]物理攻擊傷害並將其擊退3米,重擊時有[8df936]%s%%[-]概率眩暈目標[8df936]%s[-]秒。必須裝備盾牌類副手,體質、靈巧、盾牌精煉等級影響少量傷害'},
|
||
[356000] = {id = 356000, NameZh = '自動防禦', Desc = '十字軍在受到攻擊時有[8df936]%s%%[-]概率自動防禦抵擋傷害,持續[8df936]%s[-]秒,必須裝備盾牌類副手'},
|
||
[357000] = {id = 357000, NameZh = '反射盾', Desc = '使施法者在受到近程物理攻擊時,對傷害來源目標造成[8df936]%s%%[-]反射傷害,持續[8df936]%s[-]秒。必須裝備盾牌類副手'},
|
||
[358000] = {id = 358000, NameZh = '光之盾', Desc = '使施法者在受到遠程物理普通攻擊時傷害降低[8df936]%s%%[-],但隨之移動速度降低65%%,攻擊速度降低[8df936]%s%%[-]。此狀態可通過【犧牲】傳遞給隊友,持續120秒。必須裝備盾牌類副手'},
|
||
[359000] = {id = 359000, NameZh = '神之威壓', Desc = '對敵方單體造成[8df936]%s[-]點固定物理傷害,並使其減少其(MaxSp×[8df936]%s%%[-]+[8df936]%s[-])點Sp'},
|
||
[360000] = {id = 360000, NameZh = '連續盾擊', Desc = '使用盾牌對敵方單體造成([8df936]%s%%[-]×連擊數[8df936]%s[-])物理傷害。必須裝備盾牌類副手'},
|
||
[360001] = {id = 360001, NameZh = '連續盾擊', Desc = '使用盾牌對敵方單體造成([8df936]%s%%[-]×連擊數[8df936]%s[-])物理傷害,使用提升自身魔法防禦[8df936]%s[-]點持續3秒。必須裝備盾牌類副手'},
|
||
[361000] = {id = 361000, NameZh = '捨命攻擊', Desc = '施法者進入舍命攻擊狀態,使接下來的5次普通攻擊以自身9%%最大生命值為代價對敵方單體造成(9%%最大生命值×[8df936]%s[-])強制無屬性傷害,持續90秒。該傷害無視敵方閃避和防禦'},
|
||
[361001] = {id = 361001, NameZh = '捨命攻擊', Desc = '施法者進入舍命攻擊狀態,使接下來的5次普通攻擊以自身9%%最大生命值為代價對敵方單體造成(9%%最大生命值×[8df936]%s[-]+(物理攻擊+精煉物攻)*[8df936]%s%%[-])強制無屬性傷害,持續90秒。該傷害無視敵方閃避和防禦'},
|
||
[362000] = {id = 362000, NameZh = '神佑之光', Desc = '降下神的佑護,使全體隊員在[8df936]%s[-]秒內受到惡魔系魔物傷害降低[8df936]%s%%[-],受到聖屬性傷害降低[8df936]%s%%[-]。施法者永久提升【聖十字審判】[8df936]%s%%[-]的技能倍率,提升【聖十字攻擊】[8df936]%s%%[-]的技能倍率'},
|
||
[363000] = {id = 363000, NameZh = '捨命庇護', Desc = '持續施法庇護周身範圍4米內的全體隊員10秒,使隊友(不包括自己)承受到傷害降低[8df936]%s%%[-]。與犧牲狀態無法共存,必須裝備盾牌類'},
|
||
[364000] = {id = 364000, NameZh = '懲戒', Desc = '使自身物理攻擊提升[8df936]%s[-]點,對不死種族與惡魔種族的魔物傷害提升[8df936]%s%%[-]'},
|
||
[364001] = {id = 364001, NameZh = '懲戒', Desc = '使自身物理攻擊提升[8df936]%s[-]點,對不死種族與惡魔種族的魔物傷害提升[8df936]%s%%[-],無屬性傷害增加[8df936]%s%%[-],聖屬性傷害增加[8df936]%s%%[-]'},
|
||
[365000] = {id = 365000, NameZh = '信任', Desc = '永久提升[8df936]%s[-]點最大生命值,受到聖屬性傷害降低[8df936]%s%%[-]'},
|
||
[366000] = {id = 366000, NameZh = '恩賜', Desc = '永久提升[8df936]%s%%[-]受到的治癒效果,永久提升[8df936]%s[-]點體質'},
|
||
[371000] = {id = 371000, NameZh = '天使之護', Desc = '增加物理防禦[8df936]%s[-]點,受到不死種族或惡魔種族魔物攻擊時傷害降低[8df936]%s%%[-]'},
|
||
[371001] = {id = 371001, NameZh = '天使之護', Desc = '增加物理防禦[8df936]%s[-]點,受到不死種族或惡魔種族魔物攻擊時傷害降低[8df936]%s%%[-],受到毒屬性、暗屬性、不死屬性傷害降低[8df936]%s%%[-]'},
|
||
[410000] = {id = 410000, NameZh = '火煙瓶投擲', Desc = '向指定範圍投擲火煙瓶,使其2米範圍內的敵方全體每秒受到物理攻擊[8df936]%s%%[-]火屬性物理傷害,持續30秒,並有5%%概率破壞敵人武器'},
|
||
[411000] = {id = 411000, NameZh = '強酸攻擊', Desc = '使用強酸對敵方單體造成(物理攻擊×[8df936]%s%%[-]+魔法攻擊×[8df936]%s%%[-])的物理傷害,並有[8df936]%s%%[-]概率使目標出血,[8df936]%s%%[-]概率破壞敵人鎧甲。此技能傷害無視敵方閃避、【霸邪之陣】、【自動防禦】的狀態'},
|
||
[412000] = {id = 412000, NameZh = '生命體召喚', Desc = '使施法者學會召喚生命體。Lv.1學會召喚麗芙,Lv.2學會召喚艾米斯可魯,Lv.3學會召喚巴尼米樂斯'},
|
||
[413000] = {id = 413000, NameZh = '復活生命體', Desc = '復活生命體並回復其[8df936]%s%%[-]的生命值'},
|
||
[414000] = {id = 414000, NameZh = '氣泡蟲召喚', Desc = '召喚氣泡蟲對敵方單體進行自爆攻擊,造成([8df936]%s%%[-]物理攻擊+[8df936]%s[-])的物理傷害'},
|
||
[415000] = {id = 415000, NameZh = '氣泡蟲寄生', Desc = '將氣泡蟲寄生於目標身上,自爆對敵方單體造成【氣泡蟲召喚】×[8df936]%s[-]的物理傷害'},
|
||
[416000] = {id = 416000, NameZh = '生命體強化Ⅰ', Desc = '永久提升生命體屬性,麗芙:生命上限+[8df936]%s[-],魔法攻擊+[8df936]%s[-];艾米斯可魯:物理攻擊+[8df936]%s[-],攻擊速度+[8df936]%s%%[-];巴尼米樂斯:魔法攻擊+[8df936]%s[-],物理防禦+[8df936]%s[-]'},
|
||
[417000] = {id = 417000, NameZh = '生命通靈', Desc = '鍊金術士將自身的能力以某種禁術賦予生命體,持續[8df936]%s[-]秒,主人以降低自身[8df936]%s%%[-]的物理攻擊,魔法攻擊,提升艾米斯可魯(主人物理攻擊×[8df936]%s%%[-]+主人魔法攻擊×[8df936]%s%%[-])的物理攻擊,提升巴尼米樂斯(主人物理攻擊*[8df936]%s%%[-]+主人魔法攻擊*[8df936]%s%%[-])的魔法攻擊,提高地獄植物[8df936]%s%%[-]的傷害'},
|
||
[418000] = {id = 418000, NameZh = '配藥', Desc = '使鍊金術士學會各種藥水及鍊金材料的製作,配藥成功率提升[8df936]%s%%[-]。鍊金術士提升幸運及靈巧影響【配藥】成功率,最高提升30%%'},
|
||
[419000] = {id = 419000, NameZh = '知識藥水', Desc = '使用恢復類藥水或者施放【生命藥水投擲】、【魔力藥水投擲】時,效果提升[8df936]%s%%[-],使配藥成功率提升[8df936]%s%%[-]'},
|
||
[420000] = {id = 420000, NameZh = '斧錘修煉', Desc = '永久提升使用斧頭類、鈍器類武器的物理攻擊[8df936]%s[-]點'},
|
||
[420001] = {id = 420001, NameZh = '斧錘修煉', Desc = '永久提升使用斧頭類、鈍器類武器的物理攻擊[8df936]%s[-]點,物理攻擊提升[8df936]%s%%[-]'},
|
||
[421000] = {id = 421000, NameZh = '基因改造', Desc = '永久提升鍊金術士[8df936]%s[-]點幸運,[8df936]%s[-]點靈巧'},
|
||
[422000] = {id = 422000, NameZh = '強酸火煙瓶投擲', Desc = '對敵方單體造成((物理攻擊+魔法攻擊)×([8df936]%s%%[-]+目標體質相關))的物理傷害。有[8df936]%s%%[-]概率破壞敵人的武器和鎧甲。此技能無視閃避、【自動防禦】、【劍術格擋】。【強酸攻擊】技能等級會影響體質係數'},
|
||
[423000] = {id = 423000, NameZh = '生命藥水投擲', Desc = '向友方單體投擲白色纖細藥水,回覆目標[8df936]%s%%[-]藥水效果,此技能效果受目標體質及自身智力影響。使用恢復類藥水時效果提升[8df936]%s%%[-]'},
|
||
[424000] = {id = 424000, NameZh = '魔力藥水投擲', Desc = '向友方單體投擲藍色纖細藥水,回覆目標[8df936]%s%%[-]藥水效果,此技能效果受目標智力及自身智力影響'},
|
||
[425000] = {id = 425000, NameZh = '強化火煙瓶投擲', Desc = '使火煙瓶投擲附帶(魔法攻擊[8df936]%s%%[-])的火屬性魔法傷害,同時火煙瓶投擲SP消耗提升[8df936]%s[-]點'},
|
||
[426000] = {id = 426000, NameZh = '地獄植物', Desc = '召喚地獄植物對敵方單體進行攻擊,每次造成物理攻擊[8df936]%s%%[-]的無屬性物理傷害,並有[8df936]%s%%[-]概率使目標出血、詛咒,地獄植物可以攻擊隱形單位,命中可使其現身。植物持續30秒'},
|
||
[427000] = {id = 427000, NameZh = '超生命通靈', Desc = '處於【生命通靈】狀態時,主人每點體質可使艾米斯可魯物理攻擊提升[8df936]%s[-],可使巴尼米樂斯魔法攻擊提升[8df936]%s[-]'},
|
||
[427001] = {id = 427001, NameZh = '超生命通靈', Desc = '處於【生命通靈】狀態時,提升麗芙[8df936]%s[-]點魔法攻擊,提升艾米斯可魯[8df936]%s%%[-]最大生命,提升巴尼米樂斯[8df936]%s%%[-]魔法攻擊,主人每點體質可使艾米斯可魯物理攻擊提升[8df936]%s[-],可使巴尼米樂斯魔法攻擊提升[8df936]%s[-]'},
|
||
[428000] = {id = 428000, NameZh = '生命體強化Ⅱ', Desc = '提升地獄植物[8df936]%s%%[-]技能倍率。永久提升生命體屬性,麗芙:魔法攻擊+[8df936]%s%%[-],物傷減免+[8df936]%s%%[-];艾米斯可魯:生命上限+[8df936]%s%%[-],攻擊速度+[8df936]%s%%[-];巴尼米樂斯:魔法攻擊+[8df936]%s%%[-],物傷減免+[8df936]%s%%[-]'},
|
||
[429000] = {id = 429000, NameZh = '化學武器保護', Desc = '對友方單體使用鍊金技術-化學武器保護,使其在[8df936]%s[-]秒內武器不會被破壞'},
|
||
[430000] = {id = 430000, NameZh = '化學鎧甲保護', Desc = '在開啟鍊金技術-化學武器保護的同時,使友方單體在[8df936]%s[-]秒內鎧甲不會被破壞'},
|
||
[431000] = {id = 431000, NameZh = '基因研究Ⅰ', Desc = '永久提升鍊金術士[8df936]%s[-]點智力,[8df936]%s[-]點Sp恢復'},
|
||
[432000] = {id = 432000, NameZh = '基因研究Ⅱ', Desc = '使施法者造成的武器破壞、鎧甲破壞觸發率受到靈巧和幸運的影響,最多影響[8df936]%s%%[-],【火煙瓶投擲】帶來的破壞率只受到1/4影響'},
|
||
[433000] = {id = 433000, NameZh = '化學頭盔保護', Desc = '在開啟鍊金技術-化學武器保護的同時,使友方單體在[8df936]%s[-]秒內頭盔不會被破壞'},
|
||
[434000] = {id = 434000, NameZh = '化學盾牌保護', Desc = '在開啟鍊金技術-化學武器保護的同時,使友方單體在[8df936]%s[-]秒內副手不會被破壞'},
|
||
[435000] = {id = 435000, NameZh = '生命體修復', Desc = '持續治療生命體,每0.5秒回覆其[8df936]%s%%[-]MaxHP,持續3秒'},
|
||
[436000] = {id = 436000, NameZh = '治癒之手', Desc = '恢復主人及自身(((BaseLv+魔法攻擊/100)×[8df936]%s[-]))的HP。當目標為不死屬性魔物時,對其造成(治療量[8df936]%s%%[-]/2)的聖屬性魔法傷害'},
|
||
[437000] = {id = 437000, NameZh = '腦手術', Desc = '使【治癒之手】回覆量提升[8df936]%s%%[-]'},
|
||
[438000] = {id = 438000, NameZh = '綠意光壁', Desc = '使主人和自身獲得可抵擋物理的護盾,抵擋上限為受益者[8df936]%s%%[-]MaxHP,最多被攻擊[8df936]%s[-]次,持續[8df936]%s[-]秒'},
|
||
[439000] = {id = 439000, NameZh = '光合作用', Desc = '命令麗芙施放此技能,瞬間回滿玩家自身及麗芙的生命值'},
|
||
[440000] = {id = 440000, NameZh = '野蠻叫囂', Desc = '使目標敵方單位強制攻擊自己[8df936]%s[-]秒,並提升敵方單位攻擊[8df936]%s%%[-]'},
|
||
[440001] = {id = 440001, NameZh = '野蠻叫囂', Desc = '使目標敵方單位強制攻擊自己[8df936]%s[-]秒,並提升敵方單位攻擊[8df936]%s%%[-],降低敵方防禦[8df936]%s%%[-]'},
|
||
[441000] = {id = 441000, NameZh = '活命之膚', Desc = '艾米斯可魯的MaxHP提升[8df936]%s%%[-],HP自然恢復提升[8df936]%s%%[-]'},
|
||
[442000] = {id = 442000, NameZh = '戰意號角', Desc = '使主人和自身物理攻擊提升[8df936]%s%%[-],攻擊速度提升[8df936]%s%%[-],持續[8df936]%s[-]秒'},
|
||
[443000] = {id = 443000, NameZh = '血的貪求', Desc = '命令艾米斯可魯施放此技能,以生命體的血為代價每秒消耗2%%MaxHP,對其周圍所有敵人造成(((生命體物理攻擊/10 + 主人精煉物攻*2)×[8df936]%s[-]))無屬性物理傷害,可持續[8df936]%s[-]秒,HP低於10%%失效'},
|
||
[444000] = {id = 444000, NameZh = '善變', Desc = '隨機施放【火箭術】【冰箭術】【雷擊術】,對敵方單體造成(生命體魔法攻擊[8df936]%s%%[-])的魔法傷害'},
|
||
[445000] = {id = 445000, NameZh = '變更指示', Desc = '巴尼米樂斯的魔法攻擊提升[8df936]%s%%[-]'},
|
||
[446000] = {id = 446000, NameZh = '生物爆炸', Desc = '將生物炸彈注入敵人體內,每秒對敵方單體及其周圍所有目標造成魔法攻擊[8df936]%s%%[-]的無屬性魔法傷害,持續[8df936]%s[-]秒'},
|
||
[447000] = {id = 447000, NameZh = '魔法吞噬', Desc = '使巴尼米樂斯永不陷入冰凍、石化、睡眠狀態。並命令其吞噬主人身上的1個有害狀態,隨等級提升依次可被驅散的效果為:1級(冰凍、黑暗、詛咒);2級(睡眠、出血、沉默);3級(石化、眩暈、灼燒)'},
|
||
[463000] = {id = 463000, NameZh = '化學頭盔破壞', Desc = '使鍊金施放技能造成敵方鎧甲破壞時有[8df936]%s%%[-]概率破壞目標頭盔'},
|
||
[464000] = {id = 464000, NameZh = '化學盾牌破壞', Desc = '使鍊金施放技能造成敵方武器破壞時有[8df936]%s%%[-]概率破壞目標副手'},
|
||
[465000] = {id = 465000, NameZh = '抄襲', Desc = '流氓可以通過【抄襲】從魔物身上獲取技能,技能等級越高可抄襲的技能等級越高(對MVP,Mini,其他玩家該技能無效)'},
|
||
[466000] = {id = 466000, NameZh = '現學現用', Desc = '通過【抄襲】魔物的技能後,可以通過【現學現用】施放'},
|
||
[467000] = {id = 467000, NameZh = '隱匿強化', Desc = '解除隱匿狀態後,在接下來的[8df936]%s[-]秒內隱匿狀態下被強化或可使用的技能仍然生效'},
|
||
[467001] = {id = 467001, NameZh = '隱匿強化', Desc = '解除隱匿狀態後,在接下來的[8df936]%s[-]秒內隱匿狀態下被強化或可使用的技能仍然生效,提高隱匿狀態下[8df936]%s%%[-]移動速度'},
|
||
[468000] = {id = 468000, NameZh = '二連矢', Desc = '同時射出2箭,對敵方單體造成雙倍(物理攻擊[8df936]%s%%[-])物理傷害,提升【三連矢】技能倍率[8df936]%s%%[-],施放時必須裝備弓類武器'},
|
||
[471000] = {id = 471000, NameZh = '強制減價', Desc = '從部分NPC處購買物品時強行獲得[8df936]%s%%[-]折扣率'},
|
||
[472000] = {id = 472000, NameZh = '偷竊', Desc = '從野外魔物身上獲取製作材料時,將有[8df936]%s%%[-]概率額外獲得1份(MVP、mini掉落物不生效)'},
|
||
[473000] = {id = 473000, NameZh = '強奪', Desc = '使施法者普通攻擊時有[8df936]%s%%[-]觸發巧取。永久提升巧取時獲得Zeny的比例[8df936]%s%%[-]'},
|
||
[474000] = {id = 474000, NameZh = '偷錢', Desc = '使流氓有[8df936]%s%%[-]概率從魔物身上偷取Zeny,偷取比例為[8df936]%s%%[-],靈巧和幸運的提高可以提高偷錢成功率(對MVP,Mini,其他玩家該技能無效)'},
|
||
[475000] = {id = 475000, NameZh = '連發射擊', Desc = '普通攻擊時有[8df936]%s%%[-]自動施放同等級【二連矢】'},
|
||
[476000] = {id = 476000, NameZh = '三連矢', Desc = '同時射出3箭,對敵方單體造成三倍(物理攻擊[8df936]%s%%[-])物理傷害,施放時必須裝備弓類武器'},
|
||
[477000] = {id = 477000, NameZh = '短劍熟練度', Desc = '使用短劍類武器時物理攻擊力提升[8df936]%s[-]點,普攻攻擊力提升[8df936]%s[-]點'},
|
||
[477001] = {id = 477001, NameZh = '短劍熟練度', Desc = '使用短劍類武器時物理攻擊力提升[8df936]%s[-]點,普攻攻擊力提升[8df936]%s[-]點,物理穿刺提升[8df936]%s%%[-]'},
|
||
[478000] = {id = 478000, NameZh = '蒼鷹之眼', Desc = '在裝備弓類武器時,永久提升[8df936]%s[-]點命中,提升[8df936]%s%%[-]普通攻擊、二連矢、三連矢、致殘襲擊的攻擊距離'},
|
||
