2025-06-04 05:02:57 +08:00

101 lines
2.7 KiB
Plaintext

ActivePanel = class("ActivePanel", ContainerView)
ActivePanel.ViewType = UIViewType.ChatroomLayer
function ActivePanel:Init()
self:initView()
self:addViewEventListener()
self:addListEventListener()
end
function ActivePanel:initView( )
-- body
local Title = self:FindComponent("Title",UILabel)
Title.text = ZhString.ActivePanel_Title
self.accInput = self:FindComponent("AcInput",UIInput)
UIUtil.LimitInputCharacter(self.accInput, 8, function ( str )
-- body
str = string.gsub(str, " ", "")
local tmp = ""
for w in string.gmatch(str, "%w") do
tmp = tmp..tostring(w)
end
return tmp
end)
end
function ActivePanel:addViewEventListener( )
-- body
self:AddButtonEvent("cancel",function ( )
-- body
self:CloseSelf()
GameFacade.Instance:sendNotification(NewLoginEvent.EndSdkLogin)
end)
self:AddButtonEvent("confirm",function ( )
-- body
local acc = self.accInput.value
if(acc and acc~="")then
self.accInputValue = acc
FunctionLogin.Me():StartActive(self.accInputValue,
function (status,content)
self:activeCallback(status,content)
end)
else
MsgManager.ShowMsgByIDTable(1053)
end
end)
end
function ActivePanel:addListEventListener( )
-- body
end
function ActivePanel:checkActiveBack( content )
-- body
if(content and content ~= "")then
local result = StringUtil.Json2Lua(content)
-- stack(string.format("CheckAccTokenValid json:%s",tostring(result)))
if(result)then
if(result.message == "ok")then
return true
elseif(result.status == 1)then
return false
end
end
end
end
function ActivePanel:activeCallback( status,content )
-- body
LogUtility.InfoFormat("ActivePanel activeCallback status:{0},content:{1}",tostring(status),tostring(content))
local result = self:checkActiveBack(content)
if(status == NetConfig.ResponseCodeOk )then
if (result)then
MsgManager.ShowMsgByIDTable(1052)
local sdkType = FunctionLogin.Me():getSdkType()
if(sdkType == FunctionSDK.E_SDKType.Any)then
FunctionLogin.Me():LoginDataHandler(status,content,function ( )
-- body
-- GameFacade.Instance:sendNotification(NewLoginEvent.EndSdkLogin)
end)
elseif(sdkType == FunctionSDK.E_SDKType.XD)then
FunctionLogin.Me():startAuthAccessToken(function ( )
-- body
-- GameFacade.Instance:sendNotification(NewLoginEvent.EndSdkLogin)
end)
end
self:CloseSelf()
else
-- MsgManager.ShowMsgByIDTable(1051)
GameFacade.Instance:sendNotification(UIEvent.ShowUI,{viewname = "ActiveErrorBord"})
local msg = string.format(ZhString.Login_ActiveFailure,tostring(status),
tostring(content),tostring(self.accInputValue))
-- msg = FunctionLogin.Me():replaceBracket(msg)
-- errorLog(msg)
end
else
FunctionNetError.Me():ShowErrorById(11)
end
end