548 lines
19 KiB
Plaintext
548 lines
19 KiB
Plaintext
CheckAllProfessionPanel = class("CheckAllProfessionPanel",BaseView)
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CheckAllProfessionPanel.ViewType = UIViewType.NormalLayer
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CheckAllProfessionPanel.cellRes = ResourcePathHelper.UICell("ProfessionIconCell")
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CheckAllProfessionPanel.lineRes = ResourcePathHelper.UICell("MPLineCell")
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autoImport("ProfessionIconCell")
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CheckAllProfessionPanel.PlusClick = "CheckAllProfessionPanel_PlusClick"
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local S_ProfessionDatas={}
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local topScrollViewIconTable = {}
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local ProfessionIconCellTable = {}
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local IconCellTable = {}
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local LineTable ={}
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function CheckAllProfessionPanel:RecvProfessionChangeUserCmd(data)
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if data~=nil and data.body~=nil and data.body.branch~=nil and data.body.success~=nil then
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if data.body.success then
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else
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helplog("RecvProfessionChangeUserCmd Failed reviewCode")
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end
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else
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helplog("error message From server")
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end
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end
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function CheckAllProfessionPanel:RecvProfessionBuyUserCmd(data)
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if data~=nil and data.body~=nil and data.body.branch~=nil and data.body.success~=nil then
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if data.body.success then
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local boughtId = ProfessionProxy.Instance:GetBoughtProfessionIdThroughBranch(data.body.branch)
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for k,v in pairs(ProfessionIconCellTable) do
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local id = v:Getid()
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if id%10==1 then
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if ProfessionProxy.Instance:DoesThisIdCanBuyBranch(id,data.body.branch) then
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v:SetState(1,id)
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self.PurchaseView.gameObject:SetActive(false)
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end
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end
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if id == boughtId then
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v:SetState(1,id)
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end
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end
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local SysmsgData = Table_Sysmsg[25412]
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for k,v in pairs(Table_Class) do
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if v.TypeBranch == data.body.branch and v.id%10 == 2 then
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MsgManager.FloatMsg(nil, string.format(SysmsgData.Text,v.NameZh))
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break
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end
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end
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self:BuyThenUpdateLine(data.body.branch)
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else
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helplog("RecvProfessionBuyUserCmd Failed reviewCode")
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end
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else
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helplog("error message From server 2")
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end
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end
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function CheckAllProfessionPanel:RecvProfessionQueryUserCmd(data)
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end
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function CheckAllProfessionPanel:RecvUpdateBranchInfoUserCmd(data)
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end
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function CheckAllProfessionPanel:Init()
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self:initView()
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self:addViewListener()
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self:initData()
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end
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function CheckAllProfessionPanel:initView( )
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-- body
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self.PurchaseView = self:FindGO("PurchaseView")
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self.Bg = self:FindGO("Bg",self.PurchaseView)
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self.Btns = self:FindGO("Btns",self.Bg)
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self.CancelBtn = self:FindGO("CancelBtn",self.Btns)
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self.ConfirmBtn = self:FindGO("ConfirmBtn",self.Btns)
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self.icon_zeny = self:FindGO("icon_zeny",self.PurchaseViewBg)
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self.icon_gold = self:FindGO("icon_gold",self.PurchaseViewBg)
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self.icon_gold_UISprite = self:FindGO("icon_gold",self.PurchaseViewBg):GetComponent(UISprite)
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IconManager:SetItemIcon("item_151",self.icon_gold_UISprite)
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self.icon_zenyUILabel = self:FindGO("Label",self.icon_zeny):GetComponent(UILabel)
