83 lines
2.0 KiB
Plaintext
83 lines
2.0 KiB
Plaintext
autoImport("PlayerFaceCell");
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TargetHeadCell = class("TargetHeadCell", PlayerFaceCell)
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TargetHeadEvent = {
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CancelChoose = "TargetHeadEvent_CancelChoose",
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}
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MonsterTextColorConfig = {
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Level = {
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H = 15,
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L = 20,
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},
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Color = {
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H = Color(252/255,41/255,52/255),
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N = Color(1,1,1),
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L = Color(1,1,1),
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},
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EffectColor = {
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H = Color(94/255,0/255,8/255),
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N =Color(116/255,154/255,196/255),
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L = Color(116/255,154/255,196/255),
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},
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}
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function TargetHeadCell:Init()
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TargetHeadCell.super.Init(self);
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self.headIconCell:HideFrame();
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self.headBg = self:FindComponent("HeadBg", UISprite);
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self:SetData(nil);
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self:AddButtonEvent("CancelChoose", function (go)
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self:PassEvent(TargetHeadEvent.CancelChoose);
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end);
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end
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function TargetHeadCell:SetData(data)
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TargetHeadCell.super.SetData(self, data);
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if(data)then
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if(data.isMonster)then
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self:RefreshLevelColor();
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end
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if(data.camp == RoleDefines_Camp.ENEMY)then
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self.headBg.spriteName = "com_bg_head3";
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else
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self.headBg.spriteName = "com_bg_head2";
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end
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local boss = Table_Boss[data.id]
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if boss and boss.Type == 4 then
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self.headBg.spriteName = "com_bg_head4"
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end
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else
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self.headBg.spriteName = "com_bg_head2";
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end
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UIUtil.WrapLabel(self.name);
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end
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function TargetHeadCell:RefreshLevelColor()
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if(self.data and self.data.level and self.level)then
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local myself = Game.Myself;
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local mylv = myself.data.userdata:Get(UDEnum.ROLELEVEL);
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local deltalv = mylv - self.data.level;
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-- 低於角色等級20顯示為灰
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if(deltalv>=MonsterTextColorConfig.Level.L)then
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self.level.color = MonsterTextColorConfig.Color.L;
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self.level.effectColor = MonsterTextColorConfig.EffectColor.L;
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-- 高於角色等級15顯示為紅色
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elseif(deltalv<=-1*MonsterTextColorConfig.Level.H)then
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self.level.color = MonsterTextColorConfig.Color.H;
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self.level.effectColor = MonsterTextColorConfig.EffectColor.H;
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else
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self.level.color = MonsterTextColorConfig.Color.N;
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self.level.effectColor = MonsterTextColorConfig.EffectColor.N;
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end
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end
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end
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