[478001] = {id = 478001, NameZh = '蒼鷹之眼', Desc = '在裝備弓類武器時,永久提升[8df936]%s[-]點命中,提升[8df936]%s%%[-]普通攻擊、二連矢、三連矢、致殘襲擊的攻擊距離,普通攻擊和二連矢傷害受距離加成,最多提高[8df936]%s%%[-]'},
|
||
[479000] = {id = 479000, NameZh = '潛遁', Desc = '進一步降低在隱匿狀態下[8df936]%s%%[-]移動速度懲罰,永久提升[8df936]%s%%[-]的閃避'},
|
||
[480000] = {id = 480000, NameZh = '背刺', Desc = '對敵方單體造成物理攻擊[8df936]%s%%[-]的物理傷害。在【伏擊】後施放將提高100%%的傷害,施放時必須裝備短劍類武器'},
|
||
[481000] = {id = 481000, NameZh = '潛擊', Desc = '施法者在隱匿狀態下,對周圍範圍內敵方群體造成[8df936]%s%%[-]物理傷害,並有[8df936]%s%%[-]概率使敵方單位陷入定身、眩暈、黑暗狀態,被潛擊命中的敵方單位在接下來的5秒內受到傷害提升[8df936]%s%%[-]。施放時必須裝備短劍'},
|
||
[482000] = {id = 482000, NameZh = '流氓本色', Desc = '永久提升[8df936]%s[-]點靈巧,[8df936]%s%%[-]攻擊速度'},
|
||
[483000] = {id = 483000, NameZh = '脅持', Desc = '對敵方單體造成物理攻擊[8df936]%s%%[-]的物理傷害,並脅持其傳送至同一地圖的任意位置。被脅持的目標在被迫傳送後2秒內無法移動'},
|
||
[484000] = {id = 484000, NameZh = '狀態追擊', Desc = '對陷入定身、眩暈、黑暗的敵人和被擒拿的敵人造成的傷害提升[8df936]%s%%[-]'},
|
||
[485000] = {id = 485000, NameZh = '銷聲匿跡', Desc = '立即隱匿並且在接下來的5秒內受到任何傷害和反隱匿技能都不會解除隱匿狀態,在持續時間內受到傷害降低[8df936]%s%%[-]'},
|
||
[486000] = {id = 486000, NameZh = '擒拿', Desc = '[8df936]%s[-]秒內抓住敵方單體使其陷入無法移動的被擒狀態,同時施法者也變成不能移動的狀態,在此狀態下施法者閃避提升[8df936]%s[-]。以下技能可解除被擒拿狀態:【隱匿】【銷聲匿跡】【弓身彈影】【冰墓】【狂暴之怒】'},
|
||
[487000] = {id = 487000, NameZh = '致殘襲擊', Desc = '對敵方單體造成物理攻擊[8df936]%s%%[-]的物理傷害,並使其在5秒內受治療效果降低[8df936]%s%%[-]'},
|
||
[488000] = {id = 488000, NameZh = '陷阱探查', Desc = '使用後立即將周身7米範圍內所有陷阱位置暴露給全體隊員,Lv.2時在隱匿狀態下使用該技能且不會解除隱匿狀態'},
|
||
[489000] = {id = 489000, NameZh = '陷阱移除', Desc = '對指定範圍內的陷阱進行拆除,每次施放最多拆除[8df936]%s[-]個'},
|
||
[490000] = {id = 490000, NameZh = '流氓天堂', Desc = '施放後施法者自動坐下,使其[8df936]%s[-]米範圍內全體隊員不會被除BOSS級以外的魔物主動攻擊,持續300秒'},
|
||
[491000] = {id = 491000, NameZh = '卸除飾品', Desc = '有[8df936]%s%%[-]概率成功卸除敵方單體的1個飾品,使其在接下來的[8df936]%s[-]秒內失去1個飾品部位的所有屬性。提升靈巧、幸運可影響成功率。對非BOSS系魔物施放時降低目標30%%的物理攻擊力'},
|
||
[492000] = {id = 492000, NameZh = '雙倍飾品卸除', Desc = '在【卸除飾品】成功時有30%%概率會同時卸除2個位置的飾品,永久提升【卸除飾品】的基礎成功率[8df936]%s%%[-]。每次施放只能觸發卸除武器、卸除飾品、雙倍飾品中的1種狀態'},
|
||
[493000] = {id = 493000, NameZh = '卸除武器', Desc = '在【卸除飾品】成功時候有30%%概率轉為卸除目標武器,使其失去武器部位所有屬性。永久提升【卸除飾品】的基礎成功率[8df936]%s%%[-]。每次施放只能觸發卸除武器、卸除飾品、雙倍飾品中的1種狀態'},
|
||
[494000] = {id = 494000, NameZh = '卸除盾牌', Desc = '有[8df936]%s%%[-]概率卸除敵方單體的副手,使其在接下來的[8df936]%s[-]秒內失去副手部位所有屬性。提升靈巧、幸運可影響成功率。對非BOSS系魔物施放時降低目標的50%%的物理防禦'},
|
||
[495000] = {id = 495000, NameZh = '卸除靴子', Desc = '在【卸除盾牌】成功時候有均等概率轉為卸除目標靴子,使其失去靴子部位所有屬性。永久提升【卸除盾牌】的基礎成功率[8df936]%s%%[-]。每次施放只能觸發卸除鎧甲、卸除副手、卸除靴子、卸除頭盔中的1種狀態'},
|
||
[496000] = {id = 496000, NameZh = '卸除頭盔', Desc = '在【卸除盾牌】成功時候有均等概率轉為卸除目標頭飾,使其失去頭飾部位所有屬性。永久提升【卸除盾牌】的基礎成功率[8df936]%s%%[-]。每次施放只能觸發卸除鎧甲、卸除副手、卸除靴子、卸除頭盔中的1種狀態'},
|
||
[497000] = {id = 497000, NameZh = '卸除鎧甲', Desc = '在【卸除盾牌】成功時候有均等概率轉為卸除目標鎧甲,使其失去鎧甲部位所有屬性。永久提升【卸除盾牌】的基礎成功率[8df936]%s%%[-]。每次施放只能觸發卸除鎧甲、卸除副手、卸除靴子、卸除頭盔中的1種狀態'},
|
||
[498000] = {id = 498000, NameZh = '雙倍防具卸除', Desc = '在【卸除盾牌】成功時有[8df936]%s%%[-]概率可同時卸除2個防具部位'},
|
||
[910000] = {id = 910000, NameZh = '能量之拳', Desc = '奧特曼的能量之拳,使用之後可以對小怪獸造成111111點傷害'},
|
||
[911000] = {id = 911000, NameZh = '哥莫拉之殤', Desc = '使用之後,獲得能量,對哥莫拉造成200%%的傷害,持續30秒'},
|
||
[912000] = {id = 912000, NameZh = '巴爾坦星人之殤', Desc = '使用之後,獲得能量,對巴爾坦星人造成200%%的傷害,持續30秒'},
|
||
[913000] = {id = 913000, NameZh = '哥爾贊之殤', Desc = '使用之後,獲得能量,對哥爾贊造成200%%的傷害,持續30秒'},
|
||
[914000] = {id = 914000, NameZh = '貝姆斯塔之殤', Desc = '使用之後,獲得能量,對貝姆斯塔造成200%%的傷害,持續30秒'},
|
||
[915000] = {id = 915000, NameZh = '艾雷王之殤', Desc = '使用之後,獲得能量,對艾雷王造成200%%的傷害,持續30秒'},
|
||
[916000] = {id = 916000, NameZh = '金古橋之殤', Desc = '使用之後,獲得能量,對金古橋造成200%%的傷害,持續30秒'},
|
||
[1000000] = {id = 1000000, NameZh = '銀槲之力', Desc = '銀槲之劍施放虛無力量可能讓使用者在【虛無空間】內進行短距離瞬移。【虛無空間】:玩家可以瞬間移動至6米範圍內任何位置,銀槲之劍的力量將可以使玩家在第一次使用後的6秒內使用第二次虛無空間。不過虛無空間的力量過於強大,每次使用後都會在原位置殘存虛無空間的能量。殘存的能量能被所有人察覺。每次使用【虛無空間】後都會將玩家進入【虛空隱匿】狀態,持續5秒。【虛空隱匿】狀態下首次攻擊提升[8df936]%s%%[-]傷害'},
|
||
[1001000] = {id = 1001000, NameZh = '提爾祝福', Desc = '萬神賜予眾生無比的智慧及愛護,使範圍8米內的全體隊員獲得【萬神的眷顧】效果。【萬神的眷顧】:瞬間恢復[8df936]%s%%[-]最大生命,解除所有異常狀態,並免疫異常狀態,持續[8df936]%s[-]秒'},
|
||
[1002000] = {id = 1002000, NameZh = '冰霜結晶', Desc = '被凜冬結晶攻擊的敵方單位將受到冰霜結晶的額外傷害。每次攻擊冰霜結晶將對被攻擊者額外造成自身物理攻擊*(1.5+暴傷)*[8df936]%s%%[-]的真實傷害,並對該目標周圍4米內最多6名敵方單位造成一半的傷害。受到冰霜結晶影響的目標有5%%的概率被冰凍,冰凍時間持續2秒。'},
|
||
[1003000] = {id = 1003000, NameZh = '女武神的意志', Desc = '從永恆之槍中迸發出【女武神的意志】照耀6米範圍內所有敵方單位。【女武神的意志】:受到女武神的意志影響無法施放技能,持續[8df936]%s[-]秒。該效果不能被萬能藥解除'},
|
||
[1004000] = {id = 1004000, NameZh = '勢如破竹', Desc = '硝煙終結者的力量影響著使用者。將使8米內全體隊員都獲得【勢如破竹】效果。【勢如破竹】:受到任何攻擊都不會造成硬直,自身傷害提高[8df936]%s%%[-],移動速度提高[8df936]%s%%[-],持續5秒'},
|
||
[1005000] = {id = 1005000, NameZh = '雷神之怒', Desc = '雷神之錘充滿了雷神的雷電力量,在每次攻擊敵方單位時都將施放【雷神之怒】。對目標造成額外(自身物理攻擊+魔法攻擊)*[8df936]%s%%[-]真實傷害,並對目標周圍5米範圍內最多5名敵方單位造成一半的傷害。每次被【雷神之怒】及濺射傷害影響的目標都有20%%的概率減速30%%,持續2秒'},
|
||
[1006000] = {id = 1006000, NameZh = '萬神的眷顧', Desc = '萬神賜予眾生無比的智慧及愛護,使範圍8米內的全體隊員獲得【萬神的眷顧】效果。【萬神的眷顧】:所有吟唱不會被打斷,所有技能可變吟唱縮減100%%,所有技能固定吟唱時間減少[8df936]%s%%[-],持續[8df936]%s[-]秒'},
|
||
[1007000] = {id = 1007000, NameZh = '金枝天地樹', Desc = '金枝中散發出天地樹之力量,使[8df936]%s[-]米範圍內所有陣亡的友方單位全部復活,並恢復被複活目標[8df936]%s%%[-]最大生命值和魔法值。該效果不受復活時間限制。'},
|
||
[1008000] = {id = 1008000, NameZh = '幻境保護', Desc = '萬物安息擁有無聲無息暗殺的特殊能力,使用萬物安息的暗殺者們總是能夠神不知鬼不覺的完成暗殺任務。萬物安息可以使5米範圍內全體隊員都獲得【幻境保護】效果。【幻境保護】:進入隱匿的狀態,無法被探查到,持續[8df936]%s[-]秒'},
|
||
[1009000] = {id = 1009000, NameZh = '生存即湮滅', Desc = '湮滅者瞭解世間萬物生存法則,能更好的保護使用者。湮滅者施放力量使使用者及8米範圍內的全體隊員獲得【生存即湮滅】效果。【生存即湮滅】:免疫一切傷害和控制效果,持續[8df936]%s[-]秒'},
|
||
[1023000] = {id = 1023000, NameZh = '守護天使', Desc = '對隊伍中的所有目標施放【守護天使】。【守護天使】:使目標受到的傷害降低20%%,攻擊速度+20%%,移動速度和攻擊速度不會受到任何效果降低(包括神器技能),當目標死亡時守護天使將使目標避免死亡併為其回覆 50%% MaxHp和 20%% MaxSp,【守護天使】效果不會被任何技能解除。【守護天使】持續 5 秒,冷卻時間180s'},
|
||
[1023001] = {id = 1023001, NameZh = '守護天使', Desc = '對隊伍中的所有目標施放【守護天使】。【守護天使】:使目標受到的傷害降低30%%,攻擊速度+30%%,移動速度和攻擊速度不會受到任何效果降低(包括神器技能),當目標死亡時守護天使將使目標避免死亡併為其回覆 80%% MaxHp和 50%% MaxSp,【守護天使】效果不會被任何技能解除。【守護天使】持續 8 秒,冷卻時間150s'},
|
||
[1024000] = {id = 1024000, NameZh = '恐懼炸彈', Desc = '對範圍內的5個敵對目標施放【恐懼炸彈】。【恐懼炸彈】:目標因恐懼而四處亂跑,目標在恐懼效果中死亡或恐懼炸彈效果結束後將對周圍3米的所有友方目標施放【深層恐懼】,持續3s,冷卻時間90s。【深層恐懼】:目標將被恐懼而四處亂跑,移動速度+30%%,受到傷害+20%%,持續 3 秒'},
|
||
[1024001] = {id = 1024001, NameZh = '恐懼炸彈', Desc = '對範圍內的5個敵對目標施放【恐懼炸彈】。【恐懼炸彈】:目標因恐懼而四處亂跑,目標在恐懼效果中死亡或恐懼炸彈效果結束後將對周圍3米的所有友方目標施放【深層恐懼】,持續3s,冷卻時間90s。【深層恐懼】:目標將被恐懼而四處亂跑,移動速度+30%%,受到傷害+30%%,持續 5 秒'},
|
||
[1025000] = {id = 1025000, NameZh = '風暴之心', Desc = '在施法者周圍形成半徑6米的風暴,在風暴中的所有敵對目標每秒將受到200%%的風屬性和200%%的水屬性魔法傷害,移動速度下降50%%,攻擊速度下降50%%,物理和魔法攻擊下降20%%。風暴可跟隨施法者一起移動。風暴可以擊中隱匿的敵對目標並使其出現。施法者在使用風暴之心技能時,魔法穿刺+20%%,受到的所有傷害降低50%%。風暴持續 8 秒,技能冷卻時間 150 秒'},
|
||
[1025001] = {id = 1025001, NameZh = '風暴之心', Desc = '在施法者周圍形成半徑6米的風暴,在風暴中的所有敵對目標每秒將受到300%%的風屬性和300%%的水屬性魔法傷害,移動速度下降75%%,攻擊速度下降75%%,物理和魔法攻擊下降40%%。風暴可跟隨施法者一起移動。風暴可以擊中隱匿的敵對目標並使其出現。施法者在使用風暴之心技能時,魔法穿刺+30%%,受到的所有傷害降低50%%。風暴持續 12 秒,技能冷卻時間 120 秒'},
|
||
[1030000] = {id = 1030000, NameZh = '求生意志', Desc = '使自己受到無屬性傷害減免+[8df936]%s%%[-],受治療加成+[8df936]%s%%[-]'},
|
||
[1031000] = {id = 1031000, NameZh = '自然恩典', Desc = '使自己風、地、水、火、聖屬性攻擊+[8df936]%s%%[-],治療加成+[8df936]%s%%[-]'},
|
||
[1032000] = {id = 1032000, NameZh = '鋼鐵身軀', Desc = '使自己生命上限+[8df936]%s[-],生命上限%+[8df936]%s%%[-]'},
|
||
[1032001] = {id = 1032001, NameZh = '鋼鐵身軀', Desc = '使自己生命上限+[8df936]%s[-],生命上限%+[8df936]%s%%[-],每秒恢復自身1%%最大生命'},
|
||
[1033000] = {id = 1033000, NameZh = '混亂之王', Desc = '所有異常狀態攻擊(給敵方添加異常的概率和時長)+[8df936]%s%%[-],所有異常狀態抵抗(自身被添加異常的概率和時長降低)+[8df936]%s%%[-]'},
|
||
[1033001] = {id = 1033001, NameZh = '混亂之王', Desc = '所有異常狀態攻擊(給敵方添加異常的概率和時長)+[8df936]%s%%[-],所有異常狀態抵抗(自身被添加異常的概率和時長降低)+[8df936]%s%%[-],每8秒清除所有異常狀態'},
|
||
[1034000] = {id = 1034000, NameZh = '防守反擊', Desc = '使自己物傷減免+[8df936]%s%%[-],魔法防禦%+[8df936]%s%%[-]'},
|
||
[1034001] = {id = 1034001, NameZh = '防守反擊', Desc = '使自己物傷減免+[8df936]%s%%[-],魔法防禦%+[8df936]%s%%[-],每次受到攻擊減少對方5%%最大Sp'},
|
||
[1035000] = {id = 1035000, NameZh = '戰鬥本能', Desc = '使自己物傷加成+[8df936]%s%%[-],魔傷加成+[8df936]%s%%[-]'},
|
||
[1035001] = {id = 1035001, NameZh = '戰鬥本能', Desc = '使自己物傷加成+[8df936]%s%%[-],魔傷加成+[8df936]%s%%[-],每次攻擊減少對方2%%最大生命'},
|
||
[1036000] = {id = 1036000, NameZh = '重生者', Desc = '立即恢復自身所有生命和魔法,並無敵3秒'},
|
||
[1037000] = {id = 1037000, NameZh = '守護者', Desc = '將一名友方拉至身邊,並移除其所有異常狀態及負面效果,使其無敵1秒'},
|
||
[1100000] = {id = 1100000, NameZh = '高級解毒', Desc = '可以為一定範圍內全體隊員解除所中的十字切割者新毒'},
|
||
[1100001] = {id = 1100001, NameZh = '高級解毒【巔峰】', Desc = '可以為一定範圍內全體隊員解除所中的十字切割者新毒,並在[8df936]%s[-]秒內免疫中毒'},
|
||
[1101000] = {id = 1101000, NameZh = '劇毒武器', Desc = '在自身的武器上塗抹十字切割者的新毒,使物理攻擊提高[8df936]%s%%[-],持續[8df936]%s[-]秒。用塗毒的武器攻擊(包括技能)有5%%概率可使敵方單位感染新毒,新毒持續[8df936]%s[-]秒,可疊加3次,可與塗毒同時存在,新毒流血速度更快,可致死且不可解除'},
|
||
[1102000] = {id = 1102000, NameZh = '新毒研究', Desc = '使劇毒武器令敵方單位中新毒的概率提高[8df936]%s%%[-],新毒的持續時間延長[8df936]%s[-]秒'},
|
||
[1103000] = {id = 1103000, NameZh = '毒霧', Desc = '在劇毒武器狀態下,將自身武器上塗抹的毒藥變成毒霧,向地面擴散。範圍內的敵方群體會持續受到物理攻擊[8df936]%s%%[-]毒屬性物理傷害,並有[8df936]%s%%[-]概率感染新毒,毒霧存在20秒,最多釋放[8df936]%s[-]個'},
|
||
[1103001] = {id = 1103001, NameZh = '毒霧【巔峰】', Desc = '在劇毒武器狀態下,將自身武器上塗抹的毒藥變成毒霧,向地面擴散。範圍內的敵方群體會持續受到物理攻擊430%%毒屬性物理傷害,並有50%%概率感染新毒,毒霧內敵人體質降低[8df936]%s[-]點,移動速度降低[8df936]%s%%[-],毒霧存在20秒,最多釋放3個'},
|
||
[1104000] = {id = 1104000, NameZh = '迴旋利刃', Desc = '拿著武器高速旋轉,對自身周圍的敵方群體造成物理攻擊[8df936]%s%%[-]物理傷害,每擊中1個敵人積累1點旋轉點數,旋轉點數最多累積10次'},
|
||
[1105000] = {id = 1105000, NameZh = '迴旋十字斬', Desc = '消耗所有迴旋利刃累積的旋轉點數,向遠距離的1個敵方單體投擲出武器,造成物理攻擊[8df936]%s%%[-]物理傷害,每1點旋轉點數提高20%%的最終傷害'},
|
||
[1106000] = {id = 1106000, NameZh = '傷口惡化', Desc = '普通攻擊觸發暴擊或二刀連擊時有[8df936]%s%%[-]概率祛除對方1個增益狀態效果'},
|
||
[1107000] = {id = 1107000, NameZh = '武器格擋', Desc = '在受到近身物理攻擊時,有[8df936]%s%%[-]幾率完全抵擋傷害,技能持續30秒,技能持續期間Sp每秒減少4點'},
|
||
[1107001] = {id = 1107001, NameZh = '武器格擋【巔峰】', Desc = '在受到近身物理攻擊時,有35%%幾率完全抵擋傷害,並額外增加[8df936]%s%%[-]物理防禦,技能持續30秒,技能持續期間Sp每秒減少4點'},
|
||
[1108000] = {id = 1108000, NameZh = '心靈威懾', Desc = '心靈震波命中時有[8df936]%s%%[-]概率使敵方單位陷入恐懼狀態,心靈震波對恐懼目標傷害提高[8df936]%s%%[-]'},
|
||
