659 lines
17 KiB
Plaintext
659 lines
17 KiB
Plaintext
autoImport("BaseCDCell");
|
|
autoImport("ItemCardCell");
|
|
autoImport("PortraitFrameCell");
|
|
ItemCell = class("ItemCell", BaseCDCell)
|
|
|
|
ItemCell.Config = {
|
|
PicId = 50,
|
|
PetPicId = 51,
|
|
ChipId = 110,
|
|
Rune_Skill = 550,
|
|
Rune_Attr = 560,
|
|
}
|
|
|
|
local EquipLv_SpriteMap =
|
|
{
|
|
[1] = "equip_icon_1",
|
|
[2] = "equip_icon_2",
|
|
[3] = "equip_icon_3",
|
|
}
|
|
|
|
function ItemCell:Init()
|
|
ItemCell.super.Init(self);
|
|
|
|
self:InitItemCell();
|
|
end
|
|
|
|
function ItemCell:SetDefaultBgSprite(atlas, spriteName)
|
|
self.DefaultBg_atlas = atlas;
|
|
self.DefaultBg_spriteName = spriteName;
|
|
end
|
|
|
|
function ItemCell:InitItemCell()
|
|
self.item = self:FindGO("Item");
|
|
self.empty = self:FindGO("Empty");
|
|
self.empty_hideIcon = self:FindGO("HideIconSymbol", self.empty);
|
|
self.normalItem = self:FindGO("NormalItem");
|
|
|
|
self.icon = self:FindComponent("Icon_Sprite", UISprite);
|
|
self.questFlagIcon = self:FindComponent("QuestFlagIcon",UISprite);
|
|
self.numLab = self:FindComponent("NumLabel", UILabel);
|
|
self.bg = self:FindComponent("Background", UISprite);
|
|
self.bgName = self:FindComponent('runeName',UILabel)
|
|
self.runeSubName = self:FindComponent('runeSubName',UILabel)
|
|
self.pic = self:FindGO("Pic");
|
|
self.newTag = self:FindGO("NewTag");
|
|
self.invalid = self:FindGO("Invalid");
|
|
self.strenglv = self:FindComponent("StrengLv", UILabel);
|
|
self.refinelv = self:FindComponent("RefineLv", UILabel);
|
|
-- self.equiplv = self:FindComponent("EquipLv", UISprite);
|
|
self.equiplv = self:FindComponent("EquipLv", UILabel);
|
|
self.damageSymbol = self:FindGO("Break");
|
|
self.activeSymbol = self:FindGO("ActiveSymbol");
|
|
self.nameLab = self:FindComponent("ItemName", UILabel);
|
|
self.cardSlotGO = self:FindGO("CardSlot");
|
|
self.functionTip = self:FindGO("FunctionTip");
|
|
self.shopCorner = self:FindGO("ShopCorner");
|
|
self.foodStars = {};
|
|
self.foodStars[0] = self:FindGO("FoodStars");
|
|
|
|
self.runeFlag = self:FindComponent("runeFlag",UISprite);
|
|
|
|
if(self.foodStars[0])then
|
|
for i=1,5 do
|
|
self.foodStars[i] = self:FindComponent(tostring(i), UISprite, self.foodStars[0]);
|
|
end
|
|
end
|
|
|
|
self.coldDown = self:FindComponent("ColdDown", UISprite, self.item);
|
|
self.goMask = self:FindGO("Mask")
|
|
if self.goMask then
|
|
self.spMask = self.goMask:GetComponent(UISprite)
|
|
end
|
|
self.bebreaked = self:FindComponent("BeBreaked", UISprite);
|
|
|
|
local attrLv = self:FindGO("AttrGrid")
|
|
if attrLv then
|
|
self.attrGrid = self:FindComponent("AttrGrid",UIGrid)
|
|
end
|
|
|
|
self.bebreakedbg = self:FindGO("BeBreakedBG")
|
|
local bebreakedtext = self:FindGO("BeBreakedText")
|
|
if self.bebreakedbg then
|
|
self.bebreakedbg:SetActive(false)
|
|
end
|
|
|
|
if bebreakedtext then
|
|
self.bebreakedlabel = bebreakedtext:GetComponent(UILabel)
|
|
if self.bebreakedlabel then
|
|
self.bebreakedlabel.text = ZhString.ItemIcon_Repair
|
|
end
|
|
end
|
|
self.petFlag = self:FindGO("petFlag");
