76 lines
1.6 KiB
Plaintext
76 lines
1.6 KiB
Plaintext
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autoImport ("AreaTrigger_ExitPoint")
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autoImport ("AreaTrigger_Mission")
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autoImport ("AreaTrigger_Common")
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autoImport ("AreaTrigger_Skill")
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AreaTriggerManager = class("AreaTriggerManager")
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function AreaTriggerManager:ctor()
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self.atExitPoint = AreaTrigger_ExitPoint.new()
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self.atMission = AreaTrigger_Mission.new()
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self.atCommon = AreaTrigger_Common.new()
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self.atSkill = AreaTrigger_Skill.CreateAsTable()
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Game.AreaTrigger_ExitPoint = self.atExitPoint
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Game.AreaTrigger_Mission = self.atMission
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Game.AreaTrigger_Common = self.atCommon
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Game.AreaTrigger_Skill = self.atSkill
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self.ignoreCount = 0
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self:SetIgnore(true)
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end
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function AreaTriggerManager:SetIgnore(ignore)
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if ignore then
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self.ignoreCount = self.ignoreCount + 1
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else
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self.ignoreCount = self.ignoreCount - 1
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end
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LuaLuancher.Instance.ignoreAreaTrigger = ignore
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-- old way
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-- Player.Me.ignoreAreaTrigger = ignore
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end
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function AreaTriggerManager:Launch()
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if self.running then
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return
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end
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self.running = true
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self:SetIgnore(false)
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self.atExitPoint:Launch()
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self.atMission:Launch()
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self.atCommon:Launch()
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self.atSkill:Launch()
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end
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function AreaTriggerManager:Shutdown()
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if not self.running then
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return
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end
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self.running = false
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self:SetIgnore(true)
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self.atExitPoint:Shutdown()
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self.atMission:Shutdown()
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self.atCommon:Shutdown()
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self.atSkill:Shutdown()
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end
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function AreaTriggerManager:Update(time, deltaTime)
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if not self.running then
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return
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end
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self.atMission:Update(time, deltaTime)
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self.atCommon:Update(time, deltaTime)
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self.atSkill:Update(time, deltaTime)
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if 0 < self.ignoreCount then
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return
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end
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self.atExitPoint:Update(time, deltaTime)
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end |