70 lines
1.7 KiB
Plaintext
70 lines
1.7 KiB
Plaintext
ArtifactItemData = class("ArtifactItemData")
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function ArtifactItemData:ctor(data)
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self:SetItemData(data)
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end
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function ArtifactItemData:SetItemData(data)
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self.guid = data.guid
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self.itemID = data.itemid
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self.staticData = Table_Artifact[self.itemID]
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self.itemStaticData = Table_Item[self.itemID]
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self.type=self.staticData.Type
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-- helplog("itemID: ",self.itemID,"type: ",self.type)
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self.distributeCount = data.distributecount
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self.retrieveTime = data.retrievetime
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self.ownerID = data.ownerid
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-- helplog("ownerID: ",self.ownerID,"mySelfID: ",Game.Myself.data.id)
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self:SetPhase()
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end
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function ArtifactItemData:SetPhase()
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local unUsing = self.ownerID==0
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local retrieving = self.retrieveTime==0
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if (unUsing)then
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self.Phase=ArtifactProxy.OptionType.Distribute
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elseif(retrieving)then
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self.Phase=ArtifactProxy.OptionType.Retrieve
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else
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self.Phase=ArtifactProxy.OptionType.RetrieveCancle
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end
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end
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function ArtifactItemData:CanDistribute()
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local csvCount = self.staticData and self.staticData.DistributeCount
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if(csvCount)then
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return self.distributeCount<csvCount
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end
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return false
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end
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function ArtifactItemData:CanEquip(pro)
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local equipCsv = Table_Equip[self.itemID]
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if(equipCsv)then
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local array = equipCsv.CanEquip
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if(array)then
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for i=1,#array do
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if(0==array[i] or array[i]==pro)then -- 0 全職業
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return true
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end
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end
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end
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end
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return false
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end
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ArtifactTypeData = class("ArtifactTypeData")
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function ArtifactTypeData:ctor(data)
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self:SetData(data)
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end
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function ArtifactTypeData:SetData(data)
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self.type=data.type
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self.produceCount=data.producecount
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-- helplog("ArtifactTypeData: type : ",self.type,"produceCount: ",self.produceCount)
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self.maxLv=data.maxlevel
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end
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