576 lines
21 KiB
Plaintext
576 lines
21 KiB
Plaintext
AdventureHomePage = class("AdventureHomePage",SubView)
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autoImport("AdventureProfessionCell")
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autoImport("AdventureCollectionAchShowCell")
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autoImport("AdventureAchievementCell")
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autoImport("AdventureRewardPanel")
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autoImport("AdventureFriendCell")
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autoImport("Charactor")
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autoImport("ProfessionSkillCell")
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autoImport("AdventureAttrCell")
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local tempArray = {}
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local tempVector3 = LuaVector3.zero
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AdventureHomePage.ProfessionIconClick = "ProfessionPage_ProfessionIconClick"
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function AdventureHomePage:Init()
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self:initView()
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self:addViewEventListener()
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self:AddListenerEvts()
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self:initData()
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end
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function AdventureHomePage:initView( )
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-- -- body
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self.gameObject = self:FindGO("AdventureHomePage")
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self.playerName = self:FindGO("UserName"):GetComponent(UILabel)
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self.manualPoint = self:FindComponent("manualPoint",UILabel)
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-- local professionsTable = self:FindGO("professionsTable"):GetComponent(UIGrid)
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-- self.professionsTable = UIGridListCtrl.new(professionsTable,AdventureProfessionCell,"AdventureProfessionCell")
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-- local achievementShowGird = self:FindGO("achievementShowGird"):GetComponent(UIGrid)
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-- self.achievementShowGird = UIGridListCtrl.new(achievementShowGird,AdventureAchievementCell,"AdventureAchievementCell")
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-- self.achievementCtTotalNum = self:FindGO("totalNum",self:FindGO("achievementCt")):GetComponent(UILabel)
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self.achievementScoreSlider = self:FindGO("progressCt",self:FindGO("achievementCt")):GetComponent(UISlider)
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self.achievementCurScore = self:FindGO("curScore",self:FindGO("achievementCt")):GetComponent(UILabel)
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-- self.achievemIcon = self:FindGO("rewardIcon",self:FindGO("RewardCt")):GetComponent(UISprite)
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self.manualLevel = self:FindGO("manualLevel"):GetComponent(UILabel)
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-- self.appellationLevel = self:FindGO("appellationLevel"):GetComponent(UILabel)
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local rewardLabel = self:FindGO("rewardLabel"):GetComponent(UILabel)
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self.levelGrid = self:FindGO("levelGrid"):GetComponent(UIGrid)
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rewardLabel.text = ZhString.AdventureRewardPanel_RewardLabel
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self.friendScrollview = self:FindGO("friendRankCt")
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self.friendScrollview = self:FindComponent("content",UIScrollView,self.friendScrollview)
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self.myRank = self:FindComponent("myRank",UILabel)
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self.loading = self:FindGO("Loading")
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local ContentContainer = self:FindGO("ContentContainer")
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-- local friendsGrid = self:FindGO("friendsGrid"):GetComponent(UIGrid)
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-- self.friendsGrid = UIGridListCtrl.new(friendsGrid,,"AdventureFriendCell")
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local wrapConfig = {
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wrapObj = ContentContainer,
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pfbNum = 7,
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cellName = "AdventureFriendCell",
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control = AdventureFriendCell,
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dir = 1,
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disableDragIfFit = true,
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}
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self.itemWrapHelper = WrapCellHelper.new(wrapConfig)
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self.itemWrapHelper:AddEventListener(MouseEvent.MouseClick, self.HandleClickItem, self)
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-- self.collectionScrollview = self:FindGO("collectionShow")
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-- self.collectionScrollview = self:FindGO("content",self.collectionScrollview):GetComponent(UIScrollView)
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-- local collectionShowGrid = self:FindGO("collectionShowGrid"):GetComponent(UIGrid)
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-- self.collectionShowGrid = UIGridListCtrl.new(collectionShowGrid,AdventureCollectionAchShowCell,"AdventureCollectionAchShowCell")
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self.descriptionText = self:FindGO("DescriptionText"):GetComponent(UILabel)
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self.secondContent = self:FindGO("secondContent")
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local secondContentTitle = self:FindComponent("secondContentTitle",UILabel)
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secondContentTitle.text = ZhString.AdventureHomePage_SecondContentTitle
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local collectionShowGrid = self:FindComponent("adventureProgressGrid",UIGrid)
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self.collectionShowGrid = UIGridListCtrl.new(collectionShowGrid,AdventureCollectionAchShowCell,"AdventureCollectionAchShowCell")
