155 lines
4.1 KiB
Plaintext
155 lines
4.1 KiB
Plaintext
local baseCell = autoImport("BaseCell")
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ExchangeSellIntroduceCell = class("ExchangeSellIntroduceCell", baseCell)
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function ExchangeSellIntroduceCell:Init()
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self:FindObjs()
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self:InitShow()
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end
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function ExchangeSellIntroduceCell:FindObjs()
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self.countDown = self:FindGO("CountDown")
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if self.countDown then
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self.countDown = self.countDown:GetComponent(UILabel)
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end
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self.count = self:FindGO("Count")
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if self.count then
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self.count = self.count:GetComponent(UILabel)
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end
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self.buyerCount = self:FindGO("BuyerCount")
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if self.buyerCount then
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self.buyerCount = self.buyerCount:GetComponent(UILabel)
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end
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self.info = self:FindGO("Info")
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if self.info then
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self.info = self.info:GetComponent(UILabel)
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end
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self.info2 = self:FindGO("Info2")
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if self.info2 then
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self.info2 = self.info2:GetComponent(UILabel)
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end
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self.info3 = self:FindGO("Info3")
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if self.info3 then
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self.info3 = self.info3:GetComponent(UILabel)
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end
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self.table = self:FindGO("Table")
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if self.table then
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self.table = self.table:GetComponent(UITable)
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end
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self.rate = self:FindGO("Rate")
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if self.rate then
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self.rate = self.rate:GetComponent(UILabel)
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end
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self.tip = self:FindGO("Tip")
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end
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function ExchangeSellIntroduceCell:InitShow()
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-- body
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end
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function ExchangeSellIntroduceCell:SetData(data)
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self.data = data
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if data then
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local type = data.type
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local itemData = data.itemData
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local staticData = itemData.staticData
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local isShowEnchant = self:IsShowEnchant(itemData)
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if self.rate then
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self.rate.text = string.format(ZhString.ShopMall_ExchangeRateTitle , CommonFun.calcTradeTax(data.price))
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end
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if type == ShopMallStateTypeEnum.WillPublicity then
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local showTime = Table_Exchange[staticData.id] and Table_Exchange[staticData.id].ShowTime or 0
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if self.info then
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self.info.text = string.format( GameConfig.Exchange.SellShow1 , staticData.NameZh )
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end
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if self.info2 then
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self.info2.text = string.format( GameConfig.Exchange.SellShow3 , staticData.NameZh , math.ceil(showTime/60))
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end
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if self.info3 then
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self.info3.gameObject:SetActive(isShowEnchant)
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if isShowEnchant then
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self:SetEnchantLabel(itemData,self.info3)
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end
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end
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if self.tip then
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self.tip:SetActive(isShowEnchant)
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end
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if self.table then
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self.table:Reposition()
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end
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elseif type == ShopMallStateTypeEnum.InPublicity then
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if self.timeTick == nil then
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self.timeTick = TimeTickManager.Me():CreateTick(0,1000,self.UpdateCountDown,self)
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end
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if self.count then
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self.count.text = string.format(ZhString.ShopMall_IntroduceCount, data.count)
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end
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if self.buyerCount then
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self.buyerCount.text = string.format(ZhString.ShopMall_IntroduceBuyerCount, data.buyerCount)
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end
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if self.info then
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self.info.text = string.format( GameConfig.Exchange.SellShow4 , staticData.NameZh )
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end
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if self.info2 then
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self.info2.gameObject:SetActive(isShowEnchant)
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if isShowEnchant then
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self:SetEnchantLabel(itemData,self.info2)
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end
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end
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if self.tip then
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self.tip:SetActive(isShowEnchant)
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end
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if self.table then
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self.table:Reposition()
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end
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else
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if self.count then
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self.count.text = data.count
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end
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--擁有附魔裝備
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if self.info then
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if isShowEnchant then
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self:SetEnchantLabel(itemData,self.info)
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end
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end
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end
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end
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end
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function ExchangeSellIntroduceCell:UpdateCountDown()
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if self.data then
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local time = self.data.endTime - ServerTime.CurServerTime()/1000
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local min,sec
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if time > 0 then
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min,sec = ClientTimeUtil.GetFormatSecTimeStr( time )
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else
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min = 0
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sec = 0
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end
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self.countDown.text = string.format( ZhString.ShopMall_ExchangePublicityCountDown , min , sec )
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end
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end
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function ExchangeSellIntroduceCell:OnDestroy()
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TimeTickManager.Me():ClearTick(self)
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end
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function ExchangeSellIntroduceCell:IsShowEnchant(itemData)
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return itemData and itemData.enchantInfo and #itemData.enchantInfo:GetEnchantAttrs() > 0 or false
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end
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function ExchangeSellIntroduceCell:SetEnchantLabel(itemData,uiLabel)
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if itemData.enchantInfo:IsShowWhenTrade() then
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uiLabel.text = ZhString.ShopMall_ExchangeEnchant
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else
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uiLabel.text = ZhString.ShopMall_ExchangeHideEnchant
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end
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end |