|
|
|
|
self.numHide = false;
|
|
|
|
self.monsterlocker = self:FindGO("MonsterlvLocker")
|
|
end
|
|
|
|
function ItemCell:InitCardSlot()
|
|
if(not self.initCardSlot)then
|
|
self.initCardSlot = true;
|
|
if(self.cardSlotGO)then
|
|
local slotCpy = self:FindGO("CardEquip1", self.cardSlotGO);
|
|
if(slotCpy)then
|
|
self.cardSlotSymbols = {};
|
|
for i=1,5 do
|
|
local cardGO;
|
|
if(i==1)then
|
|
cardGO = slotCpy;
|
|
else
|
|
cardGO = self:FindGO("CardEquip"..i, self.cardSlotGO)
|
|
if(not cardGO)then
|
|
cardGO = self:CopyGameObject(slotCpy, self.cardSlotGO);
|
|
cardGO.name = "CardEquip"..i;
|
|
end
|
|
end
|
|
local cardSp = cardGO:GetComponent(UISprite);
|
|
table.insert(self.cardSlotSymbols, cardSp);
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
function ItemCell:RemoveUnuseObj(key)
|
|
if(not self:ObjIsNil(self[key]))then
|
|
GameObject.DestroyImmediate(self[key]);
|
|
self[key] = nil;
|
|
end
|
|
end
|
|
|
|
function ItemCell:SetData(data)
|
|
self.data = data;
|
|
local cellGO = self.item or self.gameObject;
|
|
if(data == nil or data.staticData == nil)then
|
|
if(self.empty)then
|
|
self.empty:SetActive(true);
|
|
if(self.empty_hideIcon and self.empty_hideIcon.activeSelf)then
|
|
self.empty_hideIcon:SetActive(false);
|
|
end
|
|
end
|
|
if(cellGO)then
|
|
cellGO:SetActive(false);
|
|
end
|
|
return;
|
|
end
|
|
if(cellGO)then
|
|
cellGO:SetActive(true);
|
|
end
|
|
if(self.empty)then
|
|
self.empty:SetActive(false);
|
|
end
|
|
-- 數量
|
|
if(self.numLab)then
|
|
if(not self.numHide and data.num>1)then
|
|
self.numLab.gameObject:SetActive(true);
|
|
self.numLab.text = data.num;
|
|
self.numLab.transform.localPosition = Vector3(35, -37, 0);
|
|
else
|
|
self.numLab.gameObject:SetActive(false);
|
|
end
|
|
end
|
|
-- 是否為new
|
|
if(self.newTag)then
|
|
local isnew = data:IsNew() and true or false;
|
|
self.newTag:SetActive(isnew);
|
|
end
|
|
|
|
local dType = data.staticData.Type;
|
|
local isCard = AdventureDataProxy.Instance:isCard(dType);
|
|
if(isCard)then
|
|
if(not self.cardItem)then
|
|
local cardobj = self:LoadPreferb("cell/ItemCardCell", cellGO);
|
|
self.cardItem = ItemCardCell.new(cardobj);
|
|
end
|
|
self.cardItem:SetData(data);
|
|
if(self.numLab)then
|
|
self.numLab.transform.localPosition = Vector3(28, -37, 0);
|
|
end
|
|
else
|
|
if(self.cardItem)then
|
|
self.cardItem:SetData(nil);
|
|
end
|
|
end
|
|
if(self.normalItem)then
|
|
self.normalItem:SetActive(not isCard);
|
|
end
|
|
|
|
self:SetQuestIcon(dType);
|
|
-- 是否為圖紙
|
|
if(dType == self.Config.PicId or dType ==self.Config.PetPicId)then
|
|
if(self.bg)then
|
|
IconManager:SetUIIcon("icon_34", self.bg)
|
|
end
|
|
elseif (dType == self.Config.Rune_Skill) then
|
|
self:SetActive(self.runeFlag, false);
|
|
if(self.bg and string.sub(self.bg.spriteName, 1, 5) ~= "Rune_") then
|
|
self.runeSubName.text = string.sub(data.staticData.NameZh, 1, 12)
|
|
if(data.staticData.Quality > 2) then
|
|
IconManager:SetUIIcon("Rune_bg_icon_04s", self.runeFlag)
|
|
IconManager:SetUIIcon("v3_10", self.bg)
|
|
