84 lines
2.3 KiB
Plaintext
84 lines
2.3 KiB
Plaintext
local BaseCell = autoImport("BaseCell");
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AdvTipRewardCell = class("AdvTipRewardCell", BaseCell);
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function AdvTipRewardCell:Init()
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self.icon = self:FindComponent("Icon", UISprite);
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self.label = self:FindComponent("Label", UILabel);
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self.preLabel = self:FindComponent("preLabel", UILabel);
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self.grid = self.gameObject:GetComponent(UITable)
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self:AddCellClickEvent()
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end
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-- type value
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function AdvTipRewardCell:SetData(data)
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self.data = data;
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if(data)then
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self:Show(self.gameObject);
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if(data.type == "item")then
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local itemData = Table_Item[data.value[1]]
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local icon = itemData.Icon;
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local str
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if(itemData.Type == 10)then
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local atlas = RO.AtlasMap.GetAtlas("NewUI1")
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self.icon.atlas = atlas
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self.icon.spriteName = "Adventure_icon_badge"
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else
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IconManager:SetItemIcon(icon, self.icon)
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end
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if(data.showName)then
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if(data.addbracket)then
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str = "["..itemData.NameZh.."]".."x"..tostring(data.value[2]);
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else
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str = itemData.NameZh.."x"..tostring(data.value[2]);
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end
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else
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str = "x"..tostring(data.value[2]);
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end
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if(data.color)then
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self.label.color = data.color
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end
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self.label.text = str
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elseif(data.type == "buffid")then
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IconManager:SetUIIcon("76", self.icon);
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self.label.text = ItemUtil.getBufferDescByIdNotConfigDes(data.value);
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elseif(data.type == "AdvPoints")then
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IconManager:SetUIIcon("Adventure_icon_06", self.icon);
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self.label.text = "x"..tostring(data.value);
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elseif(data.type == "text")then
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self.label.text = tostring(data.value);
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self.icon.spriteName = "nil"
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elseif(data.type == "AdventureValue")then
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if(data.color)then
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self.label.color = data.color
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end
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IconManager:SetUIIcon("Adventure_icon_05", self.icon);
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local str = "x"
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if(data.showName)then
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if(data.addbracket)then
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str = "["..ZhString.AdventureRewardPanel_AdventureExp.."]"..str
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end
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end
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self.label.text = str..tostring(data.value);
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end
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if(data.preLabelTxt)then
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self:Show(self.preLabel.gameObject)
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self.preLabel.text = data.preLabelTxt
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else
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self:Hide(self.preLabel.gameObject)
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end
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self.icon:MakePixelPerfect();
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local width = self.icon.width;
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if(width>40)then
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self.icon.width = 35;
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self.icon.height = self.icon.height*35/width;
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end
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self.grid:Reposition()
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else
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self:Hide(self.gameObject);
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end
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end |