89 lines
2.6 KiB
Plaintext
89 lines
2.6 KiB
Plaintext
local baseView = autoImport("BaseView")
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autoImport("GVGResultViewItem")
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GVGResultView = class("GVGResultView",BaseView)
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GVGResultView.ViewType = UIViewType.NormalLayer
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function GVGResultView:Init()
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self:GetGameObjects()
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self:InitView()
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self:addViewEventListener()
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self:AddListenEvt(GVGEvent.GVG_FinalFightShutDown, self.CloseSelf);
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end
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function GVGResultView:InitView( )
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-- rewardinfo {
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-- guildid: 10009
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-- rank: 2
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-- items {
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-- itemid: 156
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-- count: 2000
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-- }
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-- }
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-- local data = {}
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-- for i=1,4 do
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-- data[i] = {}
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-- data[i].guildid = i + 100
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-- data[i].rank = i
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-- data[i].items = {{itemid = 156, count = 2000}, {itemid = 157, count = 20000}}
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-- end
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self.resultItem1.gameObject:SetActive(false)
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self.resultItem2.gameObject:SetActive(false)
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self.resultItem3.gameObject:SetActive(false)
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self.resultItem4.gameObject:SetActive(false)
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local rewardInfo = self.viewdata.rewardInfo
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table.sort(rewardInfo, function (x, y)
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return x.rank < y.rank
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end)
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local setedIndex = 0
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for i,v in ipairs(rewardInfo) do
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if setedIndex == 0 then
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self.resultItem1:SetData(v)
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self.resultItem1.gameObject:SetActive(true)
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elseif setedIndex == 1 then
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self.resultItem2:SetData(v)
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self.resultItem2.gameObject:SetActive(true)
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elseif setedIndex == 2 then
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self.resultItem3:SetData(v)
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self.resultItem3.gameObject:SetActive(true)
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elseif setedIndex == 3 then
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self.resultItem4:SetData(v)
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self.resultItem4.gameObject:SetActive(true)
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end
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setedIndex = setedIndex + 1
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end
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-- self.resultItem2.gameObject.transform:SetSiblingIndex(v.rank - 1)
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self.rewardGrid:Reposition()
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end
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function GVGResultView:addViewEventListener( )
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-- body
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self:AddButtonEvent("CloseButton",function ( )
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-- body
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ServiceNUserProxy.Instance:ReturnToHomeCity()
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self.viewCenter:SetActive(false)
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end)
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self:AddButtonEvent("Details",function ( )
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-- body
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GameFacade.Instance:sendNotification(UIEvent.ShowUI,{viewname = "GVGDetailView"})
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end)
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end
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function GVGResultView:GetGameObjects()
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local resultItemGo1 = self:FindGO('GuildResultViewItem1', self.gameObject)
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self.resultItem1 = GVGResultViewItem.new(resultItemGo1)
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local resultItemGo2 = self:FindGO('GuildResultViewItem2', self.gameObject)
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self.resultItem2 = GVGResultViewItem.new(resultItemGo2)
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local resultItemGo3 = self:FindGO('GuildResultViewItem3', self.gameObject)
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self.resultItem3 = GVGResultViewItem.new(resultItemGo3)
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local resultItemGo4 = self:FindGO('GuildResultViewItem4', self.gameObject)
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self.resultItem4 = GVGResultViewItem.new(resultItemGo4)
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self.viewCenter = self:FindGO('ResultViewCenter')
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self.rewardGrid = self:FindComponent("Sec2Fourth", UIGrid)
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end
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