150 lines
3.1 KiB
Plaintext
150 lines
3.1 KiB
Plaintext
HandUpManager = class("HandUpManager")
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local HANDUP_CANOPEN = GameConfig.HandUP.Open == 1;
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local HANDUP_TIME = GameConfig.HandUP.Time;
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local HANDUP_BRIGHTNESS = GameConfig.HandUP.Brightness;
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local HANDUP_FLITER = GameConfig.HandUP.SceneFilter or {10,20};
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function HandUpManager:ctor()
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self.maunalOpen = true;
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end
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function HandUpManager:Launch()
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if(BackwardCompatibilityUtil.CompatibilityMode_V9)then
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return;
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end
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if(self.running == true)then
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return;
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end
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if(not HANDUP_CANOPEN)then
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return;
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end
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if(not FunctionPerformanceSetting.Me():GetPowerMode())then
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return;
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end
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self.running = true;
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end
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function HandUpManager:MaunalOpen()
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self:ResetCacheTime();
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self.maunalOpen = true;
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end
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function HandUpManager:MaunalClose()
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self:EndHandUp();
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self.maunalOpen = false;
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end
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function HandUpManager:UpdateOpenState()
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local powerMode = FunctionPerformanceSetting.Me():GetPowerMode()
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if(powerMode)then
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self:Launch();
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else
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self:Shutdown();
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end
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end
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function HandUpManager:IsInHandingUp()
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return self.isHandUping == true;
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end
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local countTime = 0;
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function HandUpManager:Update(time, deltaTime)
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if(not self.running)then
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return;
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end
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if(Input.anyKey)then
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self:ResetCacheTime();
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self:EndHandUp();
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return;
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end
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if(self.isHandUping)then
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return;
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end
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local realDeltaTime = 0;
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if(self.lastTime)then
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realDeltaTime = RealTime.time - self.lastTime;
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end
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self.lastTime = RealTime.time;
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countTime = countTime + realDeltaTime;
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if(countTime >= HANDUP_TIME)then
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self:StartHandUp();
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end
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end
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function HandUpManager:ResetCacheTime()
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self.lastTime = nil;
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countTime = 0;
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end
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local originalBrightness = 0.5;
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function HandUpManager:StartHandUp()
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if(not self.maunalOpen)then
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return;
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end
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if(self.isHandUping)then
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return;
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end
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self.isHandUping = true;
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self:ResetCacheTime();
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if(not BackwardCompatibilityUtil.CompatibilityMode_V9)then
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local nowPlatform = ApplicationInfo.GetRunPlatform();
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if(nowPlatform == RuntimePlatform.Android)then
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originalBrightness = -1;
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else
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originalBrightness = ExternalInterfaces.GetSysScreenBrightness()
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end
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ExternalInterfaces.SetScreenBrightness(HANDUP_BRIGHTNESS);
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end
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FunctionPerformanceSetting.EnterSavingMode();
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GameFacade.Instance:sendNotification(UIEvent.JumpPanel, {view = PanelConfig.HandUpView});
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ServiceWeatherProxy.Instance:SetWeatherEnable(false)
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Game.EnviromentManager:SetAnimationEnable(false);
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FunctionSceneFilter.Me():StartFilter(HANDUP_FLITER);
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end
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function HandUpManager:EndHandUp()
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if(not self.isHandUping)then
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return;
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end
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self.isHandUping = false;
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self:ResetCacheTime();
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if(not BackwardCompatibilityUtil.CompatibilityMode_V9)then
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ExternalInterfaces.SetScreenBrightness(originalBrightness);
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end
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FunctionPerformanceSetting.ExitSavingMode();
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GameFacade.Instance:sendNotification(UIEvent.CloseUI, UIViewType.ShieldingLayer);
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FunctionSceneFilter.Me():EndFilter(HANDUP_FLITER);
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ServiceWeatherProxy.Instance:SetWeatherEnable(true)
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Game.EnviromentManager:SetAnimationEnable(true);
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end
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function HandUpManager:Shutdown()
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if(self.running == false)then
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return;
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end
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self.running = false;
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self:EndHandUp();
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end |