ro-table/Asstes/Resources/Script/Com/Data/ArtifactItemData.txt
2025-06-04 05:02:57 +08:00

70 lines
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ArtifactItemData = class("ArtifactItemData")
function ArtifactItemData:ctor(data)
self:SetItemData(data)
end
function ArtifactItemData:SetItemData(data)
self.guid = data.guid
self.itemID = data.itemid
self.staticData = Table_Artifact[self.itemID]
self.itemStaticData = Table_Item[self.itemID]
self.type=self.staticData.Type
-- helplog("itemID: ",self.itemID,"type: ",self.type)
self.distributeCount = data.distributecount
self.retrieveTime = data.retrievetime
self.ownerID = data.ownerid
-- helplog("ownerID: ",self.ownerID,"mySelfID: ",Game.Myself.data.id)
self:SetPhase()
end
function ArtifactItemData:SetPhase()
local unUsing = self.ownerID==0
local retrieving = self.retrieveTime==0
if (unUsing)then
self.Phase=ArtifactProxy.OptionType.Distribute
elseif(retrieving)then
self.Phase=ArtifactProxy.OptionType.Retrieve
else
self.Phase=ArtifactProxy.OptionType.RetrieveCancle
end
end
function ArtifactItemData:CanDistribute()
local csvCount = self.staticData and self.staticData.DistributeCount
if(csvCount)then
return self.distributeCount<csvCount
end
return false
end
function ArtifactItemData:CanEquip(pro)
local equipCsv = Table_Equip[self.itemID]
if(equipCsv)then
local array = equipCsv.CanEquip
if(array)then
for i=1,#array do
if(0==array[i] or array[i]==pro)then -- 0 全職業
return true
end
end
end
end
return false
end
ArtifactTypeData = class("ArtifactTypeData")
function ArtifactTypeData:ctor(data)
self:SetData(data)
end
function ArtifactTypeData:SetData(data)
self.type=data.type
self.produceCount=data.producecount
-- helplog("ArtifactTypeData: type : ",self.type,"produceCount: ",self.produceCount)
self.maxLv=data.maxlevel
end