2025-06-04 05:12:01 +08:00

65 lines
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BattleResultView = class("BattleResultView", BaseView);
BattleResultView.ViewType = UIViewType.NormalLayer;
function BattleResultView:Init()
end
function BattleResultView:FindObjs()
end
function BattleResultView:OnEnter()
self.super.OnEnter(self);
local boss = self:GetBossRole() or Game.Myself;
self:WinCameraMove(boss, function ()
self:CloseSelf();
-- self:PlayBattleEndAnim();
end);
end
function BattleResultView:PlayBattleEndAnim()
local battleWin = self:FindGO("BattleWin");
local autodestroy = battleWin:AddComponent(EffectAutoDestroy);
autodestroy.OnFinish = function ()
self:CloseSelf();
end
battleWin:SetActive(true);
end
function BattleResultView:GetBossRole()
local mapid = SceneProxy.Instance.currentScene;
if(mapid and Table_MapRaid[mapid])then
local bossid = Table_MapRaid[mapid].Boss;
if(bossid)then
return NSceneNpcProxy.Instance:FindNearestNpc(Game.Myself:GetPosition(), bossid);
end
end
end
function BattleResultView:WinCameraMove(role, callback)
if(role)then
self:CameraRotateToMe();
LeanTween.delayedCall(1, function ()
local actionName = Table_ActionAnime[39].Name;
Game.Myself:Client_PlayAction(actionName, nil, false);
if(callback)then
callback();
end
end)
else
if(callback)then
callback();
end
end
end
function BattleResultView:OnExit()
if(self.viewdata.callback)then
self.viewdata.callback();
end
self:CameraReset();
self.super.OnExit(self);
end