74 lines
2.3 KiB
Plaintext
74 lines
2.3 KiB
Plaintext
local BaseCell = autoImport("BaseCell");
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GuildCell = class("GuildCell", BaseCell);
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autoImport("GuildHeadCell");
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function GuildCell:Init()
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local guildHeadCellGO = self:FindGO("GuildHeadCell");
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self.headCell = GuildHeadCell.new(guildHeadCellGO);
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self.headCell:SetCallIndex(UnionLogo.CallerIndex.UnionList);
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self.lv = self:FindComponent("Lv", UILabel);
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self.lvname = self:FindComponent("LvName", UILabel);
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self.zoneid = self:FindComponent("ZoneId", UILabel);
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self.chairName = self:FindComponent("ChairName", UILabel);
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self.chairSex = self:FindComponent("Sex", UISprite, self.chairName.gameObject);
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self.memberNum = self:FindComponent("MemberNum", UILabel);
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self.recruitInfo = self:FindComponent("RecruitInfo", UILabel);
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self.applyButton = self:FindGO("ApplyButton");
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self:AddClickEvent(self.applyButton, function (go)
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if(self.data)then
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if(GuildProxy.Instance:IsInJoinCD())then
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MsgManager.ShowMsgByIDTable(4046)
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return;
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end
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ServiceGuildCmdProxy.Instance:CallApplyGuildGuildCmd(self.data.id);
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self:SetApplyState(true);
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end
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end);
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self.applyedInfo = self:FindGO("AppliedSymbol");
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local scrollView = self:FindComponent("GuildScroll", UIScrollView);
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end
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function GuildCell:GetMyGuildHeadData()
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if(self.myGuildHeadData == nil)then
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self.myGuildHeadData = GuildHeadData.new();
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end
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if(self.data ~= nil)then
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self.myGuildHeadData:SetBy_InfoId(self.data.portrait);
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self.myGuildHeadData:SetGuildId(self.data.id);
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end
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return self.myGuildHeadData;
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end
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function GuildCell:SetData(data)
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self.data = data;
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if(data)then
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self.gameObject:SetActive(true);
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self.lvname.text = string.format("Lv.%s %s", data.level, data.guildname);
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self.zoneid.text = ChangeZoneProxy.Instance:ZoneNumToString(data.zoneid); -- ZhString.GuildCell_line
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self.chairName.text = tostring(data.chairmanname);
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self.chairSex.spriteName = data.chairmangender == ProtoCommon_pb.EGENDER_MALE and "friend_icon_man" or "friend_icon_woman";
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self.memberNum.text = string.format("%s/%s", tostring(data.curmember), tostring(data.maxmember));
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self.recruitInfo.text = data.recruitinfo or "";
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self:SetApplyState(false);
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self.headCell:SetData(self:GetMyGuildHeadData());
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else
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self.gameObject:SetActive(false);
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end
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end
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function GuildCell:SetApplyState(isApplied)
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self.applyButton:SetActive(not isApplied);
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self.applyedInfo:SetActive(isApplied);
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end
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