2025-06-04 05:02:57 +08:00

414 lines
15 KiB
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MySceneryPictureManager = class("MySceneryPictureManager")
autoImport("ScenicSpotPhotoNew")
autoImport('ScenicSpotPhotoHelperNew')
function MySceneryPictureManager.Instance()
if nil == MySceneryPictureManager.me then
MySceneryPictureManager.me = MySceneryPictureManager.new()
end
return MySceneryPictureManager.me
end
function MySceneryPictureManager:ctor()
if(self.toBeDownload)then
TableUtility.ArrayClear(self.toBeDownload)
end
self.toBeDownload = {}
if(self.LRUTextureCache)then
TableUtility.ArrayClear(self.LRUTextureCache)
end
self.LRUTextureCache = {}
self.UploadingMap = {}
self.maxCache = 50
self.logEnable = false
self.isDownloading = false
end
function MySceneryPictureManager:log( ... )
-- body
if(self.logEnable)then
helplog(...)
end
end
function MySceneryPictureManager:tryGetMySceneryThumbnail(roleId,index,time,isBelongAcc)
self:log("tryGenThumbnail start!!!",roleId,index, time)
self.isDownloading = true
if(isBelongAcc)then
ScenicSpotPhotoHelperNew.Ins():GetThumbnail_Roles(roleId,index,time,function ( progress )
-- body
self:MySceneryThumbnailProgressCallback(roleId,index,time,progress)
end,function ( bytes)
-- body
self:log("tryGenThumbnail comple!!!",index, time)
self:MySceneryThumbnailSusCallback(roleId,index,time,bytes)
end,function ( errorMessage )
-- body
self:log("tryGenThumbnail error!!!",index, time)
self:MySceneryThumbnailErrorCallback(roleId,index,time,errorMessage)
end)
else
ScenicSpotPhotoHelperNew.Ins():GetThumbnail_Share(roleId,index,time,function ( progress )
-- body
self:MySceneryThumbnailProgressCallback(roleId,index,time,progress)
end,function ( bytes)
-- body
self:log("tryGenThumbnail comple!!!",index, time)
self:MySceneryThumbnailSusCallback(roleId,index,time,bytes)
end,function ( errorMessage )
-- body
self:log("tryGenThumbnail error!!!",index, time)
self:MySceneryThumbnailErrorCallback(roleId,index,time,errorMessage)
end)
end
end
function MySceneryPictureManager:AddMySceneryThumbnailInfos(list)
if(list and #list > 0)then
for i=1,#list do
self:AddSingleMySceneryThumbnail(list[i])
end
self:startTryGetMySceneryThumbnail()
end
end
function MySceneryPictureManager:AddSingleMySceneryThumbnail(data)
local index = data.index
local time = data.time
local roleId = data.roleId
local isBelongAcc = data:isBelongAcc()
local texture = self:GetMySceneryThumbnailTextureById(roleId,index,time)
if(not texture)then
local hasIn = self:HasInToBeDownload(roleId,index,time)
if(not hasIn)then
local loadData = {index = index,time = time,roleId = roleId,isBelongAcc = isBelongAcc}
self.toBeDownload[#self.toBeDownload+1] = loadData
end
end
end
function MySceneryPictureManager:GetAdventureSceneryPicThumbnail( cell )
local data = cell.data
data = PhotoData.new(data,PhotoDataProxy.PhotoType.SceneryPhotoType)
local index = data.index
local time = data.time
local roleId = data.roleId
local texture = self:GetMySceneryThumbnailTextureById(roleId,index,time,true)
self:log("GetAdventureSceneryPicThumbnai",index,time)
if(texture)then
cell:setTexture(texture)
else
local hasIn = self:HasInToBeDownload(roleId,index,time)
if(not hasIn)then
local loadData = {index = index,time = time,roleId = roleId}
self.toBeDownload[#self.toBeDownload+1] = loadData
if(#self.toBeDownload>0)then
self:startTryGetMySceneryThumbnail()
end
end
end
end
function MySceneryPictureManager:GetMySceneryPicThumbnail( cell )
-- body
local data = cell.data
local index = data.index
local time = data.time
local roleId = data.roleId
local isBelongAcc = data:isBelongAcc()
self:log("MySceneryPictureManager:GetMySceneryPicThumbnail( cell )",index,time)
local texture = self:GetMySceneryThumbnailTextureById(roleId,index,time,true)
if(texture)then
cell:setTexture(texture)
else
local hasIn = self:HasInToBeDownload(roleId,index,time)
if(not hasIn)then
local loadData = {index = index,time = time,roleId = roleId,isBelongAcc = isBelongAcc}
self.toBeDownload[#self.toBeDownload+1] = loadData
if(#self.toBeDownload>0)then
self:startTryGetMySceneryThumbnail()
end
end
end
end
function MySceneryPictureManager:HasInToBeDownload(roleId,index,time)
for i=1,#self.toBeDownload do
local single = self.toBeDownload[i]
if(single.index == index and single.time == time and single.roleId == roleId)then
return true
end
end
end
function MySceneryPictureManager:MySceneryThumbnailSusCallback(roleId,index,time,bytes)
self:log("MyThumbnailSusCallback:",index,time)
self.isDownloading = false
local texture = Texture2D(2,2,TextureFormat.RGB24,false)
local bRet = ImageConversion.LoadImage(texture, bytes)
if(bRet)then
self:addThumbnailTextureById(roleId,index,time,texture)
self:removeOldTimeData(roleId,index,time)
self:MySceneryThumbnailDownloadCompleteCallback1(roleId,index,time,bytes)
self:removeDownloadTexture(roleId,index,time)
self:startTryGetMySceneryThumbnail()
else
self:MySceneryThumbnailErrorCallback(roleId,index,time,"load LoadImage error!")