[1108001] = {id = 1108001, NameZh = '心靈威懾【巔峰】', Desc = '心靈震波命中時有[8df936]%s%%[-]概率使敵方單位陷入恐懼狀態,心靈震波對恐懼目標傷害提高30%%,使用短劍類武器時,心靈震波傷害提高[8df936]%s%%[-]'},
|
||
[1109000] = {id = 1109000, NameZh = '疾風步', Desc = '將施展者的移動速度提高[8df936]%s%%[-],並提高[8df936]%s[-]點閃避,暴擊防護和[8df936]%s%%[-]魔法傷害減免,持續12秒,在技能結束後,6秒內敏捷減少[8df936]%s[-],裝備攻速降低[8df936]%s%%[-],移動速度降低[8df936]%s%%[-]'},
|
||
[1109001] = {id = 1109001, NameZh = '疾風步【巔峰】', Desc = '將施展者的移動速度提高50%%,並提高50點閃避,暴擊防護和50%%魔法傷害減免,持續[8df936]%s[-]秒,在技能結束後,6秒內敏捷減少25,裝備攻速降低15%%,移動速度降低50%%'},
|
||
[1110000] = {id = 1110000, NameZh = '暗影步', Desc = '快速靠近一名敵方單位,對其造成物理攻擊[8df936]%s%%[-]物理傷害,有[8df936]%s%%[-]概率同時發動【十字斬】Lv.5'},
|
||
[1111000] = {id = 1111000, NameZh = '十字斬', Desc = '快速地對敵方單體進行7次攻擊,造成基於【音速投擲】的[8df936]%s[-]倍物理傷害'},
|
||
[1112000] = {id = 1112000, NameZh = '鬼魅之舞', Desc = '十字切割者像影子一樣移動,給自身周圍所有敵人造成物理攻擊[8df936]%s%%[-]物理傷害,受到傷害的對象解除隱匿狀態,且[8df936]%s[-]秒內無法隱匿'},
|
||
[1120000] = {id = 1120000, NameZh = '瘋狂火焰', Desc = '投擲火煙瓶,使一定範圍之內變成火海,範圍內敵方群體受到物理攻擊[8df936]%s%%[-]的火屬性魔法傷害,並有[8df936]%s%%[-]概率陷入灼燒狀態,火海持續40秒,最多釋放[8df936]%s[-]個'},
|
||
[1121000] = {id = 1121000, NameZh = '灼熱風暴', Desc = '使處於瘋狂火焰中的敵方單位受到火屬性傷害增加[8df936]%s%%[-],被強酸火煙瓶投擲攻擊時傷害增加[8df936]%s%%[-]'},
|
||
[1122000] = {id = 1122000, NameZh = '火焰爆炸', Desc = '對敵方單體使用強酸火煙瓶投擲,同時濺射周圍最多5名敵方單位,造成[8df936]%s%%[-]的濺射傷害,將額外消耗火煙瓶*1和鹽酸瓶*1'},
|
||
[1123000] = {id = 1123000, NameZh = '荊棘陷阱', Desc = '在地面設置荊棘陷阱,可以束縛住敵方單體的腳,被困住的對象會因為荊棘而每秒受到最大生命3%%的傷害,持續[8df936]%s[-]秒,但如果目標受到火屬性攻擊,則會解除束縛,最多可佈置[8df936]%s[-]個'},
|
||
[1124000] = {id = 1124000, NameZh = '瘋狂野草', Desc = '召喚植物體,對範圍內的敵方群體造成物理攻擊[8df936]%s%%[-]的地屬性物理傷害,同時隨機解除地面%s個陷阱和魔法效果(包括定位陷阱、暗之壁障、光之壁障、暴風雪、火柱等)'},
|
||
[1124001] = {id = 1124001, NameZh = '瘋狂野草【巔峰】', Desc = '召喚植物體,對範圍內的敵方群體造成物理攻擊[8df936]%s%%[-]的地屬性物理傷害,同時隨機解除地面%s個陷阱和魔法效果(包括定位陷阱、暗之壁障、光之壁障、暴風雪、火柱等),有[8df936]%s%%[-]隨機清除敵人身上的2個增益效果'},
|
||
[1125000] = {id = 1125000, NameZh = '曼陀羅嚎叫', Desc = '召喚嚎叫的曼陀羅,使周圍4米內的敵方群體智力降低[8df936]%s[-]點,魔法上限下降[8df936]%s%%[-],同時所有技能的固定吟唱時間延長[8df936]%s[-]秒,效果持續10秒'},
|
||
[1125001] = {id = 1125001, NameZh = '曼陀羅嚎叫【巔峰】', Desc = '召喚嚎叫的曼陀羅,使周圍4米內的敵方群體智力降低[8df936]%s[-]點,魔法上限下降50%%,同時所有技能的固定吟唱時間延長1秒,效果持續[8df936]%s[-]秒'},
|
||
[1126000] = {id = 1126000, NameZh = '生命融合', Desc = '降低基因學者[8df936]%s%%[-]的生命上限,[8df936]%s[-]秒內提高生命體[8df936]%s%%[-]的物理攻擊,魔法攻擊,提高地獄植物[8df936]%s%%[-]的傷害'},
|
||
[1127000] = {id = 1127000, NameZh = '生命鏈接', Desc = '在30秒內,將[8df936]%s%%[-]基因學者受到的傷害轉移到生命體身上,生命體死亡時失效'},
|
||
[1127001] = {id = 1127001, NameZh = '生命鏈接【巔峰】', Desc = '在30秒內,將[8df936]%s%%[-]基因學者受到的傷害轉移到生命體身上,同時提升生命體[8df936]%s%%[-]的物傷減免和風、火、水、地屬性減傷,生命體死亡時失效'},
|
||
[1128000] = {id = 1128000, NameZh = '基因調節', Desc = '提高基因學者[8df936]%s[-]點體質,每點體質額外增加[8df936]%s[-]點生命上限'},
|
||
[1128001] = {id = 1128001, NameZh = '基因調節【巔峰】', Desc = '提高基因學者20點體質和[8df936]%s[-]點智力,每點體質額外增[40點生命上限,每點智力額外增加[8df936]%s[-]點魔攻'},
|
||
[1129000] = {id = 1129000, NameZh = '手推車爆發', Desc = '在60秒內,增加基因學者[8df936]%s%%[-]的移動速度和[8df936]%s[-]點物理攻擊,施放時必須裝備手推車'},
|
||
[1130000] = {id = 1130000, NameZh = '手推車加農炮', Desc = '用裝備在手推車上的加農炮對1個敵方單體及其周圍的敵方群體造成物理攻擊*([8df936]%s%%[-]+自身智力/20)的物理傷害,施放時必須裝備手推車'},
|
||
[1132000] = {id = 1132000, NameZh = '重生之光', Desc = '主人死亡時,可以將主人復活,並恢復其[8df936]%s%%[-]最大生命'},
|
||
[1133000] = {id = 1133000, NameZh = '黃金之蹄', Desc = '踐踏周圍敵人,使敵方群體受到物理攻擊[8df936]%s%%[-]的物理傷害並有[8df936]%s%%[-]概率使其陷入眩暈'},
|
||
[1134000] = {id = 1134000, NameZh = '熔岩奔流', Desc = '對周圍敵方群體造成魔法攻擊[8df936]%s%%[-]的火屬性魔法傷害,並有[8df936]%s%%[-]概率陷入不可解除的灼燒狀態'},
|
||
[1135000] = {id = 1135000, NameZh = '不穩定藥劑', Desc = '【強酸火煙瓶投擲】、【火焰爆炸】所造成的傷害在80%%~[8df936]%s%%[-]範圍內波動'},
|
||
[1140000] = {id = 1140000, NameZh = '嗜血渴望', Desc = '在地面上繪製血腥圖形,進入範圍內的敵方單位每秒流失最大生命值[8df936]%s%%[-]的Hp,已損失生命值百分比越多,流失越快,對MINI,MVP無效,圖形存在15秒,最多存在1個'},
|
||
[1141000] = {id = 1141000, NameZh = '黑洞陷阱', Desc = '在地面上畫1個黑洞,可以使1個敵方單體掉進去,掉進黑洞的敵人會清除所有狀態,無法做出任何行為,也無法受到傷害,持續[8df936]%s[-]秒,對MINI,MVP無效,陷阱存在15秒'},
|
||
[1142000] = {id = 1142000, NameZh = '混亂恐慌', Desc = '地面上繪製混亂的圖形,進入範圍內的敵方單位會有[8df936]%s%%[-]概率陷入恐懼狀態持續4秒,圖形存在15秒,最多存在1個'},
|
||
[1142001] = {id = 1142001, NameZh = '混亂恐慌【巔峰】', Desc = '地面上繪製混亂的圖形,進入範圍內的敵方單位會有75%%概率陷入恐懼狀態持續4秒,有[8df936]%s%%[-]概率會卸下坐騎持續[8df936]%s[-]秒,圖形存在15秒,最多存在1個'},
|
||
[1143000] = {id = 1143000, NameZh = '魔力陷阱', Desc = '在地面上繪製1個魔力陷阱,陷入其中的敵方單位每秒受到(自身物理攻擊+對方智力*[8df936]%s[-])*[8df936]%s%%[-]的無屬性物理傷害,並每秒流失[8df936]%s[-]點Sp,陷阱存在15秒,最多存在2個,區域效果疊加'},
|
||
[1143001] = {id = 1143001, NameZh = '魔力陷阱【巔峰】', Desc = '在地面上繪製1個魔力陷阱,陷入其中的敵方單位每秒受到(自身物理攻擊+對方智力*40)*600%%的無屬性物理傷害,並每秒流失200點Sp,陷阱內的敵人使用技能消耗Sp增加[8df936]%s%%[-],陷阱存在15秒,最多存在2個,區域效果疊加'},
|
||
[1144000] = {id = 1144000, NameZh = '威脅恐嚇', Desc = '降低1名敵方單體[8df936]%s%%[-]的物理攻擊和魔法攻擊,並使其移動速度降低[8df936]%s%%[-],持續[8df936]%s[-]秒。必須裝備短劍使用'},
|
||
[1145000] = {id = 1145000, NameZh = '逐一擊破', Desc = '如果自己3米範圍內只有1名敵方單位,【背刺】和近身普通攻擊對其額外造成[8df936]%s%%[-]的傷害'},
|
||
[1146000] = {id = 1146000, NameZh = '霸王魂', Desc = '裝備短劍時,如果敵方單位使用長劍或短劍武器,對你造成的傷害減少[8df936]%s%%[-],你對其造成的傷害提高[8df936]%s%%[-]'},
|
||
[1147000] = {id = 1147000, NameZh = '死亡標記', Desc = '標記1名敵方單體,對其的遠程射擊傷害提高[8df936]%s%%[-],15米範圍內最多隻能存在1名標記單位,標記存在30秒'},
|
||
[1148000] = {id = 1148000, NameZh = '隱蔽射擊', Desc = '裝備弓類武器時,普通攻擊或技能會使目標的暴擊降低[8df936]%s[-]點,命中降低[8df936]%s[-]點,移動速度降低[8df936]%s%%[-],持續3秒'},
|
||
[1148001] = {id = 1148001, NameZh = '隱蔽射擊【巔峰】', Desc = '裝備弓類武器時,普通攻擊或技能會使目標的暴擊降低50點,命中降低100點,移動速度降低25%%,持續3秒。隱匿狀態下普通攻擊及三連矢有[8df936]%s%%[-]概率不解除隱匿'},
|
||
[1149000] = {id = 1149000, NameZh = '致命感染', Desc = '[8df936]%s[-]秒內,提高自身[8df936]%s%%[-]各種異常狀態抵抗,同時當自己受到異常狀態時,異常狀態會原封不動轉移給施展者,但自身的狀態不會解除'},
|
||
[1149001] = {id = 1149001, NameZh = '致命感染【巔峰】', Desc = '30秒內,提高自身40%%各種異常狀態抵抗,並且可以抵擋[8df936]%s[-]次異常狀態,同時當自己受到異常狀態時,異常狀態會原封不動轉移給施展者,但自身的狀態不會解除'},
|
||
[1150000] = {id = 1150000, NameZh = '暗影追擊', Desc = '在隱匿狀態下提高自身[8df936]%s%%[-]的物傷加成和[8df936]%s%%[-]的物理攻擊,【隱匿強化】狀態時不會生效'},
|
||
[1151000] = {id = 1151000, NameZh = '自動影咒', Desc = '在[8df936]%s[-]秒內,普通攻擊有[8df936]%s%%[-]可以自動觸發【抄襲】獲得的技能'},
|
||
[1160000] = {id = 1160000, NameZh = '大地扭曲', Desc = '對範圍內的敵方群體造成魔法攻擊*[8df936]%s%%[-]的地屬性魔法傷害,有[8df936]%s%%[-]的幾率卸除玩家的武器和頭盔,持續[8df936]%s[-]秒'},
|
||
[1161000] = {id = 1161000, NameZh = '白色監獄', Desc = '用薄而透明的的念力罩住1個敵方單體,有[8df936]%s%%[-]概率使其無法移動,此狀態下不受念屬性傷害以外的任何傷害,白色監獄狀態持續5秒,結束時目標減少[8df936]%s%%[-]生命。'},
|
||
[1162000] = {id = 1162000, NameZh = '冰霧', Desc = '散佈冰冷的霧氣,使範圍內的敵方群體移動速度降低[8df936]%s%%[-],並有[8df936]%s%%[-]概率將鎧甲屬性變成水屬性,持續[8df936]%s[-]秒'},
|
||
[1162001] = {id = 1162001, NameZh = '冰霧【巔峰】', Desc = '散佈冰冷的霧氣,使範圍內的敵方群體移動速度降低40%%,並有40%%概率將鎧甲屬性變成水屬性,被冰霧擊中的敵人受到攻擊時有[8df936]%s%%[-]概率被冰凍3秒,冰霧效果持續15秒'},
|
||
[1163000] = {id = 1163000, NameZh = '元素強化', Desc = '每當使用(風/地/水/火)元素技能時,獲得對應元素球,增加該元素傷害[8df936]%s%%[-],持續60秒'},
|
||
[1163001] = {id = 1163001, NameZh = '元素強化【巔峰】', Desc = '每當使用(風/地/水/火)元素技能時,獲得對應元素球,增加該元素傷害10%%,普通攻擊時,附加所持元素球對應的(魔法攻擊*[8df936]%s%%[-])屬性魔法傷害,持續60秒'},
|
||
[1164000] = {id = 1164000, NameZh = '元素漩渦', Desc = '消耗風、地、水、火4個元素球,對敵方單體造成魔法攻擊*[8df936]%s%%[-]的4次屬性不同的強大魔法傷害,並且有[8df936]%s%%[-]陷入灼燒、冰凍、眩暈、流血之中的1種異常狀態,冷卻時間固定不可減少'},
|
||
[1165000] = {id = 1165000, NameZh = '連鎖閃電', Desc = '給1個敵方單體造成魔法攻擊*[8df936]%s%%[-]的風屬性魔法傷害,當目標附近有其他敵方單位時,連鎖閃電自動尋找目標,對其造成傷害,每次跳躍傷害提高10%%,最多跳躍[8df936]%s[-]次'},
|
||
[1166000] = {id = 1166000, NameZh = '狀態易傷', Desc = '對陷入灼燒、冰凍、眩暈、流血的敵方單位額外造成[8df936]%s%%[-]的傷害'},
|
||
[1167000] = {id = 1167000, NameZh = '靈魂爆發', Desc = '用念力對遠距離敵方單體造成魔法攻擊*[8df936]%s%%[-]的念屬性傷害,當對象處於白色監獄狀態中時,對其造成2倍傷害'},
|
||
[1168000] = {id = 1168000, NameZh = '生命吸收', Desc = '對1個敵方單體造成當前生命值[8df936]%s%%[-]的無屬性魔法傷害,並吸收[8df936]%s%%[-]傷害為自身補充生命值,對MINI和MVP無效'},
|
||
[1168001] = {id = 1168001, NameZh = '生命吸收【巔峰】', Desc = '對1個敵方單體造成當前生命值25%%的無屬性魔法傷害,並吸收50%%傷害為自身補充生命值,同時降低敵人[8df936]%s[-]點體質,增加自身[8df936]%s[-]點體質。對MINI和MVP無效'},
|
||
[1169000] = {id = 1169000, NameZh = '魔法速讀', Desc = '減少所有技能的固定吟唱時間[8df936]%s%%[-],增加大法師[8df936]%s%%[-]的裝備攻速'},
|
||
[1170000] = {id = 1170000, NameZh = '魔法理解', Desc = '大幅度提高施法者對魔法的理解,使自身魔法穿刺提高[8df936]%s%%[-],但Sp消耗量增加[8df936]%s%%[-],持續120秒。學習【元素強化】之後,使用時會得到風、地、水、火4個元素球'},
|
||
[1171000] = {id = 1171000, NameZh = '白色障壁', Desc = '用薄而透明的的念力罩住自身,使自己不受念屬性傷害以外的任何傷害,此狀態下無法移動,持續[8df936]%s[-]秒。'},
|
||
[1171001] = {id = 1171001, NameZh = '白色障壁【巔峰】', Desc = '用薄而透明的的念力罩住自身,使自己不受念屬性傷害以外的任何傷害,此狀態下移動速度減少[8df936]%s%%[-],持續5秒。'},
|
||
[1172000] = {id = 1172000, NameZh = '魔力霜凍', Desc = '使範圍內的物體停止空氣振動,所有範圍內的敵人無法主動使用魔法傷害型技能和普攻,持續[8df936]%s[-]秒。'},
|
||
[1180000] = {id = 1180000, NameZh = '大地猛擊', Desc = '大範圍揮動盾牌,對自身周圍敵方群體造成(體質*體質*物理防禦/10000*[8df936]%s%%[-])地屬性物理傷害,並使其的移動速度降低[8df936]%s%%[-],攻擊速度降低[8df936]%s%%[-],持續3秒'},
|
||
[1181000] = {id = 1181000, NameZh = '守護之盾', Desc = '提高所有盾系技能[8df936]%s%%[-]的傷害,裝備盾牌時額外增加[8df936]%s[-]點物理防禦和[8df936]%s[-]點魔法防禦'},
|
||
[1181001] = {id = 1181001, NameZh = '守護之盾【巔峰】', Desc = '提高所有盾系技能10%%的傷害,裝備盾牌時額外增加200點物理防禦和100點魔法防禦,每12點物理防禦增加[8df936]%s[-]點物理攻擊,每6點魔法防禦增加[8df936]%s[-]點魔法攻擊'},
|
||
[1182000] = {id = 1182000, NameZh = '槍陣-血十字', Desc = '向前方劃出血紅的十字架,連續進行戳刺和揮砍攻擊,對1個敵方單體及其周圍敵方群體造成物理攻擊[8df936]%s%%[-]物理傷害和魔法攻擊[8df936]%s%%[-]魔法傷害,被命中的敵人有[8df936]%s%%[-]概率被施加流血狀態,必須裝備長矛類武器使用'},
|
||
[1183000] = {id = 1183000, NameZh = '長槍突刺', Desc = '裝備長矛類武器時,增加皇家衛士[8df936]%s%%[-]的忽視物理防禦和[8df936]%s%%[-]的忽視魔法防禦'},
|
||
[1183001] = {id = 1183001, NameZh = '長槍突刺【巔峰】', Desc = '裝備長矛類武器時,增加皇家衛士10%%的忽視物理防禦和10%%的忽視魔法防禦,額外增加[8df936]%s%%[-]的物理穿刺'},
|
||
[1184000] = {id = 1184000, NameZh = '無懼無畏', Desc = '增加全體隊員[8df936]%s[-]點暴擊防護和[8df936]%s%%[-]的暴傷減免,持續30秒'},
|
||
[1184001] = {id = 1184001, NameZh = '無懼無畏【巔峰】', Desc = '增加全體隊員25點暴擊防護和50%%的暴傷減免,同時提升全隊[8df936]%s%%[-]普攻傷害減免,持續30秒'},
|
||
[1185000] = {id = 1185000, NameZh = '聖音', Desc = '唱頌讚神之福音歌曲,使自身周圍的全體隊員免疫黑暗和睡眠狀態,並每2秒恢復[8df936]%s[-]*(100+體質)點生命值,持續[8df936]%s[-]秒'},
|
||
[1186000] = {id = 1186000, NameZh = '虔誠', Desc = '對於聖光的信仰,使皇家衛士和1名隊友的盔甲賦予聖屬性,持續[8df936]%s[-]秒'},
|
||
