95 lines
4.6 KiB
Plaintext
95 lines
4.6 KiB
Plaintext
PrepCMDCommand = class('StartUpCommand', pm.SimpleCommand)
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ChangeSceneCommand = autoImport("ChangeSceneCommand")
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MyselfPropCommand = autoImport("MyselfPropCommand")
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RestartGameCommand = autoImport("RestartGameCommand")
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ItemHandleCommand = autoImport("ItemHandleCommand")
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LoginInitCommand = autoImport("LoginInitCommand")
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ReconnInitCommand = autoImport("ReconnInitCommand")
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AskUseSkillCommand = autoImport("AskUseSkillCommand")
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PlayerLevelUpCommand = autoImport("PlayerLevelUpCommand")
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LoadSceneLoadedCommand = autoImport("LoadSceneLoadedCommand")
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SkillDataCommand = autoImport('SkillDataCommand')
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autoImport('CreaturePropCommand')
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autoImport('ServicePlayerActionCommand')
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autoImport("CancelAskUseSkillCommand")
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autoImport("MyselfDeathCommand")
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autoImport("ServiceEffectCommand")
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autoImport("UIShowCommand")
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autoImport("UICloseCommand")
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autoImport("PanelJumpCommand")
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autoImport("EmojiCommand")
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autoImport("BossCommand")
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autoImport("SceneUICommand")
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autoImport("AdventrueDataCommand")
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autoImport("FollowCommand")
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autoImport("MonsterCountUserCommand")
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autoImport("ItemProduceDoneCommand")
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autoImport("PlayerTeamInfoCommand")
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function PrepCMDCommand:execute(notifi)
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GameFacade.Instance:registerCommand(UIEvent.ShowUI, UIShowCommand)
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GameFacade.Instance:registerCommand(UIEvent.JumpPanel, PanelJumpCommand)
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GameFacade.Instance:registerCommand(UIEvent.CloseUI, UICloseCommand)
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GameFacade.Instance:registerCommand(ServiceEvent.PlayerMapChange, ChangeSceneCommand)
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GameFacade.Instance:registerCommand(ServiceEvent.LoginInit, LoginInitCommand)
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GameFacade.Instance:registerCommand(ServiceEvent.ReconnInit, ReconnInitCommand)
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--LoadScene.LoadSceneLoaded 是c#事件
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GameFacade.Instance:registerCommand(LoadScene.LoadSceneLoaded, LoadSceneLoadedCommand)
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GameFacade.Instance:registerCommand(ServiceEvent.PlayerSAttrSyncData, MyselfPropCommand)
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GameFacade.Instance:registerCommand(GameEvent.RestartGame, RestartGameCommand)
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GameFacade.Instance:registerCommand(ServiceEvent.ItemPackageItem, ItemHandleCommand)
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GameFacade.Instance:registerCommand(ServiceEvent.ItemPackageUpdate, ItemHandleCommand)
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GameFacade.Instance:registerCommand(ServiceEvent.ItemPackageSort, ItemHandleCommand)
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GameFacade.Instance:registerCommand(MyselfEvent.AskUseSkill, AskUseSkillCommand)
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GameFacade.Instance:registerCommand(MyselfEvent.CancelAskUseSkill, CancelAskUseSkillCommand)
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GameFacade.Instance:registerCommand(SceneUserEvent.LevelUp, PlayerLevelUpCommand)
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GameFacade.Instance:registerCommand(ServiceEvent.SkillReqSkillData,SkillDataCommand)
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GameFacade.Instance:registerCommand(ServiceEvent.SkillSkillUpdate,SkillDataCommand)
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GameFacade.Instance:registerCommand(ServiceEvent.PlayerMapObjectData,CreaturePropCommand)
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GameFacade.Instance:registerCommand(ServiceEvent.NpcChangeHp,CreaturePropCommand)
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--myself death
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GameFacade.Instance:registerCommand(MyselfEvent.DeathBegin,MyselfDeathCommand)
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GameFacade.Instance:registerCommand(MyselfEvent.DeathEnd,MyselfDeathCommand)
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--特效
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GameFacade.Instance:registerCommand(ServiceEvent.NUserEffectUserCmd,ServiceEffectCommand)
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--主界面
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--日常Boss
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GameFacade.Instance:registerCommand(ServiceEvent.BossCmdKillBossUserCmd, BossCommand);
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--表情動作
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GameFacade.Instance:registerCommand(EmojiEvent.PlayEmoji, EmojiCommand);
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GameFacade.Instance:registerCommand(ServiceEvent.SceneUserActionNtf ,ServicePlayerActionCommand)
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GameFacade.Instance:registerCommand(ServiceEvent.NUserUserActionNtf ,ServicePlayerActionCommand)
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--場景UI
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GameFacade.Instance:registerCommand(SceneUserEvent.SceneAddRoles, SceneUICommand);
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GameFacade.Instance:registerCommand(SceneUserEvent.SceneRemoveRoles, SceneUICommand);
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GameFacade.Instance:registerCommand(SceneUserEvent.SceneRemoveNpcs, SceneUICommand);
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GameFacade.Instance:registerCommand(SceneUserEvent.SceneRemovePets, SceneUICommand);
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GameFacade.Instance:registerCommand(ServiceEvent.SceneManualManualUpdate, AdventrueDataCommand)
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GameFacade.Instance:registerCommand(ServiceEvent.SceneManualQueryManualData, AdventrueDataCommand)
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-- 跟隨
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GameFacade.Instance:registerCommand(FollowEvent.Follow, FollowCommand)
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GameFacade.Instance:registerCommand(FollowEvent.CancelFollow, FollowCommand)
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GameFacade.Instance:registerCommand(ServiceEvent.NUserFollowerUser, FollowCommand)
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GameFacade.Instance:registerCommand(ServiceEvent.NUserGoMapFollowUserCmd, FollowCommand)
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-- 副本怪物數量
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GameFacade.Instance:registerCommand(ServiceEvent.FuBenCmdMonsterCountUserCmd, MonsterCountUserCommand)
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--圖紙製作成功
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GameFacade.Instance:registerCommand(ServiceEvent.ItemProduceDone, ItemProduceDoneCommand)
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--隊伍資訊
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GameFacade.Instance:registerCommand(ServiceEvent.SessionTeamQueryUserTeamInfoTeamCmd, PlayerTeamInfoCommand)
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end
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