Object.DestroyImmediate(texture)
end
end
function MySceneryPictureManager:removeOldTimeData( roleId,index,time )
-- body
for i=1,#self.toBeDownload do
local single = self.toBeDownload[i]
if(single.index == index and single.roleId == roleId and single.time ~= time)then
table.remove(self.toBeDownload,i)
break
end
end
for i=1,#self.LRUTextureCache do
local single = self.LRUTextureCache[i]
if(single.index == index and single.roleId == roleId and single.time ~= time)then
local data = table.remove(self.LRUTextureCache,i)
Object.DestroyImmediate(data.texture)
break
end
end
end
function MySceneryPictureManager:MySceneryThumbnailErrorCallback(roleId,index,time,errorMessage)
self:log("MySceneryThumbnailErrorCallback:",index,time,errorMessage)
self.isDownloading = false
self:removeDownloadTexture(roleId,index,time)
self:MySceneryThumbnailDownloadErrorCallback1(roleId,index,time,errorMessage)
self:startTryGetMySceneryThumbnail()
end
function MySceneryPictureManager:MySceneryThumbnailProgressCallback(roleId,index,time,progress)
self:log("MySceneryThumbnailProgressCallback:",index,time,progress)
self:MySceneryThumbnailDownloadProgressCallback1(roleId,index,time,progress)
end
function MySceneryPictureManager:startTryGetMySceneryThumbnail()
if(#self.toBeDownload > 0 and not self.isDownloading)then
local loadData =self.toBeDownload[1]
self:tryGetMySceneryThumbnail(loadData.roleId,loadData.index,loadData.time,loadData.isBelongAcc)
end
end
function MySceneryPictureManager:GetMySceneryThumbnailTextureById(roleId,index,time,rePos )
-- body
for i=1,#self.LRUTextureCache do
local single = self.LRUTextureCache[i]
if(single.index == index and single.time == time and single.roleId == roleId)then
if(rePos)then
table.remove(self.LRUTextureCache,i)
table.insert(self.LRUTextureCache,1,single)
end
return single.texture
end
end
end
function MySceneryPictureManager:addThumbnailTextureById(roleId,index,time,texture)
-- body
if(not self:GetMySceneryThumbnailTextureById(roleId,index,time))then
if(#self.LRUTextureCache > self.maxCache)then
local oldData = table.remove(self.LRUTextureCache)
Object.DestroyImmediate(oldData.texture)
end
local data = {}
data.index = index
data.texture = texture
data.time = time
data.roleId = roleId
table.insert(self.LRUTextureCache,1,data)
else
self:log("addThumbnailTextureById:exsit index:",index)
end
end
function MySceneryPictureManager:removeDownloadTexture(roleId,index,time)
for j=1,#self.toBeDownload do
local data = self.toBeDownload[j]
if(index == data.index and time == data.time and data.roleId == roleId)then
table.remove(self.toBeDownload,j)
break
end
end
end
function MySceneryPictureManager:saveToPhotoAlbum( texture,index,time,anglez)
self:log("saveToPhotoAlbum:",index,time,anglez)
local bytes = ImageConversion.EncodeToJPG(texture)
self.UploadingMap[index] = true
local exsitData = AdventureDataProxy.Instance:GetSceneryData(index)
local roleId
if(exsitData)then
roleId = exsitData.oldRoleId
end
local md5 = MyMD5.HashBytes(bytes);
GamePhoto.SetPhotoFileMD5_Scenery(index, md5);
local pbMd5 = PhotoCmd_pb.PhotoMd5()
pbMd5.md5 = md5
pbMd5.sourceid = index
pbMd5.time = time
pbMd5.source = ProtoCommon_pb.ESOURCE_PHOTO_SCENERY
ServicePhotoCmdProxy.Instance:CallAddMd5PhotoCmd(pbMd5);
ScenicSpotPhotoNew.Ins():Clear_Share(roleId,index)
ScenicSpotPhotoNew.Ins():SaveAndUpload(roleId,index,bytes,time,function (progress)
-- body
