55 lines
1.5 KiB
Plaintext
55 lines
1.5 KiB
Plaintext
local BaseCell = autoImport("BaseCell");
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CommonUnlockInfo = class("CommonUnlockInfo", BaseCell);
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function CommonUnlockInfo:Init()
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self.content = self:FindComponent("Content", UILabel);
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self.itemGrid = self:FindComponent("ItemGrid", UIGrid);
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self.ctl = UIGridListCtrl.new(self.itemGrid, ItemCell, "ItemCell");
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self.icon = self:FindComponent("TitleIcon", UISprite);
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self:AddClickEvent(self.gameObject, function (go)
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helplog("SystemUnLockEvent.ShowNextEvent");
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self:PassEvent(SystemUnLockEvent.ShowNextEvent, self.data)
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end);
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self.effectMap = {};
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self.effectMap[1] = self:FindGO("TitleEffect");
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self.effectMap[2] = self:FindGO("TitleEffect2");
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end
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function CommonUnlockInfo:SetData(data)
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self.data = data;
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local data = data and data.data;
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if(data)then
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local icontype, icon, datas, effectIndex, content = data.icontype, data.icon, data.datas, data.effectIndex, data.content;
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if(icontype == 1)then
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IconManager:SetItemIcon(icon,self.icon);
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else
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IconManager:SetUIIcon(icon,self.icon);
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end
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self.icon:MakePixelPerfect();
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if(content)then
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self.itemGrid.gameObject:SetActive(false);
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self.content.gameObject:SetActive(true);
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self.content.text = content;
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else
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self.itemGrid.gameObject:SetActive(true);
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self.content.gameObject:SetActive(false);
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self.ctl:ResetDatas(datas);
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end
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effectIndex = effectIndex or 1;
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for i=1,#self.effectMap do
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self.effectMap[i]:SetActive(i == effectIndex);
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end
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end
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end
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function CommonUnlockInfo:OnExit()
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CommonUnlockInfo.super.OnExit(self);
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self.gameObject:SetActive(false);
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end |