elseif (data.staticData.Quality == 2) then
|
|
IconManager:SetUIIcon("Rune_bg_icon_03a", self.runeFlag)
|
|
IconManager:SetUIIcon("v3_03", self.bg)
|
|
else
|
|
IconManager:SetUIIcon("Rune_bg_icon_02b", self.runeFlag)
|
|
IconManager:SetUIIcon("v3_07", self.bg)
|
|
end
|
|
self:SetActive(self.runeSubName, true);
|
|
self:SetActive(self.runeFlag, true);
|
|
else
|
|
if(data.staticData.Quality > 2) then
|
|
IconManager:SetUIIcon("Rune_icon0033", self.bg)
|
|
elseif (data.staticData.Quality == 2) then
|
|
IconManager:SetUIIcon("Rune_icon0032", self.bg)
|
|
else
|
|
IconManager:SetUIIcon("Rune_icon0031", self.bg)
|
|
end
|
|
end
|
|
elseif (dType == self.Config.Rune_Attr) then
|
|
if(self.bg and string.sub(self.bg.spriteName, 1, 5) ~= "Rune_")then
|
|
if(data.staticData.Quality > 2) then
|
|
IconManager:SetUIIcon("v3_12", self.bg)
|
|
IconManager:SetUIIcon("Rune_bg_icon_04s", self.runeFlag)
|
|
elseif (data.staticData.Quality == 2) then
|
|
IconManager:SetUIIcon("v3_01", self.bg)
|
|
IconManager:SetUIIcon("Rune_bg_icon_03a", self.runeFlag)
|
|
else
|
|
IconManager:SetUIIcon("v3_05", self.bg)
|
|
IconManager:SetUIIcon("Rune_bg_icon_02b", self.runeFlag)
|
|
end
|
|
self.runeSubName.text = string.sub(data.staticData.NameZh, 1, 6)
|
|
self:SetActive(self.runeSubName, true);
|
|
self:SetActive(self.runeFlag, true);
|
|
else
|
|
if(data.staticData.Quality > 2) then
|
|
IconManager:SetUIIcon("Rune_icon005", self.bg)
|
|
elseif (data.staticData.Quality == 2) then
|
|
IconManager:SetUIIcon("Rune_icon001_new", self.bg)
|
|
else
|
|
IconManager:SetUIIcon("Rune_icon004", self.bg)
|
|
end
|
|
end
|
|
else
|
|
if(self.bg)then
|
|
if(string.sub(self.bg.spriteName, 1, 5) ~= "Rune_") then
|
|
self.bg.atlas = self.DefaultBg_atlas or RO.AtlasMap.GetAtlas("NewCom");
|
|
self.bg.spriteName = self.DefaultBg_spriteName or "com_icon_bottom3";
|
|
end
|
|
|
|
end
|
|
end
|
|
--設定符文icon上的道具名字
|
|
if(self.bgName) then
|
|
--self.bgName.gameObject:SetActive(true);
|
|
self.bgName.text = data.staticData.NameZh;
|
|
end
|
|
-- 圖示
|
|
if(self.icon)then
|
|
local setSuc, scale = false, Vector3.one;
|
|
if(dType == 1200)then
|
|
setSuc = IconManager:SetFaceIcon(data.staticData.Icon, self.icon)
|
|
-- 如果沒有圖示 預設顯示波利
|
|
if(not setSuc)then
|
|
setSuc = IconManager:SetFaceIcon("boli", self.icon)
|
|
end
|
|
scale = Vector3.one*0.71;
|
|
else
|
|
setSuc = IconManager:SetItemIcon(data.staticData.Icon, self.icon)
|
|
-- 如果沒有圖示 預設顯示波利帽
|
|
if(not setSuc)then
|
|
setSuc = IconManager:SetItemIcon("item_45001", self.icon)
|
|
end
|
|
self.icon.transform.localScale = Vector3.one;
|
|
end
|
|
if(setSuc)then
|
|
self.icon.gameObject:SetActive(true);
|
|
self.icon:MakePixelPerfect()
|
|
self.icon.transform.localScale = scale
|
|
else
|
|
self.icon.gameObject:SetActive(false);
|
|
end
|
|
end
|
|
-- 裝備特有資訊
|
|
if(self.bebreaked)then
|
|
if(data.equipInfo)then
|
|
local st = data.equipInfo.site;
|
|
local st = st and st[1];
|
|
if(st)then
|
|
if st >7 and st < 13 then
|
|
st = 6
|
|
end
|
|
st = st == 5 and 6 or st;
|
|
st = st == 1 and 7 or st
|
|
self.bebreaked.spriteName = "bag_equip_break" .. tostring(st);