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self.thirdContent = self:FindGO("thirdContent")
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self.thirdContentTitle = self:FindComponent("thirdContentTitle",UILabel)
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-- self.recentFoodList = self:FindComponent("recentFoodList",UIGrid)
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-- self.recentFoodList = UIGridListCtrl.new(self.recentFoodList,ItemCell,"RecentFoodItemCell")
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self.fourthContent = self:FindGO("fourthContent")
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self.fourthContentTitle = self:FindComponent("fourthContentTitle",UILabel)
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local unlockAdventureSkillTitle = self:FindComponent("unlockAdventureSkillTitle",UILabel)
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unlockAdventureSkillTitle.text = ZhString.AdventureHomePage_UnlockSkillitle
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self.fourthSrl = self:FindComponent("ScrollView",UIScrollView,self.fourthContent)
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local nextSkills = self:FindComponent("unlockAdventureSkillGrid",UIGrid)
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-- self.nextSkillsGrid = UIGridListCtrl.new(nextSkills,AdventureSkillCell,"AdventureSkillCell")
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self.nextSkillsGrid = UIGridListCtrl.new(nextSkills,ProfessionSkillCell,"ProfessionSkillCell")
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self.nextSkillsGrid:AddEventListener(MouseEvent.MouseClick,self.cellClick,self)
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self.propBord = self:FindGO("PropBord")
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local proptyBtn = self:FindGO("proptyBtn")
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local lable = self:FindComponent("Label",UILabel,proptyBtn)
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lable.text = ZhString.AdventureHomePage_PropBordBtn
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self:AddClickEvent(proptyBtn,function ( )
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-- body
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self:showPropView()
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end)
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self:AddButtonEvent("PropBordClose",function ( )
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-- body
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self:Hide(self.propBord )
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end)
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self:AddButtonEvent("PropBordHelp",function ( )
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-- body
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helplog("help button click")
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local data=Table_Help[100001]
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if(data)then
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TipsView.Me():ShowGeneralHelp(data.Desc, data.Title)
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else
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-- errorLog("can not find Table_Help content,id is "..self.viewdata.view.id)
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end
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end)
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lable = self:FindComponent("PropBordTitle",UILabel)
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lable.text = ZhString.AdventureHomePage_PropBordTitleDes
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lable = self:FindComponent("emptyDes",UILabel)
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lable.text = ZhString.AdventureHomePage_EmptyPropDes
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self.emptyCt = self:FindGO("emptyCt")
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self.appellationPropCt = self:FindGO("AppellationPropCt")
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self.applationTitle = self:FindComponent("title",UILabel,self.appellationPropCt)
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local grid = self:FindComponent("Grid",UIGrid,self.appellationPropCt)
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self.appellationGrid = UIGridListCtrl.new(grid,AdventureAttrCell,"AdventureAttrCell")
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self.adventurePropCt = self:FindGO("AdventurePropCt")
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local title = self:FindComponent("title",UILabel,self.adventurePropCt)
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title.text = ZhString.AdventureHomePage_PropBordPropTitleDes
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grid = self:FindComponent("Grid",UIGrid,self.adventurePropCt)
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self.adventurePropGrid = UIGridListCtrl.new(grid,AdventureAttrCell,"AdventureAttrCell")
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end
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function AdventureHomePage:cellClick( obj )
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-- body
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-- local data = obj.data
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-- print("cellClick")
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local skillId = obj.data
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-- printRed(skillId)
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local skillItem = SkillItemData.new(skillId)
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local tipData = {}
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tipData.data = skillItem
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TipsView.Me():ShowTip(SkillTip,tipData,"SkillTip")
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local tip = TipsView.Me().currentTip
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if(tip)then
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tempVector3:Set(200,0,0)
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tip.gameObject.transform.localPosition = tempVector3
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end
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end
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function AdventureHomePage:Show( target )
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-- body
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AdventureHomePage.super.Show(self,target)
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-- self.collectionScrollview:ResetPosition();
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self:setCurrentAchIcon()
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self:setCollectionAchievement()