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self.icon_goldUILabel = self:FindGO("Label",self.icon_gold):GetComponent(UILabel)
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self.contentUILabel = self:FindGO("content",self.PurchaseView):GetComponent(UILabel)
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self.PurchaseView.gameObject:SetActive(false)
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self.Collider = self:FindGO("Collider",self.PurchaseView)
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--等策劃給id
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local tipData = Table_Sysmsg[26110];
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if tipData then
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self.contentUILabel.text = tipData.Text
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else
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helplog("策劃沒配!!!!!26110")
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end
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self.screenView = self:FindComponent("ScrollView", UIScrollViewEx);
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self.Anchor_TopRight = self:FindGO("Anchor_TopRight")
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self.scaleButton = self:FindGO("ScaleButton",self.Anchor_TopRight);
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self.scaleButton_Symbol = self:FindComponent("Symbol", UISprite, self.scaleButton);
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local Astrolabe_PlateZoom_Param = 2;
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self:AddClickEvent(self.scaleButton, function (go)
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if(self.islarge)then
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self:ZoomScrollView(Astrolabe_PlateZoom_Param, 0.4 , function ()
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self.islarge = false;
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self.scaleButton_Symbol.spriteName = "com_btn_narrow";
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end);
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else
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self:ZoomScrollView(1, 0.4 , function ()
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self.islarge = true;
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self.scaleButton_Symbol.spriteName = "com_btn_enlarge";
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end);
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end
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end);
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self.islarge = true;
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self.mapBord = self:FindGO("MapBord");
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self.centerTarget = GameObjectUtil.Instance:DeepFindChild(self.mapBord, "CenterTarget");
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self.centerTarget = self.centerTarget.transform;
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self.scrollView = self:FindComponent("ScrollView", UIScrollViewEx);
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self.mapScale = 1;
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self.mPanel = self.scrollView.panel;
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self.mPanel.onClipMove = function ()
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self:UpdateCenterScreen();
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end
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local panel_worldCorners = self.mPanel.worldCorners;
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local worldCenterV3 = (panel_worldCorners[1] + panel_worldCorners[3]) * 0.5;
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self.worldCenter = LuaVector3();
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self.worldCenter:Set(worldCenterV3[1], worldCenterV3[2], worldCenterV3[3]);
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self.localCenter = LuaVector3();
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self.scrollBound = GameObjectUtil.Instance:DeepFindChild(self.mapBord, "ScrollBound");
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self.AttriIInfoButton = self:FindGO("AttriIInfoButton")
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self.AttriIInfoButtonLabel_UILabel = self:FindGO("Label",self.AttriIInfoButton):GetComponent(UILabel)
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self.AttriIInfoButtonLabel_UILabel.fontSize = GameConfig.Profession.RightTopFontSize ~= nil and GameConfig.Profession.RightTopFontSize or 14
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end
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function CheckAllProfessionPanel:UpdateCenterScreen()
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local x,y,z = LuaGameObject.InverseTransformPointByVector3(self.mapBord.transform, self.worldCenter);
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self.localCenter:Set(x, y, z);
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end
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local tempV3_1, tempV3_2 = LuaVector3(), LuaVector3();
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local tempV3_3 = LuaVector3();
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function CheckAllProfessionPanel:ZoomScrollView(endScale, time , onfinish)
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time = time or 1;
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tempV3_1:Set(self.mapScale, self.mapScale, self.mapScale);
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tempV3_3:Set(endScale, endScale, 1);
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self.centerTarget.transform.localPosition = self.localCenter;
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tempV3_2:Set(LuaGameObject.GetPosition(self.centerTarget));
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local mTrans = self.scrollView.transform;
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LeanTween.cancel(mTrans.gameObject);
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LeanTween.value(mTrans.gameObject, function (f)
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self.mapBord.transform.localScale = LuaVector3.Lerp (tempV3_1, tempV3_3, f);
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local before = self.centerTarget.transform.position;
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local after = LuaVector3.Lerp (tempV3_2, self.worldCenter, f);
