2025-06-04 05:02:57 +08:00

61 lines
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autoImport("PlayerFaceCell");
BeingHeadCell = class("BeingHeadCell", PlayerFaceCell);
function BeingHeadCell:Init()
BeingHeadCell.super.Init(self);
self.headData = HeadImageData.new();
self.bgSp = self.gameObject:GetComponent(UIWidget);
self:SetData(nil);
end
function BeingHeadCell:SetData(data)
if(data)then
self.gameObject:SetActive(true);
self.headData:TransByBeingInfoData(data);
BeingHeadCell.super.SetData(self, self.headData);
self.level.text = self.headData.level;
self.data = data;
self:SetIconActive(data:IsAlive());
self:UpdateBeingHp();
else
self.gameObject:SetActive(false);
end
end
function BeingHeadCell:UpdateBeingHp()
if(self.data == nil)then
return;
end
local hpPct = 1;
if(self.data:IsAlive())then
local nbeing = NScenePetProxy.Instance:Find(self.data.guid);
if(nbeing)then
local props = nbeing.data.props;
if(props)then
local hp = props.Hp:GetValue();
local maxhp = props.MaxHp:GetValue();
hpPct = hp/maxhp;
end
end
else
hpPct = 0;
end
self:UpdateHp(hpPct);
if(hpPct <= 0)then
self:SetIconActive(false, false);
else
self:SetIconActive(true, true);
end
end