self:log("Upload progress:",progress)
self:MySceneryOriginUpProgressCallback1(index,time,progress)
end, function ( bytes )
-- body
self:log("Upload sus:")
self.UploadingMap[index] = false
ServiceNUserProxy.Instance:CallUploadOkSceneryUserCmd(index,1,anglez,time)
self:MySceneryOriginUpCompleteCallback1(index,time)
if(AdventureDataProxy.Instance:IsSceneryUnlock(index))then
MsgManager.ShowMsgByID(553)
else
local sceneData = Table_Viewspot[index]
if(sceneData)then
MsgManager.ShowMsgByIDTable(904, sceneData.SpotName)
end
end
ServicePhotoCmdProxy.Instance:CallRemoveMd5PhotoCmd(pbMd5);
-- local data = {sceneryid = index,anglez = anglez}
-- FunctionScenicSpot.Me():InvalidateScenicSpot(data)
end, function ( errorMessage )
-- body
self.UploadingMap[index] = false
self:log("Upload error:",errorMessage)
self:MySceneryOriginUpErrorCallback1(index,time,errorMessage)
end)
end
-- function MySceneryPictureManager:isUpLoadFailure( index )
-- local photoData = PhotoDataProxy.Instance:getPhotoDataByIndex(index)
-- if(not photoData.isupload)then
-- return true
-- end
-- end
function MySceneryPictureManager:isUpLoading( index )
return self.UploadingMap[index] == true
end
function MySceneryPictureManager:isCanReUpLoading( index,time )
-- local orignBytes = ScenicSpotPhotoNew.Ins():TryGetOriginImageFromLocal(index,time)
-- if(orignBytes)then
-- return true
-- end
end
function MySceneryPictureManager:tryGetMySceneryOriginImage_Role(roleId, index,time )
self:log("tryGetMySceneryOriginImage_Role:",roleId,index,time)
ScenicSpotPhotoHelperNew.Ins():GetOriginImage_Roles(roleId,index,time,function ( progress )
-- body
self:MySceneryOriginPhotoDownloadProgressCallback1(roleId,index,time,progress)
end,function ( bytes,timestamp )
self:MySceneryOriginPhotoDownloadCompleteCallback1(roleId,index,time,bytes)
-- body
end,function ( errorMessage )
-- body
self:MySceneryOriginPhotoDownloadErrorCallback1(roleId,index,time,errorMessage)
end)
end
function MySceneryPictureManager:tryGetMySceneryOriginImage(roleId, index,time )
-- body
self:log("tryGetMySceneryOriginImage:",index,time,roleId)
ScenicSpotPhotoHelperNew.Ins():GetOriginImage_Share(roleId,index,time,function ( progress )
-- body
self:MySceneryOriginPhotoDownloadProgressCallback1(roleId,index,time,progress)
end,function ( bytes,timestamp )
self:MySceneryOriginPhotoDownloadCompleteCallback1(roleId,index,time,bytes)
-- body
end,function ( errorMessage )
-- body
self:MySceneryOriginPhotoDownloadErrorCallback1(roleId,index,time,errorMessage)
end)
end
MySceneryPictureManager.MySceneryOriginUpProgressCallback = "MySceneryPictureManager_MySceneryOriginUpProgressCallback"
MySceneryPictureManager.MySceneryOriginUpCompleteCallback = "MySceneryPictureManager_MySceneryOriginUpCompleteCallback"
MySceneryPictureManager.MySceneryOriginUpErrorCallback = "MySceneryPictureManager_MySceneryOriginUpErrorCallback"
MySceneryPictureManager.MySceneryThumbnailDownloadProgressCallback = "MySceneryPictureManager_MySceneryThumbnailDownloadProgressCallback"
MySceneryPictureManager.MySceneryThumbnailDownloadCompleteCallback = "MySceneryPictureManager_MySceneryThumbnailDownloadCompleteCallback"
MySceneryPictureManager.MySceneryThumbnailDownloadErrorCallback = "MySceneryPictureManager_MySceneryThumbnailDownloadErrorCallback"
MySceneryPictureManager.MySceneryOriginPhotoDownloadProgressCallback = "MySceneryPictureManager_MySceneryOriginPhotoDownloadProgressCallback"
