2025-06-04 05:02:57 +08:00

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SceneRoleTopSymbol = class("SceneRoleTopSymbol" , QueueBaseCell)
SceneRoleTopSymbol.Type = {
TaskAccess,
TaskFinish,
}
SceneRoleTopSymbol.rid = ResourcePathHelper.UICell("SceneRoleTopSymbol")
function SceneRoleTopSymbol:ctor(parent)
self.parent = parent;
self.offset = Vector3(0,55,0);
end
function SceneRoleTopSymbol:Enter()
self:DestroySelf();
self.gameObject = self:CreateObj(SceneRoleTopSymbol.rid, self.parent);
self.gameObject.transform.localPosition = Vector3(0,10);
self.symbol = self:FindComponent("Symbol", UISprite);
end
function SceneRoleTopSymbol:SetData(data)
if(self.symbol)then
if(data.symbol == 1)then
self.symbol.spriteName = "62";
elseif(data.symbol == 2)then
self.symbol.spriteName = "63";
else
self.symbol.spriteName = data;
end
self.symbol:MakePixelPerfect();
end
end
function SceneRoleTopSymbol:Exit()
self:DestroySelf();
SceneRoleTopSymbol.super.Exit(self);
end
function SceneRoleTopSymbol:DestroySelf()
if(not self:ObjIsNil(self.gameObject))then
GameObject.DestroyImmediate(self.gameObject);
self.gameObject = nil;
end
end