|
|
else
|
|
self.bebreaked.spriteName = "";
|
|
end
|
|
end
|
|
end
|
|
-- 強化等級
|
|
if(self.strenglv)then
|
|
if(data.equipInfo and data.equipInfo.strengthlv>0)then
|
|
self.strenglv.gameObject:SetActive(true);
|
|
self.strenglv.text = data.equipInfo.strengthlv;
|
|
else
|
|
self.strenglv.gameObject:SetActive(false);
|
|
end
|
|
end
|
|
-- 精煉等級
|
|
if(self.refinelv)then
|
|
if(data.equipInfo and data.equipInfo.refinelv>0)then
|
|
self.refinelv.gameObject:SetActive(true);
|
|
self.refinelv.text = string.format("+%d", data.equipInfo.refinelv);
|
|
else
|
|
self.refinelv.gameObject:SetActive(false);
|
|
end
|
|
end
|
|
-- 裝備是否精煉損壞了
|
|
if(self.damageSymbol)then
|
|
if(data.equipInfo)then
|
|
self:SetActive(self.damageSymbol, data.equipInfo.damage);
|
|
else
|
|
self:SetActive(self.damageSymbol, false);
|
|
end
|
|
end
|
|
-- 裝備升級等級
|
|
if(self.equiplv)then
|
|
if(data.equipInfo)then
|
|
local equiplv = data.equipInfo.equiplv;
|
|
if(equiplv > 0)then
|
|
self:SetActive(self.equiplv, true);
|
|
self.equiplv.text = StringUtil.IntToRoman(equiplv);
|
|
else
|
|
local artifact_lv = data.equipInfo.artifact_lv;
|
|
if(artifact_lv and artifact_lv > 0)then
|
|
self:SetActive(self.equiplv, true);
|
|
self.equiplv.text = StringUtil.IntToRoman(artifact_lv);
|
|
else
|
|
self:SetActive(self.equiplv, false);
|
|
end
|
|
end
|
|
else
|
|
self:SetActive(self.equiplv, false);
|
|
end
|
|
end
|
|
-- 插卡資訊
|
|
local slotNum = data.cardSlotNum or 0;
|
|
local replaceCount = data.replaceCount or 0;
|
|
if(self.cardSlotGO)then
|
|
if(data.equipInfo and (slotNum>0 or replaceCount>0))then
|
|
self:InitCardSlot();
|
|
self.cardSlotGO:SetActive(true);
|
|
|
|
local cardDatas = data.equipedCardInfo or {};
|
|
local symbols = self.cardSlotSymbols;
|
|
|
|
local count = 1;
|
|
for i=1,#symbols do
|
|
if(i<=slotNum)then
|
|
symbols[i].gameObject:SetActive(true);
|
|
local spriteName = cardDatas[i] and string.format("card_icon_%02d", cardDatas[i].staticData.Quality) or "card_icon_0";
|
|
symbols[i].spriteName = spriteName;
|
|
count = count + 1;
|
|
elseif(i <= slotNum+replaceCount)then
|
|
symbols[i].gameObject:SetActive(true);
|
|
symbols[i].spriteName = "card_icon_lock";
|
|
count = count + 1;
|
|
else
|
|
symbols[i].gameObject:SetActive(false);
|
|
end
|
|
end
|
|
-- UIGrid 排版有bug
|
|
for i=1,count do
|
|
symbols[i].transform.localPosition = Vector3(-10*(count-1-i),0,0);
|
|
end
|
|
else
|
|
self.cardSlotGO:SetActive(false);
|
|
end
|
|
end
|
|
|
|
if(self.nameLab)then
|
|
self.nameLab.text = self.data:GetName();
|
|
end
|
|
|
|
if(self.activeSymbol)then
|
|
self.activeSymbol:SetActive(data.isactive == true);
|
|
end
|
|
|
|
local itemType = self.data and self.data.staticData and self.data.staticData.Type;
|
|
-- 判斷道具是否可以使用
|
|
if(self.invalid)then
|
|
if(data.IsUseItem and data:IsUseItem())then
|
|
if(itemType)then
|
|
local couldUse = ItemsWithRoleStatusChange.Instance():ItemIsCouldUseWithCurrentStatus(itemType);
|
|
if(couldUse == true)then
|
|
self.invalid.gameObject:SetActive(self.data:IsLimitUse());
|
|
else
|
|
