209 lines
5.8 KiB
Plaintext
209 lines
5.8 KiB
Plaintext
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local baseCell = autoImport("BaseCell")
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AdventureSceneCell = class("AdventureSceneCell", baseCell)
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AdventureSceneCell.InvisibleHelpId = 1
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function AdventureSceneCell:Init()
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AdventureSceneCell.super.Init(self);
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self:initView()
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self:initData()
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self:AddViewEvent();
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end
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function AdventureSceneCell:AddViewEvent( )
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-- body
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local background = self:FindGO("background")
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self:AddClickEvent(background,function ( obj )
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-- body
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self:PassEvent(MouseEvent.MouseClick, self);
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end)
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self:AddButtonEvent("infoTip",function (g)
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local data=Table_Help[AdventureSceneCell.InvisibleHelpId]
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if(data)then
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-- self:sendNotification(UIEvent.JumpPanel, {view = PanelConfig.GeneralHelp,viewdata = data.Desc})
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else
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print("can not find Table_Help content,id is ")
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end
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end)
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self:AddDragEvent(background,function ( obj,delta )
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-- body
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if(math.abs(delta.x) > 20)then
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self.delta = delta.x
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end
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end)
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UIEventListener.Get(background).onDragEnd = function ( obj)
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-- body
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if(math.abs(self.delta) > 20)then
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EventManager.Me():PassEvent(AdventureSceneList.ViewPageDrag, self.delta)
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end
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end
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end
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function AdventureSceneCell:initData( )
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-- body
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self.delta = 0
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end
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function AdventureSceneCell:initView( )
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-- body
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self.unlockClient = self:FindGO("unlockClient"):GetComponent(UISprite)
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self.sceneryName = self:FindGO("sceneryName"):GetComponent(UILabel)
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self.mask = self:FindGO("mask")
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self.expNum = self:FindGO("expNum"):GetComponent(UILabel)
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self.extCt = self:FindGO("exp")
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self.coinNum = self:FindGO("coinNum"):GetComponent(UILabel)
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self.coinIcon = self:FindGO("coinIcon"):GetComponent(UIMultiSprite)
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self.coinIcon.isChangeSnap = false
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self.texture = self:FindGO("texture"):GetComponent(UITextureEx)
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self.textureCt = self:FindGO("textureCt")
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self.newTag = self:FindGO("newTag")
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local errorTip = self:FindGO("errorTip"):GetComponent(UILabel)
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errorTip.text = ZhString.AdventureSceneCell_PicLost
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-- self.errorTxName = "strengthen_bg_pattern"
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self.scoreCt = self:FindGO("scoreCt")
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self.score = self:FindComponent("score",UILabel)
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self.error = self:FindGO("errorCt")
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self.infoTip = self:FindGO("infoTip")
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self.noPhoto = self:FindGO("noPhoto")
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end
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function AdventureSceneCell:SetData(data)
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self.data = data
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-- self:setIsSelected(false)
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self:Hide(self.unlockClient.gameObject)
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if(not data)then
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self:Hide()
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return
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end
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self.occurError = false
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self.loadFinish = false
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self:Show()
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self.sceneryName.text = data:GetName()
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-- self:setIsSelected(data.isSelected)
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self:isInvisible()
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self:setItemIsLock()
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local coinNumL = 0
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self:Show(self.coinIcon.gameObject)
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self:Hide(self.error)
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self:Hide(self.newTag)
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self.extCt.transform.localPosition = Vector3(33.7,0,0)
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if(data.staticData.AdventureReward.AdvPoints)then
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self.coinIcon.CurrentState = 0
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self.coinIcon.spriteName = "Adventure_icon_06"
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coinNumL = data.staticData.AdventureReward.AdvPoints
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elseif(data.staticData.AdventureReward.item)then
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self.coinIcon.CurrentState = 1
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local id = data.staticData.AdventureReward.item[1]
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if(id)then
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local itemData = Table_Item[id[1]]
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if(itemData)then
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self.coinIcon.spriteName = itemData.Icon
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coinNumL = id[2]
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else
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printRed("can find item by id:")
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printRed(id)
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end
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end
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else
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self:Hide(self.coinIcon.gameObject)
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local bound = NGUIMath.CalculateRelativeWidgetBounds(self.extCt.transform);
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self.extCt.transform.localPosition = Vector3(- bound.size.x/2*0.8,0,0)
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end
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self.expNum.text = "x"..data.staticData.AdventureValue
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self.coinNum.text = "x"..coinNumL
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self.score.text = data.staticData.AdventureValue
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if(data.status ~= SceneManual_pb.EMANUALSTATUS_DISPLAY)then
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self:PassEvent(PersonalPicturePanel.GetPersonPicThumbnail,self)
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end
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--new tag
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self:checkNewTag()
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end
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function AdventureSceneCell:isInvisible( )
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-- body
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local type = self.data.staticData.Type
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if(type == 2)then
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self:Show(self.infoTip)
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elseif(type == 1)then
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self:Hide(self.infoTip)
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end
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end
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function AdventureSceneCell:setTexture( texture )
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-- body
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if(texture)then
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self:Show(self.textureCt)
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self:Hide(self.error)
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self.texture.mainTexture = texture
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self.loadFinish = true
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end
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end
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function AdventureSceneCell:setDownloadFailure( )
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-- body
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self.occurError = true
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self:Show(self.error)
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self:Hide(self.textureCt)
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end
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function AdventureSceneCell:checkNewTag( )
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local key = string.format(PhotographResultPanel.SceneryKey,self.data.staticId)
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local isNew = FunctionPlayerPrefs.Me():GetBool(key)
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if(isNew)then
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FunctionPlayerPrefs.Me():SetBool(key,false)
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self:Show(self.newTag)
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end
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end
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function AdventureSceneCell:OnExit( )
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-- body
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self.super.OnExit(self)
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end
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function AdventureSceneCell:setDownloadProgress( progress )
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end
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function AdventureSceneCell:setItemIsLock( )
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-- body
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local data =self.data
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self:Hide(self.mask)
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self:Hide(self.unlockClient.gameObject)
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self:Show(self.scoreCt)
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if(data.status == SceneManual_pb.EMANUALSTATUS_DISPLAY )then
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self:Show(self.mask)
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self:Show(self.unlockClient.gameObject)
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self:Show(self.noPhoto)
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self:Hide(self.scoreCt)
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self.unlockClient.spriteName = "com_icon_lock"
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self.unlockClient:MakePixelPerfect();
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elseif(data.status == SceneManual_pb.EMANUALSTATUS_UNLOCK_CLIENT)then
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self:Show(self.mask)
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self:Hide(self.noPhoto)
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self:Hide(self.scoreCt)
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self:Show(self.unlockClient.gameObject)
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self.unlockClient.spriteName = "com_icon_add2"
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self.unlockClient:MakePixelPerfect();
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-- elseif(data.status == SceneManual_pb.EMANUALSTATUS_UNLOCK_STEP)then
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-- local cps = data:getCompleteNoRewardAppend()
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-- if(cps and #cps>0)then
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-- self:Show(self.unlockClient.gameObject)
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-- self.unlockClient.spriteName = "com_icon_add3"
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-- self:Hide(self.scoreCt)
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-- end
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-- end
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elseif(data:canBeClick())then
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self:Show(self.unlockClient.gameObject)
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self.unlockClient.spriteName = "com_icon_add3"
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self:Hide(self.scoreCt)
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end
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self:Hide(self.textureCt)
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end |