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local offset = after - before;
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local mlPosition = mTrans.localPosition;
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mTrans.position = mTrans.position + offset;
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self.mPanel.clipOffset = self.mPanel.clipOffset - (mTrans.localPosition - mlPosition);
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local b = NGUIMath.CalculateRelativeWidgetBounds(mTrans, self.scrollBound.transform);
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local calOffset = self.mPanel:CalculateConstrainOffset (b.min, b.max);
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if (calOffset.magnitude >= 0.01) then
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mTrans.localPosition = mTrans.localPosition + calOffset;
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self.mPanel.clipOffset = self.mPanel.clipOffset - LuaVector2(calOffset.x, calOffset.y);
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end
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end, 0, 1, time):setOnComplete(function ()
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if(onfinish)then
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onfinish();
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end
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self.mapScale = endScale;
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end):setDestroyOnComplete(true);
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end
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function CheckAllProfessionPanel:addViewListener( )
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-- body
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self:AddClickEvent(self.Collider.gameObject,function (go)
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self.PurchaseView.gameObject:SetActive(false)
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end)
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self:AddClickEvent(self.CancelBtn.gameObject,function (go)
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self.PurchaseView.gameObject:SetActive(false)
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end)
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self:AddListenEvt(ServiceEvent.NUserProfessionQueryUserCmd, self.RecvProfessionQueryUserCmd);
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self:AddListenEvt(ServiceEvent.NUserProfessionBuyUserCmd, self.RecvProfessionBuyUserCmd);
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self:AddListenEvt(ServiceEvent.NUserProfessionChangeUserCmd, self.RecvProfessionChangeUserCmd);
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self:AddListenEvt(ServiceEvent.NUserUpdateBranchInfoUserCmd, self.RecvUpdateBranchInfoUserCmd);
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end
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function CheckAllProfessionPanel:initData( )
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S_ProfessionDatas={}
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topScrollViewIconTable = {}
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ProfessionIconCellTable = {}
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IconCellTable = {}
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LineTable ={}
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end
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function CheckAllProfessionPanel:OnExit()
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CheckAllProfessionPanel.super.OnExit(self)
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local gOManager_Camera = Game.GameObjectManagers[Game.GameObjectType.Camera];
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gOManager_Camera:ActiveMainCamera(true);
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end
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function CheckAllProfessionPanel:OnEnter()
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CheckAllProfessionPanel.super.OnEnter(self)
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self:GetNextTurnTableAndShow(1,nil)
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for k,v in pairs(LineTable) do
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local id = v:GetId()
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if id%10>=3 and not ProfessionProxy.Instance:ShouldThisIdVisible(id) then
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v.gameObject:SetActive(false)
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end
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end
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local gOManager_Camera = Game.GameObjectManagers[Game.GameObjectType.Camera];
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gOManager_Camera:ActiveMainCamera(false);
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end
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function CheckAllProfessionPanel:GetMaxBranchCount()
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-- body
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local i = 0
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for k,v in pairs (Table_Class) do
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if v.id%10==2 then
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i = i+1
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if ( v.gender~=nil and v.gender~= ProfessionProxy.Instance:GetCurSex() ) or v.IsOpen~=1 then
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i = i-1
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end
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end
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end
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Debug.Log("GetMaxBranchCount:"..i)
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return i
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end
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function CheckAllProfessionPanel:GetNextTurnTableAndShow(id,previousId,countOfBro,index,turnNumber)
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--先判斷一下這個id在不在
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countOfBro = countOfBro or 1
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index = index or 0
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turnNumber = turnNumber or 1
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local nowClassData = Table_Class[id]
