80 lines
1.8 KiB
Plaintext
80 lines
1.8 KiB
Plaintext
local baseCell = autoImport("BaseCell")
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DojoMsgCell = reusableClass("DojoMsgCell",baseCell)
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DojoMsgCell.PoolSize = 10
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DojoMsgCell.rid = ResourcePathHelper.UICell("DojoMsgCell")
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function DojoMsgCell:Construct(asArray, args)
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self._alive = true
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self:DoConstruct(asArray, args)
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end
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function DojoMsgCell:Deconstruct()
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self._alive = false
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self.data = nil
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Game.GOLuaPoolManager:AddToChatPool(self.gameObject)
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end
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function DojoMsgCell:Alive()
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return self._alive
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end
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function DojoMsgCell:DoConstruct(asArray, args)
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self.cellType = args.cellType
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self.parent = args.parent
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if self.gameObject == nil then
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self:CreateSelf(self.parent)
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self:FindObjs()
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else
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self.gameObject = Game.GOLuaPoolManager:GetFromChatPool(self.gameObject,self.parent)
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end
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end
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function DojoMsgCell:Finalize()
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DojoMsgCell.super.ClearEvent(self)
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GameObject.Destroy(self.gameObject)
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end
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function DojoMsgCell:CreateSelf(parent)
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if parent then
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self.gameObject = self:CreateObj(DojoMsgCell.rid,parent)
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end
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end
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function DojoMsgCell:FindObjs()
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self.bg = self:FindGO("Bg"):GetComponent(UISprite)
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self.bgline = self:FindGO("Bgline"):GetComponent(UISprite)
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self.content = self:FindGO("Content"):GetComponent(UILabel)
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end
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function DojoMsgCell:SetData(data)
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self.data = data
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if data then
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local colorId = 1
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if data.iscompleted then
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colorId = 3
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else
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colorId = 1
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end
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local colorCfg = Table_GFaithUIColorConfig[colorId]
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if(colorCfg)then
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local hasc, rc = ColorUtil.TryParseHexString(colorCfg.bg_Color)
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self.bg.color = rc
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local hasc, rc = ColorUtil.TryParseHexString(colorCfg.bgline_Color)
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self.bgline.color = rc
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end
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local content = data.name..ZhString.Colon..data.content
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self.content.text = content
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local size = self.content.localSize
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self.bg.height = size.y + 42
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self.bgline.height = size.y + 44
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end
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end |