MySceneryPictureManager.MySceneryOriginPhotoDownloadCompleteCallback = "MySceneryPictureManager_MySceneryOriginPhotoDownloadCompleteCallback"
MySceneryPictureManager.MySceneryOriginPhotoDownloadErrorCallback = "MySceneryPictureManager_MySceneryOriginPhotoDownloadErrorCallback"
--download thumbnail
function MySceneryPictureManager:MySceneryThumbnailDownloadProgressCallback1(roleId,index, time,progress )
-- body
self:log("MySceneryThumbnailDownloadProgressCallback",index, time,progress)
GameFacade.Instance:sendNotification(MySceneryPictureManager.MySceneryThumbnailDownloadProgressCallback,{roleId = roleId,index = index,time = time,progress = progress})
end
function MySceneryPictureManager:MySceneryThumbnailDownloadCompleteCallback1(roleId,index, time,bytes)
-- body
self:log("MySceneryThumbnailDownloadCompleteCallback",index, time,tostring(bytes))
GameFacade.Instance:sendNotification(MySceneryPictureManager.MySceneryThumbnailDownloadCompleteCallback,{roleId = roleId,index = index,time = time,byte = bytes})
end
function MySceneryPictureManager:MySceneryThumbnailDownloadErrorCallback1(roleId,index, time,errorMessage)
-- body
self:log("MySceneryThumbnailDownloadErrorCallback",index, time,errorMessage)
GameFacade.Instance:sendNotification(MySceneryPictureManager.MySceneryThumbnailDownloadErrorCallback,{roleId = roleId,index = index,time = time})
end
--download
function MySceneryPictureManager:MySceneryOriginPhotoDownloadProgressCallback1(roleId,index, time,progress )
-- body
self:log("MySceneryOriginPhotoDownloadProgressCallback",tostring(index), tostring(time),tostring(progress))
GameFacade.Instance:sendNotification(MySceneryPictureManager.MySceneryOriginPhotoDownloadProgressCallback,{roleId = roleId,index = index,time = time,progress = progress})
end
function MySceneryPictureManager:MySceneryOriginPhotoDownloadCompleteCallback1(roleId,index, time,bytes)
-- body
self:log("MySceneryOriginPhotoDownloadCompleteCallback",index, time,bytes)
GameFacade.Instance:sendNotification(MySceneryPictureManager.MySceneryOriginPhotoDownloadCompleteCallback,{roleId = roleId,index = index,time = time,byte = bytes})
end
function MySceneryPictureManager:MySceneryOriginPhotoDownloadErrorCallback1(roleId,index, time,errorMessage)
-- body
self:log("MySceneryOriginPhotoDownloadErrorCallback",index, time,errorMessage)
GameFacade.Instance:sendNotification(MySceneryPictureManager.MySceneryOriginPhotoDownloadErrorCallback,{roleId = roleId,index = index,time = time})
end
--upload
function MySceneryPictureManager:MySceneryOriginUpProgressCallback1(index, time,progress )
-- body
self:log("MySceneryOriginUpProgressCallback",index, time,progress)
GameFacade.Instance:sendNotification(MySceneryPictureManager.MySceneryOriginUpProgressCallback,{index = index,time = time,progress = progress})
end
function MySceneryPictureManager:MySceneryOriginUpCompleteCallback1(index, time,bytes)
-- body
self:log("MySceneryOriginUpCompleteCallback",index, time,bytes)
GameFacade.Instance:sendNotification(MySceneryPictureManager.MySceneryOriginUpCompleteCallback,{index = index,time = time,byte = bytes})
end
function MySceneryPictureManager:MySceneryOriginUpErrorCallback1(index, time,errorMessage)
-- body
self:log("MySceneryOriginUpErrorCallback",index, time,errorMessage)
GameFacade.Instance:sendNotification(MySceneryPictureManager.MySceneryOriginUpErrorCallback,{index = index,time = time})
end