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self:setAdventureLevel()
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self:setAppellationLevel()
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end
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local tempVector3 = LuaVector3.zero
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function AdventureHomePage:initData( )
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-- body
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-- self.guidText = nil
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-- self.textLen = 0
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-- self.starIndex = 0
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-- self:updateAdvanceCodition()
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self.playerName.text = Game.Myself.data:GetName()
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self.manualScore = nil
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-- self.professionsTable:ResetDatas(Game.Myself.occupations)
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end
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function AdventureHomePage:SetData( )
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-- body
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self:setCurrentAchIcon()
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self:setCollectionAchievement()
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self:setAdventureLevel()
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self:setAppellationLevel()
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self:setAchievementShow()
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self:setAchievementScore()
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self:showScoreUpdateAnim()
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-- self.fourthSrl:ResetPosition()
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end
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function AdventureHomePage:showNextSkillInfo( )
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local skills = self:unlockAdventureSkills()
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-- printRed(skills)
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if(skills and #skills>0)then
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TableUtility.ArrayClear(tempArray)
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for i=1,#skills do
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local data = {}
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data[1] = MyselfProxy.Instance:GetMyProfession()
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data[2] = skills[i]
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tempArray[#tempArray+1] = data
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end
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self.nextSkillsGrid:ResetDatas(tempArray)
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-- self.scView:ResetPosition();
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else
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-- self:Hide(self.nextSkillGridCt)
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end
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end
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function AdventureHomePage:unlockAdventureSkills()
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local achData = MyselfProxy.Instance:GetCurManualAppellation()
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if(achData)then
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local skills = AdventureDataProxy.Instance:getAdventureSkillByAppellation( achData.staticData.PostID)
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return skills
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end
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end
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function AdventureHomePage:showScoreUpdateAnim( )
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-- body
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self:setAchievementScore()
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local curScore = AdventureDataProxy.Instance:getPointData( )
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if(self.manualScore and curScore ~= self.manualScore)then
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local score = curScore - self.manualScore
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if(score<0)then
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local manualLevel = AdventureDataProxy.Instance:getManualLevel()
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if(Table_AdventureLevel[manualLevel-1])then
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score = curScore + Table_AdventureLevel[manualLevel-1].AdventureExp - self.manualScore
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end
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end
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MsgManager.ShowMsgByIDTable(44, {score});
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end
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self.manualScore = curScore
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end
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function AdventureHomePage:setCurrentAchIcon()
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-- body
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local achData = MyselfProxy.Instance:GetCurManualAppellation( )
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if(achData)then
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local manualLevel = AdventureDataProxy.Instance:getManualLevel()
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local itemData = Table_Item[achData.id]
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if(itemData)then
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-- TODO
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-- self.appellationLevel.text = itemData.NameZh
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self.descriptionText.text = string.format(ZhString.AdventureHomePage_AppellationDes,itemData.NameZh)
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self.manualLevel.text = string.format(ZhString.AdventureHomePage_manualLevel,manualLevel)
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-- IconManager:SetItemIcon(itemData.Icon,self.achievemIcon)
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else
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errorLog("AdventureHomePage:setCurrentAchIcon can't find ItemData by id:",achData.id)
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end
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else
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errorLog("AdventureHomePage:appellation is nil")