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if nowClassData.IsOpen == 0 then
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return nil
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end
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if nowClassData~=nil then
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self:DrawHeadIcon(id,previousId,countOfBro,index,turnNumber)
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local nextTurnTable = nowClassData.AdvanceClass
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if nextTurnTable~=nil then
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local countOfBroXiuzheng = #nextTurnTable
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for k,v in pairs(nextTurnTable) do
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if Table_Class[v].IsOpen == 0 then
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countOfBroXiuzheng = countOfBroXiuzheng-1
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end
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if Table_Class[v].gender ~=nil and Table_Class[v].gender~= ProfessionProxy.Instance:GetCurSex() then
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countOfBroXiuzheng = countOfBroXiuzheng-1
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end
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end
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local kXiuZheng = 1
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for k,v in pairs(nextTurnTable) do
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--這裡有性別問題
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if Table_Class[v].gender ~=nil and Table_Class[v].gender~= ProfessionProxy.Instance:GetCurSex() then
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else
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self:GetNextTurnTableAndShow(v,id,countOfBroXiuzheng,kXiuZheng,turnNumber+1)
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kXiuZheng = kXiuZheng+1
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end
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end
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elseif nextTurnTable==nil then
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local nextId = id + 1
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self:GetNextTurnTableAndShow(nextId,id,1,1,turnNumber+1)
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end
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else
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end
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return nil
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end
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local tempVector3 = LuaVector3.zero
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local IconCellTable = {}
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function CheckAllProfessionPanel:GetThisIdForwardBranch(id,branchnumber)
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local forward = id -10
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local classData = Table_Class[forward]
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if forward == 1 then
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return 0
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end
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if classData then
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local addNumber = #classData.AdvanceClass
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for k,v in pairs(classData.AdvanceClass) do
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if Table_Class[v].IsOpen == 0 or (Table_Class[v].gender ~=nil and Table_Class[v].gender~= ProfessionProxy.Instance:GetCurSex()) then
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addNumber = addNumber - 1
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end
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end
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branchnumber = self:GetThisIdForwardBranch(forward,branchnumber) + addNumber
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return branchnumber
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else
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return 0
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end
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end
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function CheckAllProfessionPanel:DrawHeadIcon(id,previousId,countOfBro,index,turnNumber)
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local size = UIManagerProxy.Instance.rootSize;
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local MaxBranchCount = self:GetMaxBranchCount()
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local spaceV = size[2]/6
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local spaceH = size[1]/(MaxBranchCount+1)
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if id == 1 then
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--這個是初始職業
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tempVector3:Set(0,size[2]/2-spaceV,0)
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elseif id%10 == 1 then
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--看這個節點的下方有幾個分支
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local classData = Table_Class[id]
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local index = classData.Type
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local BelowBranchNumber = #Table_Class[id].AdvanceClass
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for k,v in pairs(Table_Class[id].AdvanceClass) do
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if Table_Class[v].IsOpen == 0 or (Table_Class[v].gender ~=nil and Table_Class[v].gender~= ProfessionProxy.Instance:GetCurSex()) then
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BelowBranchNumber =BelowBranchNumber-1
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end
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end
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local forwardbranchnumber = self:GetThisIdForwardBranch(id,0)
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tempVector3:Set(0-size[1]/2+size[1]/(MaxBranchCount+1)*(forwardbranchnumber+1)+size[1]/(MaxBranchCount+1)*(0.5*(BelowBranchNumber-1)),size[2]/2-spaceV*2,0)
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elseif id%10 == 2 then
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local previousX = 0
