2025-06-04 05:12:01 +08:00

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FunctionMapEnd = class("FunctionMapEnd")
function FunctionMapEnd.Me()
if nil == FunctionMapEnd.me then
FunctionMapEnd.me = FunctionMapEnd.new()
end
return FunctionMapEnd.me
end
function FunctionMapEnd:ctor()
end
function FunctionMapEnd:Reset()
self:ResetDelayCall()
self.isRunning = false
end
function FunctionMapEnd:ResetDelayCall()
if(self.delayed ~= nil) then
self.delayed:cancel()
self.delayed = nil
end
end
function FunctionMapEnd:TempSetDurationToTimeLine()
-- if(TimeLineController.Instance ~= nil) then
-- TimeLineController.Instance.crossFadeDuration = 0
-- TimeLineController.Instance.switchSkyCrossFadeDuration = 0
-- end
end
function FunctionMapEnd:SetBackDurationToTimeLine()
-- if(TimeLineController.Instance ~= nil) then
-- TimeLineController.Instance.crossFadeDuration = 1
-- TimeLineController.Instance.switchSkyCrossFadeDuration = 3
-- end
end
function FunctionMapEnd:BeginIgnoreAreaTrigger()
if self.areaTriggerIgnored then
return
end
self.areaTriggerIgnored = true
Game.AreaTriggerManager:SetIgnore(true)
end
function FunctionMapEnd:EndIgnoreAreaTrigger()
if not self.areaTriggerIgnored then
return
end
self.areaTriggerIgnored = false
Game.AreaTriggerManager:SetIgnore(false)
end
function FunctionMapEnd:Launch()
if(self.isRunning) then return end
self:ResetDelayCall()
self.isRunning = true
self:SetBackDurationToTimeLine()
self.delayed = LeanTween.delayedCall(2,function ()
self.isRunning = false
self.delayed = nil
GameFacade.Instance:sendNotification(LoadingSceneView.ServerReceiveLoaded)
self:EndIgnoreAreaTrigger()
FunctionChangeScene.Me():GC()
end):setUseFrames(true)
end