62 lines
1.7 KiB
Plaintext
62 lines
1.7 KiB
Plaintext
autoImport('NetIngScenicSpotPhotoNew')
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autoImport('PhotoFileInfo')
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SSPUploadStatusManager = class('SSPUploadStatusManager')
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SSPUploadStatusManager.ins = nil
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function SSPUploadStatusManager.Ins()
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if SSPUploadStatusManager.ins == nil then
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SSPUploadStatusManager.ins = SSPUploadStatusManager.new()
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end
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return SSPUploadStatusManager.ins
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end
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local arraySSID = {}
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local indicator = 1
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local ticketsCount = 1
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function SSPUploadStatusManager:SyncUploadStatusToGameServer(s_scenic_spot_id)
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if s_scenic_spot_id ~= nil and #s_scenic_spot_id > 0 then
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for i = 1, #s_scenic_spot_id do
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local ssID = s_scenic_spot_id[i]
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if ssID > 0 then
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table.insert(arraySSID, ssID)
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end
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end
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self:DoSyncUploadStatusToGameServer()
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end
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end
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function SSPUploadStatusManager:DoSyncUploadStatusToGameServer()
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if #arraySSID > 0 then
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if indicator <= #arraySSID then
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local endIndicator = math.min(indicator + ticketsCount - 1, #arraySSID)
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for i = indicator, endIndicator do
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local ssID = arraySSID[i]
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NetIngScenicSpotPhotoNew.Ins():CheckExist(
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Game.Myself.data.id,
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ssID,
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function ()
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self:RequestUploadOkSceneryUserCmd(ssID, 1)
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ticketsCount = ticketsCount + 1
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self:DoSyncUploadStatusToGameServer()
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end,
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function ()
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self:RequestUploadOkSceneryUserCmd(ssID, 2)
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ticketsCount = ticketsCount + 1
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self:DoSyncUploadStatusToGameServer()
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end,
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PhotoFileInfo.OldExtension
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)
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ticketsCount = ticketsCount - 1
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indicator = indicator + 1
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end
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else
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TableUtility.ArrayClear(arraySSID)
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end
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end
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end
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function SSPUploadStatusManager:RequestUploadOkSceneryUserCmd(ss_id, status)
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ServiceNUserProxy.Instance:CallUploadOkSceneryUserCmd(ss_id, status)
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end |