self.invalid.gameObject:SetActive(true);
|
|
end
|
|
end
|
|
else
|
|
self.invalid.gameObject:SetActive(false);
|
|
end
|
|
end
|
|
|
|
if self.petFlag then
|
|
self.petFlag:SetActive(itemType == 51 or itemType==52);
|
|
end
|
|
|
|
-- 功能類道具Tip
|
|
if(self.functionTip)then
|
|
self.functionTip:SetActive(itemType == 65);
|
|
end
|
|
|
|
-- 兌換類道具角標
|
|
if(self.shopCorner)then
|
|
self.shopCorner:SetActive(itemType == 61);
|
|
end
|
|
|
|
if(self.foodStars[0])then
|
|
local foodSData = data:GetFoodSData();
|
|
if(foodSData~=nil)then
|
|
local cookHard = foodSData.CookHard;
|
|
if(cookHard and cookHard > 0)then
|
|
self.foodStars[0]:SetActive(true);
|
|
local num = math.floor(cookHard/2)
|
|
for i=1,5 do
|
|
if(i<=num)then
|
|
self.foodStars[i].gameObject:SetActive(true);
|
|
self.foodStars[i].spriteName = "food_icon_08";
|
|
elseif(i==num+1 and cookHard%2==1)then
|
|
self.foodStars[i].gameObject:SetActive(true);
|
|
self.foodStars[i].spriteName = "food_icon_09";
|
|
else
|
|
self.foodStars[i].gameObject:SetActive(false);
|
|
end
|
|
end
|
|
else
|
|
self.foodStars[0]:SetActive(false);
|
|
end
|
|
else
|
|
self.foodStars[0]:SetActive(false);
|
|
end
|
|
end
|
|
|
|
if self.attrGrid then
|
|
self.attrGrid:Reposition()
|
|
end
|
|
end
|
|
|
|
function ItemCell:UpdateMyselfInfo(data)
|
|
-- 是否被禁止
|
|
if(self.invalid == nil)then
|
|
return;
|
|
end
|
|
data = data or self.data;
|
|
if(data == nil)then
|
|
self.invalid:SetActive(false);
|
|
return;
|
|
end
|
|
|
|
if(data and data.IsJobLimit and data:IsJobLimit())then
|
|
self.invalid:SetActive(true);
|
|
return;
|
|
end
|
|
|
|
if(data.IsUseItem and data:IsUseItem())then
|
|
return;
|
|
end
|
|
if(data.equipInfo)then
|
|
local isValid = true;
|
|
if(BagProxy.BagType.RoleEquip == data.bagType or
|
|
BagProxy.BagType.RoleFashionEquip == data.bagType)then
|
|
isValid = data:CanIOffEquip();
|
|
else
|
|
isValid = data:CanEquip();
|
|
end
|
|
self:SetActive(self.invalid, not isValid);
|
|
else
|
|
self:SetActive(self.invalid, false);
|
|
end
|
|
end
|
|
|
|
-- 接取任務icon
|
|
function ItemCell:SetQuestIcon(itemType)
|
|
if(nil==self.questFlagIcon)then return end;
|
|
local iconName = nil;
|
|
if(nil==GameConfig.QuestItemIcon) then
|
|
self:Hide(self.questFlagIcon.gameObject);
|
|
return
|
|
end
|
|
for k,v in pairs(GameConfig.QuestItemIcon) do
|
|
if(k==itemType)then
|
|
iconName=v;
|
|
end
|
|
end
|
|
if(nil==iconName)then
|
|
self:Hide(self.questFlagIcon.gameObject);
|
|
return
|
|
end
|
|
self:Show(self.questFlagIcon.gameObject);
|
|
IconManager:SetUIIcon(iconName, self.questFlagIcon);
|
|
end
|
|
|
|
function ItemCell:SetIconGrey(b)
|
|
local data = self.data;
|
|
if(data and data.staticData)then
|
|
local isCard = AdventureDataProxy.Instance:isCard(data.staticData.Type);
|
|
if(isCard)then
|
|
self:SetCardGrey(b);
|
|
else
|
|
if(self.icon)then
|
|
self.icon.color = b and Color(1/255,2/255,3/255) or Color(1,1,1);
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
function ItemCell:SetIconDark(b)
|
|
if(self.icon)then
|
|
self.icon.color = b and Color(100/255,100/255,100/255) or Color(1,1,1);
