81 lines
2.4 KiB
Plaintext
81 lines
2.4 KiB
Plaintext
local baseCell = autoImport("BaseCell");
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RoleEquipStrengthCell = class("RoleEquipStrengthCell",baseCell);
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function RoleEquipStrengthCell:Init()
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self:FindObjs()
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self.levelDesc.text = ZhString.RoleEquipStrengthCell_StrengthLv;
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self:AddBtnListener()
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end
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function RoleEquipStrengthCell:FindObjs()
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self.bg = self.gameObject:GetComponent(UIMultiSprite)
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self.icon = self:FindGO("Icon"):GetComponent(UISprite)
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self.iconName = self:FindGO("IconName"):GetComponent(UILabel)
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self.levelDesc = self:FindGO("LevelDesc"):GetComponent(UILabel)
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self.level = self:FindGO("Level"):GetComponent(UILabel)
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self.effect = self:FindGO("Effect"):GetComponent(UILabel)
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self.quality = self:FindChild("Quality"):GetComponent(GradientUISprite);
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end
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function RoleEquipStrengthCell:SetIconName(name)
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self.iconName.text = name
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end
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function RoleEquipStrengthCell:Select()
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self.bg.CurrentState = 1
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end
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function RoleEquipStrengthCell:UnSelect()
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self.bg.CurrentState = 0
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end
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function RoleEquipStrengthCell:AddBtnListener()
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self:SetEvent(self.gameObject,function ()
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self:DispatchEvent(MouseEvent.MouseClick)
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end)
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end
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function RoleEquipStrengthCell:SetData(data)
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self.data = data
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if(not self.data) then
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self:EmptyCell()
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else
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self:UpdataCell()
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end
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end
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function RoleEquipStrengthCell:EmptyCell()
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self:Hide(self.icon.gameObject)
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self:Hide(self.levelDesc.gameObject)
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self:Hide(self.effect.gameObject)
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self:Hide(self.quality.gameObject)
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self:Show(self.iconName.gameObject)
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self.level.text = ZhString.RoleEquipStrengthCell_NoEquip;
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end
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function RoleEquipStrengthCell:UpdataCell()
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self:Show(self.icon.gameObject)
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self:Show(self.levelDesc.gameObject)
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self:Show(self.effect.gameObject)
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self:Show(self.quality.gameObject)
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self:Hide(self.iconName.gameObject)
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IconManager:SetItemIcon(self.data.staticData.Icon, self.icon)
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self.icon:MakePixelPerfect()
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self.icon.transform.localScale = Vector3(0.8,0.8,1)
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self:UpdateQuality()
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self:UpdateLevel()
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end
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function RoleEquipStrengthCell:UpdateQuality()
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local qInt = self.data.staticData.Quality;
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local color = CustomColor.ItemFrameColor[qInt];
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-- self.quality.gameObject:SetActive(false);
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self.quality.gradientTop = color;
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end
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function RoleEquipStrengthCell:UpdateLevel()
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local curLv = self.data.equipInfo.strengthlv
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local max = BlackSmithProxy.Instance:MaxStrengthLevel(self.data)
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self.level.text = curLv.."/"..max
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self.effect.text = self.data.equipInfo:StrengthInfo()
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end |