29 lines
1019 B
Plaintext
29 lines
1019 B
Plaintext
autoImport("LState")
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GameEnteredSceneState = class("GameEnteredSceneState", LState)
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function GameEnteredSceneState:Enter()
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if(GameEnteredSceneState.super.Enter(self)) then
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printOrange("GameEnteredSceneState Enter")
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local sceneData = SceneProxy.Instance:GetFirstNeedLoad()
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local data = sceneData.serverData
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self:HandleExitPoints(data)
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end
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end
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function GameEnteredSceneState:Exit()
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printOrange("GameEnteredSceneState Exit")
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self:ReInit()
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end
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function GameEnteredSceneState:HandleExitPoints(sceneInfo)
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for i=1,#sceneInfo.invisiblexit do
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local exitPoint = ExitPointManager.Instance:GetExitPoint(sceneInfo.invisiblexit[i])
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if(exitPoint) then
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print("隱藏傳送點",sceneInfo.invisiblexit[i])
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exitPoint.gameObject:SetActive(false)
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else
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printRed("伺服器發送了一個場景不存在的exitpoint "..sceneInfo.invisiblexit[i].." (也可能是場景正在載入中)")
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end
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GameFacade.Instance:sendNotification(MiniMapEvent.ExitPointStateChange, {id = exitPoint.ID, state = false});
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end
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end |