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if IconCellTable[previousId]~=nil then
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previousX = IconCellTable[previousId].transform.localPosition.x
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end
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tempVector3:Set((previousX - spaceH/2*(countOfBro-1)+ spaceH*(index-1) ),size[2]/2-spaceV*3,0)
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else
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if turnNumber>=3 then
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local shuIndex = id %10+1
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if IconCellTable[previousId]~=nil and IconCellTable~=nil and IconCellTable[previousId]~=nil then
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tempVector3:Set(IconCellTable[previousId].transform.localPosition.x,size[2]/2-spaceV*shuIndex,0)
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else
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helplog("review code!!!!")
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end
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end
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end
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local holder = self:FindGO("ScrollView")
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local obj = nil
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if obj == nil then
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obj = Game.AssetManager_UI:CreateAsset(CheckAllProfessionPanel.cellRes, holder);
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end
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IconCellTable[id] = obj
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obj.gameObject.name = tostring(id)
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obj.gameObject.transform:SetParent(self.mapBord.transform,false)
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obj.transform.localPosition = tempVector3
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pCell = ProfessionIconCell.new(obj)
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pCell:SetIcon(id)
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pCell:Setid(id)
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if id == 1 then
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pCell:SetState(0,id)
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elseif ProfessionProxy.Instance:IsThisIdYiJiuZhi(id) then
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pCell:SetState(1,id)
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else
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if ProfessionProxy.Instance:IsThisIdYiGouMai(id)==false and ProfessionProxy.Instance:IsThisIdKeGouMai(id) then
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pCell:SetState(3,id)
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else
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pCell:SetState(4,id)
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end
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end
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local attr = GameConfig.ProfessionAttrPlus[id] or ""
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pCell:SetAttr(attr)
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self:DrawLine(id,previousId,countOfBro,index,turnNumber)
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pCell:AddEventListener(CheckAllProfessionPanel.PlusClick,self.clickPlusHandler,self)
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if GameConfig.Profession and GameConfig.Profession.banThirdJobChange and GameConfig.Profession.banThirdJobChange ==true then
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if id%10>3 then
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pCell.gameObject:SetActive(false)
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end
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end
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table.insert(ProfessionIconCellTable,pCell)
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end
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function CheckAllProfessionPanel:clickPlusHandler(id)
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local branch = Table_Class[id].TypeBranch
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self.PurchaseView.gameObject:SetActive(true)
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local isOriginProfession = ProfessionProxy.Instance:isOriginProfession(id)
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if isOriginProfession then
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local needmoney = GameConfig.Profession.price_zeny or 0
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self.icon_zeny.gameObject:SetActive(true)
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self.icon_gold.gameObject:SetActive(false)
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self.icon_zenyUILabel.text = needmoney
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else
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local needmoney = GameConfig.Profession.price_gold
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self.icon_zeny.gameObject:SetActive(false)
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self.icon_gold.gameObject:SetActive(true)
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self.icon_goldUILabel.text = needmoney
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end
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self:AddClickEvent(self.ConfirmBtn.gameObject,function (go)
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ProfessionProxy.Instance:PurchaseFunc(id)
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end)
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end
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function CheckAllProfessionPanel:DrawLine(id,previousId,countOfBro,index,turnNumber)
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local holder = self:FindGO("ScrollView")
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local obj = nil
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local lineCell = nil
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for k,v in pairs(LineTable) do
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if v.gameObject.name == "resetline" then
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obj = v.gameObject
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lineCell = v
