2025-06-04 05:02:57 +08:00

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SceneCountDownInfo = reusableClass("SceneCountDownInfo");
SceneCountDownInfo.PoolSize = 10
local PATH_PFB = ResourcePathHelper.UICell("SceneCountDownInfo");
function SceneCountDownInfo:UpdateInfo()
if(self.label == nil)then
return;
end
if(self.text == nil or self.endStamp == nil)then
return;
end
self.delta = ServerTime.ServerDeltaSecondTime(self.endStamp * 1000);
self.label.text = string.format( self.text, math.floor(self.delta) );
end
function SceneCountDownInfo:ReSetInfo(text, time)
self.text = text;
self.endStamp = time;
end
function SceneCountDownInfo:GetDelta()
return self.delta;
end
function SceneCountDownInfo:DoConstruct(asArray, args)
local parent = args[1];
if(not LuaGameObject.ObjectIsNull(parent))then
self.gameObject = Game.AssetManager_UI:CreateSceneUIAsset(PATH_PFB, parent.transform);
self.gameObject.transform.localPosition = LuaGeometry.Const_V3_zero;
self.gameObject.transform.localRotation = LuaGeometry.Const_Qua_identity;
self.gameObject.transform.localScale = LuaGeometry.Const_V3_one;
self.label = GameObjectUtil.Instance:DeepFind(self.gameObject, "Label"):GetComponent(UILabel);
UIUtil.ChangeLayer(self.gameObject, parent.gameObject.layer)
self.text = args[2];
self.endStamp = args[3];
self:UpdateInfo();
end
end
function SceneCountDownInfo:DoDeconstruct(asArray)
if(not LuaGameObject.ObjectIsNull(self.gameObject))then
Game.GOLuaPoolManager:AddToSceneUIPool(PATH_PFB, self.gameObject);
end
self.gameObject = nil;
self.label = nil;
self.endStamp = nil;
self.delta = nil;
end