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end
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end
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function AdventureHomePage:setAchievementShow( )
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-- body
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-- local achBag = AdventureDataProxy.Instance.bagMap[SceneManual_pb.EMANUALTYPE_ACHIEVE]
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-- local alreadHas = achBag:GetItems()
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-- local list = {}
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-- for i=1,#alreadHas do
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-- local single = alreadHas[i]
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-- local groupId = single.staticData.GroupID
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-- local group = list[groupId]
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-- if(group)then
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-- if(group.staticData.id < single.staticData.id)then
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-- list[groupId] = single
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-- end
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-- else
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-- list[groupId] = single
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-- end
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-- end
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-- local tempList = {}
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-- for k,v in pairs(list) do
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-- table.insert(tempList,v)
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-- end
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-- table.sort(tempList,function ( l,r )
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-- -- body
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-- return l.staticData.id < r.staticData.id
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-- end)
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-- self.achievementShowGird:ResetDatas(tempList)
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end
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function AdventureHomePage:setCollectionAchievement( )
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-- body
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local bd = NGUIMath.CalculateRelativeWidgetBounds(self.descriptionText.transform)
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local height = bd.size.y
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local x,y,z = LuaGameObject.GetLocalPosition(self.descriptionText.transform)
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y = y - height - 20
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local x1,y1,z1 = LuaGameObject.GetLocalPosition(self.secondContent.transform)
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tempVector3:Set(x1,y,z1)
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self.secondContent.transform.localPosition = tempVector3
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local bagMap = AdventureDataProxy.Instance.bagMap
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local score = 0
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local list = {}
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for k,v in pairs(bagMap) do
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if(v.tableData.Position == 1 or v.tableData.Position == 3)then
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table.insert(list,v)
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end
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end
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table.sort(list,function ( l,r )
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-- body
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local lTable = Table_ItemTypeAdventureLog[l.type]
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local rTable = Table_ItemTypeAdventureLog[r.type]
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return lTable.Order < rTable.Order
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end)
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self.collectionShowGrid:ResetDatas(list)
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-- self.collectionScrollview:ResetPosition()
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end
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function AdventureHomePage:OnEnter( )
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-- body
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-- self:SetData()
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self:setAchievementShow()
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self:setAchievementScore()
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ServiceSessionSocialityProxy.Instance:CallFrameStatusSocialCmd(true)
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-- self:Log("AdventureHomePage OnEnter")
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self:setFriendAdData(true)
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self:UpdateHead()
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self:initScoreData()
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end
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function AdventureHomePage:initScoreData( )
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local curScore = AdventureDataProxy.Instance:getPointData( )
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self.manualScore = curScore
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end
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function AdventureHomePage:OnExit( )
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-- body
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-- if(self.headCellObj)then
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-- Game.GOLuaPoolManager:AddToUIPool(Charactor.PlayerHeadCellResId, self.headCellObj);
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-- end
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-- self:Log("AdventureHomePage OnExit")
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self.manualScore = nil
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ServiceSessionSocialityProxy.Instance:CallFrameStatusSocialCmd(false)
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end
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function AdventureHomePage:setAdventureLevel( )
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local bd = NGUIMath.CalculateRelativeWidgetBounds(self.secondContent.transform)
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local height = bd.size.y
