ro-table/Asstes/Resources/Script/MConfig/DialogEventConfig.txt
2025-06-04 05:02:57 +08:00

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--[EquipName]:升級/置換之前的裝備
--[ReplaceProduceName]:置換之後的裝備
--[EquipSite]:裝備部位
--[ReplaceMaterials]:材料的名字*材料數量,以及銀幣
--[UpgradeMaterials]:裝備升級所需材料
--[UpgradeProduceName]:升級之後的裝備
--[UpJobLvMaterialsData]:提升巔峰等級的數量*材料名稱
--[UpJobLvNumber]:提升巔峰等級值
--[CurrentDeadCoin]:現有的亡者氣息數量
--[LackOfDeadCoin]:距離升級所需要的數量
--[DeadCoin]:材料名稱
--[DeadLv]:突破等級
DialogEventType = {
-- 裝備置換
EquipReplace = "EquipReplace",
-- 裝備升級
EquipUpgrade = "EquipUpgrade",
}
EventDialog = {
[1] = {DialogText = "你好冒險者,我是%s部位打洞的專家想試試嗎所謂的裝備打洞就是讓裝備多出一個卡槽可以讓你變得更加強力"},
[2] = {DialogText = "可是你該部位沒有穿戴裝備,無法提供服務", Option = { 7 }},
[3] = {DialogText = "冒險者,根據我所學的配方,我可以幫你升級一部分特定的裝備,現在請你選擇需要升級的裝備吧!"},
[4] = {DialogText = "我們烏加特家族在王國內可是數一數二的大家族呢!"},
[51] = {DialogText = "將【[EquipName]】打洞成【[ReplaceProduceName]】時,需要消耗:[ReplaceMaterials]", Option = { 3,7 }},
[52] = {DialogText = "該裝備的卡槽數已達上限,無法進行打洞", Option = { 7 }},
[53] = {DialogText = "打洞后卡片、附魔、強化、精煉、縫紉加固等級全部繼承,繼續嗎?", Option = { 4,7 }},
[54] = {DialogText = "恭喜你獲得【[ReplaceProduceName]】"},
[55] = {DialogText = "材料不足\n注意事項如果所需材料中需要裝備那麼精煉6及以上和已打過洞的裝備無法成為材料", Option = { 7 }},
--以下是裝備升級
[60] = {DialogText = "可是你該部位沒有穿戴裝備,無法提供服務", Option = { 8 }},
[61] = {DialogText = "【[EquipName]】升級為【[UpgradeProduceName]】需要以下材料:[UpgradeMaterials]", Option = { 5,8 } ,ShowEvent = "ShowUpgradeItem"},
[62] = {DialogText = "你身上的【[EquipName]】不能升級,拿其他裝備來我這裡嘗試下。", Option = { 8 } },
[63] = {DialogText = "現在為你升級,請不用擔心,升級后卡片、附魔、強化、縫紉加固都會繼承哦~\n注意事項當升級完最終回End檔后你的裝備會升級成新的裝備所以精煉會下降2級若新的裝備沒有卡槽卡片會卸下並返還至包包中請注意", Option = { 6,8 }},
[64] = {DialogText = "我已為你打造成功,這是升級后的【[UpgradeProduceName]】,歡迎再次選擇我們烏加特家族",},
[65] = {DialogText = "材料不足\n注意事項如果所需材料中需要裝備那麼精煉6及以上和已打過洞的裝備無法成為材料", Option = { 8 }},
[66] = {DialogText = "職業等級不符合", Option = { 8 }},
--進階2轉job突破上限
[80] = {DialogText = "必須完成職業等級突破上限任務后才能提升Job上限等級。"},
[81] = {DialogText = "收集[UpJobLvMaterialsData]給我,我可以為你提升[UpJobLvNumber]級職業等級上限。", Option = { 10 }},
[82] = {DialogText = "材料不足,請收集[UpJobLvMaterialsData]后再來找我吧。"},
[83] = {DialogText = "材料已經收集齊全了,現在請閉上眼睛吧。", Option = { 11 }},
[84] = {DialogText = "你的職業等級上限已經提升了[UpJobLvNumber]級。"},
[85] = {DialogText = "目前已經無法再提升你的職業等級上限了。"},
--3轉job突破上限
[90] = {DialogText = "勇敢的冒險者,你好", Option = { 15 }},
[91] = {DialogText = "你已經收集了[CurrentDeadCoin]個[DeadCoin]。\n我現在可以將這些[DeadCoin]轉化為你的靈魂力量。\n目前你的靈魂之力已經達到了Lv.[DeadLv],再吸收[LackOfDeadCoin]個[DeadCoin]可以提升靈魂之力的等級。", Option = { 16,17 }},
[92] = {DialogText = "你的靈魂之力已經吸收了這部分[DeadCoin]。", Option = { 18 }},
[93] = {DialogText = "你並沒有收集到任何的[DeadCoin]。請去完成你的使命吧。", Option = { 18 }},
[95] = {DialogText = "勇敢的冒險者,你已經很好的完成了神意。\n你的靈魂力量暫時無法再提升了。\n希望還能再能與相見。"},
[96] = {DialogText = "勇敢的冒險者,愿眾神祝福你。"},
}
--CanReplace是否打洞
--CanUpgrade是否升級
--Replace_MaterialEnough打洞的材料是否足夠
--DoReplace進行打洞