[1187000] = {id = 1187000, NameZh = '聖靈感應', Desc = '讓聖靈降臨在自己體內,[8df936]%s[-]秒內提高自身的[8df936]%s[-]點全屬性、[8df936]%s[-]點命中、物理攻擊和魔法攻擊'},
|
||
[1188000] = {id = 1188000, NameZh = '指揮衝鋒', Desc = '使自身周邊的全體隊員和自身進入衝鋒狀態,不受硬直,免疫定身,移動速度提高[8df936]%s%%[-],且不會被降低,持續[8df936]%s[-]秒'},
|
||
[1189000] = {id = 1189000, NameZh = '正義戒律', Desc = '增加皇家衛士[8df936]%s%%[-]的詛咒抵抗,中毒抵抗,恐懼抵抗(抵抗包括減少命中概率和持續時間)'},
|
||
[1190000] = {id = 1190000, NameZh = '威望', Desc = '在自動防禦狀態下,如果成功進行格擋,可使敵方單位移動速度降低[8df936]%s%%[-],物理攻擊和魔法攻擊降低[8df936]%s%%[-],持續3秒'},
|
||
[1191000] = {id = 1191000, NameZh = '王者守護', Desc = '使周圍的隊友(不包括自己)獲得王者的保護,減免[8df936]%s%%[-]風、地、水、火、無屬性傷害,持續[8df936]%s[-]秒,冷卻時間固定不可減少'},
|
||
[1200000] = {id = 1200000, NameZh = '雙龍擺尾', Desc = '用快速的迴旋踢給1個敵方單體造成物理攻擊[8df936]%s%%[-]的物理傷害。'},
|
||
[1201000] = {id = 1201000, NameZh = '大錘崩墜', Desc = '利用肩膀和拳頭,將敵方單體擊到空中,造成物理攻擊[8df936]%s%%[-]的物理傷害,受到傷害的敵人2秒內處於定身狀態。在【雙龍擺尾】之後使用傷害提高50%%,大錘崩墜之後可以接虎炮/羅剎破凰拳'},
|
||
[1202000] = {id = 1202000, NameZh = '虎炮', Desc = '爆氣狀態下,消耗2個氣彈,給一定範圍內的敵方群體造成物理攻擊[8df936]%s%%[-]的物理傷害和目標最大魔法值[8df936]%s%%[-]Sp損耗,接大錘崩墜後傷害翻倍'},
|
||
[1203000] = {id = 1203000, NameZh = '羅剎破凰拳', Desc = '向敵方單體瞬間發動暴雨一般的攻擊,造成物理攻擊[8df936]%s%%[-]的物理傷害,消耗5個氣彈和20%%最大魔法值,修羅每損失1%%的Hp,傷害則會提高1%%,接大錘崩墜使用傷害翻倍'},
|
||
[1204000] = {id = 1204000, NameZh = '點穴-愈', Desc = '使用點穴手法,為自身和1個友方單體恢復[8df936]%s[-]*(1+目標體質/100)*(1+自身智力/100)點Hp,並有[8df936]%s%%[-]概率治療所有異常狀態。自己陷入冰凍/石化/眩暈狀態也可以使用,消耗1個氣彈'},
|
||
[1205000] = {id = 1205000, NameZh = '點穴-默', Desc = '使用點穴手法,給1個敵方單體造成物理攻擊[8df936]%s%%[-]的物理傷害,有[8df936]%s%%[-]概率使其陷入沉默狀態,施法者靈巧越高,傷害越高'},
|
||
[1206000] = {id = 1206000, NameZh = '點穴-生', Desc = '使用點穴手法,提高自身和1個友方單體[8df936]%s[-]點體質和[8df936]%s%%[-]最大生命上限,效果持續[8df936]%s[-]秒,消耗2個氣彈'},
|
||
[1206001] = {id = 1206001, NameZh = '點穴-生【巔峰】', Desc = '使用點穴手法,提高自身和1個友方單體[8df936]%s[-]點體質和[8df936]%s%%[-]最大生命上限,額外增加[8df936]%s[-]點生命上限,效果持續[8df936]%s[-]秒,消耗2個氣彈'},
|
||
[1207000] = {id = 1207000, NameZh = '潛龍昇天', Desc = '暫時解放施展者的氣血,提高[8df936]%s[-]個可以擁有的氣彈最大數量,增加[8df936]%s%%[-]最大生命上限和魔法上限,提高[8df936]%s%%[-]攻擊速度,持續[8df936]%s[-]秒,使用技能時,會進入爆氣狀態,每2秒流失1%%最大生命,Hp低於10%%時失效'},
|
||
[1208000] = {id = 1208000, NameZh = '獅子吼', Desc = '在丹田中聚氣,發出吶喊,給指定敵方及周圍群體造成物理攻擊[8df936]%s%%[-]的物理傷害,並有[8df936]%s%%[-]概率使敵人陷入恐懼狀態'},
|
||
[1209000] = {id = 1209000, NameZh = '咒縛陣', Desc = '使修羅自身周圍敵方群體和自身陷入無法移動和攻擊的狀態,持續[8df936]%s[-]秒,施展者在咒縛陣期間攻擊或死亡時,咒縛陣效果解除,使用時消耗1個氣彈,最多控制[8df936]%s[-]個目標'},
|
||
[1209001] = {id = 1209001, NameZh = '咒縛陣【巔峰】', Desc = '使修羅自身周圍敵方群體和自身陷入無法移動和攻擊的狀態,持續[8df936]%s[-]秒,施展者在咒縛陣期間攻擊或死亡時,咒縛陣效果解除,使用時消耗1個氣彈,最多控制[8df936]%s[-]個目標,咒縛陣期間額外獲得[8df936]%s%%[-]的傷害減免'},
|
||
[1210000] = {id = 1210000, NameZh = '瀕死覺醒', Desc = '當生命值低於[8df936]%s%%[-]時,提高自身[8df936]%s%%[-]的物理傷害減免和魔法傷害減免'},
|
||
[1211000] = {id = 1211000, NameZh = '超凡入聖', Desc = '每間隔[8df936]%s[-]秒使修羅解除所有異常狀態,並免疫所有異常狀態1秒'},
|
||
[1212000] = {id = 1212000, NameZh = '氣彈爆破', Desc = '釋放所有氣彈,給自身周圍所有敵人造成物理攻擊*([8df936]%s%%[-]+[8df936]%s%%[-]*氣彈數)的物理傷害'},
|
||
[1220000] = {id = 1220000, NameZh = '否決', Desc = '使1個敵方單體陷入否決狀態,不能使用道具,持續[8df936]%s[-]秒'},
|
||
[1220001] = {id = 1220001, NameZh = '否決【巔峰】', Desc = '使1個敵方單體陷入否決狀態,不能使用道具,同時有[8df936]%s%%[-]的概率使目標沉默,持續[8df936]%s[-]秒'},
|
||
[1221000] = {id = 1221000, NameZh = '勸誡', Desc = '普通攻擊或聖屬性攻擊技能可以使敵方單位降低物理攻擊[8df936]%s%%[-]和魔法攻擊[8df936]%s%%[-],持續5秒'},
|
||
[1222000] = {id = 1222000, NameZh = '聖靈降臨', Desc = '召喚生命之樹,復活死去的人,恢復其[8df936]%s%%[-]的生命,生命之樹範圍內的友方全體會臨時增加其最大生命上限[8df936]%s%%[-],使其每秒恢復[8df936]%s%%[-]的Sp和Hp,生命之樹持續[8df936]%s[-]秒'},
|
||
[1222001] = {id = 1222001, NameZh = '聖靈降臨【巔峰】', Desc = '召喚生命之樹,復活死去的人,恢復其70%%的生命,生命之樹範圍內的友方全體會臨時增加其最大生命上限20%%,受到的傷害減少[8df936]%s%%[-],使其每秒恢復4%%的Sp和Hp,生命之樹持續7秒'},
|
||
[1223000] = {id = 1223000, NameZh = '緩毒術', Desc = '使自身和1名友方單體解除中毒狀態,並免疫中毒,持續[8df936]%s[-]秒'},
|
||
[1224000] = {id = 1224000, NameZh = '治癒之光', Desc = '以自身為中心,恢復周圍友方全體的生命值,效果為治癒術的[8df936]%s%%[-]'},
|
||
[1225000] = {id = 1225000, NameZh = '聖禮', Desc = '為自己和1名友方單體舉行神聖的儀式,驅除邪惡,縮短固定吟唱時間[8df936]%s%%[-],持續[8df936]%s[-]秒'},
|
||
[1226000] = {id = 1226000, NameZh = '禱告', Desc = '降低範圍內的敵方群體的聖屬性抗性,使其受到聖屬性傷害提高[8df936]%s%%[-],持續30秒'},
|
||
[1227000] = {id = 1227000, NameZh = '讚歌', Desc = '用強力的神聖光芒給1個敵方單體造成魔法攻擊*[8df936]%s%%[-]聖屬性魔法傷害,並使其陷入黑暗和敏捷減少狀態,持續10秒,使用消耗1個藍色魔力礦石'},
|
||
[1227001] = {id = 1227001, NameZh = '讚歌【巔峰】', Desc = '用強力的神聖光芒給1個敵方單體造成魔法攻擊*[8df936]%s%%[-]聖屬性魔法傷害,對目標周圍敵人造成[8df936]%s%%[-]濺射傷害,並使其陷入黑暗和敏捷減少狀態,持續10秒,使用消耗1個藍色魔力礦石'},
|
||
[1228000] = {id = 1228000, NameZh = '贖罪', Desc = '將神聖之力注入武器,增加自身物理穿刺[8df936]%s%%[-]'},
|
||
[1229000] = {id = 1229000, NameZh = '雙重聖光', Desc = '召喚兩道神聖的光芒,在近身攻擊時給敵方單位額外造成物理攻擊*[8df936]%s%%[-]和魔法攻擊*[8df936]%s%%[-]的無視物理防禦的聖屬性物理傷害,持續[8df936]%s[-]秒。'},
|
||
[1230000] = {id = 1230000, NameZh = '領悟', Desc = '減少自身所有技能的技能延遲[8df936]%s%%[-]'},
|
||
[1231000] = {id = 1231000, NameZh = '聖子光輝', Desc = '在自己復活時,在保護時間持續結束後,使自己處於物理免疫和魔法免疫狀態持續[8df936]%s[-]秒'},
|
||
[1231001] = {id = 1231001, NameZh = '聖子光輝【巔峰】', Desc = '在自己復活時,使周圍敵人進入石化狀態[8df936]%s[-]秒,在保護時間持續結束後,使自己處於物理免疫和魔法免疫狀態持續[8df936]%s[-]秒'},
|
||
[1233000] = {id = 1233000, NameZh = '頌歌', Desc = '給予所有隊員【霸邪之陣】的效果,不會附帶星盤加速效果,冷卻時間固定不可減少'},
|
||
[1240000] = {id = 1240000, NameZh = '騎狼術', Desc = '遊俠可以騎乘自己召喚的魔狼,移動速度提高[8df936]%s%%[-],騎乘狀態下無法普通攻擊,只能使用特定技能,包括【狼突擊】、陷阱技能,騎狼狀態持續600秒,再次使用可解除'},
|
||
[1241000] = {id = 1241000, NameZh = '狼突擊', Desc = '命令魔狼向指定1個敵方單體發起突擊,對其造成[8df936]%s%%[-]【閃電衝擊】的傷害,並有[8df936]%s%%[-]概率使對方陷入流血狀態持續10秒,可以在騎乘魔狼狀態下使用。'},
|
||
[1242000] = {id = 1242000, NameZh = '狼牙', Desc = '提高[8df936]%s%%[-]【狼突擊】技能傷害,和[8df936]%s%%[-]流血流失血量的效果'},
|
||
[1243000] = {id = 1243000, NameZh = '蓄勢待發', Desc = '遊俠減慢自身的射擊速度,在[8df936]%s[-]秒內,犧牲[8df936]%s%%[-]的攻擊速度和[8df936]%s[-]點敏捷,換取[8df936]%s[-]點靈巧、[8df936]%s[-]點智力、[8df936]%s[-]點暴擊和[8df936]%s%%[-]的暴擊傷害'},
|
||
[1243001] = {id = 1243001, NameZh = '蓄勢待發【巔峰】', Desc = '遊俠減慢自身的射擊速度,在30秒內,犧牲[8df936]%s%%[-]的攻擊速度和[8df936]%s[-]點敏捷,換取30點靈巧、30點智力、30點暴擊和100%%的暴擊傷害,同時增加【死亡狙擊】[8df936]%s[-]米射程'},
|
||
[1244000] = {id = 1244000, NameZh = '屠戮射擊', Desc = '普通攻擊時有[8df936]%s%%[-]概率額外增加攻擊1次,額外觸發的攻擊也會觸發暴擊以及普通攻擊擁有的特效'},
|
||
[1245000] = {id = 1245000, NameZh = '死亡狙擊', Desc = '瞄準1個敵方單體,超遠距離給予射擊,造成物理攻擊[8df936]%s%%[-]的物理傷害,該技能可以暴擊,暴擊概率為(自身暴擊-對方暴擊防護)/3,暴擊傷害為(自身的暴傷加成-對方暴傷減免),該技能需要1秒引導,必須裝備弓類武器'},
|
||
[1245001] = {id = 1245001, NameZh = '死亡狙擊【巔峰】', Desc = '瞄準1個敵方單體,超遠距離給予射擊,造成物理攻擊[8df936]%s%%[-]的物理傷害,該技能可以暴擊,暴擊概率為(自身暴擊-對方暴擊防護)/3,暴擊傷害為(自身的暴傷加成-對方暴傷減免),該技能需要[8df936]%s[-]秒引導,必須裝備弓類武器'},
|
||
[1246000] = {id = 1246000, NameZh = '箭矢風暴', Desc = '朝指定範圍內射出暴雨一般的箭矢,對範圍內敵方群體造成[8df936]%s%%[-]的單次【箭雨】的物理傷害'},
|
||
[1247000] = {id = 1247000, NameZh = '電擊陷阱', Desc = '指定區域佈置陷阱,觸發後對敵方單體造成(靈巧*(3+BaseLv/100)*(1+智力/35)*[8df936]%s%%[-])有視物理防禦的風屬性魔法傷害,並使其每秒減少[8df936]%s%%[-]最大Sp,持續[8df936]%s[-]秒,該陷阱最多可同時存在2個'},
|
||
[1248000] = {id = 1248000, NameZh = '器械專家', Desc = '使自身佈置的陷阱傷害提高[8df936]%s%%[-],使用陷阱類技能時Sp消耗降低[8df936]%s%%[-]'},
|
||
[1249000] = {id = 1249000, NameZh = '獵物追蹤', Desc = '使指定4米範圍內敵方群體解除隱匿狀態,並在[8df936]%s[-]秒內無法進入隱匿狀態'},
|
||
[1250000] = {id = 1250000, NameZh = '自然守護', Desc = '遊俠受到大自然的庇護,受到技能傷害時會減免[8df936]%s%%[-]'},
|
||
[1250001] = {id = 1250001, NameZh = '自然守護【巔峰】', Desc = '遊俠受到大自然的庇護,受到技能傷害時會減免5%%,每[8df936]%s[-]點智力會提升1%%魔法防禦'},
|
||
[1256000] = {id = 1256000, NameZh = '群狼出擊', Desc = '命令魔狼對前方區域內的敵方群體造成([8df936]%s%%[-]【閃電衝擊】技能傷害)的無屬性物理傷害,最多攻擊6個目標,並有[8df936]%s%%[-]概率使對方陷入流血狀態持續10秒'},
|
||
[1260000] = {id = 1260000, NameZh = '馴龍術', Desc = '學習之後可以騎乘龍,提高騎龍時候[8df936]%s%%[-]的攻擊速度,提高[8df936]%s%%[-]龍之吐息的傷害,符文騎士騎龍時裝備長矛對任何體型怪物的修正效果增加原修正值的[8df936]%s%%[-],體型修正效果最高100%%'},
|
||
[1261000] = {id = 1261000, NameZh = '龍之吐息', Desc = '讓龍噴出火焰,對範圍內的敵方群體造成(物理攻擊+魔法攻擊)*[8df936]%s%%[-]的火屬性物理傷害,被具有地獄般熱度的龍的呼吸擊中的敵人會有[8df936]%s%%[-]概率陷入灼燒狀態,生命點燃狀態下傷害提高20%%,自身每10點體質提高1%%傷害'},
|
||
[1262000] = {id = 1262000, NameZh = '龍之咆哮', Desc = '使龍發出咆哮,有[8df936]%s%%[-]概率對自身3米範圍內最多8名敵方單位造成恐懼狀態,持續3秒'},
|
||
[1262001] = {id = 1262001, NameZh = '龍之咆哮【巔峰】', Desc = '使龍發出咆哮,有100%%概率對自身3米範圍內最多8名敵方單位造成恐懼狀態,同時減少[8df936]%s%%[-]的移動速度,[8df936]%s%%[-]的物理防禦,[8df936]%s%%[-]的魔法防禦,持續3秒'},
|
||
[1263000] = {id = 1263000, NameZh = '附魔之刃', Desc = '在武器中注入魔力,在[8df936]%s[-]秒內,在使用普通攻擊或狂擊時會額外計算符文騎士[8df936]%s%%[-]的魔法攻擊'},
|
||
[1264000] = {id = 1264000, NameZh = '孤注一擲', Desc = '將自身魔法防禦降低至0,每減少1點魔法防禦,給自身增加[8df936]%s[-]點魔法攻擊,持續30秒'},
|
||
[1264001] = {id = 1264001, NameZh = '孤注一擲【巔峰】', Desc = '將自身魔法防禦降低至0,每減少1點魔法防禦,給自身增加1.5點魔法攻擊,同時減少自身[8df936]%s%%[-]生命上限,並額外增加[8df936]%s%%[-]的魔法攻擊,持續30秒'},
|
||
[1265000] = {id = 1265000, NameZh = '幻影刺擊', Desc = '向遠距離的1個敵方單體發動攻擊,將其拖到自己面前並對其造成物理攻擊[8df936]%s%%[-]的物理傷害,裝備長矛類武器才可使用'},
|
||
[1266000] = {id = 1266000, NameZh = '急速戳刺', Desc = '連續快速用槍戳刺,給敵方單體造成物理攻擊[8df936]%s%%[-]的物理傷害,在使用時有[8df936]%s%%[-]概率同時觸發【螺旋擊刺】Lv.20'},
|
||
[1267000] = {id = 1267000, NameZh = '傷害加深', Desc = '使用長矛類技能時會對敵方單位施加印記,印記可以疊加5層,持續10秒,符文騎士長矛類技能對擁有印記的敵人額外造成傷害,每層印記額外造成[8df936]%s%%[-]傷害'},
|
||
[1267001] = {id = 1267001, NameZh = '傷害加深【巔峰】', Desc = '使用長矛類技能時會對敵方單位施加印記,印記可以疊加5層,持續10秒,符文騎士長矛類技能對擁有印記的敵人額外造成傷害,每層印記額外造成7%%傷害,每層印記額外降低目標[8df936]%s%%[-]物理防禦'},
|
||
[1268000] = {id = 1268000, NameZh = '符文掌握', Desc = '學習之後可以製作各種符文石,每1級符文掌握提高[8df936]%s%%[-]製作成功率,自身智力與力量也可提高成功率;可以製作自省、靜止、毀滅、輪迴、束縛、再生符文石'},
|
||
[1269000] = {id = 1269000, NameZh = '符文精通', Desc = '提高符文騎士[8df936]%s[-]點智力,使符文石的持續時間提高[8df936]%s%%[-]'},
|
||
[1270000] = {id = 1270000, NameZh = '符文之力', Desc = '每次使用符文石,都會提高符文騎士[8df936]%s[-]點魔法攻擊,持續[8df936]%s[-]秒,效果可疊加3次'},
|
||
[1271000] = {id = 1271000, NameZh = '龍之庇護', Desc = '騎乘龍時,使自身火屬性攻擊提高[8df936]%s%%[-],受到的火屬性傷害降低[8df936]%s%%[-]'},
|
||
[1271001] = {id = 1271001, NameZh = '龍之庇護【巔峰】', Desc = '騎乘龍時,使自身火屬性攻擊提高5%%,受到的火屬性傷害降低10%%,使自身水屬性攻擊提高[8df936]%s%%[-],受到的水屬性傷害降低[8df936]%s%%[-]'},
|
||
[1272000] = {id = 1272000, NameZh = '龍之吐息·水', Desc = '讓龍噴出寒冷的氣息,對範圍內的敵方群體造成(物理攻擊+魔法攻擊)*[8df936]%s%%[-]的水屬性物理傷害,被龍的呼吸擊中的敵人會有[8df936]%s%%[-]概率陷入冰凍狀態持續5秒,生命點燃狀態下傷害提高20%%,自身每10點體質提高1%%傷害'},
|
||