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local x,y,z = LuaGameObject.GetLocalPosition(self.secondContent.transform)
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local manualLevel = AdventureDataProxy.Instance:getManualLevel()
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local nextLevel = AdventureDataProxy.Instance:getNextAdventureLevelProp(manualLevel)
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y = y - height - 20
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if(nextLevel ~= "")then
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self.thirdContentTitle.text = string.format(ZhString.AdventureHomePage_ThirdContentTitle,manualLevel,manualLevel+1,nextLevel)
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else
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self.thirdContentTitle.text = string.format(ZhString.AdventureHomePage_ThirdContentTitle,manualLevel,manualLevel+1,"Max")
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end
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local x1,y1,z1 = LuaGameObject.GetLocalPosition(self.thirdContent.transform)
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tempVector3:Set(x1,y,z1)
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self.thirdContent.transform.localPosition = tempVector3
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end
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function AdventureHomePage:setAppellationLevel( )
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local bd = NGUIMath.CalculateRelativeWidgetBounds(self.thirdContent.transform)
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local height = bd.size.y
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local x,y,z = LuaGameObject.GetLocalPosition(self.thirdContent.transform)
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y = y - height - 20
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local sRet = AdventureDataProxy.Instance:getNextAppellationProp()
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local achData = MyselfProxy.Instance:GetCurManualAppellation( )
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if(sRet ~="")then
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local needLv = GameConfig.AdventureAppellationLevel and GameConfig.AdventureAppellationLevel[achData.staticData.PostID]
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self.fourthContentTitle.text = string.format(ZhString.AdventureHomePage_FourThContentTitle,needLv, sRet)
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end
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local x1,y1,z1 = LuaGameObject.GetLocalPosition(self.fourthContent.transform)
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tempVector3:Set(x1,y,z1)
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self.fourthContent.transform.localPosition = tempVector3
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bd = NGUIMath.CalculateRelativeWidgetBounds(self.fourthContentTitle.transform)
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local height = bd.size.y
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local x,y,z = LuaGameObject.GetLocalPosition(self.fourthContentTitle.transform)
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y = y - height - 95
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local x1,y1,z1 = LuaGameObject.GetLocalPosition(self.fourthSrl.transform)
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tempVector3:Set(x1,y,z1)
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self.fourthSrl.transform.localPosition = tempVector3
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-- 升至下一稱號(需要冒險等級達到%s)\n%s",
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self:showNextSkillInfo()
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end
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function AdventureHomePage:setAchievementScore( )
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-- body
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local bagMap = AdventureDataProxy.Instance.bagMap
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local score = 0
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-- for k,v in pairs(bagMap) do
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-- score = score + v.totalScore
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-- end
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local achData = AdventureDataProxy.Instance:getNextAchievement()
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local value = 0
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score = AdventureDataProxy.Instance:getPointData()
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local nextScore = score
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local curAch = AdventureDataProxy.Instance:getCurAchievement( )
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-- if(achData)then
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-- nextScore = achData.AdventureExp
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-- else
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nextScore = curAch.AdventureExp
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-- end
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local manualLevel = AdventureDataProxy.Instance:getManualLevel()
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manualLevel = StringUtil.StringToCharArray(tostring(manualLevel))
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GameObjectUtil.Instance:DestroyAllChildren(self.levelGrid.gameObject)
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for i=1,#manualLevel do
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local obj = GameObject("tx")
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obj.transform:SetParent(self.levelGrid.transform,false)
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obj.layer = self.levelGrid.gameObject.layer
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tempVector3:Set(0,0,0)
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obj.transform.localPosition = tempVector3
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local sprite = obj:AddComponent(UISprite)
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sprite.depth = 100
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local atlas = RO.AtlasMap.GetAtlas("NewCom")
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sprite.atlas = atlas
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sprite.spriteName = string.format("txt_%d",manualLevel[i])
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sprite:MakePixelPerfect()
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end
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self.levelGrid:Reposition()
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-- if(manualLevel>1)then
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-- -- nextScore = nextScore - curAch.AdventureExp
