28 lines
625 B
Plaintext
28 lines
625 B
Plaintext
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RaidCountMsg = class("RaidCountMsg",CoreView)
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local resID = ResourcePathHelper.UICell("RaidCountMsg")
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function RaidCountMsg:ctor(parent,data)
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self.gameObject = self:CreateObj(parent)
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self:Init()
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end
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function RaidCountMsg:CreateObj(parent)
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local assetUi = Game.AssetManager_UI
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return assetUi:CreateAsset(resID, parent);
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end
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function RaidCountMsg:Init()
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self.Msglabel = self:FindGO("msgText"):GetComponent("UILabel")
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end
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function RaidCountMsg:SetData(data)
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self.Msglabel.text = data
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end
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function RaidCountMsg:Exit()
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if(nil~=self.gameObject) then
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GameObject.Destroy(self.gameObject)
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self.gameObject=nil
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end
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end |