[1280000] = {id = 1280000, NameZh = '魔導機械', Desc = '使用之後可以操作魔導機械,操作魔導機械時物理攻擊力提升[8df936]%s[-],敏捷下降[8df936]%s[-],移動速度下降[8df936]%s%%[-],不能被治療,不能被加速和減速,魔導機械持續600秒,再次使用可以解除搭乘'},
|
||
[1280001] = {id = 1280001, NameZh = '魔導機械【巔峰】', Desc = '使用之後可以操作魔導機械,操作魔導機械時物理攻擊力提升150,物理防禦增加[8df936]%s[-],不能被治療,不能被加速和減速,魔導機械持續600秒,再次使用可以解除搭乘'},
|
||
[1281000] = {id = 1281000, NameZh = '機械維修', Desc = '可以為自身及其他友方單位的魔導機械進行修理,恢復最大生命*([8df936]%s%%[-]*(1+智力/100))的Hp'},
|
||
[1282000] = {id = 1282000, NameZh = '懸浮', Desc = '使魔導機械懸浮在空中,不受陷阱和塗鴉效果的影響,同時魔導機械移動速度提升[8df936]%s%%[-],持續[8df936]%s[-]秒\n可免疫的技能如下:定位陷阱、冰霜陷阱、爆散陷阱、地雷陷阱、睡魔陷阱、電擊陷阱、荊棘陷阱、黑洞陷阱、魔力陷阱、混亂恐慌、嗜血渴望、振動迴響'},
|
||
[1283000] = {id = 1283000, NameZh = '前側滑', Desc = '使用此技能,可以使魔導機械可以快速向前方移動'},
|
||
[1284000] = {id = 1284000, NameZh = '自爆', Desc = '讓自己乘坐的魔導機械自爆,給周圍範圍內的敵方群體造成物理攻擊*(當前Hp/5000+當前Sp/100+體質/10)*[8df936]%s%%[-]的強制無屬性物理傷害,技能使用後魔導機械解除,Sp全部消耗,同時使技能【魔導機械】進入10秒冷卻(Hp係數在PVP時不會被放大,此技能無視閃避)'},
|
||
[1285000] = {id = 1285000, NameZh = '磁場', Desc = '在自身周圍產生磁場,使自己及範圍內的敵方群體陷入無法移動狀態,受到影響的敵人每秒會減少100點Sp,如果目標處於懸浮狀態,則不受該效果影響。磁場持續[8df936]%s[-]秒,使用技能時消耗3個魔導機械燃料,冷卻時間固定不可減少'},
|
||
[1285001] = {id = 1285001, NameZh = '磁場【巔峰】', Desc = '在自身周圍產生磁場,使自己及範圍內的敵方群體陷入無法移動狀態,受到影響的敵人每秒會減少100點Sp,並且受到風屬性傷害會增加[8df936]%s%%[-],如果目標處於懸浮狀態,則不受該效果影響。磁場持續7秒,使用技能時消耗3個魔導機械燃料,冷卻時間固定不可減少'},
|
||
[1286000] = {id = 1286000, NameZh = '中粒子屏障', Desc = '產生1個強力的能量屏障在自身周圍,增加範圍內全體隊員的[8df936]%s[-]點物理防禦和[8df936]%s[-]點魔法防禦,並免疫遠程物理攻擊,持續[8df936]%s[-]秒,消耗1個魔導機械燃料,冷卻時間固定不可減少'},
|
||
[1286001] = {id = 1286001, NameZh = '中粒子屏障【巔峰】', Desc = '產生1個強力的能量屏障在自身周圍,增加範圍內全體隊員的300點物理防禦和150點魔法防禦,並免疫遠程物理攻擊,額外增加[8df936]%s%%[-]的物理防禦和[8df936]%s%%[-]的魔法防禦,持續7秒,消耗1個魔導機械燃料,冷卻時間固定不可減少'},
|
||
[1287000] = {id = 1287000, NameZh = '噴射飛拳', Desc = '發射魔導機械上裝備的火箭拳,給遠距離的敵方單體造成物理攻擊[8df936]%s%%[-]的物理傷害,施展者的靈巧越高,技能傷害越高'},
|
||
[1288000] = {id = 1288000, NameZh = '加農炮', Desc = '用魔導機械手臂上裝備的加農炮向敵人開火,對範圍內的敵方群體造成物理攻擊[8df936]%s%%[-]的無屬性物理傷害,對小/中/大體型分別造成1.5/1/0.75倍傷害,此技能無視閃避'},
|
||
[1289000] = {id = 1289000, NameZh = '機械改造', Desc = '減少【手推車攻擊】[8df936]%s[-]秒技能延遲,使用【手推車攻擊】後使自身移動速度提高[8df936]%s%%[-],持續3秒'},
|
||
[1290000] = {id = 1290000, NameZh = '利誘', Desc = '使用【金錢攻擊】可以使目標的物理防禦降低[8df936]%s%%[-]和移動速度降低[8df936]%s%%[-],持續3秒'},
|
||
[1291000] = {id = 1291000, NameZh = '斧修煉', Desc = '裝備斧類武器時,提高自身的[8df936]%s[-]點物理攻擊力和[8df936]%s%%[-]忽視物理防禦'},
|
||
[1292000] = {id = 1292000, NameZh = '光學迷彩立場', Desc = '在自己周圍形成能量立場,在[8df936]%s[-]秒內使所有隊友進入隱匿狀態,並提高[8df936]%s%%[-]魔法傷害減免,施法者自身移動速度降低50%%,不可與中粒子屏障同時使用,消耗1個魔導機械燃料,冷卻時間固定不可減少'},
|
||
[1300000] = {id = 1300000, NameZh = '自由施法', Desc = '在施法吟唱過程中,可以進行移動和普通攻擊,但不能使用其他技能,移動速度降低[8df936]%s%%[-]'},
|
||
[1301000] = {id = 1301000, NameZh = '火元素領域', Desc = '在指定地面上創造出火元素領域,使領域範圍內的隊友提高[8df936]%s%%[-]火屬性攻擊和[8df936]%s[-]點物理攻擊,領域持續30秒,賢者在同一時間只能創造一個元素領域'},
|
||
[1302000] = {id = 1302000, NameZh = '風元素領域', Desc = '在指定地面上創造出風元素領域,使領域範圍內的隊友提高[8df936]%s%%[-]風屬性攻擊和[8df936]%s[-]點閃避,領域持續30秒,賢者在同一時間只能創造一個元素領域'},
|
||
[1303000] = {id = 1303000, NameZh = '地元素領域', Desc = '在指定地面上創造出地元素領域,使領域範圍內的所有目標免疫地面陷阱及魔法效果,領域持續[8df936]%s[-]秒,賢者在同一時間只能創造一個元素領域'},
|
||
[1304000] = {id = 1304000, NameZh = '水元素領域', Desc = '在指定地面上創造出水元素領域,使領域範圍內的隊友提高[8df936]%s%%[-]水屬性攻擊和[8df936]%s[-]點生命上限,領域持續30秒,賢者在同一時間只能創造一個元素領域'},
|
||
[1304001] = {id = 1304001, NameZh = '水元素領域【巔峰】', Desc = '在指定地面上創造出水元素領域,使領域範圍內的隊友提高[8df936]%s%%[-]水屬性攻擊和2000點生命上限,額外提高[8df936]%s%%[-]生命上限,領域持續30秒,賢者在同一時間只能創造一個元素領域'},
|
||
[1305000] = {id = 1305000, NameZh = '地震術', Desc = '使範圍內所有目標腳下的地面突然隆起,造成魔法攻擊[8df936]%s%%[-]的地屬性魔法傷害'},
|
||
[1306000] = {id = 1306000, NameZh = '自動念咒', Desc = '普通攻擊時有[8df936]%s%%[-]幾率根據選擇,自動使用【火箭術】【冰箭術】【雷擊術】'},
|
||
[1307000] = {id = 1307000, NameZh = '進化之書', Desc = '使用書類武器時,魔法攻擊提高[8df936]%s[-]點,普攻攻擊力提高[8df936]%s[-]點'},
|
||
[1307001] = {id = 1307001, NameZh = '進化之書【巔峰】', Desc = '使用書類武器時,魔法攻擊提高60點,普攻攻擊力提高[8df936]%s[-]點,魔法攻擊提高[8df936]%s%%[-]'},
|
||
[1310000] = {id = 1310000, NameZh = '唸咒拆除', Desc = '對目標施放精神重壓,使目標可變吟唱時間增加[8df936]%s%%[-],持續[8df936]%s[-]秒'},
|
||
[1310001] = {id = 1310001, NameZh = '唸咒拆除【巔峰】', Desc = '對目標施放精神重壓,使目標可變吟唱時間增加[8df936]%s%%[-],固定吟唱增加[8df936]%s[-]秒,持續20秒'},
|
||
[1311000] = {id = 1311000, NameZh = '能量外套', Desc = '運用精神能量覆蓋全身,使自身獲得[8df936]%s%%[-]物理傷害減免,並提高10%%魔法傷害,效果持續[8df936]%s[-]秒'},
|
||
[1311001] = {id = 1311001, NameZh = '能量外套【巔峰】', Desc = '運用精神能量覆蓋全身,使自身獲得[8df936]%s%%[-]物理傷害減免,並提高10%%魔法傷害和[8df936]%s%%[-]忽視魔法防禦,效果持續[8df936]%s[-]秒'},
|
||
[1313000] = {id = 1313000, NameZh = '薄霧牆', Desc = '在指定區域創造霧牆,霧牆內的敵人會陷入黑暗狀態,並降低[8df936]%s[-]點命中,霧牆內的隊友有[8df936]%s%%[-]概率閃避遠程鎖定單體的物理技能及普攻,霧牆持續30秒'},
|
||
[1314000] = {id = 1314000, NameZh = '雙倍投擲', Desc = '有[8df936]%s%%[-]幾率使用【冰箭術】、【火箭術】、【雷擊術】後,自動觸發一次同樣的箭系魔法。自動念咒或者其他自動觸發的箭系魔法都有效'},
|
||
[1315000] = {id = 1315000, NameZh = '易燃之網', Desc = '對目標發射蜘蛛網,使目標定身[8df936]%s[-]秒,被易燃之網定住的敵人受到火屬性傷害增加[8df936]%s%%[-],但是受到火屬性傷害之後,易燃之網就會解除'},
|
||
[1316000] = {id = 1316000, NameZh = '速讀術', Desc = '減少智者[8df936]%s%%[-]的可變吟唱時間,同時增加[8df936]%s[-]點Sp恢復'},
|
||
[1317000] = {id = 1317000, NameZh = 'HP轉換', Desc = '智者損失自身最大生命上限[8df936]%s%%[-]的生命,將減少數值的100%%轉換為自己的魔法(PVP或GVG時,轉換效率為25%%)'},
|
||
[1318000] = {id = 1318000, NameZh = '精神撼動', Desc = '智者的智慧能夠引起目標精神上的畏懼,每次造成傷害時會降低敵人[8df936]%s[-]點魔法防禦,持續6秒,可疊加'},
|
||
[1318001] = {id = 1318001, NameZh = '精神撼動【巔峰】', Desc = '智者的智慧能夠引起目標精神上的畏懼,增加自身[8df936]%s%%[-]的魔法穿刺,每次造成傷害時會降低敵人[8df936]%s[-]點魔法防禦,持續6秒,可疊加'},
|
||
[1319000] = {id = 1319000, NameZh = '心神互換', Desc = '可以對友方或者敵方使用,自己的Sp%%與對方的Sp%%交換,交換後使對方Sp%%變為自己的Sp%%,自己的Sp%%變為對方Sp%%的[8df936]%s%%[-]'},
|
||
[1320000] = {id = 1320000, NameZh = '精神損耗術', Desc = '對一個目標造成(自身魔法攻擊+對方當前SP)*[8df936]%s%%[-]的無屬性魔法傷害,並有[8df936]%s%%[-]概率使目標的SP變為0'},
|
||
[1321000] = {id = 1321000, NameZh = '魔法懲罰', Desc = '使用後在60秒內有[8df936]%s%%[-]概率閃避所有魔法傷害'},
|
||
[1322000] = {id = 1322000, NameZh = '魔法效果解除', Desc = '對友方使用時,有[8df936]%s%%[-]概率解除目標身上所有減益效果;對敵方使用時,有[8df936]%s%%[-]概率解除目標身上所有增益效果'},
|
||
[1322001] = {id = 1322001, NameZh = '魔法效果解除【巔峰】', Desc = '對友方使用時,有100%%概率解除目標身上所有減益效果,並在[8df936]%s[-]秒內免疫減益效果;對敵方使用時,有100%%概率解除目標身上所有增益效果,並在[8df936]%s[-]秒內無法添加增益效果'},
|
||
[1323000] = {id = 1323000, NameZh = '暗之壁障', Desc = '在指定範圍築起防禦牆,使區域內全體隊員和自身減免[8df936]%s%%[-]近戰物理傷害,暗壁持續[8df936]%s[-]秒,並最多可承受[8df936]%s[-]次攻擊,允許同時存在[8df936]%s[-]個'},
|
||
[1324000] = {id = 1324000, NameZh = '銳化武器', Desc = '提高自身[8df936]%s[-]點魔法攻擊,普通攻擊時有[8df936]%s%%[-]概率暴擊,造成110%%的暴擊傷害'},
|
||
[1324001] = {id = 1324001, NameZh = '銳化武器【巔峰】', Desc = '提高自身75點魔法攻擊,普通攻擊時有[8df936]%s%%[-]概率暴擊,造成[8df936]%s%%[-]的暴擊傷害'},
|
||
[1325000] = {id = 1325000, NameZh = '暖風', Desc = '在3米範圍內,解除所有友方的冰凍狀態,並且不再受到冰凍和減速效果,每秒會恢復所有友方[8df936]%s%%[-]的最大生命(PVP或GVG時,效果為25%%),暖風持續30秒'},
|
||
[1326000] = {id = 1326000, NameZh = '黑洞', Desc = '在地面上生成真空黑洞,對3米範圍內的最多[8df936]%s[-]個目標造成魔法攻擊*100%%的無屬性魔法傷害,並將其吸入。黑洞中的敵人無法做出任何行為,也無法受到傷害,持續[8df936]%s[-]秒。對MINI,MVP無效,冷卻時間固定不可減少'},
|
||
[1327000] = {id = 1327000, NameZh = '群體催眠', Desc = '選中一名敵人進行催眠,有[8df936]%s%%[-]概率使其及周圍最多8名敵人陷入睡眠狀態,持續10秒'},
|
||
[1328000] = {id = 1328000, NameZh = '鑽石星塵', Desc = '在一定範圍內引發冰冷的寒流暴風,造成魔法攻擊*[8df936]%s%%[-]的水屬性魔法傷害,並有[8df936]%s%%[-]概率使所有目標冰凍5秒'},
|
||
[1329000] = {id = 1329000, NameZh = '閃電之槍', Desc = '召喚從天而降的巨大閃電槍,對1個目標及其周邊對象造成魔法攻擊*[8df936]%s%%[-]的風屬性物理和魔法兩次傷害。受到傷害的所有對象有[8df936]%s%%[-]幾率陷入眩暈2秒'},
|
||
[1330000] = {id = 1330000, NameZh = '巖槍', Desc = '將一定範圍內的岩石變成堅硬的槍,從對象腳下的地面刺出,對範圍內所有敵人造成魔法攻擊*[8df936]%s%%[-]地屬性魔法傷害,破除敵人的隱身狀態並有[8df936]%s%%[-]幾率使其陷入流血狀態'},
|
||
[1331000] = {id = 1331000, NameZh = '精神衝擊', Desc = '在一定範圍內發動念力,每秒對範圍內的敵人造成(魔法攻擊*[8df936]%s%%[-])[8df936]%s[-]次無屬性魔法傷害,持續3秒。召喚不同的元素生物,可以改變精神衝擊的攻擊屬性,默認為無屬性'},
|
||
[1332000] = {id = 1332000, NameZh = '魔力之拳', Desc = '將魔法集中於施法者的雙手,降低自身[8df936]%s%%[-]的攻擊速度,在之後的普通攻擊時都會觸發所選擇的箭系魔法,持續10秒或攻擊[8df936]%s[-]次。冷卻時間固定不可減少'},
|
||
[1333000] = {id = 1333000, NameZh = '召喚元素', Desc = '可以選擇召喚一種元素生物與自己並肩作戰,持續[8df936]%s[-]秒,技能等級越高,元素生物傷害越高。\n火元素:提高元素使[8df936]%s%%[-]火屬性攻擊;提高暖風[8df936]%s%%[-]生命百分比的恢復效果\n水元素:提高元素使[8df936]%s%%[-]水屬性攻擊;鑽石星塵傷害提高[8df936]%s%%[-]\n地元素:提高元素使[8df936]%s%%[-]地屬性攻擊;巖槍傷害[8df936]%s%%[-]\n風元素:提高元素使[8df936]%s%%[-]風屬性攻擊;閃電之槍傷害提高[8df936]%s%%[-]'},
|
||
[1334000] = {id = 1334000, NameZh = '元素交流', Desc = '可以與召喚的元素進行交流,提高[8df936]%s%%[-]元素生物的傷害,並使持續時間提高[8df936]%s[-]秒'},
|
||
[1361000] = {id = 1361000, NameZh = '臨機應變', Desc = '詩人、舞娘可以通過該技能中止正在施展的歌曲或舞蹈。(詩人、舞娘的獨奏、合奏、合唱在野外只對隊友生效,在GVG中對最多10名友方生效)'},
|
||
[1362000] = {id = 1362000, NameZh = '練習舞蹈', Desc = '讓身體的能力上升,使用鞭子類武器時,提高[8df936]%s[-]點物理攻擊力,[8df936]%s[-]點普攻攻擊力,在音樂技能演奏時,提高[8df936]%s%%[-]移動速度'},
|
||
[1362001] = {id = 1362001, NameZh = '練習舞蹈【巔峰】', Desc = '讓身體的能力上升,使用鞭子類武器時,提高60點物理攻擊力,[8df936]%s%%[-]物傷加成,[8df936]%s[-]點普攻攻擊力,在音樂技能演奏時,提高10%%移動速度'},
|
||
[1363000] = {id = 1363000, NameZh = '驚聲尖叫', Desc = '發出刺耳的尖叫,使自身周圍4米範圍內的敵人有[8df936]%s%%[-]概率陷入眩暈狀態,持續5秒'},
|
||
[1364000] = {id = 1364000, NameZh = '纏箭投擲', Desc = '利用鞭子把箭矢纏住然後再投擲,對單個敵人造成物理攻擊[8df936]%s%%[-]的物理傷害,該技能可在音樂技能演奏中可以使用,必須裝備鞭子類武器'},
|
||
[1365000] = {id = 1365000, NameZh = '哼唱之音', Desc = '獨奏技能,演奏期間提升4米範圍內隊友(自身靈巧/6+[8df936]%s[-])點命中、(自身靈巧/4+[8df936]%s[-])點物理攻擊力,演奏持續30秒,每秒消耗[8df936]%s[-]點Sp,必須裝備鞭子類武器'},
|
||
[1366000] = {id = 1366000, NameZh = '為你服務', Desc = '獨奏技能,演奏期間提升4米範圍內隊友(自身智力*5+[8df936]%s[-])點魔法上限,演奏持續30秒,每秒消耗[8df936]%s[-]點Sp,必須裝備鞭子類武器'},
|
||
[1366001] = {id = 1366001, NameZh = '為你服務【巔峰】', Desc = '獨奏技能,演奏期間提升4米範圍內隊友(自身智力*5+[8df936]%s[-])點魔法上限,減少[8df936]%s%%[-]技能使用Sp消耗,演奏持續30秒,每秒消耗[8df936]%s[-]點Sp,必須裝備鞭子類武器'},
|
||
[1367000] = {id = 1367000, NameZh = '醜陋之舞', Desc = '獨奏技能,演奏期間每秒對4米範圍內的所有敵人造成(剩餘Sp*[8df936]%s[-])的物理傷害,並減少[8df936]%s[-]點Sp,演奏持續30秒,每秒消耗[8df936]%s[-]點Sp,必須裝備鞭子類武器'},
|
||
[1368000] = {id = 1368000, NameZh = '勿忘我', Desc = '獨奏技能,演奏期間降低4米範圍內所有敵人[8df936]%s%%[-]攻擊速度和移動速度,演奏持續30秒,每秒消耗[8df936]%s[-]點Sp,必須裝備鞭子類武器'},
|
||
[1369000] = {id = 1369000, NameZh = '永遠的混沌', Desc = '合奏技能,使5米範圍內的所有敵人物理防禦降低100%%,演奏持續60秒,每秒消耗[8df936]%s[-]點Sp,必須與隊伍內學過該技能的詩人一同演奏,技能等級 = 向下取整(雙方該技能等級和/2),必須裝備鞭子類武器'},
