ro-table/Asstes/Resources/Script/Com/Data/Adventure/AdventureAchieveData.txt
2025-06-04 05:02:57 +08:00

67 lines
1.6 KiB
Plaintext

AdventureAchieveData = class("AdventureAchieveData")
function AdventureAchieveData:ctor(serverData)
self:updateServerData(serverData)
self:initStaticData()
end
function AdventureAchieveData:updateServerData( serverData )
-- body
self.id = serverData.id
self.finishtime = serverData.finishtime
self.process = serverData.process
self.reward_get = serverData.reward_get
self:updateQuests(serverData)
self:initCompleteString()
end
function AdventureAchieveData:updateQuests( serverData )
local quests = serverData.quests
if(quests and #quests>0)then
self.questDatas = {}
for i=1,#quests do
local single = quests[i]
local id = single.id
local name = single.name
local data = {id = id,name = name}
local pre = single.pre
if(pre and #pre>0)then
local pres = {}
for j=1, #pre do
pres[#pres+1] = {id = pre[j].id,name = pre[j].name}
end
data.pre = pres
end
self.questDatas[#self.questDatas+1] = data
end
end
end
function AdventureAchieveData:initStaticData( )
-- body
self.staticData = Table_Achievement[self.id]
end
function AdventureAchieveData:initCompleteString ( )
-- body
if self.finishtime and self.finishtime >0 then
self.dateStr = os.date("%Y.%m.%d",self.finishtime)
else
self.dateStr = nil
end
end
function AdventureAchieveData:getCompleteString( )
-- body
return self.dateStr
end
function AdventureAchieveData:getProcess( )
-- body
return self.process and self.process or 0
end
function AdventureAchieveData:canGetReward( )
-- body
return self.dateStr and not self.reward_get or false
end