50 lines
1.1 KiB
Plaintext
50 lines
1.1 KiB
Plaintext
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CameraEffect = class("CameraEffect")
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function CameraEffect:ctor()
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self:Reset()
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end
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function CameraEffect:Reset()
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self:ResetCameraController(nil)
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end
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function CameraEffect:ResetCameraController(newCameraController)
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local oldCameraController = self.cameraController
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if oldCameraController == newCameraController then
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return
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end
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self.cameraController = newCameraController
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if nil ~= oldCameraController and not GameObjectUtil.Instance:ObjectIsNULL(oldCameraController) then
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self:DoEnd(oldCameraController)
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oldCameraController.beSingleton = true
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end
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if nil ~= newCameraController then
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self:DoStart(newCameraController)
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newCameraController.beSingleton = false
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end
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end
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function CameraEffect:Bussy()
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return nil ~= self.cameraController and not GameObjectUtil.Instance:ObjectIsNULL(self.cameraController)
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end
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function CameraEffect:Start(cameraController)
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self:ResetCameraController(cameraController)
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end
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function CameraEffect:End()
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self:Reset()
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end
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function CameraEffect:DoStart(cameraController)
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end
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function CameraEffect:DoEnd(cameraController)
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end
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