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-- score = score - curAch.AdventureExp
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-- end
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self.achievementCurScore.text = score.."/"..nextScore
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self.achievementScoreSlider.value = score/nextScore
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local skillPoint = AdventureDataProxy.Instance:getSkillPoint()
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self.manualPoint.text = string.format(ZhString.AdventureHomePage_manualPoint,skillPoint)
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-- self.achievementCtTotalNum.text = score
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end
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function AdventureHomePage:addViewEventListener()
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--TODO
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-- self:AddButtonEvent("appellationLevelCt",function ( )
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-- -- body
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-- self:sendNotification(UIEvent.JumpPanel, {view = PanelConfig.AdventureRewardPanel,viewdata = {from = AdventureRewardPanel.FromConfig.AdventurePanel}})
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-- end)
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end
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function AdventureHomePage:AddListenerEvts()
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self:AddListenEvt(AdventureDataEvent.SceneManualQueryManualData,self.QueryManualHandler)
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self:AddListenEvt(AdventureDataEvent.SceneManualManualUpdate,self.SetData)
|
||
-- self:AddListenEvt(ServiceEvent.SceneFoodNewFoodDataNtf,self.showScoreUpdateAnim)
|
||
self:AddListenEvt(ServiceEvent.SceneManualPointSync,self.showScoreUpdateAnim)
|
||
self:AddListenEvt(SceneUserEvent.LevelUp,self.LevelUp)
|
||
self:AddListenEvt(ServiceEvent.UserEventNewTitle,self.setCurrentAchIcon)
|
||
self:AddListenEvt(ServiceEvent.SessionSocialitySocialUpdate,self.setFriendAdData)
|
||
self:AddListenEvt(ServiceEvent.SessionSocialitySocialDataUpdate,self.setFriendAdData)
|
||
self:AddListenEvt(ServiceEvent.SessionSocialityQuerySocialData,self.setFriendAdData)
|
||
|
||
self:AddListenEvt(ServiceEvent.AchieveCmdQueryAchieveDataAchCmd,self.setCollectionAchievement);
|
||
self:AddListenEvt(ServiceEvent.AchieveCmdNewAchieveNtfAchCmd,self.setCollectionAchievement);
|
||
self:AddListenEvt(AdventureDataEvent.SceneManualManualUpdate,self.showNextSkillInfo)
|
||
end
|
||
|
||
function AdventureHomePage:QueryManualHandler( note )
|
||
-- body
|
||
self:setFriendAdData(false)
|
||
self:SetData()
|
||
end
|
||
|
||
function AdventureHomePage:LevelUp( note )
|
||
-- body
|
||
if(note.type == SceneUserEvent.ManualLevelUp)then
|
||
FloatingPanel.Instance:ShowManualUp()
|
||
end
|
||
end
|
||
|
||
function AdventureHomePage:UpdateHead( )
|
||
-- body
|
||
if(not self.targetCell)then
|
||
local headCellObj = self:FindGO("PortraitCell")
|
||
self.headCellObj = Game.AssetManager_UI:CreateAsset(Charactor.PlayerHeadCellResId,headCellObj)
|
||
tempVector3:Set(0,0,0)
|
||
self.headCellObj.transform.localPosition = tempVector3
|
||
self.targetCell = PlayerFaceCell.new(self.headCellObj)
|
||
-- self.targetCell:Hide(self.targetCell.hp.gameObject)
|
||
-- self.targetCell:Hide(self.targetCell.mp.gameObject)
|
||
self.targetCell:HideLevel()
|
||
self.targetCell:HideHpMp()
|
||
end
|
||
local headData = HeadImageData.new();
|
||
headData:TransByLPlayer(Game.Myself);
|
||
-- 臨時處理
|
||
headData.frame = nil;
|
||
headData.job = nil;
|
||
self.targetCell:SetData(headData);
|
||
end
|
||
|
||
function AdventureHomePage:setFriendAdData( resetPos )
|
||
local isQuerySocialData = ServiceSessionSocialityProxy.Instance:IsQuerySocialData()
|
||
local friends = {unpack(FriendProxy.Instance:GetFriendData())}
|
||
if isQuerySocialData then
|
||
local data = {}
|
||
data.myself = true
|
||
-- data.portrait = Game.Myself.data.userdata:Get(UDEnum.PORTRAIT)
|
||
data.adventureLv = AdventureDataProxy.Instance:getManualLevel()
|
||
data.adventureExp = AdventureDataProxy.Instance:getPointData()
|
||
data.guid = Game.Myself.data.id
|
||
-- printRed(data.guid)
|
||
-- data.profession = Game.Myself.data:GetCurOcc().profession
|
||
data.appellation = ""
|
||
data.name = Game.Myself.data:GetName()
|
||
local achData = MyselfProxy.Instance:GetCurManualAppellation( )
|
||
if(achData)then
|
||
data.appellation = achData.id
|
||
end
|
||
table.insert(friends,data)
|
||
table.sort(friends,function ( l,r )
|
||
-- body
|
||
if(l.adventureLv == r.adventureLv)then
|
||
if(l.adventureExp == r.adventureExp)then
|
||
return l.guid > r.guid
|
||
else
|
||
return l.adventureExp > r.adventureExp
|
||
end
|
||
else
|
||
return l.adventureLv > r.adventureLv
|
||
end
|
||
end)
|
||
|
||
for i=1,#friends do
|
||
local single = friends[i]
|
||
single.rank = i
|
||
if(single.myself)then
|
||
self.myRank.text = string.format(ZhString.AdventureHomePage_MyRank,i)
|
||
end
|
||
end
|
||
self.itemWrapHelper:UpdateInfo(friends)
|
||
-- self.friendsGrid:ResetDatas(friends)
|
||
if(resetPos)then
|
||
self.friendScrollview:ResetPosition()
|
||
self.itemWrapHelper:ResetPosition()
|
||
end
|
||
end
|
||
self.loading:SetActive(not isQuerySocialData)
|
||
end
|
||
|
||
function AdventureHomePage:showPropView( )
|
||
self.propBord:SetActive(not self.propBord.activeSelf);
|
||
if(self.propBord.activeSelf)then
|
||
local approps = AdventureDataProxy.Instance:GetAppellationProp()
|
||
local x,y,z = LuaGameObject.GetLocalPosition(self.appellationPropCt.transform)
|
||
local apSize = #approps
|
||
if(apSize == 0)then
|
||
self:Hide(self.appellationPropCt)
|
||
else
|
||
local appData = MyselfProxy.Instance:GetCurManualAppellation()
|
||
self.applationTitle.text = string.format(ZhString.AdventureHomePage_PropBordAppllationTitleDes,appData.staticData.Name)
|
||
self.appellationGrid:ResetDatas(approps)
|
||
self:Show(self.appellationPropCt)
|
||
local bd = NGUIMath.CalculateRelativeWidgetBounds(self.appellationPropCt.transform)
|
||
local height = bd.size.y
|
||
y = y - height - 20
|
||
end
|
||
|
||
local x1,y1,z1 = LuaGameObject.GetLocalPosition(self.adventurePropCt.transform)
|
||
tempVector3:Set(x1,y,z1)
|
||
self.adventurePropCt.transform.localPosition = tempVector3
|
||
|
||
local props = AdventureDataProxy.Instance:GetAllAdventureProp()
|
||
local propSize = #props
|
||
if(propSize == 0)then
|
||
self:Hide(self.adventurePropCt)
|
||
else
|
||
self.adventurePropGrid:ResetDatas(props)
|
||
self:Show(self.adventurePropCt)
|
||
end
|
||
if(propSize == 0 and apSize == 0)then
|
||
self:Show(self.emptyCt)
|
||
else
|
||
self:Hide(self.emptyCt)
|
||
end
|
||
end
|
||
end |