|
||
[1370000] = {id = 1370000, NameZh = '搖籃曲', Desc = '合奏技能,使5米範圍內的所有敵人有80%%概率陷入睡眠狀態,演奏持續60秒,每秒消耗[8df936]%s[-]點Sp,必須與隊伍內學過該技能的詩人一同演奏,技能等級 = 向下取整(雙方該技能等級和/2),必須裝備鞭子類武器'},
|
||
[1371000] = {id = 1371000, NameZh = '金先生是有錢人', Desc = '合奏技能,使5米範圍內的所有隊友獲取Base經驗增加[8df936]%s%%[-],獲取Job經驗增加[8df936]%s%%[-],演奏持續60秒,每秒消耗[8df936]%s[-]點Sp,必須與隊伍內學過該技能的詩人一同演奏,技能等級 = 向下取整(雙方該技能等級和/2),必須裝備鞭子類武器'},
|
||
[1372000] = {id = 1372000, NameZh = '戰鼓震天', Desc = '合奏技能,使5米範圍內的所有隊友增加[8df936]%s%%[-]物理攻擊,[8df936]%s%%[-]物理防禦,演奏持續60秒,每秒消耗[8df936]%s[-]點Sp,必須與隊伍內學過該技能的詩人一同演奏,技能等級 = 向下取整(雙方該技能等級和/2),必須裝備鞭子類武器'},
|
||
[1373000] = {id = 1373000, NameZh = '奧義箭亂舞', Desc = '對一個敵人連射大量的箭矢,對其造成物理攻擊*[8df936]%s%%[-]的物理傷害,該技能可在音樂技能演奏中可以使用,必須裝備鞭子類或樂器類武器'},
|
||
[1374000] = {id = 1374000, NameZh = '舞蹈精通', Desc = '在使用鞭子類武器時,靈巧提高[8df936]%s[-]點,物理攻擊提高[8df936]%s[-]點'},
|
||
[1374001] = {id = 1374001, NameZh = '舞蹈精通【巔峰】', Desc = '在使用鞭子類武器時,靈巧提高[8df936]%s[-]點,物理攻擊提高80點,提高[8df936]%s%%[-]物理攻擊'},
|
||
[1375000] = {id = 1375000, NameZh = '不要約束我', Desc = '詩人和舞娘在合奏技能使用時,可以在合奏技能範圍內自由活動(但不能使用獨奏),恢復[8df936]%s%%[-]的移動速度和攻擊速度'},
|
||
[1376000] = {id = 1376000, NameZh = '傀儡師的把戲', Desc = '將自己[8df936]%s[-]點力量、敏捷、體質、智力、靈巧、幸運轉移給一名隊友,持續60秒,雙方必須在7米範圍內,否則效果失效。【同一個目標受到多個傀儡師的把戲時,只會有一個生效】'},
|
||
[1377000] = {id = 1377000, NameZh = '安可', Desc = '自己最後一次所施展的舞蹈或歌曲再施展時,所需消耗的Sp減少[8df936]%s%%[-](包括演奏時的Sp消耗)'},
|
||
[1378000] = {id = 1378000, NameZh = '女神之吻', Desc = '獨奏技能,演奏期間提升4米範圍內隊友[8df936]%s[-]點暴擊,(自身幸運/8+[8df936]%s%%[-])暴擊傷害,演奏持續30秒,每秒消耗[8df936]%s[-]點Sp,必須裝備鞭子類武器'},
|
||
[1379000] = {id = 1379000, NameZh = '觸媒之所', Desc = '合奏技能,使5米範圍內的所有隊友使用技能不需要消耗道具,演奏持續60秒,每秒消耗[8df936]%s[-]點Sp,必須與隊伍內學過該技能的詩人一同演奏,技能等級 = 向下取整(雙方該技能等級和/2),必須裝備鞭子類武器'},
|
||
[1379001] = {id = 1379001, NameZh = '觸媒之所【巔峰】', Desc = '合奏技能,使5米範圍內的所有隊友使用技能不需要消耗道具,所有技能延遲降低[8df936]%s%%[-],演奏持續60秒,每秒消耗[8df936]%s[-]點Sp,必須與隊伍內學過該技能的詩人一同演奏,技能等級 = 向下取整(雙方該技能等級和/2),必須裝備鞭子類武器'},
|
||
[1380000] = {id = 1380000, NameZh = '洛奇的悲鳴', Desc = '合奏技能,使5米範圍內的所有對象無法使用技能(對MINI,MVP無效),演奏持續60秒,每秒消耗[8df936]%s[-]點Sp,必須與隊伍內學過該技能的詩人一同演奏,技能等級 = 向下取整(雙方該技能等級和/2),必須裝備鞭子類武器'},
|
||
[1381000] = {id = 1381000, NameZh = '不死神齊格弗裡德', Desc = '合奏技能,使5米範圍內的隊友受到風、地、水、火屬性傷害-[8df936]%s%%[-],演奏持續60秒,每秒消耗[8df936]%s[-]點Sp,必須與隊伍內學過該技能的詩人一同演奏,技能等級 = 向下取整(雙方該技能等級和/2),必須裝備鞭子類武器'},
|
||
[1381001] = {id = 1381001, NameZh = '不死神齊格弗裡德【巔峰】', Desc = '合奏技能,使5米範圍內的隊友受到風、地、水、火屬性傷害-30%%,提高[8df936]%s%%[-]所有異常狀態抗性,演奏持續60秒,每秒消耗[8df936]%s[-]點Sp,必須與隊伍內學過該技能的詩人一同演奏,技能等級 = 向下取整(雙方該技能等級和/2),必須裝備鞭子類武器'},
|
||
[1382000] = {id = 1382000, NameZh = '尼伯龍根的指環', Desc = '合奏技能,使5米範圍內的隊友提高[8df936]%s%%[-]物理穿刺和魔法穿刺,演奏持續60秒,每秒消耗[8df936]%s[-]點Sp,必須與隊伍內學過該技能的詩人一同演奏,技能等級 = 向下取整(雙方該技能等級和/2),必須裝備鞭子類武器'},
|
||
[1383000] = {id = 1383000, NameZh = '命運的塔羅牌', Desc = '占卜對手的命運,隨機給一名敵人造成以下卡片效果:\n★節制:物理攻擊、魔法攻擊降低[8df936]%s%%[-],持續10秒;\n★倒吊者:攻擊速度、移動速度降低[8df936]%s%%[-],持續10秒;\n★審判:所有素質點減少[8df936]%s[-],持續20秒;\n★隱者:沉默且無法攻擊、持續[8df936]%s[-]秒\n★死神:失去當前Hp*[8df936]%s%%[-]的生命\n★愚者:失去當前Sp*[8df936]%s%%[-]的魔法(所有效果對MVP、MINI無效)'},
|
||
[1384000] = {id = 1384000, NameZh = '狂風暴雨', Desc = '向空中射出無數的箭矢,在3米範圍內降下,每0.5秒對範圍內的敵人造成【箭雨】*[8df936]%s%%[-]的物理傷害,持續5秒'},
|
||
[1385000] = {id = 1385000, NameZh = '振動迴響', Desc = '在地面的一處形成超聲波,給靠近超聲波3米內的敵方目標造成物理攻擊[8df936]%s%%[-]的無屬性魔法傷害。振動迴響持續30秒,最多可以形成3個'},
|
||
[1386000] = {id = 1386000, NameZh = '金屬搖滾', Desc = '向1名敵人釋放出高音,使其陷入【昏迷】持續[8df936]%s[-]秒,並對其造成物理攻擊*[8df936]%s%%[-]的魔法傷害。【演奏課程】技能等級每提高1級,提高5%%的傷害'},
|
||
[1387000] = {id = 1387000, NameZh = '振動領域', Desc = '立即激活所有振動迴響並提高[8df936]%s%%[-]振動迴響的傷害'},
|
||
[1388000] = {id = 1388000, NameZh = '演奏課程', Desc = '增加自身[8df936]%s%%[-]最大Sp,提高[8df936]%s[-]點Sp恢復'},
|
||
[1389000] = {id = 1389000, NameZh = '迴歸之歌', Desc = '復活一名指定的友方,恢復其[8df936]%s%%[-]的生命和[8df936]%s%%[-]的魔法'},
|
||
[1390000] = {id = 1390000, NameZh = '月光小夜曲', Desc = '獨奏技能,演奏期間提升4米範圍內隊友(自身智力+[8df936]%s[-])點魔法攻擊,演奏持續30秒,每秒消耗[8df936]%s[-]點Sp,必須裝備鞭子類武器'},
|
||
[1390001] = {id = 1390001, NameZh = '月光小夜曲【巔峰】', Desc = '獨奏技能,演奏期間提升4米範圍內隊友(自身智力+[8df936]%s[-])點魔法攻擊和[8df936]%s%%[-]魔傷加成,演奏持續30秒,每秒消耗[8df936]%s[-]點Sp,必須裝備鞭子類武器'},
|
||
[1391000] = {id = 1391000, NameZh = '循環自然之聲', Desc = '獨奏技能,演奏期間每秒恢復4米範圍內所有隊友(自身智力+自身體質/2)*[8df936]%s[-]點Hp,演奏持續30秒,每秒消耗[8df936]%s[-]點Sp,必須裝備鞭子類武器'},
|
||
[1392000] = {id = 1392000, NameZh = '與狼共舞', Desc = '合唱技能,使5米範圍內的隊友增加[8df936]%s%%[-]的攻擊速度,弓手系野獸的傷害提高[8df936]%s%%[-],效果持續30秒,必須與隊伍內學過該技能的詩人一同演奏,技能等級 = 向下取整(雙方該技能等級和/2),必須裝備鞭子類武器'},
|
||
[1393000] = {id = 1393000, NameZh = '雷拉德的晨露', Desc = '合唱技能,使5米範圍內的隊友增加(演奏雙方最大生命上限之和*5%%(以野外計算)+[8df936]%s[-])最大生命上限,效果持續30秒,必須與隊伍內學過該技能的詩人一同演奏,技能等級 = 向下取整(雙方該技能等級和/2),必須裝備鞭子類武器'},
|
||
[1393001] = {id = 1393001, NameZh = '雷拉德的晨露【巔峰】', Desc = '合唱技能,使5米範圍內的隊友增加(演奏雙方最大生命上限之和*[8df936]%s%%[-](以野外計算)+5000)最大生命上限,效果持續30秒,必須與隊伍內學過該技能的詩人一同演奏,技能等級 = 向下取整(雙方該技能等級和/2),必須裝備鞭子類武器'},
|
||
[1394000] = {id = 1394000, NameZh = '遠古夕陽之歌', Desc = '合唱技能,使5米範圍內的隊友增加[8df936]%s[-]點物理攻擊,[8df936]%s[-]點魔法攻擊,效果持續30秒,必須與隊伍內學過該技能的詩人一同演奏,技能等級 = 向下取整(雙方該技能等級和/2),必須裝備鞭子類武器'},
|
||
[1394001] = {id = 1394001, NameZh = '遠古夕陽之歌【巔峰】', Desc = '合唱技能,使5米範圍內的隊友增加(演奏雙方物理攻擊之和*[8df936]%s%%[-]+150)點物理攻擊,(演奏雙方魔法攻擊之和*[8df936]%s%%[-]+150)點魔法攻擊,效果持續30秒,必須與隊伍內學過該技能的詩人一同演奏,技能等級 = 向下取整(雙方該技能等級和/2),必須裝備鞭子類武器'},
|
||
[1395000] = {id = 1395000, NameZh = '無限吟唱', Desc = '合奏技能,使5米範圍內的隊友使用技能時不會被打斷,所有技能冷卻時間-[8df936]%s%%[-],演奏持續60秒,每秒消耗[8df936]%s[-]點Sp,必須與隊伍內學過該技能的詩人一同演奏,技能等級 = 向下取整(雙方該技能等級和/2),必須裝備鞭子類武器'},
|
||
[1396000] = {id = 1396000, NameZh = '安息搖籃曲', Desc = '使自身周圍5米的隊友強制陷入【昏睡】狀態,在3秒內無法被攻擊,3秒之後受到攻擊會解除【昏睡】,【昏睡】最多持續10秒,每秒恢復最大生命[8df936]%s%%[-]的Hp和最大魔法[8df936]%s%%[-]的Sp'},
|
||
[1412000] = {id = 1412000, NameZh = '冷笑話', Desc = '使自身3米範圍內的所有敵方目標有[8df936]%s%%[-]概率陷入【冰凍】狀態,持續10秒'},
|
||
[1413000] = {id = 1413000, NameZh = '操控樂器', Desc = '提高操控樂器的能力,使用樂器類武器時,提高[8df936]%s[-]點物理攻擊力,[8df936]%s[-]點普攻攻擊力,在音樂技能演奏時,提高[8df936]%s%%[-]移動速度'},
|
||
[1413001] = {id = 1413001, NameZh = '操控樂器【巔峰】', Desc = '提高操控樂器的能力,使用樂器類武器時,提高60點物理攻擊力,[8df936]%s%%[-]物傷加成,[8df936]%s[-]點普攻攻擊力,在音樂技能演奏時,提高10%%移動速度'},
|
||
[1414000] = {id = 1414000, NameZh = '樂器攻擊', Desc = '使用樂器發射強力的箭矢,對單個敵人造成物理攻擊[8df936]%s%%[-]的物理傷害,該技能可在音樂技能演奏中可以使用,必須裝備樂器類武器'},
|
||
[1415000] = {id = 1415000, NameZh = '刺客的黃昏', Desc = '獨奏技能,演奏期間提升4米範圍內近戰隊友(鞭子和樂器屬於遠程)[8df936]%s[-]點敏捷,[8df936]%s%%[-]攻擊速度,演奏持續30秒,每秒消耗[8df936]%s[-]點Sp,必須裝備樂器類武器'},
|
||
[1416000] = {id = 1416000, NameZh = '吹口哨', Desc = '獨奏技能,演奏期間提升4米範圍內隊友(自身敏捷/6+[8df936]%s[-])點閃避,[8df936]%s%%[-]移動速度,演奏持續30秒,每秒消耗[8df936]%s[-]點Sp,必須裝備樂器類武器'},
|
||
[1417000] = {id = 1417000, NameZh = '伊登的蘋果', Desc = '獨奏技能,演奏期間提升4米範圍內隊友(自身體質*20+[8df936]%s[-])點生命上限,演奏持續30秒,每秒消耗[8df936]%s[-]點Sp,必須裝備樂器類武器'},
|
||
[1417001] = {id = 1417001, NameZh = '伊登的蘋果【巔峰】', Desc = '獨奏技能,演奏期間提升4米範圍內隊友(自身體質*20+[8df936]%s[-])點生命上限,額外提高[8df936]%s%%[-]生命上限%%,演奏持續30秒,每秒消耗[8df936]%s[-]點Sp,必須裝備樂器類武器'},
|
||
[1418000] = {id = 1418000, NameZh = '不和諧音', Desc = '獨奏技能,演奏期間每秒對4米範圍內的所有敵人造成(物理攻擊*[8df936]%s%%[-])的物理傷害,演奏持續30秒,每秒消耗[8df936]%s[-]點Sp,必須裝備樂器類武器'},
|
||
[1419000] = {id = 1419000, NameZh = '永遠的混沌', Desc = '合奏技能,使5米範圍內的所有敵人物理防禦降低100%%,演奏持續60秒,每秒消耗[8df936]%s[-]點Sp,必須與隊伍內學過該技能的舞娘一同演奏,技能等級 = 向下取整(雙方該技能等級和/2),必須裝備樂器類武器'},
|
||
[1420000] = {id = 1420000, NameZh = '搖籃曲', Desc = '合奏技能,使5米範圍內的所有敵人有80%%概率陷入睡眠狀態,演奏持續60秒,每秒消耗[8df936]%s[-]點Sp,必須與隊伍內學過該技能的舞娘一同演奏,技能等級 = 向下取整(雙方該技能等級和/2),必須裝備樂器類武器'},
|
||
[1421000] = {id = 1421000, NameZh = '金先生是有錢人', Desc = '合奏技能,使5米範圍內的所有隊友獲取Base經驗增加[8df936]%s%%[-],獲取Job經驗增加[8df936]%s%%[-],演奏持續60秒,每秒消耗[8df936]%s[-]點Sp,必須與隊伍內學過該技能的舞娘一同演奏,技能等級 = 向下取整(雙方該技能等級和/2),必須裝備樂器類武器'},
|
||
[1422000] = {id = 1422000, NameZh = '戰鼓震天', Desc = '合奏技能,使5米範圍內的所有隊友增加[8df936]%s%%[-]物理攻擊,[8df936]%s%%[-]物理防禦,演奏持續60秒,每秒消耗[8df936]%s[-]點Sp,必須與隊伍內學過該技能的舞娘一同演奏,技能等級 = 向下取整(雙方該技能等級和/2),必須裝備樂器類武器'},
|
||
[1424000] = {id = 1424000, NameZh = '樂器精通', Desc = '在使用樂器類武器時,靈巧提高[8df936]%s[-]點,物理攻擊提高[8df936]%s[-]點'},
|
||
[1424001] = {id = 1424001, NameZh = '樂器精通【巔峰】', Desc = '在使用樂器類武器時,靈巧提高[8df936]%s[-]點,物理攻擊提高80點,提高[8df936]%s%%[-]物理攻擊'},
|
||
[1427000] = {id = 1427000, NameZh = '布萊奇之詩', Desc = '獨奏技能,演奏期間4米範圍內隊友可變吟唱時間-[8df936]%s%%[-],提高(自身智力/3+[8df936]%s%%[-])Sp恢復速度%%,演奏持續30秒,每秒消耗[8df936]%s[-]點Sp,必須裝備樂器類武器'},
|
||
[1429000] = {id = 1429000, NameZh = '觸媒之所', Desc = '合奏技能,使5米範圍內的所有隊友使用技能不需要消耗道具,演奏持續60秒,每秒消耗[8df936]%s[-]點Sp,必須與隊伍內學過該技能的舞娘一同演奏,技能等級 = 向下取整(雙方該技能等級和/2),必須裝備樂器類武器'},
|
||
[1429001] = {id = 1429001, NameZh = '觸媒之所【巔峰】', Desc = '合奏技能,使5米範圍內的所有隊友使用技能不需要消耗道具,所有技能延遲降低[8df936]%s%%[-],演奏持續60秒,每秒消耗[8df936]%s[-]點Sp,必須與隊伍內學過該技能的舞娘一同演奏,技能等級 = 向下取整(雙方該技能等級和/2),必須裝備樂器類武器'},
|
||
[1430000] = {id = 1430000, NameZh = '洛奇的悲鳴', Desc = '合奏技能,使5米範圍內的所有對象無法使用技能,演奏持續60秒,每秒消耗[8df936]%s[-]點Sp,必須與隊伍內學過該技能的舞娘一同演奏,技能等級 = 向下取整(雙方該技能等級和/2),必須裝備樂器類武器'},
|
||
[1431000] = {id = 1431000, NameZh = '不死神齊格弗裡德', Desc = '合奏技能,使5米範圍內的隊友受到風、地、水、火屬性傷害-[8df936]%s%%[-],演奏持續60秒,每秒消耗[8df936]%s[-]點Sp,必須與隊伍內學過該技能的舞娘一同演奏,技能等級 = 向下取整(雙方該技能等級和/2),必須裝備樂器類武器'},
|
||
[1431001] = {id = 1431001, NameZh = '不死神齊格弗裡德【巔峰】', Desc = '合奏技能,使5米範圍內的隊友受到風、地、水、火屬性傷害-30%%,提高[8df936]%s%%[-]所有異常狀態抗性,演奏持續60秒,每秒消耗[8df936]%s[-]點Sp,必須與隊伍內學過該技能的舞娘一同演奏,技能等級 = 向下取整(雙方該技能等級和/2),必須裝備樂器類武器'},
|
||
[1432000] = {id = 1432000, NameZh = '尼伯龍根的指環', Desc = '合奏技能,使5米範圍內的隊友提高[8df936]%s%%[-]物理穿刺和魔法穿刺,演奏持續60秒,每秒消耗[8df936]%s[-]點Sp,必須與隊伍內學過該技能的舞娘一同演奏,技能等級 = 向下取整(雙方該技能等級和/2),必須裝備樂器類武器'},
|
||
[1439000] = {id = 1439000, NameZh = '突襲之歌', Desc = '獨奏技能,演奏期間提升4米範圍內隊友(自身靈巧+[8df936]%s[-])點物理攻擊,演奏持續30秒,每秒消耗[8df936]%s[-]點Sp,必須裝備樂器類武器'},
|
||
[1439001] = {id = 1439001, NameZh = '突襲之歌【巔峰】', Desc = '獨奏技能,演奏期間提升4米範圍內隊友(自身靈巧+[8df936]%s[-])點物理攻擊和[8df936]%s%%[-]物傷加成,演奏持續30秒,每秒消耗[8df936]%s[-]點Sp,必須裝備樂器類武器'},
|
||
[1440000] = {id = 1440000, NameZh = '循環自然之聲', Desc = '獨奏技能,演奏期間每秒恢復4米範圍內所有隊友(自身智力+自身體質/2)*[8df936]%s[-]點Hp,演奏持續30秒,每秒消耗[8df936]%s[-]點Sp,必須裝備樂器類武器'},
|
||
