2025-06-04 05:02:57 +08:00

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CameraEffect = class("CameraEffect")
function CameraEffect:ctor()
self:Reset()
end
function CameraEffect:Reset()
self:ResetCameraController(nil)
end
function CameraEffect:ResetCameraController(newCameraController)
local oldCameraController = self.cameraController
if oldCameraController == newCameraController then
return
end
self.cameraController = newCameraController
if nil ~= oldCameraController and not GameObjectUtil.Instance:ObjectIsNULL(oldCameraController) then
self:DoEnd(oldCameraController)
oldCameraController.beSingleton = true
end
if nil ~= newCameraController then
self:DoStart(newCameraController)
newCameraController.beSingleton = false
end
end
function CameraEffect:Bussy()
return nil ~= self.cameraController and not GameObjectUtil.Instance:ObjectIsNULL(self.cameraController)
end
function CameraEffect:Start(cameraController)
self:ResetCameraController(cameraController)
end
function CameraEffect:End()
self:Reset()
end
function CameraEffect:DoStart(cameraController)
end
function CameraEffect:DoEnd(cameraController)
end