2025-06-04 05:02:57 +08:00

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RaidCountMsg = class("RaidCountMsg",CoreView)
local resID = ResourcePathHelper.UICell("RaidCountMsg")
function RaidCountMsg:ctor(parent,data)
self.gameObject = self:CreateObj(parent)
self:Init()
end
function RaidCountMsg:CreateObj(parent)
local assetUi = Game.AssetManager_UI
return assetUi:CreateAsset(resID, parent);
end
function RaidCountMsg:Init()
self.Msglabel = self:FindGO("msgText"):GetComponent("UILabel")
end
function RaidCountMsg:SetData(data)
self.Msglabel.text = data
end
function RaidCountMsg:Exit()
if(nil~=self.gameObject) then
GameObject.Destroy(self.gameObject)
self.gameObject=nil
end
end