79 lines
1.9 KiB
Plaintext
79 lines
1.9 KiB
Plaintext
local BaseCell = autoImport("BaseCell");
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ItemNTipCell = class("ItemNTipCell", BaseCell);
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autoImport("TipCardEquipCell");
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autoImport("PicMakeTipCell");
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ItemNTipCell.Type = {
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Normal = {},
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Card = {},
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Compose = {},
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}
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function ItemNTipCell:Init()
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self.table = self.gameObject:GetComponent(UITable);
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self.label = self:FindComponent("M_Label", UILabel);
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self.line = self:FindGO("Z_Line");
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end
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function ItemNTipCell:Reset()
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if(self.cellCtl)then
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self.cellCtl:RemoveAll();
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end
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if(self.composeCtl)then
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self.composeCtl:RemoveAll();
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end
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self.label.gameObject:SetActive(false);
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if(self.spritelabel)then
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self.spritelabel:Reset();
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end
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end
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-- type, label, celldatas, hideline, labelConfig
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function ItemNTipCell:SetData(data)
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self:Reset();
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self.data = data;
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if(data)then
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self.line:SetActive(not data.hideline);
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-- 更新label
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if(data.label and data.label~="")then
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local width,height;
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if(data.labelConfig)then
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width,height = data.labelConfig.iconwidth, data.labelConfig.iconheight;
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end
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self.spritelabel = SpriteLabel.new(self.label, 325, width, height);
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self.label.gameObject:SetActive(true);
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self.spritelabel:SetText(data.label, true);
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end
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-- 更新圖紙或者合成資訊
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if(data.celldatas)then
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if(data.type == ItemNTipCell.Type.Card)then
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self:UpdateCardCell(data.celldatas);
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elseif(data.type == ItemNTipCell.Type.Compose)then
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self:UpdateComposeCell(data.celldatas);
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end
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end
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end
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self.table:Reposition();
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end
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function ItemNTipCell:UpdateCardCell(celldatas)
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if(celldatas)then
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if(not self.cellCtl)then
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self.cellCtl = UIGridListCtrl.new(self.table , TipCardEquipCell, "TipCardEquipCell");
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end
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self.cellCtl:ResetDatas(celldatas);
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end
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end
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function ItemNTipCell:UpdateComposeCell(celldatas)
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if(celldatas)then
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if(not self.cellCtl)then
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self.cellCtl = UIGridListCtrl.new(self.table , PicMakeTipCell, "PicMakeTipCell");
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end
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self.cellCtl:ResetDatas(celldatas);
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end
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end |