|
|
end
|
|
end
|
|
|
|
function ItemCell:isCard( type )
|
|
-- body
|
|
|
|
end
|
|
|
|
function ItemCell:ShowMask()
|
|
if self.spMask then
|
|
self.spMask.enabled = true
|
|
end
|
|
end
|
|
|
|
function ItemCell:HideMask()
|
|
if self.spMask then
|
|
self.spMask.enabled = false
|
|
end
|
|
end
|
|
|
|
function ItemCell:ActiveNewTag(b)
|
|
if(self.newTag)then
|
|
self.newTag:SetActive(b);
|
|
end
|
|
end
|
|
|
|
function ItemCell:SetMinDepth(minDepth)
|
|
self.minDepth = minDepth;
|
|
end
|
|
|
|
function ItemCell:SetCardGrey(b)
|
|
if(self.cardItem)then
|
|
self.cardItem:SetCardGrey(b);
|
|
end
|
|
end
|
|
|
|
function ItemCell:ShowNum()
|
|
self.numHide = false;
|
|
end
|
|
|
|
function ItemCell:HideNum()
|
|
self.numHide = true;
|
|
end
|
|
|
|
function ItemCell:HideIcon()
|
|
if(self.item)then
|
|
self.item:SetActive(false);
|
|
end
|
|
|
|
if(self.empty)then
|
|
self.empty:SetActive(true);
|
|
end
|
|
|
|
if(self.empty_hideIcon)then
|
|
self.empty_hideIcon:SetActive(true);
|
|
end
|
|
end
|
|
|
|
|
|
-- 道具來源
|
|
local BagType_SymbolMap = {
|
|
[BagProxy.BagType.PersonalStorage] = "com_icon_Corner_warehouse",
|
|
[BagProxy.BagType.Barrow] = "com_icon_Corner_wheelbarrow",
|
|
[BagProxy.BagType.Temp] = "com_icon_Corner_temporarybag",
|
|
}
|
|
function ItemCell:UpdateBagType()
|
|
if(not self.init_bagtype)then
|
|
self.init_bagtype = true;
|
|
|
|
self.bagTypes = self:FindGO("BagTypes");
|
|
self.bagTypes_Sp = self.bagTypes and self.bagTypes:GetComponent(UISprite);
|
|
end
|
|
|
|
if(self.bagTypes == nil)then
|
|
return;
|
|
end
|
|
|
|
local data = self.data;
|
|
if(data and data.bagtype)then
|
|
if(BagType_SymbolMap[data.bagtype])then
|
|
self.bagTypes:SetActive(true);
|
|
self.bagTypes_Sp.spriteName = BagType_SymbolMap[data.bagtype];
|
|
else
|
|
self.bagTypes:SetActive(false);
|
|
end
|
|
else
|
|
self.bagTypes:SetActive(false);
|
|
end
|
|
end
|
|
|
|
local equipUpgrade_RefreshBagType;
|
|
function ItemCell:UpdateEquipUpgradeTip()
|
|
if(self.upgradeTip == nil)then
|
|
self.upgradeTip = self:FindGO("UpgradeTip");
|
|
end
|
|
|
|
if(self.upgradeTip == nil)then
|
|
return;
|
|
end
|
|
|
|
self.upgradeTip:SetActive(false);
|
|
|
|
local bagtype, equipInfo;
|
|
if(type(self.data) == "table")then
|
|
bagtype = self.data.bagtype;
|
|
equipInfo = self.data.equipInfo;
|
|
end
|
|
|
|
if(equipUpgrade_RefreshBagType == nil)then
|
|
equipUpgrade_RefreshBagType = BagProxy.EquipUpgrade_RefreshBagType;
|
|
end
|
|
if(bagtype == nil or equipUpgrade_RefreshBagType[bagtype] == nil)then
|
|
return;
|
|
end
|
|
|
|
if(equipInfo == nil)then
|
|
return;
|
|
end
|
|
|
|
if(not equipInfo:CheckCanUpgradeSuccess(true))then
|
|
return;
|
|
end
|
|
|
|
self.upgradeTip:SetActive(true);
|
|
end
|
|
|
|
function ItemCell:UpdateNumLabel( count )
|
|
if(self.numLab)then
|
|
if(not self.numHide and count > 0)then
|
|
self.numLab.gameObject:SetActive(true);
|
|
self.numLab.text = count;
|
|
self.numLab.transform.localPosition = Vector3(35, -37, 0);
|
|
else
|
|
self.numLab.gameObject:SetActive(false);
|
|
end
|
|
end
|
|
end |