55 lines
1.3 KiB
Plaintext
55 lines
1.3 KiB
Plaintext
local baseCell = autoImport("BaseCell")
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EngageDayCell = class("EngageDayCell", baseCell)
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function EngageDayCell:Init()
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self:FindObjs()
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self:AddCellClickEvent()
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end
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function EngageDayCell:FindObjs()
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self.time = self:FindGO("Time"):GetComponent(UILabel)
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self.booked = self:FindGO("Booked")
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self.myBooked = self:FindGO("MyBooked")
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self.choosed = self:FindGO("Choosed")
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end
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function EngageDayCell:SetData(data)
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self.data = data
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self.gameObject:SetActive(data ~= nil)
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if data then
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local startData = data:GetStartTimeData()
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self.time.text = string.format(ZhString.Wedding_EngageDay, startData.hour)
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if data.status == EngageDayData.Status.Booked then
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local weddingInfo = WeddingProxy.Instance:GetWeddingInfo()
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if weddingInfo ~= nil then
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local isWeddingTime = weddingInfo:IsWeddingTime(startData.year, startData.month, startData.day, startData.hour)
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if isWeddingTime then
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self.booked:SetActive(false)
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self.myBooked:SetActive(true)
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return
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end
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end
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self.booked:SetActive(true)
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self.myBooked:SetActive(false)
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else
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self.booked:SetActive(false)
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self.myBooked:SetActive(false)
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end
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self.choosed:SetActive(false)
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end
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end
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function EngageDayCell:Refresh()
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if self.data ~= nil then
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self:SetData(self.data)
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end
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end
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function EngageDayCell:SetChoose(isChoose)
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self.choosed:SetActive(isChoose)
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end |