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break
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end
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end
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if lineCell==nil then
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obj = Game.AssetManager_UI:CreateAsset(ProfessionPage.lineRes, self.mapBord);
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lineCell = MPLineCell.new(obj)
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end
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obj.gameObject.name = "line"..id
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lineCell:SetId(id)
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lineCell:SetPreviousId(previousId)
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local leftid = nil
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local rightid= nil
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local centerid= nil
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if id==1 then
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obj.gameObject.transform.localPosition = Vector3(-17,194,0)
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local thisidClass = Table_Class[id]
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local thisac =thisidClass.AdvanceClass
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local p1 = ProfessionProxy.Instance:IsThisIdYiJiuZhi(thisac[1])
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local p2 = ProfessionProxy.Instance:IsThisIdYiJiuZhi(thisac[2])
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local p3 = ProfessionProxy.Instance:IsThisIdYiJiuZhi(thisac[3])
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local p4 = ProfessionProxy.Instance:IsThisIdYiJiuZhi(thisac[4])
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local p5 = ProfessionProxy.Instance:IsThisIdYiJiuZhi(thisac[5])
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local p6 = ProfessionProxy.Instance:IsThisIdYiJiuZhi(thisac[6])
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lineCell:ShowLine(4)
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lineCell:CRootSetState(p1,p2,p3,p4,p5,p6)
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elseif id%10==1 then
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local size = UIManagerProxy.Instance.rootSize;
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local spaceV = size[2]/6
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local thisIconCell = IconCellTable[id]
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local x = thisIconCell.gameObject.transform.localPosition.x
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local thisY = thisIconCell.gameObject.transform.localPosition.y
|
||
obj.gameObject.transform.localPosition = Vector3(x,thisY-spaceV/2,0)
|
||
local thisidClass = Table_Class[id]
|
||
local thisac =thisidClass.AdvanceClass
|
||
local fixedacNumber =#thisac
|
||
local fixedacTable = {}
|
||
|
||
for k,v in pairs (thisac) do
|
||
if Table_Class[v].IsOpen == 0 then
|
||
|
||
elseif Table_Class[v].gender ~=nil and Table_Class[v].gender~= ProfessionProxy.Instance:GetCurSex() then
|
||
|
||
else
|
||
table.insert(fixedacTable,v)
|
||
end
|
||
end
|
||
|
||
if #fixedacTable == 1 then
|
||
local thisIconCell = IconCellTable[id]
|
||
local previousIdIconCell = IconCellTable[previousId]
|
||
local x = thisIconCell.gameObject.transform.localPosition.x
|
||
local thisY = thisIconCell.gameObject.transform.localPosition.y
|
||
local finalY = thisY-spaceV/2
|
||
obj.gameObject.transform.localPosition = Vector3(x,finalY,0)
|
||
local lineCell = MPLineCell.new(obj)
|
||
lineCell:ShowLine(2)
|
||
lineCell:BranchSetState(ProfessionProxy.Instance:IsThisIdYiJiuZhi(fixedacTable[1]))
|
||
elseif #fixedacTable == 2 then
|
||
lineCell:ShowLine(5)
|
||
leftid = fixedacTable[1]
|
||
rightid = fixedacTable[2]
|
||
lineCell:CRootTwoSetState(ProfessionProxy.Instance:IsThisIdYiJiuZhi(leftid),ProfessionProxy.Instance:IsThisIdYiJiuZhi(rightid))
|
||
|
||
elseif #fixedacTable == 3 then
|
||
lineCell:ShowLine(6)
|
||
leftid = fixedacTable[1]
|
||
centerid = fixedacTable[2]
|
||
rightid = fixedacTable[3]
|
||
lineCell:CRootThreeSetState(ProfessionProxy.Instance:IsThisIdYiJiuZhi(leftid),ProfessionProxy.Instance:IsThisIdYiJiuZhi(centerid),ProfessionProxy.Instance:IsThisIdYiJiuZhi(rightid))
|
||
else
|
||
helplog("reviewCode")
|
||
end
|
||
elseif id%10 == 2 then
|
||
obj.gameObject.transform.localPosition = Vector3(100000,0,0)
|
||
elseif id%10 > 2 then
|
||
local thisIconCell = IconCellTable[id]
|
||
local previousIdIconCell = IconCellTable[previousId]
|
||
local x = thisIconCell.gameObject.transform.localPosition.x
|
||
local thisY = thisIconCell.gameObject.transform.localPosition.y
|
||
local previousY = previousIdIconCell.gameObject.transform.localPosition.y
|
||
local finalY = (thisY+previousY)/2
|
||
|
||
obj.gameObject.transform.localPosition = Vector3(x,finalY,0)
|
||
local lineCell = MPLineCell.new(obj)
|
||
lineCell:ShowLine(2)
|
||
lineCell:BranchSetState(ProfessionProxy.Instance:IsThisIdYiJiuZhi(id))
|
||
else
|
||
helplog("reviewcode")
|
||
end
|
||
if GameConfig.Profession and GameConfig.Profession.banThirdJobChange and GameConfig.Profession.banThirdJobChange ==true then
|
||
if id%10>3 then
|
||
lineCell.gameObject:SetActive(false)
|
||
end
|
||
end
|
||
table.insert(LineTable,lineCell)
|
||
end
|
||
|
||
function CheckAllProfessionPanel:BuyThenUpdateLine(buyBranch)
|
||
for k,v in pairs(LineTable) do
|
||
local lineid = v:GetId()
|
||
if lineid == 1 then
|
||
local ChuXinZheAdvanceClassTable = Table_Class[lineid].AdvanceClass
|
||
for m,n in pairs(ChuXinZheAdvanceClassTable) do
|
||
if ProfessionProxy.Instance:DoesThisIdCanBuyBranch(n,buyBranch) then
|
||
local thisidClass = Table_Class[lineid]
|
||
local thisac =thisidClass.AdvanceClass
|
||
local p1 = ProfessionProxy.Instance:IsThisIdYiJiuZhi(thisac[1]) or n == thisac[1]
|
||
local p2 = ProfessionProxy.Instance:IsThisIdYiJiuZhi(thisac[2]) or n == thisac[2]
|
||
local p3 = ProfessionProxy.Instance:IsThisIdYiJiuZhi(thisac[3]) or n == thisac[3]
|
||
local p4 = ProfessionProxy.Instance:IsThisIdYiJiuZhi(thisac[4]) or n == thisac[4]
|
||
local p5 = ProfessionProxy.Instance:IsThisIdYiJiuZhi(thisac[5]) or n == thisac[5]
|
||
local p6 = ProfessionProxy.Instance:IsThisIdYiJiuZhi(thisac[6]) or n == thisac[6]
|
||
v:CRootSetState(p1,p2,p3,p4,p5,p6)
|
||
end
|
||
end
|
||
break;
|
||
end
|
||
end
|
||
end
|
||
|
||
|
||
|