85 lines
2.3 KiB
Plaintext
85 lines
2.3 KiB
Plaintext
autoImport("MenuUnLockCell")
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autoImport("MenuMsgCell")
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autoImport("SystemUnLockView")
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PopUp10View = class("PopUp10View", SystemUnLockView);
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PopUp10View.ViewType = UIViewType.Popup10Layer;
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PopUp10View.NUserNewMenu = "PopUp10View.NUserNewMenu"
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PopUp10View.ItemCoinShowType = {
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Common = 1,
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Decompose = 2,
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}
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function PopUp10View:Init()
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self.data = self.viewdata.data;
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self:MapViewInterests()
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self:FindObjs();
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self:InitDatas()
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self:InitClickEvent();
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end
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function PopUp10View:MapViewInterests()
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self:AddListenEvt(PopUp10View.NUserNewMenu, self.HandleNewMenu);
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self:AddListenEvt(SystemMsgEvent.MenuMsg, self.HandleMenuMsg);
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self:AddListenEvt(SystemMsgEvent.MenuCoinPop, self.HandleMenuCoinPop);
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self:AddListenEvt(SystemMsgEvent.MenuItemPop, self.HandleMenuItemPop);
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end
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function PopUp10View:HandleMenuCoinPop( note )
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-- body
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printGreen("HandleMenuCoinPop")
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local data = note.body
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self:AddToWait({ Type = SystemUnLockView.TypeEnum.MenuCoinPop,class = CoinPopView ,data = data})
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self:TryShowCell();
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end
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function PopUp10View:HandleMenuItemPop( note )
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-- body
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printGreen("HandleMenuItemPop")
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local data = note.body
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self:AddToWait({ Type = SystemUnLockView.TypeEnum.MenuItemPop,class = ItemPopView ,data = data})
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self:TryShowCell();
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end
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function PopUp10View:HandleNewMenu(note)
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local list = note.body.list;
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self.animplay = note.body.animplay;
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self.unlocklist = self.unlocklist or {};
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local config
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for i=1,#list do
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local v = list[i];
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config = Table_Menu[v]
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if(config)then
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if(config.type == 3) then
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self:AddToWait({ Type = SystemUnLockView.TypeEnum.MenuMsg,id = v,class = MenuMsgCell ,data = nil})
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end
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else
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self:LogError("Can Not Find "..v.." in Table_Menu");
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end
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end
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self:TryShowCell();
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end
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function PopUp10View:HandleEnd(data)
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PopUp10View.super.HandleEnd(self,data)
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if(data.Type==SystemUnLockView.TypeEnum.MenuCoinPop or data.Type == SystemUnLockView.TypeEnum.MenuItemPop) then
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self:_HandleFloatMsg(data)
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end
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end
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function PopUp10View:_HandleFloatMsg(data)
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local itemDatas = data.data
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if(itemDatas)then
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for i=1,#itemDatas do
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local single = itemDatas[i]
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local params = {}
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params[1] = single.staticData.id
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params[2] = single.staticData.id
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params[3] = single.num
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MsgManager.ShowMsgByIDTable(6, params,Game.Myself.data.id)
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end
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end
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end |