[1441000] = {id = 1441000, NameZh = '與狼共舞', Desc = '合唱技能,使5米範圍內的隊友增加[8df936]%s%%[-]的攻擊速度,弓手系野獸的傷害提高[8df936]%s%%[-],效果持續30秒,必須與隊伍內學過該技能的舞娘一同演奏,技能等級 = 向下取整(雙方該技能等級和/2),必須裝備樂器類武器'},
|
||
[1442000] = {id = 1442000, NameZh = '雷拉德的晨露', Desc = '合唱技能,使5米範圍內的隊友增加(演奏雙方最大生命上限之和*5%%(以野外計算)+[8df936]%s[-])最大生命上限,效果持續30秒,必須與隊伍內學過該技能的舞娘一同演奏,技能等級 = 向下取整(雙方該技能等級和/2),必須裝備樂器類武器'},
|
||
[1442001] = {id = 1442001, NameZh = '雷拉德的晨露【巔峰】', Desc = '合唱技能,使5米範圍內的隊友增加(演奏雙方最大生命上限之和*[8df936]%s%%[-](以野外計算)+5000)最大生命上限,效果持續30秒,必須與隊伍內學過該技能的舞娘一同演奏,技能等級 = 向下取整(雙方該技能等級和/2),必須裝備樂器類武器'},
|
||
[1443000] = {id = 1443000, NameZh = '遠古夕陽之歌', Desc = '合唱技能,使5米範圍內的隊友增加[8df936]%s[-]點物理攻擊,[8df936]%s[-]點魔法攻擊,效果持續30秒,必須與隊伍內學過該技能的舞娘一同演奏,技能等級 = 向下取整(雙方該技能等級和/2),必須裝備樂器類武器'},
|
||
[1443001] = {id = 1443001, NameZh = '遠古夕陽之歌【巔峰】', Desc = '合唱技能,使5米範圍內的隊友增加(演奏雙方物理攻擊之和*[8df936]%s%%[-]+150)點物理攻擊,(演奏雙方魔法攻擊之和*[8df936]%s%%[-]+150)點魔法攻擊,效果持續30秒,必須與隊伍內學過該技能的舞娘一同演奏,技能等級 = 向下取整(雙方該技能等級和/2),必須裝備樂器類武器'},
|
||
[1444000] = {id = 1444000, NameZh = '無限吟唱', Desc = '合奏技能,使5米範圍內的隊友使用技能時不會被傷害打斷,所有技能冷卻時間-[8df936]%s%%[-],演奏持續60秒,每秒消耗[8df936]%s[-]點Sp,必須與隊伍內學過該技能的舞娘一同演奏,技能等級 = 向下取整(雙方該技能等級和/2),必須裝備樂器類武器'},
|
||
[2000000] = {id = 2000000, NameZh = '好想你', Desc = '可以快速地將伴侶傳送到身邊'},
|
||
[2001000] = {id = 2001000, NameZh = '歡迎回來', Desc = '使用之後回到婚禮舉行的天津町'},
|
||
[2003000] = {id = 2003000, NameZh = '守護你', Desc = '和伴侶組隊可以額外獲得1%%的經驗加成'},
|
||
[90000000] = {id = 90000000, NameZh = '吃料理', Desc = '吃料理的隨機動作,這個描述不會被看見,能看見說明正處於測試效果'},
|
||
[80015000] = {id = 80015000, NameZh = '巴風特之怒', Desc = '立即對當前目標造成(1點~(持有者BaseLv×調整值×[8df936]%s[-])點真實傷害,調整值最高疊加[8df936]%s[-]層'},
|
||
[90003000] = {id = 90003000, NameZh = '捕捉', Desc = '捕捉寵物,測試專用'},
|
||
[90016000] = {id = 90016000, NameZh = '寵物吃料理', Desc = '寵物吃料理描述'},
|
||
[90017000] = {id = 90017000, NameZh = '撫摸寵物', Desc = '輕輕撫摸,讓對方感受到愛的關懷,因為愛才是最強的增益效果啊!'},
|
||
[100000010] = {id = 100000010, NameZh = '圓球攻擊', Desc = '對近戰敵方單體造成[8df936]%s%%[-]物理傷害'},
|
||
[100010010] = {id = 100010010, NameZh = '突進攻擊', Desc = '對近戰敵方單體造成[8df936]%s%%[-]物理傷害'},
|
||
[100020010] = {id = 100020010, NameZh = '丟石頭', Desc = '對遠程敵方單體造成[8df936]%s%%[-]物理傷害'},
|
||
[100030010] = {id = 100030010, NameZh = '利爪攻擊', Desc = '對近戰敵方單體造成[8df936]%s%%[-]物理傷害'},
|
||
[100040010] = {id = 100040010, NameZh = '魔音術', Desc = '對敵方單體造成[8df936]%s%%[-]的無屬性魔法攻擊'},
|
||
[100050010] = {id = 100050010, NameZh = '冰箭術', Desc = '從天空中降落冰箭攻擊敵人,使其受到魔法攻擊[8df936]%s%%[-]水屬性魔法傷害'},
|
||
[100060010] = {id = 100060010, NameZh = '心靈魅惑', Desc = '對敵方單體造成[8df936]%s%%[-]的無屬性魔法攻擊'},
|
||
[100070010] = {id = 100070010, NameZh = '黑暗侵襲', Desc = '對近戰敵方單體造成[8df936]%s%%[-]暗屬性物理傷害'},
|
||
[100080010] = {id = 100080010, NameZh = '地刺', Desc = '對敵方單體造成[8df936]%s%%[-]的地屬性魔法攻擊'},
|
||
[100090010] = {id = 100090010, NameZh = '音速投擲', Desc = '使用武器快速切割敵人,對單體目標造成物理攻擊[8df936]%s%%[-]的物理傷害,並有[8df936]%s%%[-]概率擊暈目標'},
|
||
[100100010] = {id = 100100010, NameZh = '聖靈召喚', Desc = '召喚聖靈進行攻擊,對敵方單體造成魔法攻擊[8df936]%s%%[-]聖屬性魔法傷害'},
|
||
[100110010] = {id = 100110010, NameZh = '貓爪攻擊', Desc = '對近戰敵方單體造成[8df936]%s%%[-]物理傷害'},
|
||
[100120010] = {id = 100120010, NameZh = '犬爪攻擊', Desc = '對近戰敵方單體造成[8df936]%s%%[-]物理傷害'},
|
||
[100130010] = {id = 100130010, NameZh = '地刺', Desc = '對敵方單體造成[8df936]%s%%[-]的風屬性魔法攻擊'},
|
||
[100140010] = {id = 100140010, NameZh = '魔焰', Desc = '對敵方單體造成魔法攻擊*[8df936]%s%%[-]的火屬性傷害'},
|
||
[100150010] = {id = 100150010, NameZh = '射擊', Desc = '對敵方單體造成物理攻擊*[8df936]%s%%[-]的物理傷害'},
|
||
[100160010] = {id = 100160010, NameZh = '頂撞', Desc = '對敵方單體造成物理攻擊*[8df936]%s%%[-]的物理傷害'},
|
||
[100180010] = {id = 100180010, NameZh = '放電光線', Desc = '對敵方單體造成物理攻擊*[8df936]%s%%[-]的風屬性傷害'},
|
||
[100190010] = {id = 100190010, NameZh = '水屬性攻擊', Desc = '對敵方單體造成物理攻擊*[8df936]%s%%[-]的水屬性物理傷害'},
|
||
[100200010] = {id = 100200010, NameZh = '地屬性攻擊', Desc = '對敵方單體造成物理攻擊*[8df936]%s%%[-]的地屬性物理傷害'},
|
||
[100210010] = {id = 100210010, NameZh = '毒屬性攻擊', Desc = '對敵方單體造成物理攻擊*[8df936]%s%%[-]的毒屬性物理傷害'},
|
||
[100220010] = {id = 100220010, NameZh = '聖靈召喚', Desc = '對敵方單體造成魔法攻擊[8df936]%s%%[-]聖屬性魔法傷害'},
|
||
[100230010] = {id = 100230010, NameZh = '尖銳刺擊', Desc = '對敵方單體造成物理攻擊*[8df936]%s%%[-]的物理傷害'},
|
||
[100240010] = {id = 100240010, NameZh = '不死屬性攻擊', Desc = '對敵方單體造成物理攻擊*[8df936]%s%%[-]的物理傷害'},
|
||
[100250010] = {id = 100250010, NameZh = '強力衝撞', Desc = '對敵方單體造成物理攻擊*[8df936]%s%%[-]的物理傷害'},
|
||
[100260010] = {id = 100260010, NameZh = '重壓敲擊', Desc = '對敵方單體造成物理攻擊*[8df936]%s%%[-]的物理傷害'},
|
||
[100270010] = {id = 100270010, NameZh = '敲!敲!敲', Desc = '對敵方單體造成物理攻擊*[8df936]%s%%[-]的物理傷害'},
|
||
[100280010] = {id = 100280010, NameZh = '來打我', Desc = '挑釁敵方單位,使小範圍內魔物強制攻擊自己[8df936]%s[-]秒,強制攻擊對玩家無效'},
|
||
[100290010] = {id = 100290010, NameZh = '我很有錢!', Desc = '對敵方單體造成物理攻擊*[8df936]%s%%[-]的物理傷害'},
|
||
[100300010] = {id = 100300010, NameZh = '惡魔之魂', Desc = '對敵方單體造成物理攻擊*[8df936]%s%%[-]的物理傷害'},
|
||
[100310010] = {id = 100310010, NameZh = '鮮血之吻', Desc = '對敵方單體造成魔法攻擊*[8df936]%s%%[-]的聖屬性魔法傷害,並造成小範圍濺射傷害'},
|
||
[100320010] = {id = 100320010, NameZh = '瘋狂爪擊', Desc = '對敵方單體造成物理攻擊*[8df936]%s%%[-]的物理傷害'},
|
||
[100330010] = {id = 100330010, NameZh = '祝福', Desc = '復活主人,並恢復其HP[8df936]%s%%[-]'},
|
||
[100340010] = {id = 100340010, NameZh = '螺旋刺擊', Desc = '對敵方單體造成物理攻擊*[8df936]%s%%[-]的物理傷害'},
|
||
[100350010] = {id = 100350010, NameZh = '連刺攻擊', Desc = '對敵方單體造成物理攻擊*[8df936]%s%%[-]的物理傷害'},
|
||
[100360010] = {id = 100360010, NameZh = '念力連擊', Desc = '對敵方單體造成魔法攻擊*[8df936]%s%%[-]的念屬性魔法傷害'},
|
||
[100370010] = {id = 100370010, NameZh = '欺詐打擊', Desc = '對敵方單體造成物理攻擊*[8df936]%s%%[-]的物理傷害'},
|
||
[100380010] = {id = 100380010, NameZh = '黑暗攻擊', Desc = '對敵方單體造成物理攻擊*[8df936]%s%%[-]的物理傷害'},
|
||
[100390010] = {id = 100390010, NameZh = '飛翼攻擊', Desc = '對敵方單體造成物理攻擊*[8df936]%s%%[-]的物理傷害'},
|
||
[100400010] = {id = 100400010, NameZh = '用力撕咬', Desc = '對敵方單體造成物理攻擊*[8df936]%s%%[-]的物理傷害'},
|
||
[100410010] = {id = 100410010, NameZh = '來玩遊戲', Desc = '對敵方單體造成物理攻擊*[8df936]%s%%[-]的物理傷害'},
|
||
[100420010] = {id = 100420010, NameZh = '熾熱火焰', Desc = '集結熾熱火焰對範圍內目標進行攻擊,造成魔法攻擊*[8df936]%s%%[-]的火屬性魔法傷害'},
|
||
[100430010] = {id = 100430010, NameZh = '痊癒', Desc = '以[8df936]%s%%[-]的幾率解除寵物和主人身上的冰凍,石化,定身效果'},
|
||
[100440010] = {id = 100440010, NameZh = '精神灼燒', Desc = '對對範圍內目標釋放精神灼燒,造成魔法攻擊*[8df936]%s%%[-]的念屬性魔法傷害'},
|
||
[100450010] = {id = 100450010, NameZh = '打掃衛生', Desc = '對敵方單體造成物理攻擊*[8df936]%s%%[-]的物理傷害'},
|
||
[100460010] = {id = 100460010, NameZh = '閉嘴,聽我唱!', Desc = '吉米唱起歌謠,對目標及其周圍單位造成物理攻擊*[8df936]%s%%[-]的物理傷害,有[8df936]%s%%[-]造成沉默,持續2秒'},
|
||
[100470010] = {id = 100470010, NameZh = '無視防禦攻擊', Desc = '對敵方單體造成物理攻擊*[8df936]%s%%[-]的無視物理防禦的物理傷害'},
|
||
[100480010] = {id = 100480010, NameZh = '靈魂打擊', Desc = '對敵方單體造成魔法攻擊*[8df936]%s%%[-]的暗屬性魔法傷害,有[8df936]%s%%[-]的概率造成黑暗效果'},
|
||
[100490010] = {id = 100490010, NameZh = '懶惰氣息', Desc = '釋放慵懶氣息,使周圍3米範圍敵人裝備攻速和移動速度降低[8df936]%s%%[-],持續1秒'},
|
||
[101000010] = {id = 101000010, NameZh = '環保', Desc = '冒險時獲得普通素材數量增加[8df936]%s[-]個'},
|
||
[101010010] = {id = 101010010, NameZh = '戀家', Desc = '冒險外出時間減少[8df936]%s%%[-]'},
|
||
[101020010] = {id = 101020010, NameZh = '貪玩', Desc = '冒險時獲得Base經驗增加[8df936]%s%%[-]'},
|
||
[101030010] = {id = 101030010, NameZh = '努力', Desc = '冒險時消耗戰鬥時長減少[8df936]%s%%[-]'},
|
||
[101040010] = {id = 101040010, NameZh = '好奇', Desc = '冒險時獲得普通素材數量增加[8df936]%s[-]個,獲得高級素材(沙金等)數量增加[8df936]%s[-]個'},
|
||
[101050010] = {id = 101050010, NameZh = '純潔', Desc = '冒險時獲得卡片概率增加[8df936]%s%%[-]'},
|
||
[101060010] = {id = 101060010, NameZh = '持家', Desc = '冒險時獲得普通素材數量增加[8df936]%s[-]個,獲得高級素材(沙金等)數量增加[8df936]%s[-]個'},
|
||
[101070010] = {id = 101070010, NameZh = '聰明', Desc = '冒險時獲得Job經驗增加[8df936]%s%%[-]'},
|
||
[101080010] = {id = 101080010, NameZh = '尋寶', Desc = '冒險時直接獲得稀有箱子概率增加[8df936]%s%%[-]'},
|
||
[101090010] = {id = 101090010, NameZh = '節約', Desc = '冒險時不消耗丸子概率增加[8df936]%s%%[-]'},
|
||
[101100010] = {id = 101100010, NameZh = '幸運', Desc = '冒險時獲得普通素材數量增加[8df936]%s[-]個'},
|
||
[101110010] = {id = 101110010, NameZh = '勤奮', Desc = '冒險外出時間減少和消耗戰鬥時長[8df936]%s%%[-]'},
|
||
[101120010] = {id = 101120010, NameZh = '尋寶大師', Desc = '冒險時直接獲得稀有箱子概率增加[8df936]%s%%[-]'},
|
||
[101130010] = {id = 101130010, NameZh = '邪惡', Desc = '冒險時獲得卡片概率增加[8df936]%s%%[-]'},
|
||
[101140010] = {id = 101140010, NameZh = '機靈', Desc = '冒險時直接獲得稀有箱子和獲得卡片的概率增加[8df936]%s%%[-]'},
|
||
[101150010] = {id = 101150010, NameZh = '貪婪', Desc = '冒險時獲得普通素材數量增加[8df936]%s[-]個,不消耗丸子概率增加[8df936]%s%%[-]'},
|
||
[102000010] = {id = 102000010, NameZh = '命中Up', Desc = '增加寵物和主人[8df936]%s[-]點命中'},
|
||
[102010010] = {id = 102010010, NameZh = '精煉物攻', Desc = '增加寵物和主人[8df936]%s[-]點精煉物攻'},
|
||
[102020010] = {id = 102020010, NameZh = '攻速Up', Desc = '增加寵物和主人[8df936]%s%%[-]裝備攻速'},
|
||
[102030010] = {id = 102030010, NameZh = '忽視物理防禦', Desc = '增加寵物和主人[8df936]%s%%[-]忽視物理防禦'},
|
||
[102040010] = {id = 102040010, NameZh = '暴擊率', Desc = '增加寵物和主人[8df936]%s[-]點暴擊'},
|
||
[102050010] = {id = 102050010, NameZh = '魔法攻擊', Desc = '增加寵物和主人[8df936]%s[-]點魔法攻擊'},
|
||
[102060010] = {id = 102060010, NameZh = '可變吟唱', Desc = '減少寵物和主人[8df936]%s%%[-]吟唱時間'},
|
||
[102070010] = {id = 102070010, NameZh = '物理攻擊', Desc = '增加寵物和主人[8df936]%s[-]點物理攻擊'},
|
||
[102080010] = {id = 102080010, NameZh = '治療效果', Desc = '增加寵物和主人[8df936]%s%%[-]治療加成'},
|
||
[102090010] = {id = 102090010, NameZh = '暴擊傷害', Desc = '增加寵物和主人[8df936]%s%%[-]暴擊傷害'},
|
||
[102100010] = {id = 102100010, NameZh = '精煉魔攻', Desc = '增加寵物和主人[8df936]%s[-]點精煉魔攻'},
|
||
[102110010] = {id = 102110010, NameZh = '貓咪萌叫', Desc = '增加寵物和主人[8df936]%s%%[-]物理傷害減免'},
|
||
[102120010] = {id = 102120010, NameZh = '忠犬怒吼', Desc = '增加寵物和主人[8df936]%s%%[-]魔法傷害減免'},
|
||
[102130010] = {id = 102130010, NameZh = '忠犬怒吼', Desc = '增加寵物和主人[8df936]%s%%[-]對所有種族魔物傷害'},
|
||
[103000010] = {id = 103000010, NameZh = 'HP增加', Desc = '增加寵物和主人[8df936]%s[-]點生命上限'},
|
||
[103010010] = {id = 103010010, NameZh = '物防增加', Desc = '增加寵物和主人[8df936]%s[-]點物理防禦'},