--DoUpgrade進行升級
--CanUpJobLv是否可以進行巔峰升級
--DoUpJobLv可以進行巔峰升級
--ConsumeDeadCoin消耗亡者氣息
EventDialogOption = {
[3] = {Name = "繼續", FuncType = "Replace_MaterialEnough", Result1 = { NextDialog = 53 }, Result2 = { NextDialog = 55}},
[4] = {Name = "進行打洞", FuncType = "DoReplace", Result1 = { NextDialog = 54 } },
--以下是裝備升級
[5] = {Name = "下一步", FuncType = "Upgrade_MaterialEnough", Result1 = { NextDialog = 63 }, Result2 = { NextDialog = 65}, Result3 = { NextDialog = 66}},
[6] = {Name = "進行升級", FuncType = "DoUpgrade", Result1 = { NextDialog = 64 } },
[7] = {Name = "返回", Result1 = { DialogEventType = "EquipReplace" }, },
[8] = {Name = "返回", Result1 = { DialogEventType = "EquipUpgrade" }},
[10] = {Name = "下一步", FuncType = "CanUpJobLv", Result1 = { NextDialog = 83 }, Result2 = { NextDialog = 82 },Result3 = { NextDialog = 85 }},
[11] = {Name = "下一步", FuncType = "DoUpJobLv", Result1 = { NextDialog = 84 }},
[15] = {Name = "繼續", Result1 = { NextDialog = 91 }},
[16] = {Name = "轉化", FuncType = "ConsumeDeadCoin", Result1 = { NextDialog = 92 },Result2 = { NextDialog = 93 }},
[17] = {Name = "返回", Result1 = { NextDialog = 96 }},
[18] = {Name = "繼續", Result1 = { NextDialog = 96 }},
}
DialogParamType =
{
StoragePrice = "Dialog_ParamType_StoragePrice",
}
-- 倉庫免費
Dialog_ReplaceParam =
{
[2015] = { DialogParamType.StoragePrice, },
[3849] = { DialogParamType.StoragePrice, },
[3957] = { DialogParamType.StoragePrice, },
[7046] = { DialogParamType.StoragePrice, },
[7047] = { DialogParamType.StoragePrice, },
[93004] = { DialogParamType.StoragePrice, },
[131487] = { DialogParamType.StoragePrice, },
[8819] = { DialogParamType.StoragePrice, },
[8820] = { DialogParamType.StoragePrice, },
[8821] = { DialogParamType.StoragePrice, },
[8824] = { DialogParamType.StoragePrice, },
[8825] = { DialogParamType.StoragePrice, },
[8827] = { DialogParamType.StoragePrice, },
[8828] = { DialogParamType.StoragePrice, },
[8830] = { DialogParamType.StoragePrice, },
[8831] = { DialogParamType.StoragePrice, },
[8833] = { DialogParamType.StoragePrice, },
[8834] = { DialogParamType.StoragePrice, },
[81733] = { DialogParamType.StoragePrice, },
[84227] = { DialogParamType.StoragePrice, },
[84229] = { DialogParamType.StoragePrice, },
[84232] = { DialogParamType.StoragePrice, },
[88775] = { DialogParamType.StoragePrice, },
[51252] = { DialogParamType.StoragePrice, },
[51253] = { DialogParamType.StoragePrice, },
[101872] = { DialogParamType.StoragePrice, },
[101873] = { DialogParamType.StoragePrice, },
[101875] = { DialogParamType.StoragePrice, },
[101876] = { DialogParamType.StoragePrice, },
[101878] = { DialogParamType.StoragePrice, },
[101879] = { DialogParamType.StoragePrice, },
[108026] = { DialogParamType.StoragePrice, },
[108979] = { DialogParamType.StoragePrice, },
[108980] = { DialogParamType.StoragePrice, },
[108977] = { DialogParamType.StoragePrice, },
}