ro-table/table/Table_ShaderColor.txt
2025-05-31 03:47:21 +08:00

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--md5:1344d47efe85b2b4f13d23cc71147405
Table_ShaderColor = {
[1] = {id = 1, LightColor1 = '3FB953FF', Exposure1 = 1, LightColor2 = '3FB953FF', Exposure2 = 2, LightColor3 = '3FB953FF', Exposure3 = 1, Weight = 0, Info = '默認渲染效果'},
[2] = {id = 2, LightColor1 = 'B9B9B9FF', Exposure1 = -2, LightColor2 = 'F3F3F3FF', Exposure2 = -2, LightColor3 = '494848FF', Exposure3 = -1.8, Weight = 80, Info = '黑色,用作石化變黑'},
[3] = {id = 3, LightColor1 = 'FF0000FF', Exposure1 = 3, LightColor2 = '290000FF', Exposure2 = -3, LightColor3 = '504242FF', Exposure3 = -2.15, Weight = 1, Info = '黑底紅邊,封印怪物'},
[4] = {id = 4, LightColor1 = 'F0C600FF', Exposure1 = 2.83, LightColor2 = 'F0C600FF', Exposure2 = 2.54, LightColor3 = 'F0C600FF', Exposure3 = 0.43, Weight = 100, Info = '金色,可能用作無敵'},
[5] = {id = 5, LightColor1 = 'FF0000FF', Exposure1 = 1.1, LightColor2 = 'AA4343FF', Exposure2 = 2.5, LightColor3 = '761B1BFF', Exposure3 = 1, Weight = 30, Info = '亮紅,可能用作速度激發'},
[6] = {id = 6, LightColor1 = 'FFFFFFFF', Exposure1 = -1.8, LightColor2 = '9F9F9FFF', Exposure2 = -2, LightColor3 = '027F6AFF', Exposure3 = -3, Weight = 50, Info = '暗紅黑邊,可能用作詛咒'},
[7] = {id = 7, LightColor1 = 'E600FFFF', Exposure1 = 2.27, LightColor2 = '28FF00FF', Exposure2 = -0.11, LightColor3 = '28FF00FF', Exposure3 = -0.77, Weight = 40, Info = '紫,用作中毒'},
}
return Table_ShaderColor