ro-table/Assets/Resources/Script/FrameWork/GUI/cell/GuildAssetItemCell.txt
2025-06-04 05:12:01 +08:00

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autoImport("BaseCell")
GuildAssetItemCell = class("GuildAssetItemCell", ItemCell)
function GuildAssetItemCell:Init()
self.itemObj = self:LoadPreferb("cell/ItemCell", self.gameObject);
self.itemObj.name = "Common_ItemCell";
self.itemObj.transform.localPosition = Vector3.zero
GuildAssetItemCell.super.Init(self);
self:AddCellClickEvent();
end
function GuildAssetItemCell:SetData(data)
GuildAssetItemCell.super.SetData(self, data);
end