|
||
[103020010] = {id = 103020010, NameZh = '暴擊防護', Desc = '增加寵物和主人[8df936]%s[-]點暴擊防護'},
|
||
[103030010] = {id = 103030010, NameZh = 'HP恢復', Desc = '增加寵物和主人[8df936]%s%%[-]HP恢復速度'},
|
||
[103040010] = {id = 103040010, NameZh = '魔法防禦', Desc = '增加寵物和主人[8df936]%s[-]點魔法防禦'},
|
||
[103050010] = {id = 103050010, NameZh = 'SP恢復', Desc = '增加寵物和主人[8df936]%s%%[-]SP恢復速度'},
|
||
[103060010] = {id = 103060010, NameZh = '受治療加成', Desc = '增加寵物和主人[8df936]%s%%[-]受治療加成'},
|
||
[103070010] = {id = 103070010, NameZh = '閃避', Desc = '增加寵物和主人[8df936]%s[-]點閃避'},
|
||
[103080010] = {id = 103080010, NameZh = 'SP消耗', Desc = '減少寵物和主人[8df936]%s%%[-]SP消耗'},
|
||
[103090010] = {id = 103090010, NameZh = '移動速度', Desc = '增加寵物和主人[8df936]%s%%[-]移動速度'},
|
||
[103100010] = {id = 103100010, NameZh = 'SP增加', Desc = '增加寵物和主人[8df936]%s[-]點魔法上限'},
|
||
[103110010] = {id = 103110010, NameZh = '貓奴心情', Desc = '增加寵物和主人[8df936]%s%%[-]忽視物理防禦'},
|
||
[103120010] = {id = 103120010, NameZh = '遛狗心得', Desc = '增加寵物和主人[8df936]%s%%[-]忽視魔法防禦'},
|
||
[103130001] = {id = 103130001, NameZh = '遛狗心得', Desc = '增加寵物和主人[8df936]%s[-]點智力'},
|
||
[103130002] = {id = 103130002, NameZh = '遛狗心得', Desc = '增加寵物和主人[8df936]%s[-]點智力,[8df936]%s[-]點力量'},
|
||
[103140010] = {id = 103140010, NameZh = '燃燒吧,火焰', Desc = '如果魔焰命中目標,則有[8df936]%s%%[-]概率額外造成50%%傷害。'},
|
||
[103150010] = {id = 103150010, NameZh = '焰爆', Desc = '如果魔焰造成目標死亡,則會在目標死亡位置釋放一次魔爆,對範圍內的目標造成魔法攻擊*[8df936]%s%%[-]的傷害'},
|
||
[103160010] = {id = 103160010, NameZh = '靈巧', Desc = '增加寵物和主人[8df936]%s%%[-]的物理傷害減免'},
|
||
[103170010] = {id = 103170010, NameZh = '生命精華', Desc = '增加寵物和主人[8df936]%s%%[-]的生命上限'},
|
||
[103180010] = {id = 103180010, NameZh = '麻痺電流', Desc = '使用放電光線時有[8df936]%s%%[-]幾率使敵人進入麻痺狀態,無法移動'},
|
||
[103190010] = {id = 103190010, NameZh = '兩棲', Desc = '增加寵物和主人[8df936]%s%%[-]的水屬性和地屬性傷害'},
|
||
[103200010] = {id = 103200010, NameZh = '柔韌', Desc = '增加寵物和主人[8df936]%s%%[-]魔法防禦'},
|
||
[103210010] = {id = 103210010, NameZh = '植物纖維', Desc = '增加寵物和主人[8df936]%s%%[-]植物種族傷害減免'},
|
||
[103220010] = {id = 103220010, NameZh = '閃避UP', Desc = '增加寵物和主人[8df936]%s[-]點閃避'},
|
||
[103230010] = {id = 103230010, NameZh = '蟲鳴鼓舞', Desc = '增加寵物和主人[8df936]%s[-]點物理攻擊'},
|
||
[103240010] = {id = 103240010, NameZh = '柔韌', Desc = '增加寵物和主人[8df936]%s%%[-]魔法防禦'},
|
||
[103250010] = {id = 103250010, NameZh = '劇毒之體', Desc = '增加寵物和主人[8df936]%s%%[-]毒屬性傷害減免'},
|
||
[103260010] = {id = 103260010, NameZh = '念力增幅', Desc = '增加寵物和主人[8df936]%s%%[-]念屬性傷害'},
|
||
[103270010] = {id = 103270010, NameZh = '虛化形態', Desc = '增加寵物和主人[8df936]%s%%[-]物理傷害減免'},
|
||
[103280010] = {id = 103280010, NameZh = '尖喙', Desc = '增加寵物和主人[8df936]%s%%[-]忽視物防'},
|
||
[103290010] = {id = 103290010, NameZh = '護主', Desc = '增加寵物和主人[8df936]%s[-]點生命上限'},
|
||
[103300010] = {id = 103300010, NameZh = '屍毒', Desc = '增加寵物和主人[8df936]%s%%[-]毒屬性攻擊'},
|
||
[103310010] = {id = 103310010, NameZh = '無痛覺', Desc = '增加寵物和主人[8df936]%s%%[-]精煉物傷減免'},
|
||
[103320010] = {id = 103320010, NameZh = '皮糙肉厚', Desc = '增加寵物和主人[8df936]%s%%[-]物理防禦'},
|
||
[103330010] = {id = 103330010, NameZh = '暈眩抵抗', Desc = '增加寵物和主人[8df936]%s%%[-]暈眩抵抗'},
|
||
[103340010] = {id = 103340010, NameZh = '石化皮膚', Desc = '增加寵物和主人[8df936]%s%%[-]魔法傷害減免'},
|
||
[103350010] = {id = 103350010, NameZh = '石化抵抗', Desc = '增加寵物和主人[8df936]%s%%[-]石化抵抗'},
|
||
[103360010] = {id = 103360010, NameZh = '戰意號角', Desc = '增加寵物和主人[8df936]%s%%[-]物理穿刺'},
|
||
[103370010] = {id = 103370010, NameZh = '惹事生非', Desc = '增加寵物和主人[8df936]%s%%[-]對人形種增傷'},
|
||
[103380010] = {id = 103380010, NameZh = '攻速UP', Desc = '增加寵物和主人[8df936]%s%%[-]裝備攻速'},
|
||
[103390010] = {id = 103390010, NameZh = '包紮傷口', Desc = '增加寵物和主人[8df936]%s%%[-]包紮傷口生命恢復'},
|
||
[103400010] = {id = 103400010, NameZh = '遲鈍', Desc = '增加寵物和主人[8df936]%s%%[-]精煉物傷減免'},
|
||
[103410010] = {id = 103410010, NameZh = '定身抵抗', Desc = '增加寵物和主人[8df936]%s%%[-]定身抵抗'},
|
||
[103420010] = {id = 103420010, NameZh = '罪惡之心', Desc = '增加寵物和主人[8df936]%s[-]點精煉物攻'},
|
||
[103430010] = {id = 103430010, NameZh = '惡魔之力', Desc = '增加寵物和主人[8df936]%s%%[-]惡魔種族傷害減免'},
|
||
[103440010] = {id = 103440010, NameZh = '罪惡之吻', Desc = '增加寵物和主人[8df936]%s[-]點精煉魔攻'},
|
||
[103450010] = {id = 103450010, NameZh = '惡魔之力', Desc = '增加寵物和主人[8df936]%s%%[-]惡魔種族傷害減免'},
|
||
[103460010] = {id = 103460010, NameZh = '攻速UP', Desc = '增加寵物和主人[8df936]%s%%[-]裝備攻速'},
|
||
[103470010] = {id = 103470010, NameZh = '移速UP', Desc = '增加寵物和主人[8df936]%s%%[-]移速'},
|
||
[103480010] = {id = 103480010, NameZh = '海洋魔力', Desc = '增加寵物和主人[8df936]%s[-]HP上限'},
|
||
[103490010] = {id = 103490010, NameZh = '聖水庇佑', Desc = '增加寵物和主人[8df936]%s%%[-]HP恢復'},
|
||
[103500010] = {id = 103500010, NameZh = '命中UP', Desc = '增加寵物和主人[8df936]%s[-]點命中'},
|
||
[103510010] = {id = 103510010, NameZh = '失心', Desc = '增加寵物和主人[8df936]%s%%[-]恐懼抵抗'},
|
||
[103520010] = {id = 103520010, NameZh = '閃避UP', Desc = '增加寵物和主人[8df936]%s[-]點閃避'},
|
||
[103530010] = {id = 103530010, NameZh = '物理攻擊UP', Desc = '增加寵物和主人[8df936]%s[-]點物理攻擊'},
|
||
[103540010] = {id = 103540010, NameZh = '超念力', Desc = '增加寵物和主人[8df936]%s%%[-]念屬性傷害'},
|
||
[103550010] = {id = 103550010, NameZh = '念力回覆', Desc = '增加寵物和主人[8df936]%s%%[-]SP恢復'},
|
||
[103560010] = {id = 103560010, NameZh = '物理攻擊UP', Desc = '增加寵物和主人[8df936]%s[-]點物理攻擊'},
|
||
[103570010] = {id = 103570010, NameZh = '偽裝', Desc = '增加寵物和主人[8df936]%s%%[-]動物種族傷害減免'},
|
||
[103580010] = {id = 103580010, NameZh = '暴擊率UP', Desc = '增加寵物和主人[8df936]%s[-]點暴擊'},
|
||
[103590010] = {id = 103590010, NameZh = '黑暗軀體', Desc = '增加寵物和主人[8df936]%s%%[-]暗屬性傷害減免'},
|
||
[103600010] = {id = 103600010, NameZh = '魔法攻擊UP', Desc = '增加寵物和主人[8df936]%s[-]點魔法攻擊'},
|
||
[103610010] = {id = 103610010, NameZh = '刃羽', Desc = '增加寵物和主人[8df936]%s%%[-]風屬性傷害'},
|
||
[103620010] = {id = 103620010, NameZh = '利齒', Desc = '增加寵物和主人[8df936]%s%%[-]忽視物理防禦'},
|
||
[103630010] = {id = 103630010, NameZh = '追獵', Desc = '增加寵物和主人[8df936]%s%%[-]對動物種族傷害增傷'},
|
||
[103640010] = {id = 103640010, NameZh = '鞭撻', Desc = '增加寵物和主人[8df936]%s%%[-]物理穿刺'},
|
||
[103650010] = {id = 103650010, NameZh = '物理攻擊UP', Desc = '增加寵物和主人[8df936]%s[-]點物理攻擊'},
|
||
[103660010] = {id = 103660010, NameZh = '烈焰焚身', Desc = '增加寵物和主人[8df936]%s%%[-]火屬性傷害'},
|
||
[103670010] = {id = 103670010, NameZh = '火軀', Desc = '增加寵物和主人[8df936]%s%%[-]火屬性傷害減免'},
|
||
[103680010] = {id = 103680010, NameZh = '庇護', Desc = '痊癒技能有[8df936]%s%%[-]的幾率使主人免疫冰凍,石化,定身5秒'},
|
||
[103690010] = {id = 103690010, NameZh = '聖歌', Desc = '增加寵物和主人[8df936]%s%%[-]受治療加成'},
|
||
[103700010] = {id = 103700010, NameZh = '冰焰', Desc = '精神灼燒有[8df936]%s%%[-]的幾率冰凍敵人'},
|
||
[103710010] = {id = 103710010, NameZh = '黑焰', Desc = '精神灼燒有[8df936]%s%%[-]的幾率點燃敵人'},
|
||
[103720010] = {id = 103720010, NameZh = '清算', Desc = '增加寵物和主人[8df936]%s%%[-]忽視物理防禦'},
|
||
[103730010] = {id = 103730010, NameZh = '暴擊率UP', Desc = '增加寵物和主人[8df936]%s[-]點暴擊'},
|
||
[103740001] = {id = 103740001, NameZh = '強韌', Desc = '增加寵物和主人[8df936]%s[-]點體質'},
|
||
[103740002] = {id = 103740002, NameZh = '強韌', Desc = '增加寵物和主人[8df936]%s[-]點體質,[8df936]%s[-]點靈巧'},
|
||
[103750010] = {id = 103750010, NameZh = '多刺', Desc = '增加寵物和主人[8df936]%s%%[-]物理穿刺'},
|
||
[103760010] = {id = 103760010, NameZh = '亡靈剋星', Desc = '增加寵物和主人[8df936]%s%%[-]對不死種族魔物傷害'},
|
||
[103770010] = {id = 103770010, NameZh = '驚懼鎧甲', Desc = '增加寵物和主人[8df936]%s%%[-]不死種族傷害減免'},
|
||
[103780010] = {id = 103780010, NameZh = '幽靈鬼步', Desc = '增加寵物和主人[8df936]%s%%[-]移速'},
|
||
[103790010] = {id = 103790010, NameZh = '亡靈形態', Desc = '增加寵物和主人[8df936]%s%%[-]物理傷害減免和魔法傷害減免'},
|
||
[103800010] = {id = 103800010, NameZh = '安逸', Desc = '增加寵物和主人[8df936]%s%%[-]無屬性傷害減免'},
|
||
[103810010] = {id = 103810010, NameZh = '偷懶', Desc = '寵物和主人所有技能的SP消耗減少[8df936]%s%%[-]'},
|
||
[104000010] = {id = 104000010, NameZh = '烹飪中心', Desc = '增加寵物在烹飪中心[8df936]%s%%[-]的打工效率'},
|
||
[104001010] = {id = 104001010, NameZh = '道具店', Desc = '增加寵物在道具店[8df936]%s%%[-]的打工效率'},
|
||
[104002010] = {id = 104002010, NameZh = '卡普拉公司', Desc = '增加寵物在卡普拉公司[8df936]%s%%[-]的打工效率'},
|
||
[104003010] = {id = 104003010, NameZh = '寵物協會', Desc = '增加寵物在寵物協會[8df936]%s%%[-]的打工效率'},
|
||
[104004010] = {id = 104004010, NameZh = '料理協會', Desc = '增加寵物在料理協會[8df936]%s%%[-]的打工效率'},
|
||
[104005010] = {id = 104005010, NameZh = '微笑小姐', Desc = '增加寵物在微笑小姐[8df936]%s%%[-]的打工效率'},
|
||
[104006010] = {id = 104006010, NameZh = '公會', Desc = '增加寵物在公會[8df936]%s%%[-]的打工效率'},
|
||
[104007010] = {id = 104007010, NameZh = '競技場', Desc = '增加寵物在競技場[8df936]%s%%[-]的打工效率'},
|
||
[91001000] = {id = 91001000, NameZh = '啵啵砰', Desc = '波利生氣時的常見反應,向前彈跳一段距離,落地時擊退正前方敵人'},
|
||
[91002000] = {id = 91002000, NameZh = '啵啵咻', Desc = '10秒內自身移動速度提高50%%'},
|
||
[91003000] = {id = 91003000, NameZh = '嘟嘟泡', Desc = '獲得持續30秒的護盾效果,受到攻擊時只掉落1個蘋果,並使攻擊者眩暈3秒,僅生效1次'},
|
||
[91004000] = {id = 91004000, NameZh = '突突砰', Desc = '蓄力1.5秒後,向正前方突進一段距離,並擊退沿途碰到的目標'},
|
||
[91005000] = {id = 91005000, NameZh = '閃現啵', Desc = '立即傳送到正前方某處'},
|
||
[91006000] = {id = 91006000, NameZh = '退散啵', Desc = '波利體型變大一倍,並擊退周圍敵人,使其移動速度降低'},
|
||
[91007000] = {id = 91007000, NameZh = '芭娜娜', Desc = '在身後扔下1個香蕉皮,踩到的人移動速度變慢'},
|
||
[91009000] = {id = 91009000, NameZh = '隱身啵', Desc = '波利進入隱身狀態最長12秒,前3秒處於無敵狀態,如果波利移動的話則會在5秒後現身'},
|
||
[91010000] = {id = 91010000, NameZh = '啵啵彈', Desc = '準備1秒,向指定範圍扔出1個啵啵彈,將範圍內所有玩家擊殺'},
|
||
[91012000] = {id = 91012000, NameZh = '貪吃啵', Desc = '波利拾取東西的範圍擴大,持續10秒'},
|
||
[91013000] = {id = 91013000, NameZh = '巨大啵', Desc = '波利體型變大一倍,期間被其他波利撞到,只掉落1/4數量的金蘋果,持續10秒'},
|
||
[91018000] = {id = 91018000, NameZh = '比巴卜', Desc = '使自身無敵,免疫控制和技能,持續6秒'},
|
||
[91019000] = {id = 91019000, NameZh = '毒蘋果', Desc = '在指定位置召喚一個毒蘋果,吃到該蘋果的波利會被定身7秒,毒蘋果持續30秒'},
|
||
|
||
[202050010] = {id = 202050010, NameZh = '魔攻增強', Desc = '增加寵物[8df936]%s[-]點魔法攻擊'},
|
||
}
|
||
return Table_SkillDesc |